PGRData/Script/matrix/xui/xuipersonalinfo/panelpersonaldetails/XUiPanelPersonalDetailsCombat.lua

85 lines
No EOL
2.7 KiB
Lua

XUiPanelPersonalDetailsCombat = XClass(nil, "XUiPanelPersonalDetailsCombat")
function XUiPanelPersonalDetailsCombat:Ctor(ui,parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self:InitAutoScript()
self.ItemsList = {}
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelPersonalDetailsCombat:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiPanelPersonalDetailsCombat:AutoInitUi()
self.PanelGird = self.Transform:Find("PanelGird")
self.PanelPersonalDetailsCombatItem = self.Transform:Find("PanelGird/PanelPersonalDetailsCombatItem")
end
function XUiPanelPersonalDetailsCombat:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiPanelPersonalDetailsCombat:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelPersonalDetailsCombat:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiPanelPersonalDetailsCombat:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
function XUiPanelPersonalDetailsCombat:Refresh(combatData)
self.PanelPersonalDetailsCombatItem.gameObject:SetActive(false)
if combatData ~= nil then
local i = 1
XTool.LoopCollection(combatData,function (data)
if data then
local go
if i <= #self.ItemsList then
go = self.ItemsList[i]
else
go = self:InsObj()
table.insert(self.ItemsList,go)
end
local item = XUiPanelPersonalDetailsCombatItem.New(go,self.Parent)
item:Refresh(data)
i = i + 1
end
end)
end
end
function XUiPanelPersonalDetailsCombat:InsObj()
local go = CS.UnityEngine.GameObject.Instantiate(self.PanelPersonalDetailsCombatItem.gameObject)
if go ~= nil then
go.transform:SetParent(self.PanelGird, false)
end
return go
end
return XUiPanelPersonalDetailsCombat