478 lines
No EOL
19 KiB
Lua
478 lines
No EOL
19 KiB
Lua
local XUiGridMulitiplayerRoomChar = XClass(nil, "XUiGridMulitiplayerRoomChar")
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local RImgArmsColor = CS.UnityEngine.Color.white
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local XUiPanelMultiDimRoomChar = require("XUi/XUiMultiDim/XUiPanelMultiDimRoomChar")
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local XUiPanelMultiDimAbility = require("XUi/XUiMultiDim/XUiPanelMultiDimAbility")
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function XUiGridMulitiplayerRoomChar:Ctor(ui, parent, index, rolePanel, effectObj, params)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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self.Index = index
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self.RolePanel = rolePanel
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self.EffectObj = effectObj
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self.Params = params or {}
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XTool.InitUiObject(self)
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XUiHelper.RegisterClickEvent(self, self.BtnDetailInfo, self.OnBtnDetailInfoClick)
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XUiHelper.RegisterClickEvent(self, self.BtnAddFriend, self.OnBtnAddFriendClick)
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XUiHelper.RegisterClickEvent(self, self.BtnChangeLeader, self.OnBtnChangeLeaderClick)
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XUiHelper.RegisterClickEvent(self, self.BtnKick, self.OnBtnKickClick)
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XUiHelper.RegisterClickEvent(self, self.BtnItem, self.OnBtnItemClick)
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XUiHelper.RegisterClickEvent(self, self.BtnFriend, self.OnBtnFriendClick)
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XUiHelper.RegisterClickEvent(self, self.BtnWorld, self.OnBtnWorldClick)
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XUiHelper.RegisterClickEvent(self, self.BtnTeam, self.OnBtnTeamClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMultiDimFriend, self.OnBtnFriendClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMultiDimGuild, self.OnBtnGuildClick)
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self.CharacterPets:GetObject("BtnClick").CallBack = function()
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self:OnBtnItemClick()
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end
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self:InitMultiDim()
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self.PanelMultiDimNoCharacter.gameObject:SetActiveEx(self.Params.IsMultiDim == true)
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self.PanelCountDown.gameObject:SetActiveEx(false)
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end
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function XUiGridMulitiplayerRoomChar:InitMultiDim()
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if self.Params.IsMultiDim then
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self.MultiDimPanel = XUiPanelMultiDimRoomChar.New(self.PanelMultiDimNoCharacter,self.Params.MultiDimCareer,self.Index)
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self.MultiDimAbilityPanel = XUiPanelMultiDimAbility.New(self.PanelMultiDimAbility)
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end
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end
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function XUiGridMulitiplayerRoomChar:InitCharData(playerData, callback)
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self.PanelInfo.gameObject:SetActiveEx(true)
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self.PanelHaveCharacter.gameObject:SetActiveEx(true)
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self.PanelNoCharacter.gameObject:SetActiveEx(false)
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self.PanelOperation.gameObject:SetActiveEx(false)
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self:StopTimer()
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self.PanelChat.gameObject:SetActiveEx(false)
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self:RefreshPlayer(playerData, callback)
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end
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function XUiGridMulitiplayerRoomChar:InitEmpty()
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self.PlayerData = nil
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self.PanelInfo.gameObject:SetActiveEx(false)
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self.PanelHaveCharacter.gameObject:SetActiveEx(false)
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self.PanelNoCharacter.gameObject:SetActiveEx(true)
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self.PanelInvite.gameObject:SetActiveEx(false)
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self.PanelChat.gameObject:SetActiveEx(false)
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self.PanelAssist.gameObject:SetActiveEx(false)
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self.PanelStaminaBar.gameObject:SetActiveEx(false)
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self.ImgAdd.gameObject:SetActiveEx(not self.Params.IsMultiDim)
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self:StopTimer()
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self.RolePanel:HideRoleModel()
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self:CloseEffctObje()
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if self.Params.IsMultiDim then
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local career = XDataCenter.MultiDimManager.GetMatchCareer()
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self.MultiDimPanel:Refresh(career)
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end
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end
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function XUiGridMulitiplayerRoomChar:CheckOpenEffctObje()
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if not self.EffectObj then
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return
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end
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if not self.PlayerData then
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self.EffectObj.gameObject:SetActiveEx(false)
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return
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end
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if self.Parent:CheckActiveOn(self.PlayerData.Id) then
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self.EffectObj.gameObject:SetActiveEx(false)
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self.EffectObj.gameObject:SetActiveEx(true)
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else
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self.EffectObj.gameObject:SetActiveEx(false)
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end
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end
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function XUiGridMulitiplayerRoomChar:CloseEffctObje()
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if not self.EffectObj then return end
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self.EffectObj.gameObject:SetActiveEx(false)
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end
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function XUiGridMulitiplayerRoomChar:RefreshPlayer(playerData, callback)
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local medalConfig = XMedalConfigs.GetMeadalConfigById(playerData.MedalId)
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local medalIcon = nil
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if medalConfig then
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medalIcon = medalConfig.MedalIcon
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end
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if medalIcon ~= nil then
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self.ImgMedalIcon:SetRawImage(medalIcon)
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self.ImgMedalIcon.gameObject:SetActiveEx(true)
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else
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self.ImgMedalIcon.gameObject:SetActiveEx(false)
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end
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self.PlayerData = playerData
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self.TxtName.text = XDataCenter.SocialManager.GetPlayerRemark(playerData.Id, playerData.Name)
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XUiPlayerLevel.UpdateLevel(playerData.Level, self.TxtLevel)
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self.ImgLeader.gameObject:SetActiveEx(playerData.Leader)
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-- 准备状态
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if playerData.State == XDataCenter.RoomManager.PlayerState.Select then
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self.ImgReady.gameObject:SetActiveEx(false)
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self.ImgModifying.gameObject:SetActiveEx(true)
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elseif playerData.State == XDataCenter.RoomManager.PlayerState.Ready or playerData.Leader then
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self.ImgReady.gameObject:SetActiveEx(true)
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self.ImgModifying.gameObject:SetActiveEx(false)
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else
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self.ImgReady.gameObject:SetActiveEx(false)
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self.ImgModifying.gameObject:SetActiveEx(false)
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end
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-- 战斗类型
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local charId = playerData.FightNpcData.Character.Id
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local quality = playerData.FightNpcData.Character.Quality
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local npcId = XCharacterConfigs.GetCharNpcId(charId, quality)
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local npcTemplate = XCharacterConfigs.GetNpcTemplate(npcId)
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self.RImgArms:SetRawImage(XCharacterConfigs.GetNpcTypeIcon(npcTemplate.Type))
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-- 战斗力
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self.TxtAbility.text = playerData.FightNpcData.Character.Ability
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local partner = XDataCenter.PartnerManager.CreatePartnerEntityByPartnerData(playerData.FightNpcData.Partner)
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local IsHasPartner = partner and next(partner)
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if IsHasPartner then
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self.CharacterPets:GetObject("RImgType"):SetRawImage(partner:GetIcon())
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end
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self.CharacterPets:GetObject("RImgType").gameObject:SetActiveEx(IsHasPartner)
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self.CharacterPets.gameObject:SetActiveEx(IsHasPartner or playerData.Id == XPlayer.Id)
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-- 操作按钮状态
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local curRole = self.Parent:GetCurRole()
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if curRole and curRole.Leader then
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self.BtnChangeLeader.ButtonState = CS.UiButtonState.Normal
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self.BtnKick.ButtonState = CS.UiButtonState.Normal
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else
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self.BtnChangeLeader.ButtonState = CS.UiButtonState.Disable
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self.BtnKick.ButtonState = CS.UiButtonState.Disable
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end
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-- 助战次数
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local stageId = XDataCenter.RoomManager.RoomData.StageId
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
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if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
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self.PanelAssist.gameObject:SetActiveEx(playerData.HaveFirstPass)
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self.TxtAssisitCount.text = playerData.AssistCount
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else
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self.PanelAssist.gameObject:SetActiveEx(false)
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end
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-- 耐力条
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if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
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local active = not playerData.HaveFirstPass and playerData.Id == XPlayer.Id
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self.PanelStaminaBar.gameObject:SetActiveEx(active)
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if active then
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local maxStamina = XArenaOnlineConfigs.MAX_NAILI
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local curStamina = maxStamina - XDataCenter.ArenaOnlineManager.GetCharEndurance(charId)
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local text = CS.XTextManager.GetText("RoomStamina", curStamina, maxStamina)
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self.TxtMyStamina.text = text
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self.ImgStaminaExpFill.fillAmount = curStamina / maxStamina
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end
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else
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self.PanelStaminaBar.gameObject:SetActiveEx(false)
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end
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-- 模型s
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self.RolePanel:UpdateCharacterModelByFightNpcData(playerData.FightNpcData, callback, XDataCenter.FubenSpecialTrainManager.IsStageCute(stageId))
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self.RolePanel:ShowRoleModel()
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self:CheckOpenEffctObje()
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--特训关特殊处理
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self:RefreshSpecialTrain(playerData.RankScore)
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--多维挑战特殊处理
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self.PanelAbility.gameObject:SetActiveEx(not self.Params.IsMultiDim)
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self.PanelMultiDimAbility.gameObject:SetActiveEx(self.Params.IsMultiDim)
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if self.Params.IsMultiDim then
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self.MultiDimAbilityPanel:Refresh(playerData)
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end
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end
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function XUiGridMulitiplayerRoomChar:ShowOperationPanel()
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self.IsShowOperationPanel = not self.IsShowOperationPanel
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if self.IsShowOperationPanel then
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-- 操作按钮状态
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local curRole = self.Parent:GetCurRole()
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if curRole and curRole.Leader then
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self.BtnChangeLeader.ButtonState = CS.UiButtonState.Normal
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self.BtnKick.ButtonState = CS.UiButtonState.Normal
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else
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self.BtnChangeLeader.ButtonState = CS.UiButtonState.Disable
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self.BtnKick.ButtonState = CS.UiButtonState.Disable
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end
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end
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self.PanelOperation.gameObject:SetActiveEx(self.IsShowOperationPanel)
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end
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function XUiGridMulitiplayerRoomChar:ShowInvitePanel()
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self.IsShowInvitePanel = not self.IsShowInvitePanel
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self.PanelMultiDimInvite.gameObject:SetActiveEx(self.IsShowInvitePanel and self.Params.IsMultiDim)
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self.PanelInvite.gameObject:SetActiveEx(self.IsShowInvitePanel and (not self.Params.IsMultiDim))
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end
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function XUiGridMulitiplayerRoomChar:ShowSameCharTips(enable)
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self.PanelSameCharTips.gameObject:SetActive(enable)
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end
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function XUiGridMulitiplayerRoomChar:CloseAllOperationPanel()
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self.Parent:CloseAllOperationPanel()
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end
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function XUiGridMulitiplayerRoomChar:CloseOperationPanelAndInvitePanel()
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if self.PlayerData then
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self.PanelOperation.gameObject:SetActiveEx(false)
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self.IsShowOperationPanel = false
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else
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self.PanelInvite.gameObject:SetActiveEx(false)
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self.IsShowInvitePanel = false
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end
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end
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function XUiGridMulitiplayerRoomChar:OpenSelectCharView()
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local playerData = self.PlayerData
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if not playerData or playerData.State == XDataCenter.RoomManager.PlayerState.Ready then
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XUiManager.TipText("OnlineCancelReadyBeforeSelectCharacter")
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return
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end
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XDataCenter.RoomManager.BeginSelectRequest()
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local stageId = XDataCenter.RoomManager.RoomData.StageId
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
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local characterLimitType = XFubenConfigs.GetStageCharacterLimitType(stageId)
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local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
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local charId = playerData.FightNpcData.Character.Id
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if XDataCenter.FubenSpecialTrainManager.CheckSpecialTrainTypeRobot(stageId) then
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charId = XDataCenter.FubenSpecialTrainManager.GetRobotIdByStageIdAndCharId(stageId, charId)
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XLuaUiManager.Open("UiBattleRoomRoleDetail",
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stageId,
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XDataCenter.TeamManager.CreateTempTeam({charId, 0, 0}),
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1,
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require("XUi/XUiSpecialTrainYuanXiao/XUiSpecialTrainBattleRoomRoleDetail"))
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elseif XDataCenter.FubenSpecialTrainManager.IsStageCute(stageId) then
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charId = XDataCenter.FubenSpecialTrainManager.GetRobotIdByStageIdAndCharId(stageId, charId)
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xpcall(function()
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XLuaUiManager.Open("UiBattleRoomRoleDetailCute",
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stageId,
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XDataCenter.TeamManager.CreateTempTeam({charId, 0, 0}),
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1, {
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AOPCloseBefore = function(proxy, rootUi)
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self:OnSelectCharacter(rootUi.Team:GetEntityIds())
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end
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})
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end, function(msg)
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XLog.Error(msg)
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end)
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else
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if XTool.USENEWBATTLEROOM then
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XLuaUiManager.Open("UiBattleRoomRoleDetail", stageId
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, XDataCenter.TeamManager.CreateTempTeam({charId, 0, 0})
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, 1, {
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AOPSetJoinBtnIsActiveAfter = function(proxy, rootUi)
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rootUi.BtnQuitTeam.gameObject:SetActiveEx(false)
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end,
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AOPCloseBefore = function(proxy, rootUi)
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self:OnSelectCharacter(rootUi.Team:GetEntityIds())
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end
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})
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else
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XLuaUiManager.Open("UiRoomCharacter", { [1] = playerData.FightNpcData.Character.Id }, 1, handler(self, self.OnSelectCharacter), stageInfo.Type, characterLimitType, { IsHideQuitButton = true, LimitBuffId = limitBuffId, StageId = stageId })
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end
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end
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end
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function XUiGridMulitiplayerRoomChar:OnSelectCharacter(charIdMap)
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if not XDataCenter.RoomManager.RoomData then
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-- 被踢出房间不回调
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return
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end
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XDataCenter.RoomManager.EndSelectRequest()
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if not charIdMap then
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return
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end
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local charId = charIdMap[1]
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XDataCenter.RoomManager.Select(charId, function(code)
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if code ~= XCode.Success then
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XUiManager.TipCode(code)
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return
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end
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local stageType = XDataCenter.RoomManager.StageInfo.Type
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if stageType == XDataCenter.FubenManager.StageType.ArenaOnline then
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if self.PlayerData.FightNpcData.Character.Id ~= charId then
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self.Parent:InsertFightSuccessTips()
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end
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elseif XDataCenter.FubenSpecialTrainManager.IsSpecialTrainBreakthroughType(stageType) then
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XDataCenter.FubenSpecialTrainManager.RequestBreakthroughSetRobotId(charId)
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else
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XUiManager.TipText("OnlineFightSuccess", XUiManager.UiTipType.Success)
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end
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end)
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end
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function XUiGridMulitiplayerRoomChar:ShowCountDownPanel(enable)
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self.PanelCountDown.gameObject:SetActiveEx(enable)
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end
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function XUiGridMulitiplayerRoomChar:SetCountDownTime(second)
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self.TxtCountDown.text = second
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end
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-- 聊天相关
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function XUiGridMulitiplayerRoomChar:StopTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiGridMulitiplayerRoomChar:RefreshChat(chatDataLua)
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local isEmoji = chatDataLua.MsgType == ChatMsgType.Emoji
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local maxWorld = XFubenConfigs.ROOM_MAX_WORLD
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self.LeftTime = XFubenConfigs.ROOM_WORLD_TIME
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self:StopTimer()
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if isEmoji then
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local icon = XDataCenter.ChatManager.GetEmojiIcon(chatDataLua.Content)
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self.RImgEmoji:SetRawImage(icon)
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else
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local str = string.InsertStr(chatDataLua.Content, maxWorld, "\n")
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self.TxtDesc.text = str
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end
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self.Timer = XScheduleManager.ScheduleForever(function()
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self.LeftTime = self.LeftTime - 1
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if self.LeftTime <= 0 then
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self:StopTimer()
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self.PanelChat.gameObject:SetActiveEx(false)
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return
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end
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end, XScheduleManager.SECOND, 0)
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self.PanelChat.gameObject:SetActiveEx(true)
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self.PanelDailog.gameObject:SetActive(not isEmoji)
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self.PanelEmoji.gameObject:SetActive(isEmoji)
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self.PanelChatEnable:PlayTimelineAnimation()
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end
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----------------------- 按钮回调 -----------------------
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function XUiGridMulitiplayerRoomChar:OnBtnDetailInfoClick()
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-- 查看信息
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XDataCenter.PersonalInfoManager.ReqShowInfoPanel(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
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end
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function XUiGridMulitiplayerRoomChar:OnBtnAddFriendClick()
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-- 加好友
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XDataCenter.SocialManager.ApplyFriend(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
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end
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function XUiGridMulitiplayerRoomChar:OnBtnChangeLeaderClick()
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local curRole = self.Parent:GetCurRole()
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if not curRole or not curRole.Leader then
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return
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end
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--转移队长
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XDataCenter.RoomManager.ChangeLeader(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
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end
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function XUiGridMulitiplayerRoomChar:OnBtnKickClick()
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local curRole = self.Parent:GetCurRole()
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if not curRole or not curRole.Leader then
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return
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end
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--移出队伍
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XDataCenter.RoomManager.KickOut(self.PlayerData.Id, handler(self, self.CloseAllOperationPanel))
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end
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function XUiGridMulitiplayerRoomChar:OnBtnItemClick()
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self.Parent:CloseAllOperationPanel(self.Index)
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if self.PlayerData then
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if self.PlayerData.Id == XPlayer.Id then
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self:OpenSelectCharView()
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else
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self:ShowOperationPanel()
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end
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else
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self:ShowInvitePanel()
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end
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end
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function XUiGridMulitiplayerRoomChar:OnBtnFriendClick()
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self.Parent:CloseAllOperationPanel()
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local roomData = XDataCenter.RoomManager.RoomData
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if not roomData or not roomData.StageId then
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return
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end
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local roomType = MultipleRoomType.Normal
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
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if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
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roomType = MultipleRoomType.ArenaOnline
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end
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XLuaUiManager.Open("UiMultiplayerInviteFriend", roomType)
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end
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function XUiGridMulitiplayerRoomChar:OnBtnGuildClick()
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if not XDataCenter.GuildManager.IsJoinGuild() then
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XUiManager.TipText("ArenaNoGuildTips")
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return
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end
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self.Parent:CloseAllOperationPanel()
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local roomData = XDataCenter.RoomManager.RoomData
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if not roomData or not roomData.StageId then
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return
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end
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local roomType = MultipleRoomType.Normal
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(roomData.StageId)
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if stageInfo.Type == XDataCenter.FubenManager.StageType.MultiDimOnline then
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roomType = MultipleRoomType.MultiDimOnline
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end
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XLuaUiManager.Open("UiMultiplayerInviteFriend", roomType)
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end
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function XUiGridMulitiplayerRoomChar:OnBtnWorldClick()
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self.Parent:CloseAllOperationPanel()
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--邀请世界
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local cfgData = XDataCenter.FubenManager.GetStageCfg(XDataCenter.RoomManager.RoomData.StageId)
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local content = CS.XTextManager.GetText("OnlineInviteFriend", XPlayer.Name, cfgData.Name)
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local customContent = CS.XTextManager.GetText("OnlineInviteLink", XDataCenter.RoomManager.RoomData.Id .. "|" .. XDataCenter.RoomManager.RoomData.StageId)
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local sendChat = {}
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sendChat.ChannelType = ChatChannelType.World
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sendChat.Content = content
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sendChat.CustomContent = XMessagePack.Encode(customContent)
|
|
sendChat.MsgType = ChatMsgType.Normal
|
|
sendChat.TargetIds = { XPlayer.Id }
|
|
local callBack = function()
|
|
XUiManager.TipText("OnlineSendWorldSuccess")
|
|
end
|
|
XDataCenter.ChatManager.SendChat(sendChat, callBack, true)
|
|
end
|
|
|
|
function XUiGridMulitiplayerRoomChar:OnBtnTeamClick()
|
|
self.Parent:CloseAllOperationPanel(self.Index)
|
|
end
|
|
|
|
function XUiGridMulitiplayerRoomChar:RefreshSpecialTrain(rankScore)
|
|
local stageId = XDataCenter.RoomManager.RoomData.StageId
|
|
--冰雪感谢祭
|
|
local isSpecialTrainSnow = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Snow)
|
|
--元宵
|
|
local isSpecialTrainRhythm = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Rhythm)
|
|
local isSpecialTrainBreakthrough = XFubenSpecialTrainConfig.IsBreakthroughStage(stageId)
|
|
if isSpecialTrainSnow or isSpecialTrainRhythm or isSpecialTrainBreakthrough then
|
|
self.RImgArms.color = RImgArmsColor
|
|
local icon = XDataCenter.FubenSpecialTrainManager.GetIconByScore(rankScore)
|
|
self.RImgArms:SetRawImage(icon)
|
|
self.TxtAbility.gameObject:SetActiveEx(false)
|
|
self.TxtParameter.gameObject:SetActiveEx(false)
|
|
self.CharacterPets.gameObject:SetActiveEx(false)
|
|
if self.TxtScore then
|
|
self.TxtScore.text = rankScore
|
|
end
|
|
end
|
|
end
|
|
|
|
return XUiGridMulitiplayerRoomChar |