42 lines
No EOL
1.4 KiB
Lua
42 lines
No EOL
1.4 KiB
Lua
--组合小游戏商店UI控件
|
|
local XUiComposeGamePanelShop = XClass(nil, "XUiComposeGamePanelShop")
|
|
--================
|
|
--构造函数
|
|
--================
|
|
function XUiComposeGamePanelShop:Ctor(rootUi, game, ui)
|
|
self.RootUi = rootUi
|
|
self.Game = game
|
|
XTool.InitUiObjectByUi(self, ui)
|
|
self:InitDynamicTable()
|
|
end
|
|
--================
|
|
--初始化动态列表
|
|
--================
|
|
function XUiComposeGamePanelShop:InitDynamicTable()
|
|
local XGrid = require("XUi/XUiMiniGame/ComposeGame/XUiComposeGameShopGrid")
|
|
self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
|
|
self.DynamicTable:SetProxy(XGrid)
|
|
self.DynamicTable:SetDelegate(self)
|
|
end
|
|
|
|
--动态列表事件
|
|
function XUiComposeGamePanelShop:OnDynamicTableEvent(event, index, grid)
|
|
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
|
|
grid:Init(grid.DynamicGrid.gameObject, self)
|
|
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
|
|
if self.ShopList and self.ShopList[index] then
|
|
grid:RefreshData(self.ShopList[index])
|
|
end
|
|
--elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
|
|
--grid:OnClick()
|
|
end
|
|
end
|
|
--================
|
|
--刷新列表
|
|
--================
|
|
function XUiComposeGamePanelShop:UpdateData()
|
|
self.ShopList = self.Game:GetShopGrids()
|
|
self.DynamicTable:SetDataSource(self.ShopList)
|
|
self.DynamicTable:ReloadDataASync(1)
|
|
end
|
|
return XUiComposeGamePanelShop |