38 lines
No EOL
1.3 KiB
Lua
38 lines
No EOL
1.3 KiB
Lua
local XUiPanelSequenceWin = XClass(nil, "XUiPanelSequenceWin")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XUiPanelSequenceWin:Ctor(ui, base)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Base = base
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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end
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function XUiPanelSequenceWin:SetButtonCallBack()
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self.BtnClose.CallBack = function()
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self:OnBtnCloseClick()
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end
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end
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function XUiPanelSequenceWin:OnBtnCloseClick()
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self.Base:SetSpecialState(XMineSweepingConfigs.SpecialState.None)
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end
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function XUiPanelSequenceWin:UpdatePanel()
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local SpecialStateChapterId = self.Base:GetSpecialStateChapterId()
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if SpecialStateChapterId then
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterEntityById(SpecialStateChapterId)
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self.HintText.text = CSTextManagerGetText("MineSweepingChapterWinHint",chapterEntity:GetChallengeCounts())
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end
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end
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function XUiPanelSequenceWin:ShowPanel(IsShow)
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self.GameObject:SetActiveEx(IsShow)
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if IsShow then
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self.Base:PlayAnimationWithMask("PanelSequenceWinEnable",function ()
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self.Base:PlayAnimation("PanelSequenceWinLoop", nil, nil, CS.UnityEngine.Playables.DirectorWrapMode.Loop)
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end)
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end
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end
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return XUiPanelSequenceWin |