PGRData/Script/matrix/xui/xuinier/XUiFubenNierGuanqiaNormal.lua

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13 KiB
Lua

local XUiFubenNierGuanqiaNormal = XLuaUiManager.Register(XLuaUi, "UiFubenNierGuanqiaNormal")
local XUiGridFubenNierPODSkill = require("XUi/XUiNieR/XUiGridFubenNierPODSkill")
function XUiFubenNierGuanqiaNormal:OnAwake()
--self.BtnClose.CallBack = function () self:Close() end
self.BtnTanchuangClose.CallBack = function () self:Close() end
self.BtnEnter.CallBack = function () self:OnBtnEnterClick() end
if self.PanelAsset then
self.PanelAsset.gameObject:SetActiveEx(false)
end
self:InitTextTipsPanels()
end
function XUiFubenNierGuanqiaNormal:OnStart(stageId, nieRStageType, repeatStageId, chapterId)
self.GridList = {}
self.RepeatStageId = repeatStageId
self.ChapterId = chapterId
self.StageId = stageId
self.Stage = XDataCenter.FubenManager.GetStageCfg(stageId)
self.NieRStageType = nieRStageType
self.GirdSkillList = {}
end
function XUiFubenNierGuanqiaNormal:OnEnable()
self:Refresh(self.Stage)
end
function XUiFubenNierGuanqiaNormal:OnDisable()
end
function XUiFubenNierGuanqiaNormal:InitAssetPanel()
if not self.PanelAsset then return end
self.PanelAsset.gameObject:SetActiveEx(true)
local PanelTool1 = XUiHelper.TryGetComponent(self.PanelAsset.transform, "PanelTool1", nil)
local RImgTool1 = XUiHelper.TryGetComponent(self.PanelAsset.transform, "PanelTool1/RImgTool1", "RawImage")
self.TxtTool1 = XUiHelper.TryGetComponent(self.PanelAsset.transform, "PanelTool1/TxtTool1", "Text")
self.BtnBuyJump1 = XUiHelper.TryGetComponent(self.PanelAsset.transform, "PanelTool1/BtnBuyJump1", "Button")
if self.BtnBuyJump1 then
XUiHelper.RegisterClickEvent(self, self.BtnBuyJump1, self.OnTickJumpClick)
end
local itemId = XDataCenter.NieRManager.GetRepeatStageConsumeId()
local item = XDataCenter.ItemManager.GetItem(itemId)
if RImgTool1 ~= nil and RImgTool1:Exist() then
RImgTool1:SetRawImage(item.Template.Icon, nil, false)
end
local func = function(textTool, id)
local itemCount = XDataCenter.ItemManager.GetCount(id)
textTool.text = itemCount .. "/" .. XDataCenter.NieRManager.GetNieRRepeatConsumeMaxCount()
end
local f = function()
func(self.TxtTool1, itemId)
end
XDataCenter.ItemManager.AddCountUpdateListener(itemId, f, self.TxtTool1)
func(self.TxtTool1, itemId)
end
function XUiFubenNierGuanqiaNormal:OnTickJumpClick()
local item = XDataCenter.ItemManager.GetItem(XDataCenter.NieRManager.GetRepeatStageConsumeId())
local data = {
Id = item.Id,
Count = item ~= nil and tostring(item.Count) or "0"
}
XLuaUiManager.Open("UiTip", data)
end
function XUiFubenNierGuanqiaNormal:InitTextTipsPanels()
self.GridStarList = {}
for i = 1, 3 do
local tmpNode = {}
tmpNode.node = self["TextTips"..i]
tmpNode.text = self["TextTipsLabel"..i]
self.GridStarList[i] = tmpNode
end
end
function XUiFubenNierGuanqiaNormal:Refresh(stage)
self.Stage = stage or self.Stage
self:UpdateCommon()
self.PanelRewards.gameObject:SetActiveEx(false)
self.ShowRImg:SetRawImage(self.Stage.StoryIcon)
if self.NieRStageType == XNieRConfigs.NieRStageType.BossStage then
self.PanelJinduDetail.gameObject:SetActiveEx(true)
self.PanelDropList.gameObject:SetActiveEx(false)
self:UpdateBossInfo()
else
self.PanelDropList.gameObject:SetActiveEx(true)
self.PanelJinduDetail.gameObject:SetActiveEx(false)
self:UpdateRewards()
end
self:UpdatePODAndSkill()
end
function XUiFubenNierGuanqiaNormal:UpdateBossInfo()
local nieRBoss = XDataCenter.NieRManager.GetNieRBossDataById(self.StageId)
local leftHp = nieRBoss:GetLeftHp()
local maxHp = nieRBoss:GetMaxHp()
local score = nieRBoss:GetScore()
local percent = (maxHp - leftHp) / maxHp
self.PanelExpBar.fillAmount = percent
local percentStr
if (percent * 100) > 1 then
percentStr = string.format("%d%%",math.floor( percent * 100), "%")
else
percentStr = string.format("%.2f%%", percent * 100, "%")
end
self.TextContsJindu.text = percentStr
self.TextJinduNow.text = (maxHp - leftHp)
self.TextJinduAll.text = string.format("/%s", maxHp)
self.TextJifen.text = score
if score > 0 then
self.TextShowTips.gameObject:SetActiveEx(true)
else
self.TextShowTips.gameObject:SetActiveEx(false)
end
end
function XUiFubenNierGuanqiaNormal:UpdateCommon()
self.TxtTitle.text = self.Stage.Name
for i = 1, 3 do
if self.Stage.StarDesc[i] then
self.GridStarList[i].node.gameObject:SetActiveEx(true)
self.GridStarList[i].text.text = self.Stage.StarDesc[i]
else
self.GridStarList[i].node.gameObject:SetActiveEx(false)
end
end
if self.NieRStageType == XNieRConfigs.NieRStageType.RepeatStage then
local nieRRepeat = XDataCenter.NieRManager.GetRepeatDataById(self.RepeatStageId)
local consumeId, counsumCount
if self.RepeatStageId == self.StageId then
consumeId, counsumCount = XDataCenter.NieRManager.GetRepeatStageConsumeId(), nieRRepeat:GetNierRepeatStageConsumeCount()
else
consumeId, counsumCount = nieRRepeat:GetExConsumIdAndCount(self.StageId)
end
if counsumCount == 0 then
self.UsePowerItemGrid1.gameObject:SetActiveEx(false)
else
self.UsePowerItemGrid1.gameObject:SetActiveEx(true)
self.UsePowerIcon1:SetRawImage(XDataCenter.ItemManager.GetItemIcon(consumeId))
self.UsePowerNum1.text = counsumCount
end
if self.Stage.RequireActionPoint == 0 then
self.UsePowerItemGrid2.gameObject:SetActiveEx(false)
else
self.UsePowerItemGrid2.gameObject:SetActiveEx(true)
self.UsePowerNum2.text = self.Stage.RequireActionPoint
end
self:InitAssetPanel()
XDataCenter.NieRManager.SaveNieRRepeatRedCheckCount()
XEventManager.DispatchEvent(XEventId.EVENT_NIER_REPEAT_CLICK)
else
self.UsePowerItemGrid1.gameObject:SetActiveEx(false)
if self.Stage.RequireActionPoint == 0 then
self.UsePowerItemGrid2.gameObject:SetActiveEx(false)
else
self.UsePowerItemGrid2.gameObject:SetActiveEx(true)
self.UsePowerNum2.text = self.Stage.RequireActionPoint
end
end
end
function XUiFubenNierGuanqiaNormal:UpdateRewards()
local stage = self.Stage
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
-- 获取显示奖励Id
local rewardId = 0
local IsFirst = false
local rewards
self.TxtDrop.text = CS.XTextManager.GetText("DropRewardTitle")
if self.NieRStageType == XNieRConfigs.NieRStageType.RepeatStage and XDataCenter.NieRManager.CheckNieRRepeatMainStage(stage.StageId) then
local nierRepeat = XDataCenter.NieRManager.GetRepeatDataById(stage.StageId)
local starNum = nierRepeat:GetNieRRepeatStar()
if starNum > 0 then
self.PanelRewards.gameObject:SetActiveEx(true)
self.TextContRewards.text = "X" .. starNum
rewardId = nierRepeat:GetNieRExStarReward(starNum)
else
self.PanelRewards.gameObject:SetActiveEx(true)
self.TextContRewards.text = "X" .. starNum
rewardId = nierRepeat:GetNieRNorStarReward()
end
if rewardId == 0 then
for j = 1, #self.GridList do
self.GridList[j].GameObject:SetActiveEx(false)
end
return
end
rewards = starNum >= 0 and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
else
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
if not stageInfo.Passed then
rewardId = cfg and cfg.FirstRewardShow or stage.FirstRewardShow
if cfg and cfg.FirstRewardShow > 0 or stage.FirstRewardShow > 0 then
IsFirst = true
end
end
if rewardId == 0 then
rewardId = cfg and cfg.FinishRewardShow or stage.FinishRewardShow
end
if rewardId == 0 then
rewardId = cfg and cfg.FirstRewardShow or stage.FirstRewardShow
if cfg and cfg.FirstRewardShow > 0 or stage.FirstRewardShow > 0 then
IsFirst = true
end
end
if rewardId == 0 then
for j = 1, #self.GridList do
self.GridList[j].GameObject:SetActiveEx(false)
end
return
end
if IsFirst then
self.TxtDrop.text = CS.XTextManager.GetText("FirstRewardTitle")
else
self.TxtDrop.text = CS.XTextManager.GetText("DropRewardTitle")
end
rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
end
-- if IsFirst then
-- self.TxtDrop.text = CS.XTextManager.GetText("FirstRewardTitle")
-- else
-- self.TxtDrop.text = CS.XTextManager.GetText("DropRewardTitle")
-- end
-- rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
if rewards then
for i, item in ipairs(rewards) do
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.RewardGridCommon)
grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.RewardDropContent, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActiveEx(true)
local obj = grid.Transform:Find("GetTips")
if IsFirst and stageInfo.Passed then
if obj then
obj.gameObject:SetActiveEx(true)
end
else
if obj then
obj.gameObject:SetActiveEx(false)
end
end
end
end
local rewardsCount = 0
if rewards then
rewardsCount = #rewards
end
for j = 1, #self.GridList do
if j > rewardsCount then
self.GridList[j].GameObject:SetActiveEx(false)
end
end
end
function XUiFubenNierGuanqiaNormal:UpdatePODAndSkill()
local nieRPOD = XDataCenter.NieRManager.GetNieRPODData()
local skillList = nieRPOD:GetFightSkillList()
self.PODHeadImg:SetSprite(nieRPOD:GetNieRPODHeadIcon())
self.SkillList = skillList
local defIndex = 1
local defSelSkillId = nieRPOD:GetNieRPODSelectSkillId()
for index, skillInfo in ipairs(skillList) do
local grid
if not self.GirdSkillList[index] then
local ui
local parent = self.PODPanelSkillContent
if index == 1 then
ui = self.PODGridSkillNormal
ui.gameObject:SetActiveEx(true)
ui.transform:SetParent(parent, false)
grid = XUiGridFubenNierPODSkill.New(ui, self)
else
ui = CS.UnityEngine.Object.Instantiate(self.PODGridSkillNormal)
ui.gameObject:SetActiveEx(true)
ui.transform:SetParent(parent, false)
grid = XUiGridFubenNierPODSkill.New(ui, self)
end
self.GirdSkillList[index] = grid
else
grid = self.GirdSkillList[index]
end
if defSelSkillId == skillInfo.SkillId and nieRPOD:CheckNieRPODSkillActive(defSelSkillId) then
defIndex = index
end
grid:SetSelectStatue(false)
grid:RefreshData(skillInfo, index)
end
self:OnBtnSkillClick(defIndex)
end
function XUiFubenNierGuanqiaNormal:OnBtnSkillClick(index)
local info = self.SkillList[index]
if not info then
return
end
if not info.IsActive then
XUiManager.TipMsg(info.Desc)
return
end
local grid
if self.SelectNieRPODIndex then
grid = self.GirdSkillList[self.SelectNieRPODIndex]
grid:SetSelectStatue(false)
end
self.SelectNieRPODIndex = index
self.SelectNieRPODSkillId = info and info.SkillId
grid = self.GirdSkillList[self.SelectNieRPODIndex]
grid:SetSelectStatue(true)
end
function XUiFubenNierGuanqiaNormal:OnBtnEnterClick()
if XDataCenter.FubenManager.CheckPreFight(self.Stage) then
if self.SelectNieRPODSkillId ~= XDataCenter.NieRManager.GetNieRPODData():GetNieRPODSelectSkillId() then
XDataCenter.NieRManager.NieRSelectSupportSkill(self.SelectNieRPODSkillId)
end
XLuaUiManager.PopThenOpen("UiNewRoomSingle", self.Stage.StageId, nil, self.RepeatStageId, self.ChapterId)
end
end