71 lines
No EOL
2.3 KiB
Lua
71 lines
No EOL
2.3 KiB
Lua
local XUiGridPresetSkillElement = XClass(nil, "XUiGridPresetSkillElement")
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function XUiGridPresetSkillElement:Ctor(ui)
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XTool.InitUiObjectByUi(self, ui)
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self.Activate.gameObject:SetActiveEx(false)
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self.Normal.gameObject:SetActiveEx(true)
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self.PanelNormal = {}
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XTool.InitUiObjectByUi(self.PanelNormal, self.Normal)
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end
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function XUiGridPresetSkillElement:Refresh(skillGroup)
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self.SkillGroup = skillGroup
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local elementConfig = XCharacterConfigs.GetCharElement(self.SkillGroup:GetActiveElement())
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local panel = self.PanelNormal
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panel.RImgIcon:SetRawImage(elementConfig.Icon2)
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panel.TxtName.text = elementConfig.ElementName
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panel.TxtContent.text = self.SkillGroup:GetSkillDesc()
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end
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--=========================================类分界线=========================================--
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local XUiPanelSkillInfo = XClass(nil, "XUiPanelSkillInfo")
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local XPartnerMainSkillGroup = require("XEntity/XPartner/XPartnerMainSkillGroup")
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function XUiPanelSkillInfo:Ctor(ui)
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XTool.InitUiObjectByUi(self, ui)
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self:InitDynamicTable()
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end
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function XUiPanelSkillInfo:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelElementGroup)
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self.DynamicTable:SetProxy(XUiGridPresetSkillElement)
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self.DynamicTable:SetDelegate(self)
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self.GridElement.gameObject:SetActiveEx(false)
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end
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function XUiPanelSkillInfo:Refresh(skillGroup)
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if not skillGroup then return end
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local elementList = skillGroup:GetElementList()
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self.SkillList = {}
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for _, element in ipairs(elementList) do
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local entity = XPartnerMainSkillGroup.New(skillGroup:GetId())
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local tempData = {}
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tempData.Level = skillGroup:GetLevel()
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tempData.IsLock = skillGroup:GetIsLock()
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tempData.ActiveSkillId = skillGroup:GetSkillIdByElement(element)
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tempData.Type = XPartnerConfigs.SkillType.MainSkill
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entity:UpdateData(tempData)
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table.insert(self.SkillList, entity)
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end
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self.DynamicTable:SetDataSource(self.SkillList)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiPanelSkillInfo:OnDynamicTableEvent(evt, index, grid)
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if evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(self.SkillList[index])
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end
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end
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return XUiPanelSkillInfo |