84 lines
No EOL
3.2 KiB
Lua
84 lines
No EOL
3.2 KiB
Lua
local next = next
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local XUiGridReviewItem = require("XUi/XUiMovie/XUiGridReviewItem")
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local XUiMovieReview = XLuaUiManager.Register(XLuaUi, "UiMovieReview")
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function XUiMovieReview:OnAwake()
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self.GridReviewItem.gameObject:SetActiveEx(false)
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self.HighlightColor = XUiHelper.Hexcolor2Color(CS.XGame.ClientConfig:GetString("MovieReviewHighlightColor"))
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self:AddListener()
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end
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function XUiMovieReview:OnEnable()
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self:RefreshView()
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XDataCenter.InputManagerPc.IncreaseLevel()
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XDataCenter.InputManagerPc.RegisterPressFunc(CS.XUiPc.XUiPcCustomKeyEnum.UiMovieReviewUp, function() self:OnContentUp() end)
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XDataCenter.InputManagerPc.RegisterPressFunc(CS.XUiPc.XUiPcCustomKeyEnum.UiMovieReviewDown, function() self:OnContentDown() end)
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end
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function XUiMovieReview:OnDisable()
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XDataCenter.InputManagerPc.UnregisterPressFunc(CS.XUiPc.XUiPcCustomKeyEnum.UiMovieReviewUp)
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XDataCenter.InputManagerPc.UnregisterPressFunc(CS.XUiPc.XUiPcCustomKeyEnum.UiMovieReviewDown)
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XDataCenter.InputManagerPc.DecreaseLevel()
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end
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function XUiMovieReview:OnContentUp()
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-- 判断是否到顶
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local verticalNormalizedPosition = self.SViewReview.verticalNormalizedPosition
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if verticalNormalizedPosition >= 1 then
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return
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end
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local position = self.PanelReviewContent.transform.localPosition
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position = position + CS.UnityEngine.Vector3.down * 10
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self.PanelReviewContent.transform.localPosition = position
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end
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function XUiMovieReview:OnContentDown()
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-- 判断是否到底
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local verticalNormalizedPosition = self.SViewReview.verticalNormalizedPosition
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if verticalNormalizedPosition <= 0 then
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return
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end
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local position = self.PanelReviewContent.transform.localPosition
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position = position + CS.UnityEngine.Vector3.up * 10
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self.PanelReviewContent.transform.localPosition = position
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end
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function XUiMovieReview:RefreshView()
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local reviewDialogList = XDataCenter.MovieManager.GetReviewDialogList()
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--if not next(reviewDialogList) then return end
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self.GridList = self.GridList or {}
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self.LastColor = self.LastColor or {}
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for i, data in pairs(reviewDialogList) do
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local grid = self.GridList[i]
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if not grid then
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local obj = CS.UnityEngine.Object.Instantiate(self.GridReviewItem)
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grid = XUiGridReviewItem.New(obj, data)
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grid.Transform:SetParent(self.PanelReviewContent, false)
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self.GridList[i] = grid
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self.LastColor[i] = grid:GetTextColor()
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end
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grid.GameObject:SetActiveEx(true)
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grid:Refresh(data)
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grid:SetTextColor(i == #reviewDialogList and self.HighlightColor or self.LastColor[i])
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end
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local dataNum = #reviewDialogList
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local gridNum = #self.GridList
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for i = dataNum + 1, gridNum do
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self.GridList[i].GameObject:SetActiveEx(false)
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end
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if self.SViewReview then
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self.SViewReview.verticalNormalizedPosition = 0
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end
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CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self.PanelReviewContent)
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end
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function XUiMovieReview:AddListener()
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self.BtnClose.CallBack = function() self:OnClickBtnClose() end
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end
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function XUiMovieReview:OnClickBtnClose()
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self:Close()
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end |