393 lines
No EOL
17 KiB
Lua
393 lines
No EOL
17 KiB
Lua
local XUiHostelRest = XLuaUiManager.Register(XLuaUi, "UiHostelRest")
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local table_insert = table.insert
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiHostelRest:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiHostelRest:AutoInitUi()
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self.PanelCharacterRest = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest")
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self.PanelLeftInfo = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo")
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self.SViewFloor = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/SViewFloor"):GetComponent("ScrollRect")
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self.PanelFloorContent = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/SViewFloor/Viewport/PanelFloorContent")
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self.GridFloorItem = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/SViewFloor/Viewport/PanelFloorContent/GridFloorItem")
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self.RImgCharRest = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/RImgCharRest"):GetComponent("RawImage")
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self.GridRestCharItem = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/GridRestCharItem")
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self.PanelRestContent = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent")
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self.UiSlot1 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot1")
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self.UiRestModelPos1 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot1/UiRestModelPos1")
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self.UiSlot2 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot2")
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self.UiRestModelPos2 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot2/UiRestModelPos2")
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self.UiSlot3 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot3")
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self.UiRestModelPos3 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot3/UiRestModelPos3")
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self.UiSlot4 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot4")
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self.UiRestModelPos4 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot4/UiRestModelPos4")
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self.UiSlot5 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot5")
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self.UiRestModelPos5 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot5/UiRestModelPos5")
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self.UiSlot6 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot6")
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self.UiRestModelPos6 = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/PanelRestContent/UiSlot6/UiRestModelPos6")
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self.TxtTitle = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/TxtTitle"):GetComponent("Text")
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self.TxtTitleFloor = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelLeftInfo/TxtTitleFloor"):GetComponent("Text")
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self.PanelRightInfo = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelRightInfo")
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self.SViewIdleCharList = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelRightInfo/SViewIdleCharList"):GetComponent("ScrollRect")
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self.PanelIdleCharContent = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelRightInfo/SViewIdleCharList/Viewport/PanelIdleCharContent")
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self.GridIdleCharacter = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/PanelRightInfo/SViewIdleCharList/Viewport/PanelIdleCharContent/GridIdleCharacter")
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self.RImgCharDrag = self.Transform:Find("SafeAreaContentPane/PanelCharacterRest/RImgCharDrag"):GetComponent("RawImage")
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self.PanelCharTopButton = self.Transform:Find("SafeAreaContentPane/PanelCharTopButton")
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self.BtnBack = self.Transform:Find("SafeAreaContentPane/PanelCharTopButton/BtnBack"):GetComponent("Button")
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self.BtnMainUi = self.Transform:Find("SafeAreaContentPane/PanelCharTopButton/BtnMainUi"):GetComponent("Button")
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self.PanelAsset = self.Transform:Find("SafeAreaContentPane/PanelAsset")
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self.PanelTool1 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool1")
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self.ImgTool1 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool1/ImgTool1"):GetComponent("Image")
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self.TxtTool1 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool1/TxtTool1"):GetComponent("Text")
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self.PanelTool2 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool2")
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self.ImgTool2 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool2/ImgTool2"):GetComponent("Image")
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self.TxtTool2 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool2/TxtTool2"):GetComponent("Text")
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self.PanelRestModel = self.Transform:Find("FullScreenBackground/PanelRestModel")
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self.UiCharRestModel = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel")
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self.PanelModelRest1 = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel/PanelModelRest1")
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self.PanelModelRest2 = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel/PanelModelRest2")
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self.PanelModelRest3 = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel/PanelModelRest3")
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self.PanelModelRest4 = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel/PanelModelRest4")
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self.PanelModelRest5 = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel/PanelModelRest5")
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self.PanelModelRest6 = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel/PanelModelRest6")
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self.PanelModelReste = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestModel/PanelModelReste")
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self.UiCharRestDrag = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestDrag")
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self.UiCameraRestDrag = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestDrag/UiCameraRestDrag")
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self.PanelModelRestDrag = self.Transform:Find("FullScreenBackground/PanelRestModel/UiCharRestDrag/PanelModelRestDrag")
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end
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function XUiHostelRest:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiHostelRest:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiHostelRest:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiHostelRest:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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end
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-- auto
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function XUiHostelRest:OnAwake()
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self:InitAutoScript()
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end
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function XUiHostelRest:OnStart()
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self:Init()
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self.CurFloor = 0
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self.FloorUiItem = {}
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self.RestCharUiItem = {}
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self.IdleCharUiItem = {}
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self:UpdateView()
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end
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function XUiHostelRest:Init()
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self.RctF = self.GameObject:GetComponent("RectTransform")
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self.GridFloorItem.gameObject:SetActive(false)
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self.GridRestCharItem.gameObject:SetActive(false)
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self.GridIdleCharacter.gameObject:SetActive(false)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.HostelElectric, XDataCenter.ItemManager.ItemId.HostelMat)
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local tabScreenPosition = {}
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for i = 1, 6 do
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local pos = CS.XUiManager.UiCamera:WorldToViewportPoint(self["UiRestModelPos" .. i].transform.position)
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table_insert(tabScreenPosition, pos)
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end
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self.ShowModel = XUiPanelRestModel.New(self.PanelRestModel, self.RImgCharRest, self.RImgCharDrag, tabScreenPosition, self.Name)
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end
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function XUiHostelRest:OnBtnBackClick()
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self:Close()
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end
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function XUiHostelRest:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiHostelRest:OnBtnBuyJump1Click()
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end
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function XUiHostelRest:OnBtnBuyJump2Click()
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end
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function XUiHostelRest:OnBtnBuyJump3Click()
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end
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function XUiHostelRest:UpdateView()
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self:UpdateFloorList()
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self:UpdateIdleList()
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end
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function XUiHostelRest:UpdateFloorList()
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local maxFloor = XDataCenter.HostelManager.GetHostelMaxFloor()
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local datas = {}
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local callback = function(floor)
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self:OnSelectFloor(floor)
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end
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for i = 1, maxFloor do
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table_insert(datas, { Floor = i, CallBack = callback })
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end
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local onCreate = function(item, data)
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item:SetData(data)
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end
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XUiHelper.CreateTemplates(self, self.FloorUiItem, datas, XUiGridFloorItem.New, self.GridFloorItem.gameObject, self.PanelFloorContent, onCreate)
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if self.CurFloor == 0 then
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self:OnSelectFloor(1)
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end
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end
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function XUiHostelRest:OnSelectFloor(floor)
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if self.CurFloor > 0 then
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self.FloorUiItem[self.CurFloor]:SetSelect(false)
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end
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self.CurFloor = floor
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if self.CurFloor > 0 then
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self.FloorUiItem[self.CurFloor]:SetSelect(true)
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end
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self:UpdateRestList()
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local config = XDataCenter.HostelManager.GetHostelRestTemplate(self.CurFloor)
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if not config then
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return
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end
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self.TxtTitleFloor.text = config.Name
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self.TxtTitle.text = config.AreaName
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end
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function XUiHostelRest:UpdateRestList()
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local datas = {}
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local restCount = XDataCenter.HostelManager.GetHostelFloorRestCount(self.CurFloor)
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local charIdList = {}
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for i = 1, restCount do
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local restData = XDataCenter.HostelManager.GetHostelRestData(self.CurFloor, i)
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local Id = restData and restData.CharacterId or 0
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table_insert(datas, { Slot = i, CharId = Id })
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table_insert(charIdList, Id)
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end
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local onCreate = function(item, data)
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item:SetData(data)
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self:SetRestItemDragFunc(item, data.Slot)
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item.GameObject.transform:SetParent(self["UiSlot" .. data.Slot], false)
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item:GetRectTransform().anchoredPosition = CS.UnityEngine.Vector2.zero
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end
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self.RImgCharRest.gameObject:SetActive(true)
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XUiHelper.CreateTemplates(self, self.RestCharUiItem, datas, XUiGridRestCharItem.New, self.GridRestCharItem.gameObject, nil, onCreate)
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self.ShowModel:UpdateShowCharRest(charIdList)
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end
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function XUiHostelRest:SetRestItemDragFunc(item, slot)
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if self["RestItem" .. slot] then
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return
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end
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local dragItem = item.GameObject:AddComponent(typeof(CS.XUiWidget))
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dragItem:AddBeginDragListener(function(eventData)
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self:OnRestItemBeginDrag(eventData, slot)
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end)
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dragItem:AddEndDragListener(function(eventData)
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self:OnRestItemEndDrag(eventData, slot)
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end)
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dragItem:AddDragListener(function(eventData)
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self:OnRestItemDrag(eventData, slot)
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end)
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self["RestItem" .. slot] = dragItem
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end
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function XUiHostelRest:OnRestItemBeginDrag(eventData, slot)
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local charId = self.RestCharUiItem[slot]:GetCharId()
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if not charId or charId == 0 then
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return
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end
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self.ShowModel:UpdateDragModel(charId)
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end
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function XUiHostelRest:OnRestItemDrag(eventData, slot)
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local charId = self.RestCharUiItem[slot]:GetCharId()
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if not charId or charId == 0 then
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return
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end
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-- local rectTransform = self.RImgCharDrag:GetComponent("RectTransform")
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local _, position = CS.UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(self.Transform, eventData.position, eventData.pressEventCamera)
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self.RImgCharDrag.transform.localPosition = CS.UnityEngine.Vector3(position.x, position.y, 0)
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end
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function XUiHostelRest:OnRestItemEndDrag(eventData, slot)
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local charId = self.RestCharUiItem[slot]:GetCharId()
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if not charId or charId == 0 then
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return
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end
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self.ShowModel:HideDragModel()
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local restSlot
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for i, v in ipairs(self.RestCharUiItem) do
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local isInRest = CS.UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(v:GetRectTransform(), eventData.position, eventData.pressEventCamera)
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if isInRest then
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restSlot = i
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break
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end
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end
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if restSlot then
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XDataCenter.HostelManager.ReqRestCharacter(charId, self.CurFloor, restSlot, function()
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self:UpdateRestList()
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self:UpdateIdleList()
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end)
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return
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else
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if XDataCenter.HostelManager.IsCharacterInWork(charId) then
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return
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end
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end
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local isInRest = CS.UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(self.PanelRestContent:GetComponent("RectTransform"), eventData.position, eventData.pressEventCamera)
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if isInRest then
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return
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end
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XDataCenter.HostelManager.ReqUnRestCharacter(self.CurFloor, slot, function()
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self:UpdateRestList()
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self:UpdateIdleList()
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end)
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end
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function XUiHostelRest:UpdateIdleList()
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local charList = XDataCenter.CharacterManager.GetOwnCharacterList() or {}
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table.sort(charList, function(a, b)
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local aIsRest = XDataCenter.HostelManager.IsCharacterInRest(a.Id)
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local bIsRest = XDataCenter.HostelManager.IsCharacterInRest(b.Id)
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if aIsRest == bIsRest then
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if aIsRest then
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return a.Id > b.Id
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else
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-- 判断条件暂时没有
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return a.Id > b.Id
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end
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else
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return bIsRest
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end
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end)
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local datas = {}
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for i, v in ipairs(charList) do
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table_insert(datas, { Index = i, Id = v.Id })
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end
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local onCreate = function(item, data)
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item:SetData(data.Index, data.Id, true)
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self:SetIdleItemDragFunc(item, data.Index)
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end
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XUiHelper.CreateTemplates(self, self.IdleCharUiItem, datas, XUiGridIdleCharacter.New, self.GridIdleCharacter.gameObject, self.PanelIdleCharContent, onCreate)
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end
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function XUiHostelRest:SetIdleItemDragFunc(item, index)
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if self["IdleItem" .. index] then
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return
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end
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local dragItem = item.GameObject:AddComponent(typeof(CS.XUiWidget))
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dragItem:AddBeginDragListener(function()
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self:OnIdleItemBeginDrag(index)
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end)
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dragItem:AddEndDragListener(function(eventData)
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self:OnIdleItemEndDrag(eventData, index)
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end)
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dragItem:AddDragListener(function(eventData)
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self:OnIdleItemDrag(eventData, index)
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end)
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self["IdleItem" .. index] = dragItem
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end
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function XUiHostelRest:OnIdleItemBeginDrag(index)
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local charId = self.IdleCharUiItem[index]:GetCharId()
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if not charId or charId == 0 then
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return
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end
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if XDataCenter.HostelManager.IsCharacterInWork(charId) then
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return
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end
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self.ShowModel:UpdateDragModel(charId)
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end
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function XUiHostelRest:OnIdleItemDrag(eventData, index)
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local charId = self.IdleCharUiItem[index]:GetCharId()
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if not charId or charId == 0 then
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return
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end
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-- local rectTransform = self.RImgCharDrag:GetComponent("RectTransform")
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local _, position = CS.UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(self.Transform, eventData.position, eventData.pressEventCamera)
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self.RImgCharDrag.transform.localPosition = CS.UnityEngine.Vector3(position.x, position.y, 0)
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end
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function XUiHostelRest:OnIdleItemEndDrag(eventData, index)
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local charId = self.IdleCharUiItem[index]:GetCharId()
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if not charId or charId == 0 then
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return
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end
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self.ShowModel:HideDragModel()
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local isInRest = CS.UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(self.PanelRestContent:GetComponent("RectTransform"), eventData.position, eventData.pressEventCamera)
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if not isInRest then
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return
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end
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local emptySlot = self:GetEmptySlot()
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local restSlot = 0
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local isCharRest = XDataCenter.HostelManager.IsCharacterInRest(charId)
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if emptySlot and not isCharRest then
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restSlot = emptySlot
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else
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for i, v in ipairs(self.RestCharUiItem) do
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local tmpIsInRest = CS.UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(v:GetRectTransform(), eventData.position, eventData.pressEventCamera)
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if tmpIsInRest then
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restSlot = i
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break
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end
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end
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end
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if restSlot == 0 then
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return
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end
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XDataCenter.HostelManager.ReqRestCharacter(charId, self.CurFloor, restSlot, function()
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self:UpdateRestList()
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self:UpdateIdleList()
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end)
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end
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function XUiHostelRest:GetEmptySlot()
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local restCount = XDataCenter.HostelManager.GetHostelFloorRestCount(self.CurFloor)
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for i = 1, restCount do
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local restData = XDataCenter.HostelManager.GetHostelRestData(self.CurFloor, i)
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if not restData or restData.CharacterId == 0 then
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return i
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end
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end
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end |