224 lines
No EOL
8 KiB
Lua
224 lines
No EOL
8 KiB
Lua
local XUiGridKillZonePluginDesc = require("XUi/XUiKillZone/XUiKillZonePlugin/XUiGridKillZonePluginDesc")
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local Vector2 = CS.UnityEngine.Vector2
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local CsXTextManagerGetText = CsXTextManagerGetText
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local XUiKillZonePluginPopup = XLuaUiManager.Register(XLuaUi, "UiKillZonePluginPopup")
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function XUiKillZonePluginPopup:OnAwake()
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self:AutoAddListener()
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self:InitDynamicTable()
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self.GridDesc.gameObject:SetActiveEx(false)
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self.PanelSelect = self:FindTransform("PanelSelect"):GetComponent("RectTransform")
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self.Bg = self:FindTransform("Bg"):GetComponent("RectTransform")
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end
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function XUiKillZonePluginPopup:OnStart(slot, pluginId, isPreview, closeCb, specialPosition, hideAllBtns)
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self.Slot = slot
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self.PluginId = pluginId
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self.IsPreview = isPreview
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self.CloseCb = closeCb
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self.HideAllBtns = hideAllBtns
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if specialPosition then
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self.PanelSelect.anchorMax = Vector2(0, 0.5)
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self.PanelSelect.anchorMin = Vector2(0, 0.5)
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self.PanelSelect.anchoredPosition = Vector2(self.PanelSelect.rect.width / 2, 0)
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self.Bg.rotation = CS.UnityEngine.Quaternion.Euler(0, 0, 180)
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else
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self.PanelSelect.anchorMax = Vector2(1, 0.5)
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self.PanelSelect.anchorMin = Vector2(1, 0.5)
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self.PanelSelect.anchoredPosition = Vector2(self.PanelSelect.rect.width / -2, 0)
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self.Bg.rotation = CS.UnityEngine.Quaternion.Euler(0, 0, 0)
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end
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end
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function XUiKillZonePluginPopup:OnEnable()
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self:UpdateView()
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end
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function XUiKillZonePluginPopup:OnDestroy()
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if self.CloseCb then self.CloseCb() end
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end
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function XUiKillZonePluginPopup:OnGetEvents()
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return {
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XEventId.EVENT_KILLZONE_PLUGIN_CHANGE,
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}
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end
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function XUiKillZonePluginPopup:OnNotify(evt, ...)
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if self.IsEnd then return end
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local args = { ... }
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if evt == XEventId.EVENT_KILLZONE_PLUGIN_CHANGE then
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self:UpdateView()
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end
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end
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function XUiKillZonePluginPopup:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PaneSkillDes)
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self.DynamicTable:SetProxy(XUiGridKillZonePluginDesc)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiKillZonePluginPopup:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local level = index
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local currentLevel = XDataCenter.KillZoneManager.GetPluginLevel(self.PluginId)
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local desc = self.DescList[level]
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grid:Refresh(desc, level, currentLevel)
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end
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end
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function XUiKillZonePluginPopup:UpdateView()
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local pluginId = self.PluginId
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local isPreview = self.IsPreview
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local hideAllBtns = self.HideAllBtns
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self.TxtCost.gameObject:SetActiveEx(false)
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self.TxtCostUnlock.gameObject:SetActiveEx(false)
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self.TxtCostActive.gameObject:SetActiveEx(false)
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self.TxtRemind.gameObject:SetActiveEx(hideAllBtns)
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local icon = XKillZoneConfigs.GetPluginIcon(pluginId)
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self.RImgIcon:SetRawImage(icon)
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local name = XKillZoneConfigs.GetPluginName(pluginId)
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self.TxtName.text = name
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local level = XDataCenter.KillZoneManager.GetPluginShowLevelStr(pluginId)
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self.TxtLevel.text = level
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--解锁
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local isLock = XDataCenter.KillZoneManager.IsPluginLock(pluginId)
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if not hideAllBtns and not isPreview and isLock then
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local itemId, count = XKillZoneConfigs.GetPluginUnlockCost(pluginId)
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local icon = XItemConfigs.GetItemIconById(itemId)
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self.RImgCostUnlock:SetRawImage(icon)
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self.TxtCostUnlock.text = count
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self.TxtCostUnlock.gameObject:SetActiveEx(true)
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self.BtnUnlock.gameObject:SetActiveEx(true)
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else
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self.BtnUnlock.gameObject:SetActiveEx(false)
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end
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--激活
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local isUnAcitve = XDataCenter.KillZoneManager.IsPluginUnActive(pluginId)
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if not hideAllBtns and not isPreview and isUnAcitve then
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local itemId, count = XKillZoneConfigs.GetPluginUnActiveCost(pluginId)
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local icon = XItemConfigs.GetItemIconById(itemId)
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self.RImgCostActive:SetRawImage(icon)
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self.TxtCostActive.text = count
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self.TxtCostActive.gameObject:SetActiveEx(true)
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self.BtnActive.gameObject:SetActiveEx(true)
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else
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self.BtnActive.gameObject:SetActiveEx(false)
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end
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--升级
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local canLevelUp = XDataCenter.KillZoneManager.CheckPluginCanLevelUp(pluginId)
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if not hideAllBtns and not isPreview and canLevelUp then
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local itemId, count = XDataCenter.KillZoneManager.GetPluginLevelUpCost(pluginId)
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local icon = XItemConfigs.GetItemIconById(itemId)
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self.RImgCost:SetRawImage(icon)
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self.TxtCost.text = count
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self.TxtCost.gameObject:SetActiveEx(true)
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self.BtnStrengthen.gameObject:SetActiveEx(true)
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else
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self.BtnStrengthen.gameObject:SetActiveEx(false)
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end
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--重置
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if not hideAllBtns then
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local canReset = XDataCenter.KillZoneManager.IsPluginCanReset(pluginId)
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self.BtnReset.gameObject:SetActiveEx(canReset)
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else
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self.BtnReset.gameObject:SetActiveEx(false)
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end
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local isWearing = XDataCenter.KillZoneManager.IsPluginWearing(pluginId)
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self.PanelWearing.gameObject:SetActiveEx(isWearing)
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self.BtnTakeOffOnly.gameObject:SetActiveEx(not hideAllBtns and isWearing and isPreview) --预览模式的卸下按钮
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self.BtnTakeOff.gameObject:SetActiveEx(not hideAllBtns and isWearing and not isPreview) --卸下
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self.BtnPutOn.gameObject:SetActiveEx(not hideAllBtns and not isWearing and not isUnAcitve and not isLock and not isPreview) --穿戴
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--技能描述
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local level = XDataCenter.KillZoneManager.GetPluginLevel(pluginId)
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local selectIndex = XMath.Clamp(level, -1, level)
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self.DescList = XKillZoneConfigs.GetPluginLevelSkillDescList(pluginId)
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self.DynamicTable:SetDataSource(self.DescList)
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self.DynamicTable:ReloadDataASync(selectIndex)
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end
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function XUiKillZonePluginPopup:AutoAddListener()
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self.BtnTakeOff.CallBack = function() self:OnClickBtnTakeOff() end
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self.BtnTakeOffOnly.CallBack = function() self:OnClickBtnTakeOff() end
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self.BtnPutOn.CallBack = function() self:OnClickBtnPutOn() end
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self.BtnActive.CallBack = function() self:OnClickBtnActive() end
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self.BtnUnlock.CallBack = function() self:OnClickBtnUnlock() end
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self.BtnStrengthen.CallBack = function() self:OnClickBtnStrengthen() end
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self.BtnReset.CallBack = function() self:OnClickBtnReset() end
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self.BtnClose.CallBack = function() self:Close() end
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end
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--卸下
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function XUiKillZonePluginPopup:OnClickBtnTakeOff()
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local pluginId = self.PluginId
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local slot = self.Slot
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XDataCenter.KillZoneManager.KillZoneUsePluginRequest(slot, pluginId, true)
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end
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--穿戴
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function XUiKillZonePluginPopup:OnClickBtnPutOn()
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local pluginId = self.PluginId
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local slot = self.Slot
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XDataCenter.KillZoneManager.KillZoneUsePluginRequest(slot, pluginId, false)
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end
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--解锁
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function XUiKillZonePluginPopup:OnClickBtnUnlock()
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local pluginId = self.PluginId
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local itemId, count = XKillZoneConfigs.GetPluginUnlockCost(pluginId)
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if not XDataCenter.ItemManager.CheckItemCountById(itemId, count) then
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XUiManager.TipText("KillZonePlguinUnlockCostLack")
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return
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end
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XDataCenter.KillZoneManager.KillZoneUnlockPluginRequest(pluginId)
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end
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--激活
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function XUiKillZonePluginPopup:OnClickBtnActive()
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local pluginId = self.PluginId
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local itemId, count = XKillZoneConfigs.GetPluginUnActiveCost(pluginId)
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if not XDataCenter.ItemManager.CheckItemCountById(itemId, count) then
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XUiManager.TipText("KillZonePlguinActiveCostLack")
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return
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end
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XDataCenter.KillZoneManager.KillZoneUpgradePluginRequest(pluginId)
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end
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--升级
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function XUiKillZonePluginPopup:OnClickBtnStrengthen()
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local pluginId = self.PluginId
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local itemId, count = XDataCenter.KillZoneManager.GetPluginLevelUpCost(pluginId)
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if not XDataCenter.ItemManager.CheckItemCountById(itemId, count) then
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XUiManager.TipText("KillZonePlguinLevelUpCostLack")
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return
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end
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XDataCenter.KillZoneManager.KillZoneUpgradePluginRequest(pluginId)
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end
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--重置
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function XUiKillZonePluginPopup:OnClickBtnReset()
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XLuaUiManager.Open("UiKillZonePluginReset", { self.PluginId })
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end |