587 lines
No EOL
24 KiB
Lua
587 lines
No EOL
24 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local DefaultType = 1
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local tableInsert = table.insert
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local BtnActivityEntryMaxCount = 3
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local RegressionMainViewFreshTimeInterval = CS.XGame.ClientConfig:GetInt("RegressionMainViewFreshTimeInterval")
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local XUiMainRightMid = XClass(nil, "XUiMainRightMid")
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function XUiMainRightMid:Ctor(rootUi)
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self.RootUi = rootUi
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self.Transform = rootUi.PanelRightMid.gameObject.transform
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XTool.InitUiObject(self)
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--ClickEvent
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self.BtnFight.CallBack = function() self:OnBtnFight() end
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self.BtnTask.CallBack = function() self:OnBtnTask() end
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self.BtnBuilding.CallBack = function() self:OnBtnBuilding() end
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self.BtnReward.CallBack = function() self:OnBtnReward() end
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self.BtnSkipTask.CallBack = function() self:OnBtnSkipTask() end
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self.BtnActivityBrief.CallBack = function() self:OnBtnActivityBrief() end
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self.BtnPartner.CallBack = function() self:OnBtnPartner() end
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self.BtnGuild.CallBack = function() self:OnBtnGuildClick() end
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self.BtnGuild.gameObject:SetActiveEx(true)
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if XUiManager.IsHideFunc then
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self.BtnActivityBrief.gameObject:SetActiveEx(false)
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self.BtnGuild.gameObject:SetActiveEx(false)
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self.BtnBuilding.gameObject:SetActiveEx(false)
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self.BtnReward.gameObject:SetActiveEx(false)
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end
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-- 已经移到 PanelDown 区域中
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self.BtnTarget.CallBack = function() self:OnBtnTarget() end
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self.BtnRegression.CallBack = function() self:OnBtnRegression() end
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if self.BtnSpecialShop then
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self.BtnSpecialShop.CallBack = function() self:OnBtnSpecialShop() end
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end
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--RedPoint
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XRedPointManager.AddRedPointEvent(self.BtnTask.ReddotObj, self.OnCheckTaskNews, self, { XRedPointConditions.Types.CONDITION_MAIN_TASK })
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XRedPointManager.AddRedPointEvent(self.BtnTarget.ReddotObj, self.OnCheckTargetNews, self, { XRedPointConditions.Types.CONDITION_MAIN_NEWPLAYER_TASK })
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XRedPointManager.AddRedPointEvent(self.BtnBuilding.ReddotObj, self.OnCheckBuildingNews, self, { XRedPointConditions.Types.CONDITION_DORM_RED })
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--XRedPointManager.AddRedPointEvent(self.BtnReward.ReddotObj, self.OnCheckARewardNews, self, { XRedPointConditions.Types.CONDITION_ACTIVITYDRAW_RED })
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-- XRedPointManager.AddRedPointEvent(self.BtnActivityBrief, self.OnCheckActivityBriefRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITY_NEW_MAINENTRY })
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XRedPointManager.AddRedPointEvent(self.BtnRegression.ReddotObj, nil, self, { XRedPointConditions.Types.CONDITION_REGRESSION })
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XRedPointManager.AddRedPointEvent(self.ImgBuldingRedDot, self.OnCheckGuildRedPoint, self,
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{
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XRedPointConditions.Types.CONDITION_GUILD_APPLYLIST,
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XRedPointConditions.Types.CONDITION_GUILD_ACTIVEGIFT,
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XRedPointConditions.Types.CONDITION_GUILD_NEWS,
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XRedPointConditions.Types.CONDITION_GUILDBOSS_BOSSHP,
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XRedPointConditions.Types.CONDITION_GUILDBOSS_SCORE,
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XRedPointConditions.Types.CONDITION_GUILDWAR_TASK,
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})
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XRedPointManager.AddRedPointEvent(self.BtnPartner, self.OnCheckPartnerRedPoint, self,
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{
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XRedPointConditions.Types.CONDITION_PARTNER_COMPOSE_RED,
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XRedPointConditions.Types.CONDITION_PARTNER_NEWSKILL_RED,
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})
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self.SpecialShopRed = XRedPointManager.AddRedPointEvent(self.BtnSpecialShop.ReddotObj, self.OnCheckSpecialShopRedPoint, self, { XRedPointConditions.Types.CONDITION_MAIN_SPECIAL_SHOP })
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--Filter
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self:CheckFilterFunctions()
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self:InitBtnActivityEntry()
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end
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function XUiMainRightMid:OnEnable()
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XEventManager.AddEventListener(XEventId.EVENT_NOTICE_TASKINITFINISHED, self.OnInitTaskFinished, self)
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XEventManager.AddEventListener(XEventId.EVENT_DRAW_ACTIVITYCOUNT_CHANGE, self.CheckDrawTag, self)
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--XEventManager.AddEventListener(XEventId.EVENT_TASKFORCE_INFO_NOTIFY, self.SetupDispatch, self)
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XEventManager.AddEventListener(XEventId.EVENT_REGRESSION_OPEN_STATUS_UPDATE, self.OnRegressionOpenStatusUpdate, self)
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self:RefreshFubenProgress()
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self:UpdateStoryTaskBtn()
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self:UpdateBtnActivityBrief()
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self:UpdateBtnActivityEntry()
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self:CheckDrawTag()
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self:OnRegressionOpenStatusUpdate()
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self:BtnSpecialShopUpdate()
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if XDataCenter.RegressionManager.IsHaveOneRegressionActivityOpen() then
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self:UpdateRegressionLeftTime()
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if not self.RegressionTimeSchedule then
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self.RegressionTimeSchedule = XScheduleManager.ScheduleForever(function()
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self:UpdateRegressionLeftTime()
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end, RegressionMainViewFreshTimeInterval * XScheduleManager.SECOND)
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end
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else
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self.TxtRegressionLeftTime.gameObject:SetActiveEx(false)
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end
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local livingQuarters = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Dorm)
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local drawCard = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DrawCard)
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local partner = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Partner)
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--初始化是否锁定
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self.BtnBuilding:SetDisable(not livingQuarters)
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self.BtnReward:SetDisable(not drawCard)
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self.BtnPartner:SetDisable(not partner)
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if self.BtnTarget and (not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Target) and not XUiManager.IsHideFunc) then
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self.BtnTarget.gameObject:SetActiveEx(XDataCenter.TaskManager.CheckNewbieTaskAvailable())
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end
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self:CheckGuildOpen()
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XDataCenter.DormManager.StartDormRedTimer() -- 优化
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self:CheckStartActivityEntryTimer()
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self:CheckBtnActivityEntryRedPoint()
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end
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function XUiMainRightMid:CheckGuildOpen()
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if XUiManager.IsHideFunc then return end
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local guildOpen = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Guild)
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self.BtnGuild:SetDisable(not guildOpen)
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-- PS: 这里因为删除XFunctionManager.IsDuringTime方法,因此直接设置为true
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local guildIsDuringTime = true -- XFunctionManager.IsDuringTime(XFunctionManager.FunctionName.Guild)
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self.BtnGuild.gameObject:SetActiveEx(guildIsDuringTime)
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end
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function XUiMainRightMid:OnDisable()
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XEventManager.RemoveEventListener(XEventId.EVENT_NOTICE_TASKINITFINISHED, self.OnInitTaskFinished, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_DRAW_ACTIVITYCOUNT_CHANGE, self.CheckDrawTag, self)
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--XEventManager.RemoveEventListener(XEventId.EVENT_TASKFORCE_INFO_NOTIFY, self.SetupDispatch, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_REGRESSION_OPEN_STATUS_UPDATE, self.OnRegressionOpenStatusUpdate, self)
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if self.guildTimer then
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XScheduleManager.UnSchedule(self.guildTimer)
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self.guildTimer = nil
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end
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if self.RegressionTimeSchedule then
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XScheduleManager.UnSchedule(self.RegressionTimeSchedule)
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self.RegressionTimeSchedule = nil
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end
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XDataCenter.DormManager.StopDormRedTimer()
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self:StopActivityEntryTimer()
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end
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function XUiMainRightMid:OnNotify(evt)
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if evt == XEventId.EVENT_TASKFORCE_INFO_NOTIFY then
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--更新派遣
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self:SetupDispatch()
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end
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end
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function XUiMainRightMid:UpdateRegressionLeftTime()
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local targetTime = XDataCenter.RegressionManager.GetTaskEndTime()
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if not targetTime then
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if self.RegressionTimeSchedule then
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XScheduleManager.UnSchedule(self.RegressionTimeSchedule)
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self.RegressionTimeSchedule = nil
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end
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self.TxtRegressionLeftTime.gameObject:SetActiveEx(false)
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return
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end
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local leftTime = targetTime - XTime.GetServerNowTimestamp()
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if leftTime > 0 then
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self.TxtRegressionLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.MAINBATTERY)
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self.TxtRegressionLeftTime.gameObject:SetActiveEx(true)
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elseif self.RegressionTimeSchedule then
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self.TxtRegressionLeftTime.gameObject:SetActiveEx(false)
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if self.RegressionTimeSchedule then
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XScheduleManager.UnSchedule(self.RegressionTimeSchedule)
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end
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self.RegressionTimeSchedule = nil
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end
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end
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function XUiMainRightMid:CheckFilterFunctions()
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self.BtnTarget.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Target) and not XUiManager.IsHideFunc)
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self.BtnTask.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Task))
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self.BtnSkipTask.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.TaskStory))
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self.BtnPartner.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Partner) and not XUiManager.IsHideFunc)
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if not XUiManager.IsHideFunc then
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self.BtnBuilding.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Dorm))
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self.BtnReward.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.DrawCard))
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self.BtnActivityBrief.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.ActivityBrief))
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end
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end
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--新手目标入口
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function XUiMainRightMid:OnBtnTarget()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Target) then
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return
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end
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XLuaUiManager.Open("UiNewPlayerTask")
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end
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---
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--- 特殊商店入口点击
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function XUiMainRightMid:OnBtnSpecialShop()
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XSaveTool.SaveData(string.format("%d%s", XPlayer.Id, "SpecialShopAlreadyIn"), true)
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if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon)
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or XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopActive) then
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local shopId = XSpecialShopConfigs.GetShopId()
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XShopManager.GetShopInfo(shopId, function()
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XLuaUiManager.Open("UiSpecialFashionShop", shopId)
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end)
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end
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XRedPointManager.Check(self.SpecialShopRed)
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end
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--副本入口
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function XUiMainRightMid:OnBtnFight()
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XLuaUiManager.Open("UiFuben")
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end
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--任务入口
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function XUiMainRightMid:OnBtnTask()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Task) then
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return
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end
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XLuaUiManager.Open("UiTask")
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end
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--任务跳转按钮点击
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function XUiMainRightMid:OnBtnSkipTask()
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if not self.ShowTaskId or self.ShowTaskId <= 0 then
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XLuaUiManager.Open("UiTask", XDataCenter.TaskManager.TaskType.Story)
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else
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local taskData = XDataCenter.TaskManager.GetTaskDataById(self.ShowTaskId)
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local needSkip = taskData and taskData.State < XDataCenter.TaskManager.TaskState.Achieved
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if needSkip then
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if XDataCenter.RoomManager.RoomData ~= nil then
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local title = CSXTextManagerGetText("TipTitle")
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local cancelMatchMsg = CSXTextManagerGetText("OnlineInstanceQuitRoom")
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XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
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XLuaUiManager.RunMain()
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.ShowTaskId).SkipId
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XFunctionManager.SkipInterface(skipId)
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end)
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else
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.ShowTaskId).SkipId
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XFunctionManager.SkipInterface(skipId)
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end
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else
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XLuaUiManager.Open("UiTask", XDataCenter.TaskManager.TaskType.Story)
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end
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end
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end
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--宿舍入口
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function XUiMainRightMid:OnBtnBuilding()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Dorm) then
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return
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end
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self.RootUi:ChangeLowPowerState(self.RootUi.LowPowerState.None)
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XHomeDormManager.EnterDorm()
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end
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--研发入口
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function XUiMainRightMid:OnBtnReward()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.DrawCard) then
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return
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end
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XDataCenter.DrawManager.MarkActivityDraw()
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XLuaUiManager.Open("UiNewDrawMain", DefaultType)
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end
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--伙伴入口
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function XUiMainRightMid:OnBtnPartner()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Partner) then
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return
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end
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XLuaUiManager.Open("UiPartnerMain", DefaultType)
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end
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function XUiMainRightMid:CheckDrawTag()
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self:OnCheckDrawActivityTag(XDataCenter.DrawManager.CheckDrawActivityCount())
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end
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--副本入口进度更新
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function XUiMainRightMid:RefreshFubenProgress()
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local progressOrder = 1
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local curChapterOrderId = 1
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local curStageOrderId
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local curStageOrderIdForShow = 1
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local curStageCount = 1
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local chapterNew
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local extraClear = false
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local extraLock = false
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-- 普通
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local curDifficult = XDataCenter.FubenManager.DifficultNormal
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local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultNormal)
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for _, v in ipairs(chapterList) do
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local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(v)
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if chapterInfo then --不知道什么情况偶现的没有副本数据,暂时加个保护
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if chapterInfo.Unlock then
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if v == XDataCenter.FubenMainLineManager.TRPGChapterId then
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curChapterOrderId = v
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else
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local activeStageId = chapterInfo.ActiveStage
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if not activeStageId then break end
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(activeStageId)
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(activeStageId)
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local chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(v)
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curStageOrderId = stageInfo.OrderId
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curStageOrderIdForShow = stageCfg.OrderId
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curChapterOrderId = chapter.OrderId
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curStageCount = #XDataCenter.FubenMainLineManager.GetStageList(v)
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progressOrder = chapterInfo.PassStageNum
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end
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--[[ if curStageOrderId == curStageCount and stageInfo.Passed then
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--当前章节打完,下一章节未解锁时进度更为100%
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progressOrder = curStageOrderId
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else
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progressOrder = curStageOrderId - 1
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end]]
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end
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if not chapterInfo.Passed then
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break
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end
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end
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end
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local mainLineClear = self:IsMainLineClear(curChapterOrderId, progressOrder, curStageCount, #chapterList)
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if mainLineClear then
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local clearData = XDataCenter.ExtraChapterManager.GetChapterClearData()
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if clearData and clearData.ChapterId then
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extraClear = clearData.IsClear and clearData.AllChapterClear
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chapterNew = not clearData.IsClear
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progressOrder = clearData.PassStageNum
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self.TxtCurChapter.text = clearData.StageTitle .. "-" .. clearData.LastStageOrder
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self.TxtCurDifficult.text = CSXTextManagerGetText("DifficultMode") .. CSXTextManagerGetText("Difficult" .. curDifficult)
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curStageCount = #XDataCenter.ExtraChapterManager.GetStageList(clearData.ChapterId)
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else
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extraLock = true
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end
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end
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-- 主线与外章普通全部完成时改为显示据点战
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if XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenNightmare) and extraClear then
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local chapterId = XDataCenter.BfrtManager.GetActiveChapterId()
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if not chapterId then return end
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local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
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progressOrder = XDataCenter.BfrtManager.GetChapterPassCount(chapterId)
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curStageCount = XDataCenter.BfrtManager.GetGroupCount(chapterId)
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chapterNew = XDataCenter.BfrtManager.CheckChapterNew(chapterId)
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self.TxtCurChapter.text = chapterCfg.ChapterEn
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local chapterPassedStr = progressOrder == curStageCount and CSXTextManagerGetText("BfrtStatePassed") or CSXTextManagerGetText("BfrtStateNotPassed")
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self.TxtCurDifficult.text = chapterPassedStr
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elseif not mainLineClear or (mainLineClear and extraLock) then
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chapterNew = XDataCenter.FubenMainLineManager.CheckNewChapter()
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local difficultTxt = CSXTextManagerGetText("Difficult" .. curDifficult)
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self.TxtCurDifficult.text = CSXTextManagerGetText("DifficultMode") .. difficultTxt
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if curChapterOrderId == XDataCenter.FubenMainLineManager.TRPGChapterId then
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self.TxtCurChapter.text = XFubenMainLineConfigs.GetChapterMainChapterEn(curChapterOrderId)
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else
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self.TxtCurChapter.text = curChapterOrderId .. "-" .. curStageOrderIdForShow
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end
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end
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local progress
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if curChapterOrderId == XDataCenter.FubenMainLineManager.TRPGChapterId then
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progress = XDataCenter.TRPGManager.GetProgress()
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progress = progress / 100
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else
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progress = progressOrder / curStageCount
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end
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self.ImgCurProgress.fillAmount = progress
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self.TxtCurProgress.text = CSXTextManagerGetText("MainFubenProgress", math.ceil(progress * 100))
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self.PanelBtnFightEffect.gameObject:SetActive(chapterNew)
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end
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function XUiMainRightMid:IsMainLineClear(curChapterOrderId, progressOrder, curStageCount, chapterListTotal)
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if curChapterOrderId == XDataCenter.FubenMainLineManager.TRPGChapterId then
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return XDataCenter.TRPGManager.IsTRPGClear()
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else
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return curChapterOrderId == chapterListTotal and progressOrder == curStageCount
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end
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end
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--更新任务按钮描述
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function XUiMainRightMid:UpdateStoryTaskBtn()
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self.ShowTaskId = XDataCenter.TaskManager.GetStoryTaskShowId()
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local white = "#ffffff"
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local blue = "#34AFF8"
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if self.ShowTaskId > 0 then
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local taskTemplates = XDataCenter.TaskManager.GetTaskTemplate(self.ShowTaskId)
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self.BtnSkipTask:SetDisable(false, true)
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local taskData = XDataCenter.TaskManager.GetTaskDataById(self.ShowTaskId)
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local hasRed = taskData and taskData.State == XDataCenter.TaskManager.TaskState.Achieved
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self.BtnSkipTask:ShowReddot(hasRed)
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local color = hasRed and blue or white
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self.BtnSkipTask:SetName(string.format("<color=%s>%s</color>", color, taskTemplates.Desc))
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else
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self.BtnSkipTask:SetDisable(true, true)
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self.BtnSkipTask:SetName(string.format("<color=%s>%s</color>", white, CSXTextManagerGetText("TaskStoryNoTask")))
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end
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end
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--更新任务标签
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function XUiMainRightMid:OnInitTaskFinished()
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self:UpdateStoryTaskBtn()
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end
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-------------活动简介 Begin-------------------
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function XUiMainRightMid:UpdateBtnActivityBrief()
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local isOpen = XDataCenter.ActivityBriefManager.CheckActivityBriefOpen()
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isOpen = isOpen and not XUiManager.IsHideFunc
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self.BtnActivityBrief.gameObject:SetActiveEx(isOpen)
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end
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function XUiMainRightMid:OnBtnActivityBrief()
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XLuaUiManager.Open("UiActivityBriefBase")
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end
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-------------活动简介 End-------------------
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-------------活动入口 Begin-------------------
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function XUiMainRightMid:InitBtnActivityEntry()
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self:SetBtnActivityEntryHide()
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self:InitBtnActivityEntryRedPointEventIds()
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if XUiManager.IsHideFunc then return end
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local configs = XDataCenter.ActivityBriefManager.GetNowActivityEntryConfig()
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for index, config in ipairs(configs) do
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||
local btn = self["BtnActivityEntry" .. index]
|
||
if btn then
|
||
btn:SetSprite(config.Bg)
|
||
btn.CallBack = function() self:OnClickBtnActivityEntry(config.Id, index) end
|
||
btn.gameObject:SetActiveEx(true)
|
||
local redPointConditions = XActivityBriefConfigs.GetRedPointConditionsBySkipId(config.SkipId)
|
||
if redPointConditions then
|
||
local redPointEventId = XRedPointManager.AddRedPointEvent(btn, self["OnCheckActivityEntryRedPoint" .. index], self, redPointConditions)
|
||
tableInsert(self.BtnActivityEntryRedPointEventIds, redPointEventId)
|
||
else
|
||
btn:ShowReddot(false)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:InitBtnActivityEntryRedPointEventIds()
|
||
for _, redPointEventId in ipairs(self.BtnActivityEntryRedPointEventIds or {}) do
|
||
XRedPointManager.RemoveRedPointEvent(redPointEventId)
|
||
end
|
||
self.BtnActivityEntryRedPointEventIds = {}
|
||
end
|
||
|
||
function XUiMainRightMid:UpdateBtnActivityEntry()
|
||
local _, isNewActivity = XDataCenter.ActivityBriefManager.GetNowActivityEntryConfig()
|
||
if isNewActivity then
|
||
self:InitBtnActivityEntry()
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:SetBtnActivityEntryHide()
|
||
for index = 1, BtnActivityEntryMaxCount do
|
||
self["BtnActivityEntry" .. index].gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:OnClickBtnActivityEntry(id, index)
|
||
local dict = {}
|
||
dict["ui_first_button"] = XGlobalVar.BtnBuriedSpotTypeLevelOne["BtnUiMainBtnActivityEntry" .. index]
|
||
dict["role_level"] = XPlayer.GetLevel()
|
||
CS.XRecord.Record(dict, "200004", "UiOpen")
|
||
local skipId = XActivityBriefConfigs.GetActivityEntrySkipId(id)
|
||
XFunctionManager.SkipInterface(skipId)
|
||
end
|
||
|
||
function XUiMainRightMid:CheckBtnActivityEntryRedPoint()
|
||
for _, redPointEventId in ipairs(self.BtnActivityEntryRedPointEventIds) do
|
||
XRedPointManager.Check(redPointEventId)
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:OnCheckActivityEntryRedPoint1(count)
|
||
self.BtnActivityEntry1:ShowReddot(count >= 0)
|
||
end
|
||
|
||
function XUiMainRightMid:OnCheckActivityEntryRedPoint2(count)
|
||
self.BtnActivityEntry2:ShowReddot(count >= 0)
|
||
end
|
||
|
||
function XUiMainRightMid:OnCheckActivityEntryRedPoint3(count)
|
||
self.BtnActivityEntry3:ShowReddot(count >= 0)
|
||
end
|
||
|
||
function XUiMainRightMid:CheckStartActivityEntryTimer()
|
||
self:StopActivityEntryTimer()
|
||
local serverTimestamp
|
||
local endTimeStamp = XDataCenter.ActivityBriefManager.GetSpecialActivityMaxEndTime()
|
||
self.ActivityEntryTimer = XScheduleManager.ScheduleForever(function()
|
||
serverTimestamp = XTime.GetServerNowTimestamp()
|
||
self:UpdateBtnActivityEntry()
|
||
self:CheckBtnActivityEntryRedPoint()
|
||
if endTimeStamp <= serverTimestamp then
|
||
self:StopActivityEntryTimer()
|
||
end
|
||
end, XScheduleManager.SECOND)
|
||
end
|
||
|
||
function XUiMainRightMid:StopActivityEntryTimer()
|
||
if self.ActivityEntryTimer then
|
||
XScheduleManager.UnSchedule(self.ActivityEntryTimer)
|
||
self.ActivityEntryTimer = nil
|
||
end
|
||
end
|
||
-------------活动入口 End-------------------
|
||
-------------回归活动入口 Begin-------------
|
||
function XUiMainRightMid:OnRegressionOpenStatusUpdate()
|
||
local isOpen = XDataCenter.RegressionManager.IsHaveOneRegressionActivityOpen()
|
||
self.BtnRegression.gameObject:SetActiveEx(isOpen)
|
||
if not isOpen and self.RegressionTimeSchedule then
|
||
XScheduleManager.UnSchedule(self.RegressionTimeSchedule)
|
||
self.RegressionTimeSchedule = nil
|
||
self.TxtRegressionLeftTime.gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:OnBtnRegression()
|
||
XLuaUiManager.Open("UiRegression")
|
||
end
|
||
|
||
-- 公会
|
||
function XUiMainRightMid:OnBtnGuildClick()
|
||
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Guild) then
|
||
return
|
||
end
|
||
|
||
XDataCenter.GuildDormManager.EnterGuildDorm()
|
||
end
|
||
|
||
function XUiMainRightMid:OnCheckGuildRedPoint(count)
|
||
self.ImgBuldingRedDot.gameObject:SetActiveEx(count >= 0)
|
||
end
|
||
-------------回归活动入口 End-------------
|
||
---
|
||
--- 更新特殊商店入口状态
|
||
function XUiMainRightMid:BtnSpecialShopUpdate()
|
||
if self.BtnSpecialShop then
|
||
local isShow = XDataCenter.SpecialShopManager:IsShowEntrance()
|
||
self.BtnSpecialShop.gameObject:SetActiveEx(isShow)
|
||
end
|
||
end
|
||
|
||
--伙伴红点
|
||
function XUiMainRightMid:OnCheckPartnerRedPoint(count)
|
||
self.BtnPartner:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--任务红点
|
||
function XUiMainRightMid:OnCheckTaskNews(count)
|
||
self.BtnTask:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--新手目标红点
|
||
function XUiMainRightMid:OnCheckTargetNews(count)
|
||
self.BtnTarget:ShowReddot(count >= 0)
|
||
end
|
||
|
||
-- 特殊商店红点
|
||
function XUiMainRightMid:OnCheckSpecialShopRedPoint(count)
|
||
self.BtnSpecialShop:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--宿舍红点
|
||
function XUiMainRightMid:OnCheckBuildingNews(count)
|
||
self.BtnBuilding:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--活动简介红点
|
||
function XUiMainRightMid:OnCheckActivityBriefRedPoint(count)
|
||
self.BtnActivityBrief:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--研发红点
|
||
function XUiMainRightMid:OnCheckARewardNews(count)
|
||
self.BtnReward:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--研发活动标签
|
||
function XUiMainRightMid:OnCheckDrawActivityTag(IsShow)
|
||
if XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DrawCard) then
|
||
self.BtnReward:ShowTag(IsShow)
|
||
else
|
||
self.BtnReward:ShowTag(false)
|
||
end
|
||
end
|
||
|
||
|
||
return XUiMainRightMid |