85 lines
No EOL
2.7 KiB
Lua
85 lines
No EOL
2.7 KiB
Lua
XUiPanelPersonalDetailsCombat = XClass(nil, "XUiPanelPersonalDetailsCombat")
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function XUiPanelPersonalDetailsCombat:Ctor(ui,parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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self:InitAutoScript()
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self.ItemsList = {}
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiPanelPersonalDetailsCombat:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiPanelPersonalDetailsCombat:AutoInitUi()
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self.PanelGird = self.Transform:Find("PanelGird")
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self.PanelPersonalDetailsCombatItem = self.Transform:Find("PanelGird/PanelPersonalDetailsCombatItem")
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end
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function XUiPanelPersonalDetailsCombat:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiPanelPersonalDetailsCombat:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiPanelPersonalDetailsCombat:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiPanelPersonalDetailsCombat:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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-- auto
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function XUiPanelPersonalDetailsCombat:Refresh(combatData)
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self.PanelPersonalDetailsCombatItem.gameObject:SetActive(false)
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if combatData ~= nil then
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local i = 1
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XTool.LoopCollection(combatData,function (data)
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if data then
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local go
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if i <= #self.ItemsList then
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go = self.ItemsList[i]
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else
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go = self:InsObj()
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table.insert(self.ItemsList,go)
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end
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local item = XUiPanelPersonalDetailsCombatItem.New(go,self.Parent)
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item:Refresh(data)
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i = i + 1
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end
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end)
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end
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end
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function XUiPanelPersonalDetailsCombat:InsObj()
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local go = CS.UnityEngine.GameObject.Instantiate(self.PanelPersonalDetailsCombatItem.gameObject)
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if go ~= nil then
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go.transform:SetParent(self.PanelGird, false)
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end
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return go
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end
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return XUiPanelPersonalDetailsCombat |