PGRData/Script/matrix/xui/xuionlineloading/XUiOnLineLoading.lua

76 lines
No EOL
2.3 KiB
Lua

local XUiOnLineLoading = XLuaUiManager.Register(XLuaUi, "UiOnLineLoading")
function XUiOnLineLoading:OnAwake()
self:InitAutoScript()
self.XUiPanelOnLineLoadingDetail = XUiPanelOnLineLoadingDetail.New(self.PanelOnLineLoadingDetail, self)
end
function XUiOnLineLoading:OnStart()
XEventManager.AddEventListener(XEventId.EVENT_FIGHT_PROGRESS, self.RefreshLoadProcess, self)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiOnLineLoading:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiOnLineLoading:AutoInitUi()
self.PanelOnLineLoadingDetail = self.Transform:Find("SafeAreaContentPane/PanelOnLineLoadingDetail")
self.TxtTips = self.Transform:Find("SafeAreaContentPane/TxtTips"):GetComponent("Text")
end
function XUiOnLineLoading:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiOnLineLoading:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiOnLineLoading:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiOnLineLoading:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
function XUiOnLineLoading:SetActive(actived)
if self.GameObject then
self.GameObject.gameObject:SetActive(actived)
end
end
function XUiOnLineLoading:Refresh()
self.XUiPanelOnLineLoadingDetail:Refresh()
self:SetActive(true)
end
function XUiOnLineLoading:RefreshLoadProcess(playerId, progress)--更新玩家进度
self.XUiPanelOnLineLoadingDetail:RefreshLoadProcess(playerId, progress)
end
function XUiOnLineLoading:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_FIGHT_PROGRESS, self.RefreshLoadProcess, self)
end
return XUiOnLineLoading