433 lines
No EOL
15 KiB
Lua
433 lines
No EOL
15 KiB
Lua
local XUiMultiDimMain = XLuaUiManager.Register(XLuaUi, "UiMultiDimMain")
|
||
local XUiMultiDimMainDetail = require("XUi/XUiMultiDim/XUiMultiDimMainDetail")
|
||
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
|
||
|
||
local UiState = {
|
||
Main = 1,
|
||
Detail = 2,
|
||
}
|
||
|
||
function XUiMultiDimMain:OnAwake()
|
||
self:RegisterUiEvents()
|
||
self:InitSceneRoot()
|
||
|
||
self.ThemeBtnInfo = {}
|
||
self.ThemeBtnRad = {}
|
||
end
|
||
|
||
function XUiMultiDimMain:OnStart()
|
||
local itemId = XDataCenter.MultiDimManager.GetActivityItemId()
|
||
self.AssetPanel = XUiHelper.NewPanelActivityAsset({ itemId }, self.PanelSpecialTool)
|
||
|
||
self:InitView()
|
||
self:InitThemeView()
|
||
|
||
self.UiState = UiState.Main
|
||
self:SwitchState(self.UiState)
|
||
|
||
self.TeamFightRad = XRedPointManager.AddRedPointEvent(
|
||
self.BtnTeamFight,
|
||
self.TeamFightRedPoint,
|
||
self,
|
||
{ XRedPointConditions.Types.CONDITION_MULTI_DIM_FIRST_REWARD },
|
||
self.CurrentThemeId, false)
|
||
|
||
-- 播放镜头动画
|
||
if self.SceneAnimEnable then
|
||
self.SceneAnimEnable:PlayTimelineAnimation()
|
||
end
|
||
end
|
||
|
||
function XUiMultiDimMain:OnEnable()
|
||
self:StartTime()
|
||
self:RefreshThemeBtnInfo()
|
||
self:RefreshModel()
|
||
self:RefreshTeamBtn()
|
||
self:RefreshTaskRedPoint()
|
||
self:OpenOnceThemeUnlockDialog()
|
||
XLoginManager.SpeedUpHearbeatInterval()
|
||
end
|
||
|
||
function XUiMultiDimMain:OnGetEvents()
|
||
return {
|
||
XEventId.EVENT_FINISH_TASK,
|
||
}
|
||
end
|
||
|
||
function XUiMultiDimMain:OnNotify(event, ...)
|
||
if event == XEventId.EVENT_FINISH_TASK then
|
||
self:RefreshTaskRedPoint()
|
||
end
|
||
end
|
||
|
||
function XUiMultiDimMain:OnDisable()
|
||
self:StopTime()
|
||
XLoginManager.ResetHearbeatInterval()
|
||
end
|
||
|
||
function XUiMultiDimMain:OnDestroy()
|
||
if self.UiMultiDimMainDetail then
|
||
self.UiMultiDimMainDetail:OnDestroy()
|
||
end
|
||
end
|
||
|
||
--region 按钮相关
|
||
|
||
function XUiMultiDimMain:RegisterUiEvents()
|
||
XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
|
||
XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
|
||
XUiHelper.RegisterClickEvent(self, self.BtnTask, self.OnBtnTaskClick)
|
||
XUiHelper.RegisterClickEvent(self, self.BtnBuff, self.OnBtnBuffClick)
|
||
XUiHelper.RegisterClickEvent(self, self.BtnRank, self.OnBtnRankClick)
|
||
XUiHelper.RegisterClickEvent(self, self.BtnTeamFight, self.OnBtnTeamFightClick)
|
||
XUiHelper.RegisterClickEvent(self, self.BtnSingleFight, self.OnBtnSingleFightClick)
|
||
self:BindHelpBtn(self.BtnHelp, "MultiDimMain")
|
||
end
|
||
|
||
function XUiMultiDimMain:OnBtnBackClick()
|
||
if self.UiState == UiState.Main then
|
||
self:Close()
|
||
elseif self.UiState == UiState.Detail then
|
||
if XDataCenter.RoomManager.Matching then
|
||
local title = CsXTextManagerGetText("TipTitle")
|
||
local cancelMatchMsg = CsXTextManagerGetText("OnlineInstanceCancelMatch")
|
||
XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
|
||
XDataCenter.RoomManager.CancelMatch(function()
|
||
self:SwitchState(UiState.Main)
|
||
end)
|
||
end)
|
||
else
|
||
self:SwitchState(UiState.Main)
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiMultiDimMain:OnBtnMainUiClick()
|
||
XLuaUiManager.RunMain()
|
||
end
|
||
-- 多维任务
|
||
function XUiMultiDimMain:OnBtnTaskClick()
|
||
XLuaUiManager.Open("UiMultiDimTask")
|
||
end
|
||
-- 天赋技能
|
||
function XUiMultiDimMain:OnBtnBuffClick()
|
||
local isUnlock, desc = XDataCenter.MultiDimManager.CheckTalentIsOpen()
|
||
if not isUnlock then
|
||
XUiManager.TipMsg(desc)
|
||
return
|
||
end
|
||
XLuaUiManager.Open("UiMultiDimTalent")
|
||
end
|
||
-- 多维排行
|
||
function XUiMultiDimMain:OnBtnRankClick()
|
||
XLuaUiManager.Open("UiMultiDimTeamRanking")
|
||
end
|
||
-- 单人副本
|
||
function XUiMultiDimMain:OnBtnSingleFightClick()
|
||
-- 保存选择的主题
|
||
XDataCenter.MultiDimManager.SaveDefaultActivityThemeId(self.CurrentThemeId)
|
||
XLuaUiManager.Open("UiMultiDimSingleCopy", self.CurrentThemeId)
|
||
end
|
||
-- 多人副本
|
||
function XUiMultiDimMain:OnBtnTeamFightClick()
|
||
-- 前置条件Condition
|
||
local isUnlock, desc = XDataCenter.MultiDimManager.CheckThemeTeamFubenCondition(self.CurrentThemeId)
|
||
if not isUnlock then
|
||
XUiManager.TipMsg(desc)
|
||
return
|
||
end
|
||
-- 是否在开启时间内
|
||
if not XDataCenter.MultiDimManager.CheckTeamIsOpen(true) then
|
||
return
|
||
end
|
||
-- 保存选择的主题
|
||
XDataCenter.MultiDimManager.SaveDefaultActivityThemeId(self.CurrentThemeId)
|
||
-- 保存点击
|
||
if not XDataCenter.MultiDimManager.CheckClickMainTeamFightBtn(self.CurrentThemeId) then
|
||
local key = XDataCenter.MultiDimManager.GetFirstRewardKey(self.CurrentThemeId)
|
||
local todayTime = XTime.GetSeverTodayFreshTime()
|
||
XSaveTool.SaveData(key, todayTime)
|
||
self:RefreshThemeRedPoint()
|
||
end
|
||
-- 默认难度
|
||
local currentDifficulty = XDataCenter.MultiDimManager.GetCurrentThemeDefaultDifficultyId(self.CurrentThemeId)
|
||
self.UiMultiDimMainDetail:Refresh(self.CurrentThemeId, currentDifficulty)
|
||
self:SwitchState(UiState.Detail)
|
||
end
|
||
--endregion
|
||
|
||
--region 3D模型
|
||
|
||
function XUiMultiDimMain:InitSceneRoot()
|
||
local root = self.UiModelGo.transform
|
||
self.PanelModel = root:FindTransform("PanelModel")
|
||
self.SceneAnimEnable = root:FindTransform("AnimEnable")
|
||
self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelModel, self.Name, nil, true)
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshModel()
|
||
-- 模型根据主题去加载
|
||
local modelId = XDataCenter.MultiDimManager.GetThemeModelId(self.CurrentThemeId)
|
||
local modelScale = XMultiDimConfig.GetThemeModelScale(self.CurrentThemeId)
|
||
self.RoleModelPanel:UpdateBossModel(modelId, XModelManager.MODEL_UINAME.XUiMultiDimMain, nil, function(model)
|
||
model.transform.localScale = CS.UnityEngine.Vector3(modelScale, modelScale, modelScale)
|
||
end)
|
||
self.RoleModelPanel:ShowRoleModel()
|
||
end
|
||
|
||
--endregion
|
||
|
||
function XUiMultiDimMain:InitView()
|
||
-- 活动名称
|
||
self.TxtTitleName.text = XDataCenter.MultiDimManager.GetActivityName()
|
||
-- 多人副本开启时间
|
||
self.MultiTxtTime.text = XDataCenter.MultiDimManager.GetTeamFubenOpenTimeText()
|
||
-- 天赋技能
|
||
local isUnlock = XDataCenter.MultiDimManager.CheckTalentIsOpen()
|
||
self.BtnBuff:SetButtonState(isUnlock and XUiButtonState.Normal or XUiButtonState.Disable)
|
||
-- 关卡详情界面
|
||
self.UiMultiDimMainDetail = XUiMultiDimMainDetail.New(self.PanelDetail, self)
|
||
|
||
self.GameObjectGroup = {
|
||
[UiState.Main] = {
|
||
self.PanelMain.gameObject,
|
||
self.UiModelGo.transform:FindTransform("UiCamFarMain").gameObject,
|
||
self.UiModelGo.transform:FindTransform("UiCamNearMain").gameObject,
|
||
},
|
||
[UiState.Detail] = {
|
||
self.PanelDetail.gameObject,
|
||
self.UiModelGo.transform:FindTransform("UiCamFarPanelMatch").gameObject,
|
||
self.UiModelGo.transform:FindTransform("UiCamNearPanelMatch").gameObject,
|
||
},
|
||
}
|
||
end
|
||
|
||
function XUiMultiDimMain:SwitchState(state)
|
||
self.UiState = state
|
||
for _, v in pairs(self.GameObjectGroup) do
|
||
for _, go in pairs(v) do
|
||
go:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
for _, go in pairs(self.GameObjectGroup[state]) do
|
||
go:SetActiveEx(true)
|
||
end
|
||
end
|
||
|
||
function XUiMultiDimMain:OpenOnceThemeUnlockDialog()
|
||
-- 当天赋满足配置的开启condition后 且位于活动主面板时,弹出一次性弹窗
|
||
local isUnlock, desc = XDataCenter.MultiDimManager.CheckTalentIsOpen()
|
||
local isOpenOnceDialog = XDataCenter.MultiDimManager.CheckThemeOpenOnceDialog()
|
||
if isUnlock and not isOpenOnceDialog then
|
||
XLuaUiManager.Open("UiMultiDimTalentOpenTip")
|
||
end
|
||
end
|
||
|
||
--region 主题相关
|
||
|
||
function XUiMultiDimMain:InitThemeView()
|
||
self:InitThemeBtnGroup()
|
||
end
|
||
|
||
function XUiMultiDimMain:InitThemeBtnGroup()
|
||
self.BtnTab.gameObject:SetActiveEx(false)
|
||
self.ThemeBtnInfo = {}
|
||
local themeIds = XDataCenter.MultiDimManager.GetThemeAllId()
|
||
for index, id in pairs(themeIds) do
|
||
local go = XUiHelper.Instantiate(self.BtnTab, self.PanelTab.transform)
|
||
local btn = go:GetComponent("XUiButton")
|
||
btn.gameObject:SetActiveEx(true)
|
||
-- 主题名称
|
||
local themeName = XDataCenter.MultiDimManager.GetThemeNameById(id)
|
||
btn:SetNameByGroup(0, themeName)
|
||
-- 多维积分 默认显示暂无积分
|
||
btn:ActiveTextByGroup(2, false)
|
||
btn:ActiveTextByGroup(4, true)
|
||
-- 开启时间
|
||
local startText = XDataCenter.MultiDimManager.GetThemeStartTimeText(id)
|
||
btn:SetNameByGroup(3, XUiHelper.ConvertLineBreakSymbol(startText))
|
||
-- 添加红点
|
||
self.ThemeBtnRad[id] = XRedPointManager.AddRedPointEvent(btn, function(_, count)
|
||
btn:ShowReddot(count >= 0)
|
||
end, self, { XRedPointConditions.Types.CONDITION_MULTI_DIM_FIRST_REWARD }, id, false)
|
||
self.ThemeBtnInfo[index] = { Id = id, Button = btn }
|
||
end
|
||
end
|
||
|
||
function XUiMultiDimMain:OnClickTabCallBack(tabIndex)
|
||
if self.CurrentThemeSelect and self.CurrentThemeSelect == tabIndex then
|
||
return
|
||
end
|
||
|
||
self.CurrentThemeSelect = tabIndex
|
||
local info = self.ThemeBtnInfo[tabIndex]
|
||
self.CurrentThemeId = info.Id
|
||
self:RefreshModel()
|
||
self:RefreshThemeInfo(self.CurrentThemeId)
|
||
self:RefreshTeamBtn()
|
||
self:RefreshSingleBtn()
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshThemeBtnInfo()
|
||
local tabGroup = {}
|
||
for index, info in pairs(self.ThemeBtnInfo) do
|
||
-- 是否开启
|
||
local isThemeOpen = XDataCenter.MultiDimManager.CheckThemeIsOpen(info.Id)
|
||
info.Button:SetButtonState(isThemeOpen and XUiButtonState.Normal or XUiButtonState.Disable)
|
||
-- 每日首通
|
||
local isFirstPassOpen = XDataCenter.MultiDimManager.CheckThemeIsFirstPassOpen(info.Id)
|
||
info.Button:ShowTag(isThemeOpen and isFirstPassOpen)
|
||
-- 多维积分
|
||
self:RefreshThemePoint(info)
|
||
|
||
XRedPointManager.Check(self.ThemeBtnRad[info.Id], info.Id)
|
||
|
||
-- 主题开启后才添加到Group里
|
||
if isThemeOpen then
|
||
tabGroup[index] = info.Button
|
||
else
|
||
info.Button.CallBack = function()
|
||
local themeName = XDataCenter.MultiDimManager.GetThemeNameById(info.Id)
|
||
local msg = CSXTextManagerGetText("MultiDimThemeNotOpenTip", themeName)
|
||
XUiManager.TipMsg(msg)
|
||
end
|
||
end
|
||
end
|
||
self.PanelTab:Init(tabGroup, function(tabIndex)
|
||
self:OnClickTabCallBack(tabIndex)
|
||
end)
|
||
|
||
if XTool.IsTableEmpty(tabGroup) then
|
||
return
|
||
end
|
||
-- 默认选中上一次挑战过的主题(多人or单人均计算在内)。无记录时,首次打开定位至首个
|
||
local tempThemeId = XDataCenter.MultiDimManager.GetDefaultActivityThemeId()
|
||
local defaultIndex = 1
|
||
if XTool.IsNumberValid(tempThemeId) then
|
||
for index, info in pairs(self.ThemeBtnInfo) do
|
||
if info.Id == tempThemeId then
|
||
defaultIndex = index
|
||
end
|
||
end
|
||
end
|
||
self.PanelTab:SelectIndex(defaultIndex)
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshThemePoint(info)
|
||
local point = XDataCenter.MultiDimManager.GetFightRecordPoint(info.Id)
|
||
if XTool.IsNumberValid(point) then
|
||
info.Button:SetNameByGroup(2, point)
|
||
info.Button:ActiveTextByGroup(2, true)
|
||
info.Button:ActiveTextByGroup(4, false)
|
||
end
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshThemeInfo(id)
|
||
self.TxtNumber.text = string.format("%02d", id)
|
||
-- 主题名称
|
||
local themeName = XDataCenter.MultiDimManager.GetThemeNameById(id)
|
||
self.TxtName.text = themeName
|
||
-- 当前排名 默认值是"未挑战"
|
||
self.TxtNone.gameObject:SetActiveEx(true)
|
||
self.TxtRank.gameObject:SetActiveEx(false)
|
||
-- 获取排行信息
|
||
XDataCenter.MultiDimManager.MultiDimOpenRankRequest(XMultiDimConfig.RANK_MODEL.SINGLE_RANK, self.CurrentThemeId, function()
|
||
local isActive, text = XDataCenter.MultiDimManager.GetCurrentRankMsg(XMultiDimConfig.RANK_MODEL.SINGLE_RANK, self.CurrentThemeId)
|
||
self.TxtRank.text = text
|
||
self.TxtNone.gameObject:SetActiveEx(not isActive)
|
||
self.TxtRank.gameObject:SetActiveEx(isActive)
|
||
end)
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshTeamBtn()
|
||
self:RefreshTeamBtnState()
|
||
-- 组队进度
|
||
local passCount, totalCount = XDataCenter.MultiDimManager.GetMultiDimTeamProgress(self.CurrentThemeId)
|
||
self.BtnTeamFight:SetNameByGroup(1, string.format("%d/%d", passCount, totalCount))
|
||
-- 组队红点
|
||
XRedPointManager.Check(self.TeamFightRad, self.CurrentThemeId)
|
||
|
||
-- 单人进度
|
||
local singlePassCount = XDataCenter.MultiDimManager.GetMultiSinglePassStageCount(self.CurrentThemeId)
|
||
local totalSingleStageCount = #XMultiDimConfig.GetMultiSingleStageListByThemeId(self.CurrentThemeId)
|
||
local singleProgress = string.format("%d/%d", singlePassCount, totalSingleStageCount)
|
||
self.BtnSingleFight:SetNameByGroup(1, singleProgress)
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshTeamBtnState()
|
||
local isTeamOpen = XDataCenter.MultiDimManager.CheckTeamIsOpen(false)
|
||
self.BtnTeamFight:ShowTag(isTeamOpen)
|
||
self.BtnTeamFight:SetButtonState(isTeamOpen and XUiButtonState.Normal or XUiButtonState.Disable)
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshSingleBtn()
|
||
|
||
end
|
||
--endregion
|
||
|
||
--region 红点
|
||
|
||
-- 任务红点
|
||
function XUiMultiDimMain:RefreshTaskRedPoint()
|
||
local isShowRed = XDataCenter.MultiDimManager.CheckLimitTaskGroup()
|
||
self.BtnTask:ShowReddot(isShowRed)
|
||
end
|
||
|
||
function XUiMultiDimMain:RefreshThemeRedPoint()
|
||
XRedPointManager.Check(self.ThemeBtnRad[self.CurrentThemeId], self.CurrentThemeId)
|
||
XRedPointManager.Check(self.TeamFightRad, self.CurrentThemeId)
|
||
end
|
||
|
||
function XUiMultiDimMain:TeamFightRedPoint(count)
|
||
if self.BtnTeamFight then
|
||
self.BtnTeamFight:ShowReddot(count >= 0)
|
||
end
|
||
end
|
||
|
||
--endregion
|
||
|
||
--region 剩余时间
|
||
|
||
function XUiMultiDimMain:StartTime()
|
||
if self.Timer then
|
||
self:StopTime()
|
||
end
|
||
|
||
self:UpdateTime()
|
||
self.Timer = XScheduleManager.ScheduleForever(function()
|
||
self:UpdateTime()
|
||
end, XScheduleManager.SECOND)
|
||
end
|
||
|
||
function XUiMultiDimMain:UpdateTime()
|
||
if XTool.UObjIsNil(self.TxtTime) then
|
||
self:StopTime()
|
||
return
|
||
end
|
||
|
||
local endTime = XDataCenter.MultiDimManager.GetEndTime()
|
||
local now = XTime.GetServerNowTimestamp()
|
||
if now >= endTime then
|
||
self:StopTime()
|
||
XDataCenter.MultiDimManager.HandleActivityEndTime()
|
||
return
|
||
end
|
||
|
||
local timeText = XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY)
|
||
self.TxtTime.text = timeText
|
||
|
||
-- 刷新多人副本开启状态
|
||
self:RefreshTeamBtnState()
|
||
end
|
||
|
||
function XUiMultiDimMain:StopTime()
|
||
if self.Timer then
|
||
XScheduleManager.UnSchedule(self.Timer)
|
||
self.Timer = nil
|
||
end
|
||
end
|
||
|
||
--endregion
|
||
|
||
return XUiMultiDimMain |