177 lines
4.7 KiB
Lua
177 lines
4.7 KiB
Lua
local XUiNoticeTips = XLuaUiManager.Register(XLuaUi, "UiNoticeTips")
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local MoveSpeed = 100
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local TextReservedWidth = 60
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local HideIntervalTime = 3
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local WaitTime = 3
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function XUiNoticeTips:OnAwake()
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self:InitAutoScript()
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if not self.behaviour then
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self.behaviour = self.Transform.gameObject:AddComponent(typeof(CS.XLuaBehaviour))
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self.behaviour.LuaUpdate = function()
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if self.Update then
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self:Update()
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end
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end
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end
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end
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function XUiNoticeTips:OnStart()
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self:RefreshNoticeContent()
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self.TxtNoticeWidth = XUiHelper.CalcTextWidth(self.TxtNotice)
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self.PanelNoticeRect = self.PanelNotice.gameObject:GetComponent("RectTransform")
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self.PauseTime = 0
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end
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function XUiNoticeTips:RefreshNoticeContent()
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local noticeContent = XDataCenter.NoticeManager.GetTextNoticeContent()
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if not noticeContent then
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return
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end
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self.TxtNotice.text = noticeContent
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end
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function XUiNoticeTips:OnNotify(evt)
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if evt == XEventId.EVENT_USER_LOGOUT then
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self:Close()
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elseif evt == XEventId.EVENT_NOTICE_CLOSE_TEXT_NOTICE then
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self:Close()
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end
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end
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function XUiNoticeTips:OnGetEvents()
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return {XEventId.EVENT_NOTICE_CLOSE_TEXT_NOTICE, XEventId.EVENT_USER_LOGOUT}
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end
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function XUiNoticeTips:GetEndPos()
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if self.EndPos then
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return self.EndPos
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end
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self.EndPos = CS.UnityEngine.Vector3((-self.PanelNoticeRect.sizeDelta.x / 2 - self.TxtNoticeWidth / 2), 0, 0)
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return self.EndPos
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end
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function XUiNoticeTips:GetBeginPos()
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local BeginPos
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if self.TxtNoticeWidth > self.PanelNoticeRect.sizeDelta.x then
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BeginPos = CS.UnityEngine.Vector3((self.TxtNoticeWidth - self.PanelNoticeRect.sizeDelta.x) / 2 + TextReservedWidth, 0, 0)
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else
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BeginPos = CS.UnityEngine.Vector3(0, 0, 0)
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end
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return BeginPos
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end
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function XUiNoticeTips:ResetTxtNoticePos()
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if not self.NeedReset then
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return false
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end
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XDataCenter.NoticeManager.AddTextNoticeCount()
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if not XDataCenter.NoticeManager.CheckTextNoticeValid() then
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return true
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end
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self:SetBgActive(true)
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self.TxtNotice.transform.localPosition = self:GetBeginPos()
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self.WaitTime = 0
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self.NeedReset = false
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self:RefreshNoticeContent()
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return false
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end
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function XUiNoticeTips:OnEnable()
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self.NeedReset = true
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self.IsInit = true
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if self:ResetTxtNoticePos() then
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self:Close()
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end
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end
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function XUiNoticeTips:Update()
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if not self.IsInit then
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return
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end
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if self:ResetTxtNoticePos() then
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self:Close()
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return
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end
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if XTool.UObjIsNil(self.TxtNotice) then
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self:Close()
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return
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end
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local timeInterval = CS.UnityEngine.Time.deltaTime
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if self.TxtNotice.transform.localPosition.x <= self:GetEndPos().x then
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if HideIntervalTime <= XDataCenter.NoticeManager.GetTextNoticeScrollInterval() then
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self:SetBgActive(false)
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end
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if self.PauseTime < XDataCenter.NoticeManager.GetTextNoticeScrollInterval() then
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self.PauseTime = self.PauseTime + timeInterval
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return
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end
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self.NeedReset = true
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self.PauseTime = 0
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end
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-- 公告刚出来静止一定时间再开始滚动
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if self.WaitTime < WaitTime then
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self.WaitTime = self.WaitTime + timeInterval
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return
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end
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self.TxtNotice.transform.localPosition = self.TxtNotice.transform.localPosition - CS.UnityEngine.Vector3(timeInterval * MoveSpeed, 0, 0)
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end
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function XUiNoticeTips:SetBgActive(flag)
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self.ImgBg.gameObject:SetActive(flag)
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self.BtnClose.gameObject:SetActive(flag)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiNoticeTips:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiNoticeTips:AutoInitUi()
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self.PanelNotice = self.Transform:Find("SafeAreaContentPane/PanelNotice")
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self.TxtNotice = self.Transform:Find("SafeAreaContentPane/PanelNotice/TxtNotice"):GetComponent("Text")
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self.ImgBg = self.Transform:Find("SafeAreaContentPane/ImgBg"):GetComponent("Image")
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self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("XUiButton")
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end
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function XUiNoticeTips:AutoAddListener()
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self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
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end
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-- auto
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function XUiNoticeTips:OnBtnCloseClick()
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XDataCenter.NoticeManager.ChangeTextNoticeHideCache()
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if XDataCenter.NoticeManager.CheckTextNoticeHideCache() then
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return
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end
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self:Close()
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end
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function XUiNoticeTips:OnDestroy()
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if not XTool.UObjIsNil(self.behaviour) then
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CS.UnityEngine.GameObject.Destroy(self.behaviour)
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end
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self.behaviour = nil
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end
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