87 lines
No EOL
3.4 KiB
Lua
87 lines
No EOL
3.4 KiB
Lua
--######################## XUiGuildDormPersonItem ########################
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local XUiGuildDormPersonItem = XClass(nil, "XUiGuildDormPersonItem")
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function XUiGuildDormPersonItem:Ctor(ui)
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XUiHelper.InitUiClass(self, ui)
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self.CharacterData = nil
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end
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function XUiGuildDormPersonItem:SetData(characterData)
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self.CharacterData = characterData
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local iconpath = XDormConfig.GetCharacterStyleConfigQIconById(characterData.CharacterId)
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if iconpath then
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self.ImgIcon:SetRawImage(iconpath)
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end
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local charStyleConfig = XDormConfig.GetCharacterStyleConfigById(characterData.CharacterId)
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if charStyleConfig then
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self.TxtName.text = charStyleConfig.Name
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end
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self.ImgDorm.gameObject:SetActiveEx(characterData.CharacterId
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== XDataCenter.GuildDormManager.GetCurrentPlayerRoleId())
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end
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function XUiGuildDormPersonItem:SetSelected(characterId)
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self.ImgSelect.gameObject:SetActiveEx(self.CharacterData.CharacterId == characterId)
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end
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--######################## XUiGuildDormPerson ########################
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local XUiGuildDormPerson = XLuaUiManager.Register(XLuaUi, "UiGuildDormPerson")
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function XUiGuildDormPerson:OnAwake()
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self.AllCharacterDatas = nil
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self.CurrentSelectId = nil
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-- 角色动态列表
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self.DynamicSelectTable = XDynamicTableNormal.New(self.PanelSelectList)
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self.DynamicSelectTable:SetProxy(XUiGuildDormPersonItem)
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self.DynamicSelectTable:SetDelegate(self)
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self.DormSelectItem.gameObject:SetActiveEx(false)
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self:RegisterUiEvents()
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end
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function XUiGuildDormPerson:OnStart()
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-- 设置默认显示全部角色
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self.DropdownType.value = 0
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self:RefreshDynamicSelectTable(0)
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end
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--######################## 私有方法 ########################
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function XUiGuildDormPerson:RefreshDynamicSelectTable(value)
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self.AllCharacterDatas = XDataCenter.GuildDormManager.GetCharacterDatas(value)
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self.ImgNonePerson.gameObject:SetActiveEx(#self.AllCharacterDatas <= 0)
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self.TxtSelect.text = #self.AllCharacterDatas > 0 and "1/1" or "0/1"
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self.CurrentSelectId = #self.AllCharacterDatas > 0 and self.AllCharacterDatas[1].CharacterId or nil
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self.DynamicSelectTable:SetDataSource(self.AllCharacterDatas)
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self.DynamicSelectTable:ReloadDataSync(1)
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end
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function XUiGuildDormPerson:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnCancel, self.Close)
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XUiHelper.RegisterClickEvent(self, self.BtnTanchuangClose, self.Close)
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XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close)
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XUiHelper.RegisterClickEvent(self, self.BtnConfirm, self.OnBtnConfirmClicked)
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self.DropdownType.onValueChanged:AddListener(function()
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self:RefreshDynamicSelectTable(self.DropdownType.value)
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end)
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end
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function XUiGuildDormPerson:OnBtnConfirmClicked()
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XDataCenter.GuildDormManager.RequestChangeRoleId(self.CurrentSelectId, function()
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self:Close()
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end)
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end
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function XUiGuildDormPerson:OnDynamicTableEvent(event, index, grid)
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local data = self.DynamicSelectTable.DataSource[index]
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:SetData(data)
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grid:SetSelected(self.CurrentSelectId)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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self.CurrentSelectId = data.CharacterId
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for _, grid in pairs(self.DynamicSelectTable:GetGrids()) do
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grid:SetSelected(self.CurrentSelectId)
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end
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end
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end
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return XUiGuildDormPerson |