254 lines
No EOL
8.9 KiB
Lua
254 lines
No EOL
8.9 KiB
Lua
local XUiPicChatRank = XLuaUiManager.Register(XLuaUi, "UiPicChatRank")
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local RankRewardMax = 3
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local DialogueMax = 4
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local CSTextManagerGetText = CS.XTextManager.GetText
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local CSXGameConfig = CS.XGame.Config
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function XUiPicChatRank:OnDestroy()
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end
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function XUiPicChatRank:OnStart()
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self:InitData()
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end
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function XUiPicChatRank:OnEnable()
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end
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function XUiPicChatRank:InitData()
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local picCompositionCfg = XMarketingActivityConfigs.GetPicCompositionActivityInfoConfigs()
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self.CurActivityId = XDataCenter.MarketingActivityManager.GetNowActivityId()
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local picComposition = picCompositionCfg[self.CurActivityId]
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self.LikeItem = self.CurActivityId and picComposition and
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picComposition.PraiseItemId or nil
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self.RankNum = self.CurActivityId and picComposition and
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picComposition.RankNum or nil
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self.RankDataAllList = {}
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool, true)
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self.RankDataAllList = XDataCenter.MarketingActivityManager.GetRankCompositionDataList()
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self.PanelNoRank.gameObject:SetActiveEx(#self.RankDataAllList == 0)
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self.TopTxet.text = CSTextManagerGetText("PicCompositionRankTop",self.RankNum)
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self:InitRankReward()
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self:InitPhone()
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self:UpdatePhone()
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self:SetButtonCallBack()
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self:InitDynamicTable()
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self:SetupDynamicTable()
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end
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function XUiPicChatRank:InitRankReward()
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local RankRewardInfos = XDataCenter.MarketingActivityManager.GetPicCompositionRankRewardInfoList()
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self.RankObj = {
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self.Rank1,
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self.Rank2,
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self.Rank3
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}
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self.IsHaveReward = #RankRewardInfos > 0
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self.PanelRankReward.gameObject:SetActiveEx(self.IsHaveReward)
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self.Phone.gameObject:SetActiveEx(not self.IsHaveReward)
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if self.IsHaveReward then
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self:PlayAnimation("AnimEnable1")
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else
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self:PlayAnimation("AnimEnable2")
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end
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self.RankReward ={}
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for i = 1, RankRewardMax do
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if not RankRewardInfos[i] then
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self.RankObj[i].gameObject:SetActiveEx(false)
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break
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end
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self.RankReward[i] = {}
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self.RankReward[i].RewardPanelList = {}
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self.RankReward[i].Transform = self.RankObj[i].transform
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self.RankReward[i].GameObject = self.RankObj[i].gameObject
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XTool.InitUiObject(self.RankReward[i])
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local minRank = RankRewardInfos[i].MinRank or 0
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local maxRank = RankRewardInfos[i].MaxRank or 0
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self.RankReward[i].Text.text = CSTextManagerGetText("PicCompositionRankReward",minRank,maxRank)
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local rewards = XRewardManager.GetRewardList(RankRewardInfos[i].RewardId)
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for _,reward in pairs(rewards or {}) do
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local panel
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if #self.RankReward[i].RewardPanelList == 0 then
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panel = XUiGridCommon.New(self, self.RankReward[i].GridDrawActivity)
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.RankReward[i].GridDrawActivity)
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ui.transform:SetParent(self.RankReward[i].Reward, false)
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panel = XUiGridCommon.New(self, ui)
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end
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table.insert(self.RankReward[i].RewardPanelList, panel)
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panel:Refresh(reward)
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end
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end
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local serverId = CS.XHeroBdcAgent.ServerId
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if serverId == XMarketingActivityConfigs.SeverId.SparkServer then
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self.TxtIos.text = CSTextManagerGetText("PicCompositionServerRankName",CSXGameConfig:GetString("SparkServer"))
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elseif serverId == XMarketingActivityConfigs.SeverId.BeaconServer then
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self.TxtIos.text = CSTextManagerGetText("PicCompositionServerRankName",CSXGameConfig:GetString("BeaconServer"))
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else
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self.TxtIos.text = CSTextManagerGetText("PicCompositionServerRankName",CSXGameConfig:GetString("TestServer"))
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end
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end
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function XUiPicChatRank:InitPhone()
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self.NormalPhone = {}
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self.NormalDialogueList = {}
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self.NormalPhone.Transform = self.PanelNormalPhone.transform
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self.NormalPhone.GameObject = self.PanelNormalPhone.gameObject
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XTool.InitUiObject(self.NormalPhone)
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self.NormalPhone.BtnPhoneClose.CallBack = function()
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self:OnBtnPhoneCloseClick()
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end
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self.NormalPhone.BtnPhoneClose.gameObject:SetActiveEx(self.IsHaveReward)
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self.NormalPhone.GameObject:SetActiveEx(true)
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self.NormalPhone.DialogueObj = {
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self.NormalPhone.Dialogue1,
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self.NormalPhone.Dialogue2,
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self.NormalPhone.Dialogue3,
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self.NormalPhone.Dialogue4
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}
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for index = 1,DialogueMax do
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self.NormalDialogueList[index] = XUiGridNormalDialogue.New(self.NormalPhone.DialogueObj[index],self)
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end
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end
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function XUiPicChatRank:UpdatePhone()
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if not self.PlayerRankData then
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local UpLoadTimeType = XDataCenter.MarketingActivityManager.CheckIsCanUpLoad()
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self:SetOtherDialogueStateShow(false)
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if UpLoadTimeType == XMarketingActivityConfigs.TimeType.Before then
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local bTime,eTime = XDataCenter.MarketingActivityManager.GetUpLoadTime(false)
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self.NormalPhone.TipsText.text = CSTextManagerGetText("PicCompositionUpLoadTimeText")
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self.NormalPhone.TimeText.text = string.format("%s--%s",bTime,eTime)
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self.NormalPhone.TimeText.gameObject:SetActiveEx(true)
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else
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self.NormalPhone.TipsText.text = CSTextManagerGetText("NotHaveOtherComposition")
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self.NormalPhone.TimeText.gameObject:SetActiveEx(false)
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end
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else
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local hot = self.PlayerRankData.Hot or 0
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local name = self.PlayerRankData.UserName
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local id = self.PlayerRankData.Id
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local IsLike = XDataCenter.MarketingActivityManager.IsDoPicCompositionLike(id)
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local dialogueDataList = self.PlayerRankData.Dialogue
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local btnStatus = IsLike and CS.UiButtonState.Select or CS.UiButtonState.Normal
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self.NormalPhone.OtherHotNum.text = XMarketingActivityConfigs.GetCountUnitChange(hot)
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self.NormalPhone.PlayerName.text = CSTextManagerGetText("PicCompositionPlayerName",name)
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self.NormalPhone.Tips.gameObject:SetActiveEx(false)
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for index = 1,DialogueMax do
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self.NormalDialogueList[index]:Update(dialogueDataList[index])
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end
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self:SetOtherDialogueStateShow(true)
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self.NormalPhone.BtnLike:SetButtonState(btnStatus)
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end
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local item = XDataCenter.ItemManager.GetItem(self.LikeItem)
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if item then
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self.AssetActivityPanel:Refresh({self.LikeItem})
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else
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self.AssetActivityPanel:Refresh(nil)
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end
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end
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function XUiPicChatRank:SetOtherDialogueStateShow(IsShow)
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self.NormalPhone.Tips.gameObject:SetActiveEx(not IsShow)
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self.NormalPhone.PanelChatView.gameObject:SetActiveEx(IsShow)
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self.NormalPhone.PanelOther.gameObject:SetActiveEx(IsShow)
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end
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function XUiPicChatRank:SetButtonCallBack()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.NormalPhone.BtnLike.CallBack = function()
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self:OnBtnLikeClick()
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end
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end
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function XUiPicChatRank:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.ChatRankList)
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self.DynamicTable:SetProxy(XUiGridRank)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiPicChatRank:SetupDynamicTable()
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self.PageDatas = self.RankDataAllList
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self.DynamicTable:SetDataSource(self.PageDatas)
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self.DynamicTable:ReloadDataSync(1)
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end
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function XUiPicChatRank:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:UpdateGrid(self.PageDatas[index],index,self,true)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateGrid(self.PageDatas[index],index,self,false)
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-- elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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end
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end
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function XUiPicChatRank:OnBtnBackClick()
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self:Close()
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end
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function XUiPicChatRank:OnBtnPhoneCloseClick()
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self.PanelRankReward.gameObject:SetActiveEx(true)
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self.Phone.gameObject:SetActiveEx(false)
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self:PlayAnimation("RankRewardQieHuan")
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end
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function XUiPicChatRank:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiPicChatRank:OnBtnLikeClick()
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local id = self.PlayerRankData.Id
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if XDataCenter.MarketingActivityManager.IsDoPicCompositionLike(id) then
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XUiManager.TipText("PicCompositionLikeHint")
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return
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end
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if self.PlayerRankData.UserId == XPlayer.Id then
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XUiManager.TipText("PicCompositionLikeSelf")
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return
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end
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local itemCount = XDataCenter.ItemManager.GetCount(self.LikeItem)
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if not XDataCenter.MarketingActivityManager.CheckItemEnough(itemCount) then
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XUiManager.TipText("PicCompositionNotEnough")
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return
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end
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XDataCenter.MarketingActivityManager.GivePraise(id, function ()
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self.PlayerRankData.Hot =
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self.PlayerRankData.Hot + 1
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self:UpdatePhone()
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end)
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end
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function XUiPicChatRank:ErrorExit()
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XUiManager.TipText("PicCompositionNetError")
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XLuaUiManager.RunMain()
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end |