103 lines
No EOL
3.4 KiB
Lua
103 lines
No EOL
3.4 KiB
Lua
local XUiMoneyRewardTask = XLuaUiManager.Register(XLuaUi, "UiMoneyRewardTask")
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function XUiMoneyRewardTask:OnAwake()
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self:AutoAddListener()
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end
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function XUiMoneyRewardTask:OnStart()
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self:Init()
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self:SetupContent()
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self:PlayAnimation("MoneyRewardTaskBegin")
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end
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function XUiMoneyRewardTask:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK, self.OnAsseptTask, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_TASK_REFRESH, self.SetupContent, self)
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end
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function XUiMoneyRewardTask:OnAsseptTask()
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self:PlayAnimation("MoneyRewardTaskEnd",function()
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self:Close()
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end)
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end
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--设置任务卡
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function XUiMoneyRewardTask:Init()
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self.TaskGrid = {}
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self.TaskGrid[1] = XUiPanelTaskCard.New(self.PanelTaskCard, self)
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for i = 2, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
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local ui = CS.UnityEngine.Object.Instantiate(self.PanelTaskCard)
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self.TaskGrid[i] = XUiPanelTaskCard.New(ui, self)
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self.TaskGrid[i].Transform:SetParent(self.PanelTask, false)
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end
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_TASK_REFRESH, self.SetupContent, self)
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XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK, self.OnAsseptTask, self)
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end
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--设置内容
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function XUiMoneyRewardTask:SetupContent()
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self.BountyInfo = XDataCenter.BountyTaskManager.GetBountyTaskInfo()
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if not self.BountyInfo then
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return
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end
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--设置刷新次数
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local taskPoolRefreshCount = self.BountyInfo.TaskPoolRefreshCount
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local leaveRefreshCount = XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_REFRESH_COUNT - taskPoolRefreshCount
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leaveRefreshCount = leaveRefreshCount >= 0 and leaveRefreshCount or 0
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self.TxtTimes.text = tostring(leaveRefreshCount)
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self:SetupTaskCard()
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end
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--设置任务卡
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function XUiMoneyRewardTask:SetupTaskCard()
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local taskCards = self.BountyInfo.TaskPool
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for i = 1, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
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if taskCards[i] then
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self.TaskGrid[i]:SetupTaskCard(taskCards[i])
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else
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self.TaskGrid[i]:SetActive(false)
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end
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end
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end
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function XUiMoneyRewardTask:AutoAddListener()
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self:RegisterClickEvent(self.BtnRefresh, self.OnBtnRefreshClick)
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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end
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function XUiMoneyRewardTask:OnBtnRefreshClick()
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if not self.BountyInfo then
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return
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end
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local taskPoolRefreshCount = self.BountyInfo.TaskPoolRefreshCount
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local leaveRefreshCount = XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_REFRESH_COUNT - taskPoolRefreshCount
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if leaveRefreshCount <= 0 then
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XUiManager.TipMsg(CS.XTextManager.GetText("BountyTaskRefreshCountNotEnough"))
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return
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end
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XDataCenter.BountyTaskManager.RefreshBountyTaskPool(function()
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self:PlayAnimation("MoneyRewardTaskBeginRefresh")
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end)
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end
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function XUiMoneyRewardTask:OnBtnBackClick()
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self:PlayAnimation("MoneyRewardTaskEnd", function()
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XDataCenter.BountyTaskManager.SetSelectIndex(-1)
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self:Close()
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end)
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end
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function XUiMoneyRewardTask:OnBtnMainUiClick()
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XDataCenter.BountyTaskManager.SetSelectIndex(-1)
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XLuaUiManager.RunMain()
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end |