150 lines
No EOL
5.7 KiB
Lua
150 lines
No EOL
5.7 KiB
Lua
local XUiObtain = XLuaUiManager.Register(XLuaUi, "UiObtain")
|
||
|
||
-- auto
|
||
-- Automatic generation of code, forbid to edit
|
||
function XUiObtain:InitAutoScript()
|
||
self:AutoInitUi()
|
||
self.SpecialSoundMap = {}
|
||
self:AutoAddListener()
|
||
end
|
||
|
||
function XUiObtain:AutoInitUi()
|
||
self.ScrView = self.Transform:Find("SafeAreaContentPane/ScrView"):GetComponent("ScrollRect")
|
||
self.PanelContent = self.Transform:Find("SafeAreaContentPane/ScrView/Viewport/PanelContent")
|
||
self.GridCommon = self.Transform:Find("SafeAreaContentPane/ScrView/Viewport/PanelContent/GridCommon")
|
||
self.BtnBack = self.Transform:Find("SafeAreaContentPane/BtnBack"):GetComponent("Button")
|
||
self.TxtTitle = self.Transform:Find("SafeAreaContentPane/GameObject/TxtTitle1"):GetComponent("Text")
|
||
self.BtnCancel = self.Transform:Find("SafeAreaContentPane/BtnCancel"):GetComponent("Button")
|
||
self.BtnSure = self.Transform:Find("SafeAreaContentPane/BtnSure"):GetComponent("Button")
|
||
end
|
||
|
||
function XUiObtain:GetAutoKey(uiNode, eventName)
|
||
if not uiNode then
|
||
return
|
||
end
|
||
return eventName .. uiNode:GetHashCode()
|
||
end
|
||
|
||
function XUiObtain:AutoAddListener()
|
||
self.AutoCreateListeners = {}
|
||
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
|
||
self:RegisterClickEvent(self.BtnCancel, self.OnBtnCancelClick)
|
||
self:RegisterClickEvent(self.BtnSure, self.OnBtnSureClick)
|
||
end
|
||
-- auto
|
||
--初始化音效
|
||
function XUiObtain:InitBtnSound()
|
||
self.SpecialSoundMap[self:GetAutoKey(self.BtnBack, "onClick")] = XSoundManager.UiBasicsMusic.Return
|
||
self.SpecialSoundMap[self:GetAutoKey(self.BtnCancel, "onClick")] = XSoundManager.UiBasicsMusic.Return
|
||
self.SpecialSoundMap[self:GetAutoKey(self.BtnSure, "onClick")] = XSoundManager.UiBasicsMusic.Confirm
|
||
end
|
||
|
||
function XUiObtain:OnBtnCancelClick()
|
||
self:Close()
|
||
if self.CancelCallback then
|
||
self.CancelCallback()
|
||
end
|
||
self:CheckItemOverLimit()
|
||
end
|
||
|
||
function XUiObtain:OnBtnSureClick()
|
||
self:Close()
|
||
if self.OkCallback then
|
||
self.OkCallback()
|
||
end
|
||
self:CheckItemOverLimit()
|
||
end
|
||
|
||
function XUiObtain:OnBtnBackClick()
|
||
self:Close()
|
||
if self.CancelCallback then
|
||
self.CancelCallback()
|
||
end
|
||
self:CheckItemOverLimit()
|
||
end
|
||
|
||
function XUiObtain:CheckItemOverLimit()
|
||
--XUiManager.TipMsg(CS.XTextManager.GetText("ItemOverLimit"))
|
||
end
|
||
|
||
function XUiObtain:OnAwake()
|
||
self:InitAutoScript()
|
||
self:InitBtnSound()
|
||
end
|
||
|
||
--horizontalNormalizedPosition:水平滚动位置,以 0 到 1 之间的值表示,0 表示位于左侧
|
||
function XUiObtain:OnStart(rewardGoodsList, title, closeCb, sureCb, horizontalNormalizedPosition)
|
||
self.Items = {}
|
||
self.GridCommon.gameObject:SetActive(false)
|
||
self.CancelBtnPosX = self.BtnCancel.transform.localPosition.x
|
||
self.SureBtnPosX = self.BtnSure.transform.localPosition.x
|
||
if title then
|
||
self.TxtTitle.text = title
|
||
end
|
||
self.OkCallback = sureCb
|
||
self.CancelCallback = closeCb
|
||
self:Refresh(rewardGoodsList, horizontalNormalizedPosition)
|
||
self:Layout()
|
||
|
||
self:CheckIsTimelimitGood(rewardGoodsList)
|
||
self:PlayAnimation("AniObtain")
|
||
end
|
||
|
||
function XUiObtain:OnEnable()
|
||
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Common_UiObtain)
|
||
end
|
||
|
||
function XUiObtain:Layout()
|
||
self.BtnSure.gameObject:SetActive(false)
|
||
self.BtnCancel.gameObject:SetActive(false)
|
||
local CancelBtnPosY = self.BtnCancel.transform.localPosition.y
|
||
local SureBtnPosY = self.BtnSure.transform.localPosition.y
|
||
|
||
if self.OkCallback and self.CancelCallback then
|
||
self.BtnSure.gameObject:SetActive(true)
|
||
self.BtnCancel.gameObject:SetActive(true)
|
||
self.BtnCancel.transform.localPosition = CS.UnityEngine.Vector3(self.CancelBtnPosX, CancelBtnPosY, 0)
|
||
self.BtnSure.transform.localPosition = CS.UnityEngine.Vector3(self.SureBtnPosX, SureBtnPosY, 0)
|
||
elseif self.OkCallback then
|
||
self.BtnSure.gameObject:SetActive(true)
|
||
self.BtnSure.transform.localPosition = CS.UnityEngine.Vector3(0, SureBtnPosY, 0)
|
||
elseif self.CancelCallback then
|
||
self.BtnCancel.gameObject:SetActive(true)
|
||
self.BtnCancel.transform.localPosition = CS.UnityEngine.Vector3(0, CancelBtnPosY, 0)
|
||
end
|
||
end
|
||
|
||
function XUiObtain:Refresh(rewardGoodsList, horizontalNormalizedPosition)
|
||
rewardGoodsList = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
|
||
XUiHelper.CreateTemplates(self, self.Items, rewardGoodsList, XUiGridCommon.New, self.GridCommon, self.PanelContent, function(grid, data)
|
||
grid:Refresh(data, nil, nil, false)
|
||
if data.RewardType == XRewardManager.XRewardType.Nameplate then
|
||
if grid.PanelNamePlate then -- 特殊处理尺寸
|
||
grid.PanelNamePlate.Transform.localScale = CS.UnityEngine.Vector3(1.6, 1.6, 1.6);
|
||
end
|
||
end
|
||
end)
|
||
|
||
if horizontalNormalizedPosition then
|
||
self.ScrView.horizontalNormalizedPosition = horizontalNormalizedPosition
|
||
end
|
||
end
|
||
|
||
function XUiObtain:CheckIsTimelimitGood(rewardGoodsList)
|
||
for _, good in pairs(rewardGoodsList) do
|
||
if XArrangeConfigs.GetType(good.TemplateId) == XArrangeConfigs.Types.Item then -- 是道具
|
||
local itemData = XDataCenter.ItemManager.GetItemTemplate(good.TemplateId)
|
||
if itemData.SubTypeParams[1] and XArrangeConfigs.GetType(itemData.SubTypeParams[1]) == XArrangeConfigs.Types.WeaponFashion then -- 对应武器涂装
|
||
if itemData.SubTypeParams[2] and itemData.SubTypeParams[2] > 0 then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("WeaponFashionLimitGetInBag", itemData.Name,XUiHelper.GetTime(itemData.SubTypeParams[2], XUiHelper.TimeFormatType.ACTIVITY)))
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiObtain:Close()
|
||
self:EmitSignal("Close")
|
||
self.Super.Close(self)
|
||
end |