PGRData/Script/matrix/xui/xuihud/XUiGridWorkSlotState.lua

152 lines
No EOL
4.7 KiB
Lua

local XUiGridWorkSlotState = XClass(XLuaBehaviour, "XUiGridWorkSlotState")
function XUiGridWorkSlotState:Ctor(rootUi, ui, hudType)
self.RootUi = rootUi
self.InstId = 0
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.IsShow = false
self.HudType = hudType
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridWorkSlotState:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridWorkSlotState:AutoInitUi()
self.BtnComplete = XUiHelper.TryGetComponent(self.Transform, "BtnComplete", "Button")
self.BtnAdd = XUiHelper.TryGetComponent(self.Transform, "BtnAdd", "Button")
self.ImgJiantou = XUiHelper.TryGetComponent(self.Transform, "ImgJiantou", "Image")
end
function XUiGridWorkSlotState:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridWorkSlotState:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridWorkSlotState:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridWorkSlotState:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnComplete, self.OnBtnCompleteClick)
XUiHelper.RegisterClickEvent(self, self.BtnAdd, self.OnBtnAddClick)
end
-- auto
function XUiGridWorkSlotState:OnBtnCompleteClick()
local cb = self.Data.fClickComplete
if cb then
cb()
end
end
function XUiGridWorkSlotState:OnBtnAddClick()
local cb = self.Data.fClickAdd
if cb then
cb()
end
end
function XUiGridWorkSlotState:Update()
if (not XTool.UObjIsNil(self.FollowTarget) and not XTool.UObjIsNil(self.Camera)) then
local followPos = self.FollowTarget.position
if self.Data.Cfg then
followPos = followPos + CS.UnityEngine.Vector3(self.Data.Cfg.HudX or 0,self.Data.Cfg.HudY or 0,0)
end
local viewportPos = self.Camera:WorldToViewportPoint(followPos)
self.Transform.anchoredPosition = CS.UnityEngine.Vector2(viewportPos.x * XGlobalVar.UiDesignSize.Width, viewportPos.y * XGlobalVar.UiDesignSize.Height)
end
end
function XUiGridWorkSlotState:SetMetaData(data)
self.IsShow = true
self.GameObject:SetActive(true)
self.Data = data
self:InitSizeAndScale()
self:Refresh()
end
function XUiGridWorkSlotState:InitSizeAndScale()
if not self.Data.Cfg then
return
end
local cfgHei = self.Data.Cfg.HudHeight or 0
local cfgWid = self.Data.Cfg.HudWidth or 0
local cfgScale = self.Data.Cfg.HudScale or 0
local sizeX = (cfgWid > 0) and cfgWid or self.Transform.sizeDelta.x
local sizeY = (cfgHei > 0) and cfgHei or self.Transform.sizeDelta.y
self.Transform.sizeDelta = CS.UnityEngine.Vector2(sizeX,sizeY)
local scale = (cfgScale > 0) and cfgScale or 1
self.Transform.localScale = CS.UnityEngine.Vector3(scale,scale,scale)
end
function XUiGridWorkSlotState:SetFollowTarget(transform, camera)
self.FollowTarget = transform
self.Camera = camera
end
function XUiGridWorkSlotState:Refresh()
local state = self.Data.State
self.BtnComplete.gameObject:SetActive(false)
self.BtnAdd.gameObject:SetActive(false)
self.ImgJiantou.gameObject:SetActive(false)
if state == XDataCenter.HostelManager.WorkSlotState.Idle then
self.BtnAdd.gameObject:SetActive(true)
elseif state == XDataCenter.HostelManager.WorkSlotState.Complete then
self.BtnComplete.gameObject:SetActive(true)
end
end
function XUiGridWorkSlotState:ShowJiantou()
self.BtnComplete.gameObject:SetActive(false)
self.BtnAdd.gameObject:SetActive(false)
self.ImgJiantou.gameObject:SetActive(true)
end
function XUiGridWorkSlotState:HideContent()
self.BtnComplete.gameObject:SetActive(false)
self.BtnAdd.gameObject:SetActive(false)
self.ImgJiantou.gameObject:SetActive(false)
end
function XUiGridWorkSlotState:Dispose()
self.Data = nil
self.FollowTarget = nil
self.Camera = nil
end
function XUiGridWorkSlotState:Hide()
self:Dispose()
self.GameObject:SetActive(false)
self.IsShow = false
XHudManager.ReturnHud(self)
end
return XUiGridWorkSlotState