56 lines
No EOL
1.8 KiB
Lua
56 lines
No EOL
1.8 KiB
Lua
local XUiFubenNierShengji = XLuaUiManager.Register(XLuaUi, "UiFubenNierShengji")
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local XGridNieRUpLvDetail = require("XUi/XUiNieR/XUiCharacter/XGridNieRUpLvDetail")
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local XGridNieRPODUpLvDetail = require("XUi/XUiNieR/XUiCharacter/XGridNieRPODUpLvDetail")
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function XUiFubenNierShengji:OnAwake()
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self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
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self.PanelShengjiDetail.gameObject:SetActiveEx(false)
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self.PanelPodShengjiDetail.gameObject:SetActiveEx(false)
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end
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function XUiFubenNierShengji:OnStart(dataList, podInfo, closeCb)
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self.CloseCb = closeCb
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self.DataList = dataList
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self.PodInfo = podInfo
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end
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function XUiFubenNierShengji:OnEnable()
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self:UpdateGrid(self.DataList, self.PodInfo)
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end
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function XUiFubenNierShengji:OnDisable()
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end
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function XUiFubenNierShengji:OnDestroy()
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end
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function XUiFubenNierShengji:UpdateGrid(dataList, podInfo)
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local upCharacterNum = #dataList
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local maxCharNum = podInfo and 2 or 3
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upCharacterNum = upCharacterNum > maxCharNum and maxCharNum or upCharacterNum
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for i = 1, upCharacterNum do
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local ui = CS.UnityEngine.Object.Instantiate(self.PanelShengjiDetail)
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local grid = XGridNieRUpLvDetail.New(self, ui)
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grid.Transform:SetParent(self.PanelShengjiList, false)
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grid.GameObject:SetActiveEx(true)
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grid:UpdateInfo(dataList[i])
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end
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if podInfo then
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local ui = CS.UnityEngine.Object.Instantiate(self.PanelPodShengjiDetail)
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local grid = XGridNieRPODUpLvDetail.New(self, ui)
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grid.Transform:SetParent(self.PanelShengjiList, false)
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grid.GameObject:SetActiveEx(true)
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grid:UpdateInfo(podInfo)
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end
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end
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function XUiFubenNierShengji:OnBtnCloseClick()
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if self.CloseCb then
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self.CloseCb()
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end
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self:Close()
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end |