167 lines
No EOL
6.1 KiB
Lua
167 lines
No EOL
6.1 KiB
Lua
local XUiPartnerSkillPreview = XLuaUiManager.Register(XLuaUi, "UiPartnerSkillPreview")
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local XUiGridSkillDesc = require("XUi/XUiPartner/PartnerSkillPreview/XUiGridSkillDesc")
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local XPartnerMainSkillGroup = require("XEntity/XPartner/XPartnerMainSkillGroup")
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local XPartnerPassiveSkillGroup = require("XEntity/XPartner/XPartnerPassiveSkillGroup")
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local CSTextManagerGetText = CS.XTextManager.GetText
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local DefaultIndex = 1
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function XUiPartnerSkillPreview:OnStart(skillGroupList, skillType)
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self.SkillGroupList = skillGroupList
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self.SkillType = skillType
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self:SetButtonCallBack()
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self:InitBtnGroup()
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self:InitDynamicTable()
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end
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function XUiPartnerSkillPreview:OnEnable()
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self:UpdateSkillOptionBtnGroup()
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end
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function XUiPartnerSkillPreview:OnDisable()
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end
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function XUiPartnerSkillPreview:InitBtnGroup()
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self.BtnSkillOptionList = {}
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self.BtnElementList = {}
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self.BtnSkillOption.gameObject:SetActiveEx(false)
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self.BtnElement.gameObject:SetActiveEx(false)
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self.CurSkillIndex = DefaultIndex
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self.CurElementIndex = DefaultIndex
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for index,skillgroup in pairs(self.SkillGroupList) do
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if skillgroup:GetIsCarry() then
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self.CurSkillIndex = index
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if self.SkillType == XPartnerConfigs.SkillType.MainSkill then
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local skillId = skillgroup:GetActiveSkillId()
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self.CurElementIndex = skillgroup:GetElementIndexBySkillId(skillId)
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end
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break
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end
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end
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end
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function XUiPartnerSkillPreview:SetButtonCallBack()
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self.BtnClose.CallBack = function()
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self:OnBtnCloseClick()
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end
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self.BtnTanchuangClose.CallBack = function()
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self:OnBtnCloseClick()
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end
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end
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function XUiPartnerSkillPreview:UpdateSkillOptionBtnGroup()
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for index,skillgroup in pairs(self.SkillGroupList) do
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local btn = self.BtnSkillOptionList[index]
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if not btn then
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local obj = CS.UnityEngine.Object.Instantiate(self.BtnSkillOption, self.PanelBtnSkillOptionGroup.transform)
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obj.gameObject:SetActiveEx(true)
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btn = obj:GetComponent("XUiButton")
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self.BtnSkillOptionList[index] = btn
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end
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btn:SetName(skillgroup:GetSkillName())
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btn:SetRawImage(skillgroup:GetSkillIcon())
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btn:ShowTag(skillgroup:GetIsLock())
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end
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self.PanelBtnSkillOptionGroup:Init(self.BtnSkillOptionList, function(index) self:SelectSkill(index) end)
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self.PanelBtnSkillOptionGroup:SelectIndex(self.CurSkillIndex)
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end
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function XUiPartnerSkillPreview:SelectSkill(index)
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self.CurSkillIndex = index
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self:UpdateElementBtnGroup()
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end
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function XUiPartnerSkillPreview:UpdateElementBtnGroup()
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if self.SkillType == XPartnerConfigs.SkillType.MainSkill then
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local skillgroup = self.SkillGroupList[self.CurSkillIndex]
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local elementList = skillgroup:GetElementList()
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self.CurElementIndex = self.CurElementIndex <= #elementList and self.CurElementIndex or DefaultIndex
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for index,element in pairs(elementList) do
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local btn = self.BtnElementList[index]
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if not btn then
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local obj = CS.UnityEngine.Object.Instantiate(self.BtnElement, self.PanelBtnElementGroup.transform)
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obj.gameObject:SetActiveEx(true)
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btn = obj:GetComponent("XUiButton")
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self.BtnElementList[index] = btn
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end
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local elementConfig = XCharacterConfigs.GetCharElement(element)
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btn:SetName(elementConfig.ElementName)
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btn:SetRawImage(elementConfig.Icon2)
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end
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self.PanelBtnElementGroup:Init(self.BtnElementList, function(index) self:SelectElement(index) end)
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self.PanelBtnElementGroup:SelectIndex(self.CurElementIndex)
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self.PanelBtnElementGroup.gameObject:SetActiveEx(true)
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else
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self.PanelBtnElementGroup.gameObject:SetActiveEx(false)
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self:SetupDynamicTable()
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end
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end
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function XUiPartnerSkillPreview:SelectElement(index)
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self.CurElementIndex = index
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self:SetupDynamicTable()
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self:PlayAnimation("QieHuan")
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end
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function XUiPartnerSkillPreview:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelSkillDescList)
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self.DynamicTable:SetProxy(XUiGridSkillDesc)
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self.DynamicTable:SetDelegate(self)
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self.GridSkillDesc.gameObject:SetActiveEx(false)
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end
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function XUiPartnerSkillPreview:SetupDynamicTable()
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self.PageDatas = {}
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local skillGroup = self.SkillGroupList[self.CurSkillIndex]
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if self.SkillType == XPartnerConfigs.SkillType.MainSkill then
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for level = 1,skillGroup:GetLevelLimit() do
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local entity = XPartnerMainSkillGroup.New(skillGroup:GetId())
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local tmpData = {}
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tmpData.Level = level
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tmpData.IsLock = skillGroup:GetIsLock()
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tmpData.ActiveSkillId = skillGroup:GetSkillIdByElementIndex(self.CurElementIndex)
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tmpData.Type = self.SkillType
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entity:UpdateData(tmpData)
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table.insert(self.PageDatas,entity)
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end
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elseif self.SkillType == XPartnerConfigs.SkillType.PassiveSkill then
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for level = 1,skillGroup:GetLevelLimit() do
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local entity = XPartnerPassiveSkillGroup.New(skillGroup:GetId())
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local tmpData = {}
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tmpData.Level = level
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tmpData.IsLock = skillGroup:GetIsLock()
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tmpData.ActiveSkillId = skillGroup:GetActiveSkillId()
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tmpData.Type = self.SkillType
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entity:UpdateData(tmpData)
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table.insert(self.PageDatas,entity)
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end
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end
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local selectIndex = 1
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for index,data in pairs(self.PageDatas) do
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if skillGroup:GetLevel() == data:GetLevel() then
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selectIndex = index
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break
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end
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end
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self.DynamicTable:SetDataSource(self.PageDatas)
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self.DynamicTable:ReloadDataSync(selectIndex)
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end
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function XUiPartnerSkillPreview:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local curLevel = self.SkillGroupList[self.CurSkillIndex]:GetLevel()
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grid:UpdateGrid(self.PageDatas[index], curLevel)
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end
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end
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function XUiPartnerSkillPreview:OnBtnCloseClick()
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self:Close()
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end |