245 lines
11 KiB
Lua
245 lines
11 KiB
Lua
local XUiHostelCharacterWork = XUiManager.Register("UiHostelCharacterWork")
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local table_insert = table.insert
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiHostelCharacterWork:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiHostelCharacterWork:AutoInitUi()
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self.PanelAsset = self.Transform:Find("SafeAreaContentPane/PanelAsset")
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self.PanelTool1 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool1")
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self.ImgTool1 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool1/ImgTool1"):GetComponent("Image")
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self.TxtTool1 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool1/TxtTool1"):GetComponent("Text")
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self.PanelTool2 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool2")
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self.ImgTool2 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool2/ImgTool2"):GetComponent("Image")
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self.TxtTool2 = self.Transform:Find("SafeAreaContentPane/PanelAsset/PanelTool2/TxtTool2"):GetComponent("Text")
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self.PanelCharTopButton = self.Transform:Find("SafeAreaContentPane/PanelCharTopButton")
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self.BtnBack = self.Transform:Find("SafeAreaContentPane/PanelCharTopButton/BtnBack"):GetComponent("Button")
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self.BtnMainUi = self.Transform:Find("SafeAreaContentPane/PanelCharTopButton/BtnMainUi"):GetComponent("Button")
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self.PanelSelectWork = self.Transform:Find("SafeAreaContentPane/PanelSelectWork")
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self.PanelSlotInfo = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelSlotInfo")
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self.TxtSlotName = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelSlotInfo/TxtSlotName"):GetComponent("Text")
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self.TxtProductName = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelSlotInfo/TxtProductName"):GetComponent("Text")
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self.TxtProductValue = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelSlotInfo/TxtProductValue"):GetComponent("Text")
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self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelRight")
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self.SViewIdleCharList = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelRight/SViewIdleCharList"):GetComponent("ScrollRect")
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self.PanelIdleCharContent = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelRight/SViewIdleCharList/Viewport/PanelIdleCharContent")
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self.GridIdleCharacter = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelRight/SViewIdleCharList/Viewport/PanelIdleCharContent/GridIdleCharacter")
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self.TxtCostVitality = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelRight/TxtCostVitality"):GetComponent("Text")
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self.TxtCostTime = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelRight/TxtCostTime"):GetComponent("Text")
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self.BtnCharWork = self.Transform:Find("SafeAreaContentPane/PanelSelectWork/PanelRight/BtnCharWork"):GetComponent("Button")
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end
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function XUiHostelCharacterWork:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiHostelCharacterWork:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiHostelCharacterWork:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiHostelCharacterWork:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
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XUiHelper.RegisterClickEvent(self, self.BtnCharWork, self.OnBtnCharWorkClick)
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end
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-- auto
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function XUiHostelCharacterWork:OnOpen(slotType, deveiceObj, fCloseCallBack)
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self:InitAutoScript()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.HostelElectric, XDataCenter.ItemManager.ItemId.HostelMat)
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self.DeviceObj = deveiceObj
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self.GridIdleCharacter.gameObject:SetActive(false)
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self.SlotType = slotType
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self.FCloseCallBack = fCloseCallBack
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self.CurSelectIndex = 0
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self.IdleCharUiItem = {}
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self:UpdateView()
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end
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function XUiHostelCharacterWork:OnBtnBackClick()
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CS.XUiManager.ViewManager:Pop()
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if self.FCloseCallBack then
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self.FCloseCallBack()
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end
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end
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function XUiHostelCharacterWork:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiHostelCharacterWork:OnBtnCharWorkClick()
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if self.CurSelectIndex == 0 then
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XUiManager.TipText("HostelSelectCharWork")
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return
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end
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local charId = self.IdleCharUiItem[self.CurSelectIndex]:GetCharId()
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if charId == 0 then
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return
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end
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local fSucCallBack = function ()
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self.CurSelectIndex = 0
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self:UpdateView()
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self.DeviceObj:CheckShowHud()
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end
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XDataCenter.HostelManager.ReqWorkInFunctionDevice(charId, self.SlotType, fSucCallBack)
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end
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function XUiHostelCharacterWork:UpdateView()
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self.SlotBelongType = 0
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local slotConfig = XDataCenter.HostelManager.GetFuncDeviceSlotTemplate(self.SlotType)
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if not slotConfig then
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return
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end
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self.SlotBelongType = slotConfig.BelongType
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if self:IsWorkSlotEmpty() then
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self.PanelRight.gameObject:SetActive(true)
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self:UpdateIdleList()
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if self.CurSelectIndex == 0 then
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local hud = self.DeviceObj:GetDisplayHud()
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if hud then
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hud:ShowJiantou()
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end
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end
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else
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self.PanelRight.gameObject:SetActive(false)
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end
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if self.SlotBelongType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
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self:UpdatePowerStationSlotInfo(slotConfig)
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elseif self.SlotBelongType == XDataCenter.HostelManager.FunctionDeviceType.Factory then
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self:UpdateFactorySlotInfo(slotConfig)
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end
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end
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function XUiHostelCharacterWork:IsWorkSlotEmpty()
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---发电站槽位
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if self.SlotBelongType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
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return XDataCenter.HostelManager.CheckWorkSlotIsEmpty(self.SlotType)
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elseif self.SlotBelongType == XDataCenter.HostelManager.FunctionDeviceType.Factory then
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return XDataCenter.HostelManager.CheckWorkSlotIsIdle(self.SlotType)
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--TODO elseif 其他槽位
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end
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return true
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end
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---发电站信息
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function XUiHostelCharacterWork:UpdatePowerStationSlotInfo(slotConfig)
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self.TxtCostVitality.text = CS.XTextManager.GetText("CharacterVitality",slotConfig.FunctionParam[2])
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local dataTime = XUiHelper.GetTime(slotConfig.FunctionParam[1] * slotConfig.FunctionParam[3], XUiHelper.TimeFormatType.SHOP)
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self.TxtCostTime.text = dataTime
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self.TxtSlotName.text = slotConfig.Name
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self.TxtProductName.text = CS.XTextManager.GetText("HostelProductElectric")
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local deviceConfig = XDataCenter.HostelManager.GetFuncDeviceCurLvlTemplate(XDataCenter.HostelManager.FunctionDeviceType.PowerStation)
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if not deviceConfig then return end
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local slotData = XDataCenter.HostelManager.GetWorkCharBySlot(self.SlotType)
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if slotData and slotData.BeginTime > 0 then
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self.PanelRight.gameObject:SetActive(false)
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local curTime = XTime.GetServerNowTimestamp()
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local passTime = curTime - slotData.BeginTime
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local electric = math.floor(passTime/slotConfig.FunctionParam[3]) *(slotConfig.FunctionParam[4] + deviceConfig.FunctionParam[4])
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if electric < 0 then
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electric = 0
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end
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self.TxtProductValue.text = tostring(electric).."/"..tostring(slotConfig.FunctionParam[1] *(slotConfig.FunctionParam[4] + deviceConfig.FunctionParam[4]))
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else
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self.PanelRight.gameObject:SetActive(true)
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self.TxtProductValue.text = CS.XTextManager.GetText("HostelPerSlot",slotConfig.FunctionParam[1] *(slotConfig.FunctionParam[4] + deviceConfig.FunctionParam[4]))
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end
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end
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---工厂信息
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function XUiHostelCharacterWork:UpdateFactorySlotInfo(slotConfig)
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self.TxtCostVitality.text = CS.XTextManager.GetText("CharacterVitality",slotConfig.FunctionParam[2])
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local dataTime = XUiHelper.GetTime(slotConfig.FunctionParam[1], XUiHelper.TimeFormatType.SHOP)
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self.TxtCostTime.text = dataTime
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self.TxtSlotName.text = slotConfig.Name
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self.TxtProductName.text = CS.XTextManager.GetText("HostelSlotProduct", XDataCenter.ItemManager.GetItemName(slotConfig.FunctionParam[3]))
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local deviceConfig = XDataCenter.HostelManager.GetFuncDeviceCurLvlTemplate(XDataCenter.HostelManager.FunctionDeviceType.Factory)
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if not deviceConfig then return end
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local count = slotConfig.FunctionParam[4] + deviceConfig.FunctionParam[1]
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self.TxtProductValue.text = CS.XTextManager.GetText("HostelPerSlot",count)
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end
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function XUiHostelCharacterWork:UpdateIdleList()
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local charList = XDataCenter.CharacterManager.GetOwnCharacterList() or {}
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local idleCharList = {}
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for _,v in ipairs(charList) do
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if XDataCenter.HostelManager.IsCharacterInRest(v.Id) and not XDataCenter.HostelManager.IsCharacterInWork(v.Id) then
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table_insert(idleCharList,v)
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end
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end
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table.sort(idleCharList, function (a,b)
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return a.Id > b.Id
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end )
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local datas = {}
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for i,v in ipairs(idleCharList) do
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table_insert(datas,{Index = i, Id = v.Id})
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end
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local callback = function (index)
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self:OnSelectIdleItem(index)
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end
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local onCreate = function(item, data)
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item:SetData(data.Index,data.Id)
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item:SetClickCallBack(callback)
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end
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XUiHelper.CreateTemplates(self, self.IdleCharUiItem, datas, XUiGridIdleCharacter.New, self.GridIdleCharacter.gameObject, self.PanelIdleCharContent, onCreate)
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if #datas > 0 and self.CurSelectIndex == 0 then
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self:OnSelectIdleItem(1)
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end
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end
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function XUiHostelCharacterWork:OnSelectIdleItem(index)
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if self.CurSelectIndex > 0 then
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self.IdleCharUiItem[self.CurSelectIndex]:SetSelect(false)
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end
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self.CurSelectIndex = index
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if self.CurSelectIndex > 0 then
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self.IdleCharUiItem[self.CurSelectIndex]:SetSelect(true)
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local charId = self.IdleCharUiItem[self.CurSelectIndex]:GetCharId()
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self:UpdateSceneCharModel(charId)
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end
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end
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function XUiHostelCharacterWork:UpdateSceneCharModel()
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local hud = self.DeviceObj:GetDisplayHud()
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if hud then
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hud:HideContent()
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end
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-- body
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-- 现在选择模型
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end
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