PGRData/Script/matrix/xui/xuinewregression/invite/XUiPanelFetters.lua

197 lines
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7.5 KiB
Lua

local XUiInviteGridReward = require("XUi/XUiNewRegression/Invite/XUiInviteGridReward")
local SINGLE_ANIMA_TIME = 1 --进度条动画时长
--回归邀请界面
local XUiPanelFetters = XClass(nil, "XUiPanelFetters")
function XUiPanelFetters:Ctor(ui, rootUi)
XUiHelper.InitUiClass(self, ui)
self.RootUi = rootUi
self.GridRewardList = {}
self:AutoAddListener()
XEventManager.AddEventListener(XEventId.EVENT_NEW_REGRESSION_NOTIFY_INVITE_POINT, self.RefreshByEvent, self)
self.PanelCourseContainerPoxY = self.PanelCourseContainer.transform.localPosition.y
self.SpecialGridReward = XUiGridCommon.New(self.RootUi, self.GridSpecialCommon)
end
function XUiPanelFetters:SetData(manager)
self.FettersManager = manager
self.InviteManager = XDataCenter.NewRegressionManager.GetInviteManager()
self:InitReward()
self:Refresh()
self:AutoMoveCourseScroll()
end
function XUiPanelFetters:InitReward()
local inviteId = self.InviteManager:GetId()
local rewardIdList = XNewRegressionConfigs.GetInviteRewardIdList(XNewRegressionConfigs.InviteState.Invitee, inviteId)
for i, rewardId in ipairs(rewardIdList) do
if not self.GridRewardList[i] then
local gridCourse = i == 1 and self.GridCourse or CSObjectInstantiate(self.GridCourse, self.PanelCourseContainer)
self.GridRewardList[i] = XUiInviteGridReward.New(gridCourse, self.RootUi, rewardId)
end
end
end
function XUiPanelFetters:UpdateWithSecond()
local timeStr = self.InviteManager:GetLeaveTimeStr()
self.TxtActiveTime.text = CsXTextManagerGetText("NewRegressFettersTime", timeStr)
self.TxtTime.text = CsXTextManagerGetText("NewRegressionSignInTimeTip2", timeStr)
end
--自动滑动进度奖励,把玩家的积分对应的下一档奖励,放在中间位置
function XUiPanelFetters:AutoMoveCourseScroll()
XScheduleManager.ScheduleOnce(function()
local posX = 0
for _, gridReward in ipairs(self.GridRewardList) do
posX = gridReward.Transform.localPosition.x
if self.InviteManager:GetAllPlayerTotalPoint() < gridReward:GetNeedPoint() then
break
end
end
self.PanelCourseContainer.transform.localPosition = CS.UnityEngine.Vector3(-posX, self.PanelCourseContainerPoxY, 0)
end, 0)
end
function XUiPanelFetters:RefreshByEvent()
self:Refresh(true)
end
function XUiPanelFetters:Refresh(isPlayPercentAnim)
if (XTool.UObjIsNil(self.GameObject)) or not self.GameObject.activeSelf then
return
end
self:RefreshReward(isPlayPercentAnim)
self:RefreshPanelActive()
self:RefreshPanelReturn()
end
--刷新活跃玩家(其他人)的面板
function XUiPanelFetters:RefreshPanelActive()
local inviteId = self.InviteManager:GetId()
local dailyPointMax = XNewRegressionConfigs.GetInviteDailyPointMax(inviteId)
local bindedPlayers = self.InviteManager:GetBindedPlayers()
local curDailyPoint
for _, bindedPlayer in pairs(bindedPlayers) do
self.Normal.gameObject:SetActiveEx(true)
self.Diseable.gameObject:SetActiveEx(false)
self.TxtNameByActive.text = bindedPlayer:GetName()
XUiPLayerHead.InitPortrait(bindedPlayer:GetHeadPortraitId(), bindedPlayer:GetHeadFrameId(), self.HeadByActive)
curDailyPoint = bindedPlayer:GetDailyPoint()
self.TxtDailyPointByActive.text = string.format("%s/%s", curDailyPoint, dailyPointMax)
self.TxtTotalPointByActive.text = bindedPlayer:GetTotalPoint()
if self.EffectsArrow then
self.EffectsArrow.gameObject:SetActiveEx(true)
end
return
end
self.Normal.gameObject:SetActiveEx(false)
self.Diseable.gameObject:SetActiveEx(true)
if self.EffectsArrow then
self.EffectsArrow.gameObject:SetActiveEx(false)
end
end
--刷新回归玩家(自己)的面板
function XUiPanelFetters:RefreshPanelReturn()
local inviteId = self.InviteManager:GetId()
XUiPLayerHead.InitPortrait(XPlayer.CurrHeadPortraitId, XPlayer.CurrHeadFrameId, self.HeadByReturn)
self.TxtNameByReturn.text = XPlayer.Name
local curDailyPoint = self.InviteManager:GetDailyPoint()
local dailyPointMax = XNewRegressionConfigs.GetInviteDailyPointMax(inviteId)
self.TxtDailyPointByReturn.text = string.format("%s/%s", curDailyPoint, dailyPointMax)
self.TxtTotalPointByReturn.text = self.InviteManager:GetTotalPoint()
end
function XUiPanelFetters:RefreshReward(isPlayPercentAnim)
self:StopRewardAnimaTimer()
local inviteId = self.InviteManager:GetId()
local rewardIdList = XNewRegressionConfigs.GetInviteRewardIdList(XNewRegressionConfigs.InviteState.Invitee, inviteId)
local totalPoint = self.InviteManager:GetAllPlayerTotalPoint()
local preNeedPoint --上一个奖励领取所需积分
local isSetPercentZero
local curTotalPoint
local needPoint --当前奖励领取所需积分
local animaTime = isPlayPercentAnim and SINGLE_ANIMA_TIME or 0.01
local curShowTotalPoint = tonumber(self.TxtTotalPoint.text) or 0 --当前显示的羁绊总分
local addPoint = totalPoint - curShowTotalPoint
local curTimeTotalPoint --当前动画时间段的羁绊总分
self.RewardAnimaTimer = XUiHelper.Tween(animaTime, function(f)
if XTool.UObjIsNil(self.GameObject) then
return
end
preNeedPoint = 0
isSetPercentZero = false
curTimeTotalPoint = curShowTotalPoint + addPoint * f
for i, rewardId in ipairs(rewardIdList) do
needPoint = XNewRegressionConfigs.GetInviteNeedPoint(rewardId)
curTotalPoint = isSetPercentZero and 0 or curTimeTotalPoint
if self.GridRewardList[i] then
self.GridRewardList[i]:UpdatePercent(curTotalPoint, preNeedPoint)
self.GridRewardList[i]:UpdateReceiveState(curTotalPoint)
end
isSetPercentZero = totalPoint < needPoint
preNeedPoint = needPoint
end
self.TxtTotalPoint.text = math.floor(curTimeTotalPoint)
end)
end
function XUiPanelFetters:StopRewardAnimaTimer()
if self.RewardAnimaTimer then
XScheduleManager.UnSchedule(self.RewardAnimaTimer)
self.RewardAnimaTimer = nil
end
self.SViewCourse.onValueChanged:AddListener(function(value)
self:OnRewardListDrag(value)
end)
end
function XUiPanelFetters:AutoAddListener()
XUiHelper.RegisterClickEvent(self, self.BtnBind, self.OnBtnBindClick)
self.RootUi:BindHelpBtn(self.BtnHelp, "NewRegressionInvite")
end
function XUiPanelFetters:OnBtnBindClick()
local code = self.CodeInput.text or ""
self.FettersManager:RequestRegression2InviteBindCode(code)
end
function XUiPanelFetters:OnRewardListDrag(eventData)
local gridReward
local lastSpecialRewardId
for i = #self.GridRewardList, 1, -1 do
-- 获取当前最右边的能够显示出来的奖励格子
gridReward = self.GridRewardList[i]
if self.PanelCourseContainer.parent.transform:Overlaps(gridReward.GridCommon.Transform) then
break
end
if gridReward:GetIsPrimeReward() then
lastSpecialRewardId = gridReward:GetRewardId()
end
end
-- 找到比右边大的积分配置格子,如果没有直接拿最后默认的
if lastSpecialRewardId == nil then
lastSpecialRewardId = self.GridRewardList[#self.GridRewardList]:GetRewardId()
end
self.SpecialGridReward:Refresh(XNewRegressionConfigs.GetInviteRewardData(lastSpecialRewardId))
self.TxtSpecialPoint.text = XNewRegressionConfigs.GetInviteNeedPoint(lastSpecialRewardId)
end
return XUiPanelFetters