PGRData/Script/matrix/xui/xuiminigame/composegame/XUiComposeGamePanelShop.lua

42 lines
No EOL
1.4 KiB
Lua

--组合小游戏商店UI控件
local XUiComposeGamePanelShop = XClass(nil, "XUiComposeGamePanelShop")
--================
--构造函数
--================
function XUiComposeGamePanelShop:Ctor(rootUi, game, ui)
self.RootUi = rootUi
self.Game = game
XTool.InitUiObjectByUi(self, ui)
self:InitDynamicTable()
end
--================
--初始化动态列表
--================
function XUiComposeGamePanelShop:InitDynamicTable()
local XGrid = require("XUi/XUiMiniGame/ComposeGame/XUiComposeGameShopGrid")
self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
self.DynamicTable:SetProxy(XGrid)
self.DynamicTable:SetDelegate(self)
end
--动态列表事件
function XUiComposeGamePanelShop:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(grid.DynamicGrid.gameObject, self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
if self.ShopList and self.ShopList[index] then
grid:RefreshData(self.ShopList[index])
end
--elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
--grid:OnClick()
end
end
--================
--刷新列表
--================
function XUiComposeGamePanelShop:UpdateData()
self.ShopList = self.Game:GetShopGrids()
self.DynamicTable:SetDataSource(self.ShopList)
self.DynamicTable:ReloadDataASync(1)
end
return XUiComposeGamePanelShop