88 lines
No EOL
3.3 KiB
Lua
88 lines
No EOL
3.3 KiB
Lua
XUiPanelCharSkillOther = XClass(nil, "XUiPanelCharSkillOther")
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local XUiPanelSkillLevelDetail = require("XUi/XUiCharacter/XUiPanelSkillLevelDetail")
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local MAX_SKILL_COUNT = 5
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function XUiPanelCharSkillOther:Ctor(ui, parent, character, equipList, assignChapterRecords)
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self.Parent = parent
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.AssignChapterRecords = assignChapterRecords
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self:InitAutoScript()
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self.NpcData = {Character = character,Equips = equipList}
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self.SkillInfoPanel = XUiPanelSkillInfoOther.New(self.PanelSkillInfo, self, self.Parent, self.NpcData, self.AssignChapterRecords)
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self.LevelDetailPanel = XUiPanelSkillLevelDetail.New(self.PanelSkillDetails)
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self.SkillTeach.gameObject:SetActiveEx(false)
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self.PanelSkillInfo.gameObject:SetActive(false)
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self.PanelSkillDetails.gameObject:SetActive(false)
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end
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function XUiPanelCharSkillOther:InitAutoScript()
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self:AutoInitUi()
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XTool.InitUiObject(self)
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end
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function XUiPanelCharSkillOther:AutoInitUi()
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self.PanelSkillItems = self.Transform:Find("PanelSkillItems")
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self.GridSkillItem5 = self.Transform:Find("PanelSkillItems/GridSkillItem5")
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self.GridSkillItem4 = self.Transform:Find("PanelSkillItems/GridSkillItem4")
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self.GridSkillItem3 = self.Transform:Find("PanelSkillItems/GridSkillItem3")
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self.GridSkillItem2 = self.Transform:Find("PanelSkillItems/GridSkillItem2")
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self.GridSkillItem1 = self.Transform:Find("PanelSkillItems/GridSkillItem1")
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self.SkillTeach = self.Transform:Find("PanelSkillItems/SkillTeach")
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self.PanelSkillInfo = self.Transform:Find("PanelSkillInfo")
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end
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function XUiPanelCharSkillOther:ShowPanel(character,equipList)
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self.CharacterId = character.Id
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self.EquipList = equipList
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self.GameObject:SetActiveEx(true)
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self:ShowSkillItemPanel()
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self:UpdatePanel(character)
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end
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function XUiPanelCharSkillOther:ShowSkillItemPanel()
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self.PanelSkillItems.gameObject:SetActive(true)
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self.SkillInfoPanel:HidePanel()
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self.SkillItemsQiehuan:PlayTimelineAnimation()
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end
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function XUiPanelCharSkillOther:HidePanel()
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self:HideSkillItemPanel()
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self.SkillInfoPanel:HidePanel()
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self.GameObject:SetActive(false)
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end
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function XUiPanelCharSkillOther:HideSkillItemPanel()
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self.PanelSkillItems.gameObject:SetActive(false)
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end
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--技能信息格子点击后弹出等级详情
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function XUiPanelCharSkillOther:ShowLevelDetail(skillId)
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self.PanelSkillDetails.gameObject:SetActive(true)
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self.LevelDetailPanel:RefreshByNpcData(self.NpcData, skillId, self.AssignChapterRecords)
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end
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function XUiPanelCharSkillOther:UpdatePanel(character)
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local skills = XCharacterConfigs.GetCharacterSkillsByCharacter(character)
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if (self.SkillGrids and #self.SkillGrids > 0) then
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for i = 1, MAX_SKILL_COUNT do
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self.SkillGrids[i]:UpdateInfo( skills[i])
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end
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else
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self.SkillGrids = {}
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for i = 1, MAX_SKILL_COUNT do
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self.SkillGrids[i] = XUiGridSkillItemOther.New(self.Parent, self["GridSkillItem" .. i], skills[i], character, self.EquipList, self.AssignChapterRecords,
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function()
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self:HideSkillItemPanel()
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self.SkillInfoPanel:ShowPanel(self.CharacterId, skills, i)
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end)
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end
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end
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end |