125 lines
No EOL
3.9 KiB
Lua
125 lines
No EOL
3.9 KiB
Lua
-- 猜拳小游戏游戏进行界面
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local XUiFingerGuessingGame = XLuaUiManager.Register(XLuaUi, "UiFingerGuessingGame")
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--================
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--OnAwake 初始化UiObject
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--================
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function XUiFingerGuessingGame:OnAwake()
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XTool.InitUiObject(self)
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self.GameController = XDataCenter.FingerGuessingManager.GetGameController()
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self.BtnBack.CallBack = function() self:OnClickBtnBack() end
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self.BtnMainUi.CallBack = function() self:OnClickBtnMainUi() end
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if self.BtnHelp then self.BtnHelp.CallBack = function() self:OnClickBtnHelp() end end
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end
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--================
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--点击返回按钮
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--================
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function XUiFingerGuessingGame:OnClickBtnBack()
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self:Close()
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end
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--================
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--点击主界面按钮
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--================
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function XUiFingerGuessingGame:OnClickBtnMainUi()
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XLuaUiManager.RunMain()
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end
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--================
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--点击帮助按钮
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--================
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function XUiFingerGuessingGame:OnClickBtnHelp()
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XUiManager.ShowHelpTip("FingerGuessingGameHelp")
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end
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--================
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--OnStart 加载关卡对象和初始化界面
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--@param currentStage:正在进行的关卡
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--================
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function XUiFingerGuessingGame:OnStart(currentStage)
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self.Stage = currentStage
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self:InitPanels()
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end
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--================
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--OnEnable 每次显示界面时注册事件
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--================
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function XUiFingerGuessingGame:OnEnable()
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self:RunAllPanelsFunc("OnEnable")
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end
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--================
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--OnDisable 界面隐藏或销毁时注销事件
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--================
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function XUiFingerGuessingGame:OnDisable()
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self:RunAllPanelsFunc("OnDisable")
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end
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--================
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--初始化所有面板控件
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--================
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function XUiFingerGuessingGame:InitPanels()
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self.Panels = {}
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self:InitPanelAsset()
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self:InitPanelTitle()
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self:InitPanelEye()
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self:InitPanelUpper()
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self:InitPanelLower()
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end
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--================
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--初始化资源代币面板
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--================
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function XUiFingerGuessingGame:InitPanelAsset()
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local coinId = self.GameController:GetCoinItemId()
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local asset = XUiPanelAsset.New(self, self.PanelAsset, coinId)
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asset:RegisterJumpCallList({[1] = function()
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XLuaUiManager.Open("UiTip", coinId)
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end})
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end
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--================
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--初始化标题面板
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--================
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function XUiFingerGuessingGame:InitPanelTitle()
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local PanelTitle = require("XUi/XUiMiniGame/FingerGuessing/XUiFingerGuessSSTitlePanel")
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self.TitlePanel = PanelTitle.New(self.PanelTitle, self)
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table.insert(self.Panels, self.TitlePanel)
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end
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--================
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--初始化天眼面板
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--================
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function XUiFingerGuessingGame:InitPanelEye()
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local PanelEye = require("XUi/XUiMiniGame/FingerGuessing/XUiFingerGuessingEyePanel")
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self.EyePanel = PanelEye.New(self.PanelEye, self)
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table.insert(self.Panels, self.EyePanel)
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end
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--================
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--初始化得分牌面板
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--================
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function XUiFingerGuessingGame:InitPanelUpper()
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local PanelScore = require("XUi/XUiMiniGame/FingerGuessing/XUiFingerGuessScorePanel")
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self.ScorePanel = PanelScore.New(self.PanelUpper, self)
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table.insert(self.Panels, self.ScorePanel)
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end
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--================
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--初始化猜拳面板
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--================
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function XUiFingerGuessingGame:InitPanelLower()
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local PanelGame = require("XUi/XUiMiniGame/FingerGuessing/XUiFingerGuessGamePanel")
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self.GamePanel = PanelGame.New(self.PanelLower, self)
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table.insert(self.Panels, self.GamePanel)
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end
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--================
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--运行所有面板指定方法
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--@param funcName:方法名
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--================
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function XUiFingerGuessingGame:RunAllPanelsFunc(funcName)
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for _, panel in pairs(self.Panels) do
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local func = panel[funcName]
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if func then func(panel) end
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end
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end
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function XUiFingerGuessingGame:OnRefreshRound()
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self:RunAllPanelsFunc("OnStageRefresh")
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end
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--================
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--活动结束时处理
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--================
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function XUiFingerGuessingGame:OnGameEnd()
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XLuaUiManager.RunMain()
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XUiManager.TipMsg(CS.XTextManager.GetText("CommonActivityEnd"))
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end |