76 lines
No EOL
2.3 KiB
Lua
76 lines
No EOL
2.3 KiB
Lua
local XUiOnLineLoading = XLuaUiManager.Register(XLuaUi, "UiOnLineLoading")
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function XUiOnLineLoading:OnAwake()
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self:InitAutoScript()
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self.XUiPanelOnLineLoadingDetail = XUiPanelOnLineLoadingDetail.New(self.PanelOnLineLoadingDetail, self)
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end
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function XUiOnLineLoading:OnStart()
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XEventManager.AddEventListener(XEventId.EVENT_FIGHT_PROGRESS, self.RefreshLoadProcess, self)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiOnLineLoading:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiOnLineLoading:AutoInitUi()
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self.PanelOnLineLoadingDetail = self.Transform:Find("SafeAreaContentPane/PanelOnLineLoadingDetail")
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self.TxtTips = self.Transform:Find("SafeAreaContentPane/TxtTips"):GetComponent("Text")
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end
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function XUiOnLineLoading:GetAutoKey(uiNode, eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiOnLineLoading:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiOnLineLoading:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiOnLineLoading:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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-- auto
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function XUiOnLineLoading:SetActive(actived)
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if self.GameObject then
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self.GameObject.gameObject:SetActive(actived)
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end
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end
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function XUiOnLineLoading:Refresh()
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self.XUiPanelOnLineLoadingDetail:Refresh()
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self:SetActive(true)
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end
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function XUiOnLineLoading:RefreshLoadProcess(playerId, progress)--更新玩家进度
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self.XUiPanelOnLineLoadingDetail:RefreshLoadProcess(playerId, progress)
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end
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function XUiOnLineLoading:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_FIGHT_PROGRESS, self.RefreshLoadProcess, self)
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end
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return XUiOnLineLoading |