PGRData/Script/matrix/xui/xuilivwarmactivity/XUiLivWarmSoundsActivityTaskPanel.lua

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local XUiLivWarmSoundsActivityTaskPanel = XClass(nil, "UiLivWarmSoundsActivityTaskPanel")
local XUiGridTaskLivWarmSounds = require("XUi/XUiLivWarmActivity/XUiLivWarmSoundsActivityTaskGrid")
function XUiLivWarmSoundsActivityTaskPanel:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self:InitAutoScript()
if not self.DynamicRewardList then
self.DynamicRewardList = XDynamicTableNormal.New(self.SViewRewardList.gameObject)
self.DynamicRewardList:SetProxy(XUiGridTaskLivWarmSounds)
self.DynamicRewardList:SetDelegate(self)
end
end
function XUiLivWarmSoundsActivityTaskPanel:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiLivWarmSoundsActivityTaskPanel:AutoInitUi()
self.BtnMask = self.Transform:Find("BtnMask"):GetComponent("Button")
self.PanelReward = self.Transform:Find("PanelReward")
self.SViewRewardList = self.Transform:Find("PanelReward/SViewRewardList"):GetComponent("ScrollRect")
self.GridCheckPointReward = self.Transform:Find("PanelReward/SViewRewardList/Viewport/GridCheckPointReward")
self.PanelBg = self.Transform:Find("PanelReward/PanelBg")
end
function XUiLivWarmSoundsActivityTaskPanel:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiLivWarmSoundsActivityTaskPanel:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiLivWarmSoundsActivityTaskPanel:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiLivWarmSoundsActivityTaskPanel:AutoAddListener()
self:RegisterClickEvent(self.BtnMask, self.OnBtnMaskClick)
end
function XUiLivWarmSoundsActivityTaskPanel:OnBtnMaskClick()
self.GameObject:SetActive(false)
end
function XUiLivWarmSoundsActivityTaskPanel:UpdateRewardList()
self.taskList = XDataCenter.TaskManager.GetLivWarmSoundsActivityFullTaskList()
if self.DynamicRewardList then
self.DynamicRewardList:SetDataSource(self.taskList)
self.DynamicRewardList:ReloadDataASync()
end
end
function XUiLivWarmSoundsActivityTaskPanel:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.RootUi, self)
self.GridCheckPointReward.gameObject:SetActive(false)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.taskList[index]
if data ~= nil then
grid:ResetData(data)
end
end
end
return XUiLivWarmSoundsActivityTaskPanel