151 lines
No EOL
4.4 KiB
Lua
151 lines
No EOL
4.4 KiB
Lua
local XUiGridCoolTime = require("XUi/XUiHud/XUiGridCoolTime")
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local XUiGridDeviceState = require("XUi/XUiHud/XUiGridDeviceState")
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local XUiGridWorkSlotState = require("XUi/XUiHud/XUiGridWorkSlotState")
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local XUiGridRoomUpgrade = require("XUi/XUiHud/XUiGridRoomUpgrade")
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local HudInstId = 1
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local XUiHud = XLuaUiManager.Register(XLuaUi, "UiHud")
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function XUiHud:OnAwake()
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end
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function XUiHud:OnStart()
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self:InitAutoScript()
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self:InitHudPool()
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XHudManager.AddHudFunc(function(hudType)
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return self:GetHudFromPool(hudType)
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end,
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function(hud)
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self:ReturnHudToPool(hud)
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end)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiHud:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiHud:AutoInitUi()
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self.PanelCoolTime = self.Transform:Find("FullScreenBackground/PanelCoolTime")
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self.GridCoolTime = self.Transform:Find("FullScreenBackground/PanelCoolTime/GridCoolTime")
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self.PanelDeviceState = self.Transform:Find("FullScreenBackground/PanelDeviceState")
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self.GridDeviceState = self.Transform:Find("FullScreenBackground/PanelDeviceState/GridDeviceState")
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self.PanelWorkSlotState = self.Transform:Find("FullScreenBackground/PanelWorkSlotState")
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self.GridWorkSlotState = self.Transform:Find("FullScreenBackground/PanelWorkSlotState/GridWorkSlotState")
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self.PanelRoomUpgrade = self.Transform:Find("FullScreenBackground/PanelRoomUpgrade")
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self.GridRoomUpgrade = self.Transform:Find("FullScreenBackground/PanelRoomUpgrade/GridRoomUpgrade")
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end
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function XUiHud:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiHud:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiHud:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiHud:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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-- auto
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function XUiHud:HideTemplateGrids()
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for _, config in pairs(self.HudConfig) do
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config.go.gameObject:SetActive(false)
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end
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end
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-- Init Hud Pool
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function XUiHud:InitHudPool()
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-- generate config
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self.HudConfig = {
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[UiHudType.CoolTime] = { root = self.PanelCoolTime, go = self.GridCoolTime, luaCtor = XUiGridCoolTime.New },
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[UiHudType.DeviceState] = { root = self.PanelDeviceState, go = self.GridDeviceState, luaCtor = XUiGridDeviceState.New },
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[UiHudType.WorkSlotState] = { root = self.PanelWorkSlotState, go = self.GridWorkSlotState, luaCtor = XUiGridWorkSlotState.New },
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[UiHudType.RoomUpgrade] = { root = self.PanelRoomUpgrade, go = self.GridRoomUpgrade, luaCtor = XUiGridRoomUpgrade.New },
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}
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self:HideTemplateGrids()
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HudInstId = 1
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-- init pool
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self.Pool = {}
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for i, _ in pairs(self.HudConfig) do
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self.Pool[i] = {}
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end
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end
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-- Get the type of HUD from the pool
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function XUiHud:GetHudFromPool(hudType)
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local hud = nil
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local pool = self.Pool[hudType]
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if pool then
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for _, v in pairs(pool) do
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hud = v
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break
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end
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if hud then
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pool[hud] = nil
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end
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end
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if not hud then
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local config = self.HudConfig[hudType]
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local go = CS.UnityEngine.Object.Instantiate(config.go)
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go.transform:SetParent(config.root, false)
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hud = config.luaCtor(self, go, hudType)
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end
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hud.InstId = HudInstId
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HudInstId = HudInstId + 1
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XHudManager.AddDisplayHud(hud.InstId, hud)
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return hud
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end
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-- Return the HUD to the pool
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function XUiHud:ReturnHudToPool(hud)
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if hud and hud.HudType then
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XHudManager.RemoveDisplayHud(hud.InstId)
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hud.InstId = 0
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local pool = self.Pool[hud.HudType]
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if pool then
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pool[hud] = hud
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end
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end
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end |