38 lines
No EOL
1.2 KiB
Lua
38 lines
No EOL
1.2 KiB
Lua
local XUiGridStoryInfo = XClass(nil, "XUiGridStoryInfo")
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local ArrowDown = CS.UnityEngine.Vector3.one
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local ArrowUp = CS.UnityEngine.Vector3(1, -1, 1)
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local GridState = {Close = false ,Open = true}
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function XUiGridStoryInfo:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridStoryInfo:UpdateGrid(data, storyGridState)
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self.Data = data
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local IsLock = data:GetIsLock()
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self.InfoLock.gameObject:SetActiveEx(IsLock)
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self.InfoNor.gameObject:SetActiveEx(not IsLock)
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self.TxtLock.text = data:GetConditionDesc()
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self.TxtTitle.text = data:GetTitle()
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self.TxtLockTitle.text = data:GetTitle()
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self.TxtInfo.text = string.gsub(data:GetText(), "\\n", "\n")
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local tmpGridState = storyGridState[data:GetId()]
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self.ImgContent.gameObject:SetActiveEx(tmpGridState == GridState.Open and not IsLock)
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if tmpGridState == GridState.Open then
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self.ImgArrow.transform.localScale = ArrowUp
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else
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self.ImgArrow.transform.localScale = ArrowDown
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end
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self.ImgContentLayoutNode:SetDirty()
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self.GridLayoutNode:SetDirty()
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end
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return XUiGridStoryInfo |