40 lines
1.6 KiB
Lua
40 lines
1.6 KiB
Lua
--工会boss设置难度页面
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local XUiGuildBossLevelGrid = require("XUi/XUiGuildBoss/Component/XUiGuildBossLevelGrid")
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local XUiGuildBossDiff = XLuaUiManager.Register(XLuaUi, "UiGuildBossDiff")
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function XUiGuildBossDiff:OnAwake()
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self.DynamicTable = XDynamicTableNormal.New(self.BossScoreList)
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self.DynamicTable:SetProxy(XUiGuildBossLevelGrid)
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self.DynamicTable:SetDelegate(self)
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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end
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function XUiGuildBossDiff:OnEnable()
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XEventManager.AddEventListener(XEventId.EVENT_GUILDBOSS_UPDATEDIFF, self.UpdateDynamicTable, self)
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end
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function XUiGuildBossDiff:OnDisable()
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILDBOSS_UPDATEDIFF, self.UpdateDynamicTable, self)
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end
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function XUiGuildBossDiff:OnStart()
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self.TxtTotalScore.text = XUiHelper.GetLargeIntNumText(XDataCenter.GuildBossManager.GetTotalScore())
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self.LevelData = XGuildBossConfig.GetBossLevel()
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self:UpdateDynamicTable()
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end
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function XUiGuildBossDiff:UpdateDynamicTable()
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self.DynamicTable:SetDataSource(self.LevelData)
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self.DynamicTable:ReloadDataASync()
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end
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--动态列表事件
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function XUiGuildBossDiff:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Init(self.LevelData[index], XDataCenter.GuildBossManager.GetCurBossLevel(), XDataCenter.GuildBossManager.GetNextBossLevel(), XDataCenter.GuildManager.GetCurRankLevel(), XDataCenter.GuildBossManager.GetScoreSumBest())
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end
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end
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function XUiGuildBossDiff:OnBtnBackClick()
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self:Close()
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end
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