110 lines
No EOL
4.3 KiB
Lua
110 lines
No EOL
4.3 KiB
Lua
local XUiMultiDimTalentPopup = XLuaUiManager.Register(XLuaUi, "UiMultiDimTalentPopup")
|
|
|
|
function XUiMultiDimTalentPopup:OnAwake()
|
|
self:RegisterUiEvents()
|
|
end
|
|
|
|
function XUiMultiDimTalentPopup:OnGetEvents()
|
|
return {
|
|
XEventId.EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE,
|
|
}
|
|
end
|
|
|
|
function XUiMultiDimTalentPopup:OnNotify(event, ...)
|
|
if event == XEventId.EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE then
|
|
-- 刷新UI
|
|
self:RefreshView()
|
|
end
|
|
end
|
|
|
|
function XUiMultiDimTalentPopup:Refresh(careerId, talentType, cb)
|
|
self.CareerId = careerId
|
|
self.TalentType = talentType
|
|
self.CallBack = cb
|
|
|
|
self:RefreshView()
|
|
end
|
|
|
|
function XUiMultiDimTalentPopup:RefreshView()
|
|
-- 图标
|
|
local icon = XDataCenter.MultiDimManager.GetTalentIcon(self.CareerId, self.TalentType)
|
|
self.RImgIcon:SetRawImage(icon)
|
|
-- 名称
|
|
local name = XDataCenter.MultiDimManager.GetTalentName(self.CareerId, self.TalentType)
|
|
self.TxtName.text = name
|
|
-- 等级
|
|
local level = XDataCenter.MultiDimManager.GetTalentLevel(self.CareerId, self.TalentType)
|
|
self.TxtLevel.text = level
|
|
local isLowestLevel = level == 0
|
|
self.TxtCurrentDes.gameObject:SetActiveEx(not isLowestLevel)
|
|
self.TxtCurrentTitle.gameObject:SetActiveEx(not isLowestLevel)
|
|
if not isLowestLevel then
|
|
-- 当前描述
|
|
self.TxtCurrentDes.text = XDataCenter.MultiDimManager.GetTalentDescription(self.CareerId, self.TalentType)
|
|
end
|
|
-- 是否满级
|
|
local isHighLevel = XDataCenter.MultiDimManager.GetTalentIsHighLevel(self.CareerId, self.TalentType)
|
|
local isHigh = isHighLevel == 1
|
|
self.BtnUnlock:SetButtonState(isHigh and XUiButtonState.Disable or XUiButtonState.Normal)
|
|
self.TxtCostUnlock.gameObject:SetActiveEx(not isHigh)
|
|
self.TxtNextTitle.gameObject:SetActiveEx(not isHigh)
|
|
self.TxtNextDes.gameObject:SetActiveEx(not isHigh)
|
|
-- 是否是核心天赋
|
|
local isCoreTalent = self.TalentType == XMultiDimConfig.TalentType.CoreTalent
|
|
-- 主天赋显示
|
|
self.PanelMasterTalent.gameObject:SetActiveEx(isCoreTalent)
|
|
self.BtnUnlock.gameObject:SetActiveEx(not isCoreTalent)
|
|
self.TxtRemind.gameObject:SetActiveEx(isCoreTalent)
|
|
if not isHigh then
|
|
-- 下级描述
|
|
local nextLevel = XDataCenter.MultiDimManager.GetTalentNextLevel(self.CareerId, self.TalentType)
|
|
self.TxtNextDes.text = XDataCenter.MultiDimManager.GetTalentDescription(self.CareerId, self.TalentType, nextLevel)
|
|
|
|
if not isCoreTalent then
|
|
local costItemId = XDataCenter.MultiDimManager.GetTalentCostItemId(self.CareerId, self.TalentType)
|
|
-- 代币图标
|
|
local coinIcon = XEntityHelper.GetItemIcon(costItemId)
|
|
self.RImgCostUnlock:SetRawImage(coinIcon)
|
|
-- 消耗代币的数量
|
|
local costItemCount = XDataCenter.MultiDimManager.GetTalentCostItemCount(self.CareerId, self.TalentType)
|
|
self.TxtCostUnlock.text = costItemCount
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiMultiDimTalentPopup:RegisterUiEvents()
|
|
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.OnBtnCloseClick)
|
|
XUiHelper.RegisterClickEvent(self, self.BtnUnlock, self.OnBtnUnlockClick)
|
|
end
|
|
|
|
function XUiMultiDimTalentPopup:OnBtnCloseClick()
|
|
if self.CallBack then
|
|
self.CallBack()
|
|
end
|
|
self:Close()
|
|
end
|
|
|
|
function XUiMultiDimTalentPopup:OnBtnUnlockClick()
|
|
-- 是否满级
|
|
local isHighLevel = XDataCenter.MultiDimManager.GetTalentIsHighLevel(self.CareerId, self.TalentType)
|
|
if isHighLevel == 1 then -- 已满级
|
|
return
|
|
end
|
|
|
|
-- 代币Id
|
|
local costItemId = XDataCenter.MultiDimManager.GetTalentCostItemId(self.CareerId, self.TalentType)
|
|
-- 升级需要消耗代币的数量
|
|
local costItemCount = XDataCenter.MultiDimManager.GetTalentCostItemCount(self.CareerId, self.TalentType)
|
|
-- 判断代币的数量是否足够
|
|
if XDataCenter.ItemManager.GetCount(costItemId) < costItemCount then
|
|
XUiManager.TipMsg(CSXTextManagerGetText("MultiDimTalentNotItemCountTips", XEntityHelper.GetItemName(costItemId)))
|
|
return
|
|
end
|
|
local talentId = XDataCenter.MultiDimManager.GetTalentId(self.CareerId, self.TalentType)
|
|
-- 提升天赋
|
|
XDataCenter.MultiDimManager.MultiDimUpgradeTalentRequest(talentId, function()
|
|
XUiManager.TipText("MultiDimTalentUpgradeSucceed")
|
|
end)
|
|
end
|
|
|
|
return XUiMultiDimTalentPopup |