118 lines
No EOL
4.6 KiB
Lua
118 lines
No EOL
4.6 KiB
Lua
XUiPanelCollectionScrollPlayerInfo = XClass(nil, "XUiPanelCollectionScrollPlayerInfo")
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local XUiCollectionWallOther = require("XUi/XUiCollectionWall/XUiCollectionWallOther")
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local XCollectionWall = require("XEntity/XCollectionWall/XCollectionWall")
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local TextManager = CS.XTextManager
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function XUiPanelCollectionScrollPlayerInfo:Ctor(ui, rootUi)
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self.RootUi = rootUi
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self.Transform = ui.transform
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self.GameObject = ui.gameObject
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XTool.InitUiObject(self)
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self.CollectionList = {} --拥有的收藏品
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self.CollectionWall = {}
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self.GridCollection.gameObject:SetActiveEx(false)
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self.BtnCollectionWall.CallBack = function()
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self:OnBtnCollectionWallClick()
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end
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end
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function XUiPanelCollectionScrollPlayerInfo:Show()
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self.GameObject:SetActiveEx(true)
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if self.RootUi.IsOpenFromSetting then
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--从设置面板进入,使用预览数据
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self.CollectionList = self.RootUi.Data.CollectionShow
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self.CollectionWall = self.RootUi.Data.CollectionWall
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self:Refresh(true)
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else
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self:Refresh()
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if self:HasPermission() then
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XDataCenter.PlayerInfoManager.RequestPlayerTitleData(self.RootUi.Data.Id, function(data)
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XDataCenter.MedalManager.SetSpecificMaxScore(data.Titles)
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self.CollectionList = data.Titles
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self.CollectionWall = {}
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for _, wall in pairs(data.Walls) do
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local collectionWall = XCollectionWall.New(wall.Id)
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collectionWall:UpdateDate(
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{ Id = wall.Id,
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PedestalId = wall.PedestalId,
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BackgroundId = wall.BackgroundId,
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CollectionSetInfos = wall.CollectionSetInfos
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})
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table.insert(self.CollectionWall, collectionWall)
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end
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self:Refresh(true)
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end)
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end
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end
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end
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function XUiPanelCollectionScrollPlayerInfo:Refresh(hasPermission)
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local hasCollection = self:HasCollection()
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self:SetContent(hasPermission, hasCollection)
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end
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function XUiPanelCollectionScrollPlayerInfo:SetContent(hasPermission, hasCollection)
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local isLoadData = hasPermission and hasCollection
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if not isLoadData then
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self.PanelCollectionNone.gameObject:SetActiveEx(true)
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self.BtnCollectionWall.gameObject:SetActiveEx(false)
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if not hasPermission then
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self.EmptyText.text = TextManager.GetText("PlayerInfoWithoutPermission")
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else
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self.EmptyText.text = TextManager.GetText("CollectionWallEmpty")
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end
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else
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self.BtnCollectionWall.gameObject:SetActiveEx(true)
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self.PanelCollectionNone.gameObject:SetActiveEx(false)
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self.OtherPlayerScoreTitleList = XDataCenter.MedalManager.CreateOtherPlayerScoreTitleList(self.CollectionList)
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local pedestalId = self.CollectionWall[1]:GetPedestalId()
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local backgroundId = self.CollectionWall[1]:GetBackgroundId()
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local collectionInfo = self.CollectionWall[1]:GetCollectionSetInfos()
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local scoreTitleDic = {}
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for _, data in pairs(self.OtherPlayerScoreTitleList) do
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scoreTitleDic[data.Id] = data
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end
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self.WallPanel = XUiCollectionWallOther.New(self.PanelWall, pedestalId, backgroundId, collectionInfo, scoreTitleDic)
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end
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end
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--==============================--
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--desc: 是否拥有权限查看信息
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--@return: 有true,无false
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--==============================--
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function XUiPanelCollectionScrollPlayerInfo:HasPermission()
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self.AppearanceSettingInfo = self.RootUi.Data.AppearanceSettingInfo and
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self.RootUi.Data.AppearanceSettingInfo.TitleType or XUiAppearanceShowType.ToSelf
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local isFriend = XDataCenter.SocialManager.CheckIsFriend(self.RootUi.Data.Id)
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local hasPermission = (self.AppearanceSettingInfo == XUiAppearanceShowType.ToAll)
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or (self.AppearanceSettingInfo == XUiAppearanceShowType.ToFriend and isFriend)
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return hasPermission
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end
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--==============================--
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--desc: 是否拥有收藏品
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--@return: 有true,无false
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--==============================--
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function XUiPanelCollectionScrollPlayerInfo:HasCollection()
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local length = #self.CollectionWall
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return length >= 1
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end
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function XUiPanelCollectionScrollPlayerInfo:OnBtnCollectionWallClick()
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XLuaUiManager.Open("UiCollectionWallView", self.CollectionWall, XDataCenter.MedalManager.InType.OtherPlayer, self.OtherPlayerScoreTitleList)
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end
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function XUiPanelCollectionScrollPlayerInfo:Close()
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self.CollectionList = {}
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self.AppearanceSettingInfo = nil
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self.GameObject:SetActiveEx(false)
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end |