769 lines
No EOL
27 KiB
Lua
769 lines
No EOL
27 KiB
Lua
local XUiGuildMain = XLuaUiManager.Register(XLuaUi, "UiGuildMain")
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local RequestMemberGap = 10
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local MAX_CHAT_WIDTH = 470
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local CHAT_SUB_LENGTH = 18
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local XUiGuildViewSetHeadPortrait = require("XUi/XUiGuild/XUiChildView/XUiGuildViewSetHeadPortrait")
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local XUiGridGuildBoxItem = require("XUi/XUiGuild/XUiChildItem/XUiGridGuildBoxItem")
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local GuildBuildIntervalWhenMaxLevel = CS.XGame.Config:GetInt("GuildBuildIntervalWhenMaxLevel")
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local GlobalLastRequestMember = 0
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local GlobalRequestGap = CS.XGame.ClientConfig:GetInt("GuildGlobalRequestMember")
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-- 子页面枚举
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local PARENT_PAGE
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-- 子页面控件脚本字典
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local ChildUiPage
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function XUiGuildMain:OnAwake()
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self.GiftBoxes = {}
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self.LastRequestMember = 0
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self:InitChildView()
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self.ChildPage = {}
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self:InitChildUiPageData()
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self:InitModel()
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end
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function XUiGuildMain:OnDestroy()
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self:ChildPageOnDestroy()
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self.GuildWarEntry:OnDestroy()
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end
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function XUiGuildMain:OnStart(defaultIndex)
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self:SetGuildInfo()
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self:SetUiVisable()
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self:SetActiveGift()
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self:UpdateGuildNews()
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self:OnDeclarationChanged()
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self:OnInterComChanged()
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self:UpdateGuildMemberCount()
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-- 获取成员,测试要求
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local now = XTime.GetServerNowTimestamp()
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-- 第一次进入的时候AsyncGuildData会派发更新
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if GlobalLastRequestMember == 0 then
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GlobalLastRequestMember = now
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end
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if now - GlobalLastRequestMember >= GlobalRequestGap then
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GlobalLastRequestMember = now
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local guildId = XDataCenter.GuildManager.GetGuildId()
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XDataCenter.GuildManager.GetGuildMembers(guildId)
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end
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end
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function XUiGuildMain:OnEnable()
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self.BtnTabChallenge:ShowReddot(XDataCenter.GuildBossManager.IsReward())
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local timeLeft = XDataCenter.GuildManager.GuildBossEndTime() - XTime.GetServerNowTimestamp()
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if timeLeft < 0 then
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timeLeft = 0
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end
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local timeStr = XUiHelper.GetTime(timeLeft, XUiHelper.TimeFormatType.MAINBATTERY)
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self.BtnTabChallenge:SetNameByGroup(1, CS.XTextManager.GetText("GuildBossCountDown", timeStr))
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self.GuildWarEntry:OnEnable()
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self:OpenChildPage(self.CurrentPageIndex or PARENT_PAGE.MAIN)
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if XDataCenter.GuildWarManager.CheckActivityIsInTime() then
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XDataCenter.GuildWarManager.GetActivityData(function()
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XDataCenter.GuildWarManager.RequestPopup()
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end)
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end
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end
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function XUiGuildMain:OnGetEvents()
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return {
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XEventId.EVENT_GUILD_RECEIVE_CHAT,
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XEventId.EVENT_GUILD_RANKLEVEL_CHANGED,
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XEventId.EVENT_GUILD_WEEKLY_RESET,
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XEventId.EVENT_GUILD_LEVEL_CHANGED,
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XEventId.EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED,
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XEventId.EVENT_GUILD_CONTRIBUTE_CHANGED,
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XEventId.EVNET_GUILD_LEADER_NAME_CHANGED,
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XEventId.EVENT_GUILD_MEMBERCOUNT_CHANGED,
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XEventId.EVENT_GUILD_NAME_CHANGED,
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XEventId.EVENT_GUILD_DECLARATION_CHANGED,
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XEventId.EVENT_GUILD_INTERCOM_CHANGED,
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XEventId.EVENT_GUILD_WAR_DIFFICULTY_SELECTED,
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}
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end
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function XUiGuildMain:OnNotify(evt, ...)
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if evt == XEventId.EVENT_GUILD_RECEIVE_CHAT then
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self:OnGuildChannelDispatchChat()
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elseif evt == XEventId.EVENT_GUILD_RANKLEVEL_CHANGED then
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self:OnGuildRankLevelChanged()
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elseif evt == XEventId.EVENT_GUILD_WEEKLY_RESET then
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self:OnGuildWeeklyReset()
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elseif evt == XEventId.EVENT_GUILD_CONTRIBUTE_CHANGED or
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evt == XEventId.EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED then
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self:UpdateGuildGiftContribute()
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elseif evt == XEventId.EVENT_GUILD_LEVEL_CHANGED then
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self:UpdateInformationInfo()
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elseif evt == XEventId.EVNET_GUILD_LEADER_NAME_CHANGED then
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self:OnLeaderChanged()
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elseif evt == XEventId.EVENT_GUILD_MEMBERCOUNT_CHANGED then
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self:UpdateGuildMemberCount()
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elseif evt == XEventId.EVENT_GUILD_NAME_CHANGED then
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self:OnGuildNameChanged()
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elseif evt == XEventId.EVENT_GUILD_DECLARATION_CHANGED then
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self:OnDeclarationChanged()
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elseif evt == XEventId.EVENT_GUILD_INTERCOM_CHANGED then
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self:OnInterComChanged()
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elseif evt == XEventId.EVENT_GUILD_WAR_DIFFICULTY_SELECTED then
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self:OpenChildPage(PARENT_PAGE.MAIN)
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end
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end
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-- 周重置
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function XUiGuildMain:OnGuildWeeklyReset()
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self:SetGuildInfo()
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self:SetActiveGift()
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self:UpdateGuildMemberCount()
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end
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-- 玩家职位变化
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function XUiGuildMain:OnGuildRankLevelChanged()
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self:SetGuildInfo()
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self:UpdateGuildMemberCount()
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end
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-- 公会频道消息
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function XUiGuildMain:OnGuildChannelDispatchChat()
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self:UpdateGuildNews()
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end
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-- 更新礼包建设度
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function XUiGuildMain:UpdateGuildGiftContribute()
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self:SetGuildInfo()
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self:SetActiveGift()
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end
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-- 更新主界面信息
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function XUiGuildMain:UpdateInformationInfo()
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self:SetGuildInfo()
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end
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-- 更新紧急维护状态
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function XUiGuildMain:UpdateMaintainState()
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if self.tabViews[XDataCenter.GuildManager.GuildFunctional.Info] then
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self.tabViews[XDataCenter.GuildManager.GuildFunctional.Info]:UpdateInformationInfo()
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end
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end
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-- custom method
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function XUiGuildMain:InitChildView()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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--self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self:BindHelpBtn(self.BtnHelp, "GuildMainHelp")
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self.BtnHelp.CallBack = function() self:OnBtnHelpClick() end
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XRedPointManager.AddRedPointEvent(self.RedSetting, self.RefreshSettingRed, self, { XRedPointConditions.Types.CONDITION_GUILD_APPLYLIST })
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XRedPointManager.AddRedPointEvent(self.RedNews, self.RefreshNewsRed, self, { XRedPointConditions.Types.CONDITION_GUILD_APPLYLIST })
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-- 设置面板 ---
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self.BtnAdministration.CallBack = function()
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self.GuildSet.gameObject:SetActiveEx(true)
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end
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self.BtnDarkCloseBg.CallBack = function()
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self.GuildSet.gameObject:SetActiveEx(false)
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end
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-- 退出公会
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self.BtnGuildTuchu.CallBack = function() self:OnQuickGuildClick() end
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-- 职位自定义名称
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self.BtnGuildZhiwei.CallBack = function() self:OnJobChangeClick() end
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-- 招募设置
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self.BtnGuildZhaomu.CallBack = function() self:OnRecruitClick() end
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-- 申请函
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self.BtnGuildShenqinghan.CallBack = function() self:OnApplyClick() end
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-- 设置
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self.BtnGuildShezhi.CallBack = function() self:OnSettingClick() end
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-- 改名
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self.BtnGuildSetName.CallBack = function() self:OnSetGuildName() end
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--举报
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if self.BtnGuildReport then
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self.BtnGuildReport.CallBack = function() self:OnBtnGuildReportClick() end
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end
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--- end ---
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-- 公会宣言
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self.BtnAnnounce.CallBack = function() self:OnBtnAnnounceClick() end
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-- 内部通讯
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self.BtnInterCom.CallBack = function() self:OnBtnInterComClick() end
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-- 三个按钮
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self.BtnRanking.CallBack = function() self:OnBtnRaningClick() end
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self.BtnJournal.CallBack = function() self:OnBtnJournalClick() end
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self.BtnDeclaration.CallBack = function() self:OnBtnDeclarationClick() end
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-- 更换头像
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self.GuildViewSetHeadPortrait = XUiGuildViewSetHeadPortrait.New(self.PanelSetHeadPotrait,self)
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self.BtnSetFace.CallBack = function() self:OnBtnSetFaceClick() end
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-- 其他模块
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self.BtnTabMember.CallBack = function() self:OnBtnTabMemberClick() end
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self.BtnTabChallenge.CallBack = function() self:OnBtnChallengeClick() end
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self.BtnTabGift.CallBack = function() self:OnBtnTabGiftClick() end
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self.BtnChat.CallBack = function() self:OnBtnChatClick() end
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if self.SwitchGuildDorm then
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local btn = require("XUi/XUiGuildDorm/XUiGuildSwitchBtn")
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self.BtnSwitchGuild = btn.New(self, self.SwitchGuildDorm, false)
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self.SwitchGuildDorm.gameObject:SetActiveEx(not XDataCenter.GuildDormManager.GetIsHaveTempError())
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end
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--公会战入口
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local guildWarEntryButtonScript = require("XUi/XUiGuildWar/XUiGuildWarEntryButton")
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self.GuildWarEntry = guildWarEntryButtonScript.New(self.BtnGuildWarEntry,function() self:OnBtnGuildWarEntryClick() end)
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XRedPointManager.AddRedPointEvent(self.BtnGuildWarEntry, self.OnCheckGuildWarEntryRedPoint, self,
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{
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XRedPointConditions.Types.CONDITION_GUILDWAR_TASK,
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})
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end
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function XUiGuildMain:RefreshSettingRed(count)
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self.RedSetting.gameObject:SetActiveEx(count >= 0)
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end
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function XUiGuildMain:RefreshNewsRed(count)
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self.RedNews.gameObject:SetActiveEx(count >= 0)
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end
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function XUiGuildMain:OnBtnBackClick()
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if self.CurrentPageIndex ~= PARENT_PAGE.MAIN then
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self:OpenChildPage(PARENT_PAGE.MAIN)
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else
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XLuaUiManager.RunMain()
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end
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end
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function XUiGuildMain:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiGuildMain:OnBtnHelpClick()
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if self.CurrentPageIndex == PARENT_PAGE.GUILDWAR then
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XUiManager.ShowHelpTip("GuildWarHelp")
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else
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XUiManager.ShowHelpTip("GuildMainHelp")
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end
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end
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-- 退出公会
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function XUiGuildMain:OnQuickGuildClick()
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if self:ChecKickOut() then return end
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self.GuildSet.gameObject:SetActiveEx(false)
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local isLeader = XDataCenter.GuildManager.IsGuildLeader()
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if isLeader then
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local memberCount = XDataCenter.GuildManager.GetMemberCount()
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if memberCount > 1 then
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildQuitRemovePosition"))
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return
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else
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local title = CS.XTextManager.GetText("GuildDialogTitle")
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local content = CS.XTextManager.GetText("GuildQuitLastMember")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
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end, function()
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XDataCenter.GuildManager.QuitGuild(function()
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if XLuaUiManager.IsUiShow("UiGuildMain") then
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XLuaUiManager.Close("UiGuildMain")
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end
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end)
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end)
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end
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else
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local title = CS.XTextManager.GetText("GuildDialogTitle")
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local content = CS.XTextManager.GetText("GuildQuitMemberQuit")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
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end, function()
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XDataCenter.GuildManager.QuitGuild(function()
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if XLuaUiManager.IsUiShow("UiGuildMain") then
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XLuaUiManager.Close("UiGuildMain")
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end
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end)
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end)
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end
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end
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-- 职位
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function XUiGuildMain:OnJobChangeClick()
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if self:ChecKickOut() then return end
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if self:HasModifyAccess() then return end
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XLuaUiManager.Open("UiGuildCustomName")
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self.GuildSet.gameObject:SetActiveEx(false)
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end
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-- 招募
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function XUiGuildMain:OnRecruitClick()
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if self:ChecKickOut() then return end
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if self:HasModifyAccess() then return end
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local currentPageNo = XDataCenter.GuildManager.GetRecommendPageNo()
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XDataCenter.GuildManager.GuildRecruitRecommendRequest(currentPageNo, function()
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XLuaUiManager.Open("UiGuildRecruit", XGuildConfig.EnlistType.Recruit)
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self.GuildSet.gameObject:SetActiveEx(false)
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end)
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end
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-- 邀请函
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function XUiGuildMain:OnApplyClick()
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if self:ChecKickOut() then return end
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if self:HasModifyAccess() then return end
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local currentPageNo = XDataCenter.GuildManager.GetRecommendPageNo()
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XDataCenter.GuildManager.GuildRecruitRecommendRequest(currentPageNo, function()
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XLuaUiManager.Open("UiGuildRecruit", XGuildConfig.EnlistType.News)
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self.GuildSet.gameObject:SetActiveEx(false)
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end)
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end
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-- 招募设置
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function XUiGuildMain:OnSettingClick()
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if self:ChecKickOut() then return end
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if self:HasModifyAccess() then return end
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XLuaUiManager.Open("UiGuildChangePosition", XGuildConfig.TipsType.ApplySetting)
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self.GuildSet.gameObject:SetActiveEx(false)
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end
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-- 公会改名
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function XUiGuildMain:OnSetGuildName()
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if self:ChecKickOut() then return end
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if not XDataCenter.GuildManager.IsGuildLeader() then
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local leaderName = XDataCenter.GuildManager.GetRankNameByLevel(XGuildConfig.GuildRankLevel.Leader)
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildNotAccessSetName", leaderName))
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return
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end
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XLuaUiManager.Open("UiGuildChangePosition", XGuildConfig.TipsType.SetName)
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self.GuildSet.gameObject:SetActiveEx(false)
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end
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--举报公会
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function XUiGuildMain:OnBtnGuildReportClick()
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local guildId = XDataCenter.GuildManager.GetGuildId()
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local titleName = XDataCenter.GuildManager.GetGuildName()
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local guildDesclaration = XDataCenter.GuildManager.GetGuildDeclaration()
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local guildInsideIntroduction = XDataCenter.GuildManager.GetGuildInterCom()
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local data = {Id = guildId, TitleName = titleName, GuildOuterIntroduction = guildDesclaration, GuildInsideIntroduction = guildInsideIntroduction}
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XLuaUiManager.Open("UiReport", data, nil, nil, XReportConfigs.EnterType.Guild)
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end
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-- 公会排名
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function XUiGuildMain:OnBtnRaningClick()
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XLuaUiManager.Open("UiGuildRankingListSwitch")
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end
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-- 成员
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function XUiGuildMain:OnBtnTabMemberClick()
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local guildId = XDataCenter.GuildManager.GetGuildId()
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local now = XTime.GetServerNowTimestamp()
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if now - self.LastRequestMember >= RequestMemberGap then
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self.LastRequestMember = now
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XDataCenter.GuildManager.GetGuildMembers(guildId, function()
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XLuaUiManager.Open("UiGuildRongyu")
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end)
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else
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XLuaUiManager.Open("UiGuildRongyu")
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end
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end
|
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|
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-- 挑战
|
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function XUiGuildMain:OnBtnChallengeClick()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.GuildBoss) then
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return
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end
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XDataCenter.GuildBossManager.SetFirstEnterMark(true)
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XDataCenter.GuildBossManager.OpenGuildBossHall()
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end
|
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-- 福利
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function XUiGuildMain:OnBtnTabGiftClick()
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XLuaUiManager.Open("UiGuildPanelWelfare")
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end
|
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|
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-- 聊天
|
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function XUiGuildMain:OnBtnChatClick()
|
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XUiHelper.OpenUiChatServeMain(false, ChatChannelType.Guild, ChatChannelType.World)
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end
|
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|
||
--公会宿舍
|
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function XUiGuildMain:OnBtnGuildDormClick()
|
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if XLuaUiManager.IsUiLoad("UiGuildDormMain") then
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--由于Ui底层问题,若公会宿舍主页已经打开,需要重新恢复该页面而不是打开一个新的
|
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--这里跟设计约定若要实现此功能,只能用类似“返回”的做法(即保持上一个页面是公会宿舍主页,这里直接关闭)
|
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self:Close()
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else
|
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XDataCenter.GuildDormManager.EnterGuildDorm()
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end
|
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end
|
||
|
||
-- 日志、动态
|
||
function XUiGuildMain:OnBtnJournalClick()
|
||
-- 中途被踢出公会
|
||
if self:ChecKickOut() then
|
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return
|
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end
|
||
|
||
XLuaUiManager.Open("UiGuildLog")
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end
|
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|
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-- 迎新
|
||
function XUiGuildMain:OnBtnDeclarationClick()
|
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if XDataCenter.GuildManager.IsGuildTourist() then
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildTourstAccess"))
|
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return
|
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end
|
||
XLuaUiManager.Open("UiGuildWelcomeWord")
|
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end
|
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|
||
-- 切换公会图标
|
||
function XUiGuildMain:OnBtnSetFaceClick()
|
||
if not XDataCenter.GuildManager.IsGuildAdminister() then
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XUiManager.TipMsg(CS.XTextManager.GetText("GuildNotAdministor"))
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return
|
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end
|
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self.PanelSetHeadPotrait.gameObject:SetActiveEx(true)
|
||
local curHeadPortrait = XDataCenter.GuildManager.GetGuildHeadPortrait()
|
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self.GuildViewSetHeadPortrait:OnRefresh(curHeadPortrait)
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end
|
||
|
||
-- 新图标
|
||
function XUiGuildMain:RecordGuildIconId(selectHeadPortraitId)
|
||
local curHeadPortrait = XDataCenter.GuildManager.GetGuildHeadPortrait()
|
||
if selectHeadPortraitId ~= curHeadPortrait then
|
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XDataCenter.GuildManager.GuildChangeIconRequest(selectHeadPortraitId, function()
|
||
local cfg = XGuildConfig.GetGuildHeadPortraitById(selectHeadPortraitId)
|
||
if cfg then
|
||
self.RImgGuildIcon:SetRawImage(cfg.Icon)
|
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end
|
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end)
|
||
end
|
||
end
|
||
|
||
-- 新名字
|
||
function XUiGuildMain:OnGuildNameChanged()
|
||
self.TxtGuildName.text = XDataCenter.GuildManager.GetGuildName()
|
||
end
|
||
|
||
-- 新宣言
|
||
function XUiGuildMain:OnDeclarationChanged()
|
||
self.TxtAnnounce.text = XDataCenter.GuildManager.GetGuildDeclaration()
|
||
end
|
||
|
||
-- 新内部通讯
|
||
function XUiGuildMain:OnInterComChanged()
|
||
local notice = XDataCenter.GuildManager.GetGuildInterCom()
|
||
if notice == nil or notice == "" then
|
||
self.TxtInterCom.text = CS.XTextManager.GetText("GuildInterComDes")
|
||
else
|
||
self.TxtInterCom.text = notice
|
||
end
|
||
end
|
||
|
||
-- 修改公会宣言
|
||
function XUiGuildMain:OnBtnAnnounceClick()
|
||
-- 中途被踢出公会
|
||
if self:ChecKickOut() then
|
||
return
|
||
end
|
||
-- 职位变更
|
||
if self:HasModifyAccess() then
|
||
return
|
||
end
|
||
|
||
XLuaUiManager.Open("UiGuildInformation", XGuildConfig.InformationType.Announcement)
|
||
end
|
||
|
||
-- 修改内部通讯
|
||
function XUiGuildMain:OnBtnInterComClick()
|
||
-- 中途被踢出公会
|
||
if self:ChecKickOut() then
|
||
return
|
||
end
|
||
-- 职位变更
|
||
if self:HasModifyAccess() then
|
||
return
|
||
end
|
||
|
||
XLuaUiManager.Open("UiGuildInformation", XGuildConfig.InformationType.InternalCommunication)
|
||
end
|
||
|
||
-- 公会信息
|
||
function XUiGuildMain:SetGuildInfo()
|
||
local guildId = XDataCenter.GuildManager.GetGuildId()
|
||
local guildLevel = XDataCenter.GuildManager.GetGuildLevel()
|
||
local curBuild = XDataCenter.GuildManager.GetBuild()
|
||
self.RImgGuildIcon:SetRawImage(XDataCenter.GuildManager.GetGuildIconId())
|
||
self.TxtGuildName.text = XDataCenter.GuildManager.GetGuildName()
|
||
self.TxtLeader.text = XDataCenter.GuildManager.GetGuildLeaderName()
|
||
|
||
self.GuildLevelTemplate = XGuildConfig.GetGuildLevelDataBylevel(guildLevel)
|
||
if XDataCenter.GuildManager.CheckAllTalentLevelMax() then
|
||
local gloryLevel = XDataCenter.GuildManager.GetGloryLevel()
|
||
self.TxtLvNum.text = string.format("<size=28>%d</size><color=#FFF400>(%d)</color>", guildLevel, gloryLevel)
|
||
else
|
||
self.TxtLvNum.text = string.format("<size=28>%d</size>", guildLevel)
|
||
end
|
||
if XDataCenter.GuildManager.IsGuildLevelMax(guildLevel) then
|
||
-- 达到最高等级
|
||
self.ImgProgress.fillAmount = curBuild * 1.0 / GuildBuildIntervalWhenMaxLevel
|
||
self.TxtNum.text = string.format("<color=#008FFF>%s</color>/%s", tostring(curBuild), tostring(GuildBuildIntervalWhenMaxLevel))
|
||
else
|
||
-- 未到达最高等级
|
||
self.TxtLvNum.text = guildLevel
|
||
self.ImgProgress.fillAmount = curBuild * 1.0 / self.GuildLevelTemplate.Build
|
||
self.TxtNum.text = string.format("<color=#008FFF>%s</color>/%s", tostring(curBuild), tostring(self.GuildLevelTemplate.Build))
|
||
end
|
||
end
|
||
|
||
-- 隐藏非管理员图标
|
||
function XUiGuildMain:SetUiVisable()
|
||
if not XDataCenter.GuildManager.IsGuildAdminister() then
|
||
self.BtnInterCom.gameObject:SetActiveEx(false)
|
||
self.BtnAnnounce.gameObject:SetActiveEx(false)
|
||
self.BtnSetFace.gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
function XUiGuildMain:OnLeaderChanged()
|
||
self.TxtLeader.text = XDataCenter.GuildManager.GetGuildLeaderName()
|
||
end
|
||
|
||
-- 公会频道
|
||
function XUiGuildMain:UpdateGuildNews()
|
||
local chatList = XDataCenter.ChatManager.GetGuildChatList()
|
||
if not chatList then return end
|
||
local lastChat = chatList[1]
|
||
if not lastChat then return end
|
||
if not string.IsNilOrEmpty(lastChat.CustomContent) then
|
||
self.TxtMessageContent.supportRichText = true
|
||
else
|
||
self.TxtMessageContent.supportRichText = false
|
||
end
|
||
|
||
local nameRemark = XDataCenter.SocialManager.GetPlayerRemark(lastChat.SenderId, lastChat.NickName)
|
||
local content = lastChat.Content
|
||
if lastChat.MsgType == ChatMsgType.System then
|
||
content = string.format("%s:%s", CS.XTextManager.GetText("GuildChannelTypeAll"), lastChat.Content)
|
||
self.TxtMessageContent.text = content
|
||
else
|
||
content = lastChat.Content
|
||
if lastChat.MsgType == ChatMsgType.Emoji then
|
||
content = CS.XTextManager.GetText("GuildEmojiReplace")
|
||
end
|
||
self.TxtMessageContent.text = string.format("%s:%s", nameRemark, content)
|
||
end
|
||
|
||
if XUiHelper.CalcTextWidth(self.TxtMessageContent) > MAX_CHAT_WIDTH then
|
||
self.TxtMessageContent.text = string.Utf8Sub(self.TxtMessageContent.text, 1, CHAT_SUB_LENGTH) .. [[...]]
|
||
end
|
||
end
|
||
|
||
-- 活跃度礼包
|
||
function XUiGuildMain:SetActiveGift()
|
||
local giftContribute = XDataCenter.GuildManager.GetGiftContribute()
|
||
local giftGuildLevel = XDataCenter.GuildManager.GetGiftGuildLevel()
|
||
|
||
self.AllBoxesConfig = XGuildConfig.GetGuildGiftByGuildLevel(giftGuildLevel)
|
||
if not self.AllBoxesConfig then return end
|
||
self.MaxContribute = 0
|
||
for _, v in pairs(self.AllBoxesConfig) do
|
||
if v.GiftContribute > self.MaxContribute then
|
||
self.MaxContribute = v.GiftContribute
|
||
end
|
||
end
|
||
|
||
for i = 1, #self.AllBoxesConfig do
|
||
if not self.GiftBoxes[i] then
|
||
local ui = CS.UnityEngine.Object.Instantiate(self.PanelActive)
|
||
local grid = XUiGridGuildBoxItem.New(ui, self)
|
||
grid.Transform:SetParent(self.PanelGift, false)
|
||
self.GiftBoxes[i] = grid
|
||
end
|
||
self.GiftBoxes[i].GameObject:SetActiveEx(true)
|
||
self.GiftBoxes[i]:RefreshGift(self.AllBoxesConfig[i], i, self.MaxContribute)
|
||
end
|
||
for i = #self.AllBoxesConfig + 1, #self.GiftBoxes do
|
||
self.GiftBoxes[i].GameObject:SetActiveEx(false)
|
||
end
|
||
self.TxtDailyActive.text = giftContribute
|
||
if self.MaxContribute > 0 then
|
||
self.ImgDaylyActiveProgress.fillAmount = giftContribute * 1.0 / self.MaxContribute
|
||
end
|
||
end
|
||
|
||
-- 公会人数
|
||
function XUiGuildMain:UpdateGuildMemberCount()
|
||
local curCount = XDataCenter.GuildManager.GetOnlineMemberCount()
|
||
--local maxCount = XDataCenter.GuildManager.GetMemberMaxCount()
|
||
self.BtnTabMember:SetNameByGroup(1, CSXTextManagerGetText("GuildMemberOnlineCount", curCount))
|
||
end
|
||
|
||
function XUiGuildMain:HasModifyAccess()
|
||
if not XDataCenter.GuildManager.IsGuildAdminister() then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("GuildNotAdministor"))
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XUiGuildMain:ChecKickOut()
|
||
if not XDataCenter.GuildManager.IsJoinGuild() then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("GuildKickOutByAdministor"))
|
||
self:Close()
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
--==================================
|
||
--以下为加入公会战后的修改
|
||
--公会战界面以子场景的形式,追加了镜头变更的操作
|
||
--==================================
|
||
|
||
--=============
|
||
--显示主界面
|
||
--=============
|
||
function XUiGuildMain:ShowMain()
|
||
--主界面关闭镜头模糊
|
||
self:SetActiveScene3DBlur(false)
|
||
self:UpdateCamera(PARENT_PAGE.MAIN)
|
||
self.PanelInfo.gameObject:SetActiveEx(true)
|
||
self.PanelLeftBtn.gameObject:SetActiveEx(true)
|
||
self.PanelRightBtn.gameObject:SetActiveEx(true)
|
||
self.GuildWarEntry:OnShow()
|
||
end
|
||
--=============
|
||
--隐藏主界面
|
||
--=============
|
||
function XUiGuildMain:HideMain()
|
||
self.PanelInfo.gameObject:SetActiveEx(false)
|
||
self.PanelLeftBtn.gameObject:SetActiveEx(false)
|
||
self.PanelRightBtn.gameObject:SetActiveEx(false)
|
||
self.PanelGuildWarEntry.gameObject:SetActiveEx(false)
|
||
end
|
||
--================
|
||
--初始化枚举与字典
|
||
--================
|
||
function XUiGuildMain:InitChildUiPageData()
|
||
PARENT_PAGE = {
|
||
MAIN = 1, -- 主页面
|
||
GUILDWAR = 2, -- 公会战页面
|
||
}
|
||
ChildUiPage = {
|
||
[PARENT_PAGE.GUILDWAR] = require("XUi/XUiGuild/ChildPage/XUiGuildWarPage"),
|
||
}
|
||
end
|
||
--================
|
||
--打开子页面,打开新页面时会关闭旧的子页面
|
||
--由于这是后来新的需求的原因,这里主页面作特殊处理
|
||
--================
|
||
function XUiGuildMain:OpenChildPage(pageIndex, ...)
|
||
if self.CurrentPageIndex == pageIndex then
|
||
if self.CurrentPageIndex ~= PARENT_PAGE.MAIN then
|
||
self.ChildPage[self.CurrentPageIndex]:OnRepeatOpen()
|
||
end
|
||
return
|
||
end
|
||
if self.CurrentPageIndex then
|
||
if self.CurrentPageIndex ~= PARENT_PAGE.MAIN then
|
||
self.ChildPage[self.CurrentPageIndex]:HidePage()
|
||
else
|
||
self:HideMain()
|
||
end
|
||
end
|
||
if self.ChildPage[pageIndex] then
|
||
self.CurrentPageIndex = pageIndex
|
||
if pageIndex ~= PARENT_PAGE.MAIN then
|
||
self.ChildPage[self.CurrentPageIndex]:ShowPage(...)
|
||
else
|
||
self:ShowMain()
|
||
end
|
||
return
|
||
end
|
||
self.CurrentPageIndex = pageIndex
|
||
if pageIndex ~= PARENT_PAGE.MAIN then
|
||
self.ChildPage[pageIndex] = ChildUiPage[pageIndex].New(self)
|
||
self.ChildPage[pageIndex]:ShowPage(...)
|
||
else
|
||
self:ShowMain()
|
||
end
|
||
end
|
||
-- 3D场景相机数量
|
||
local CAMERA_NUM = 2
|
||
--================
|
||
--初始化角色模型和场景相机
|
||
--================
|
||
function XUiGuildMain:InitModel()
|
||
local root = self.UiModelGo.transform
|
||
local camera = root:FindTransform("NearCamera")
|
||
self.Scene3DBlur = camera and camera:GetComponent("XUiScene3DBlur")
|
||
self.CameraNear = {
|
||
[PARENT_PAGE.MAIN] = root:FindTransform("UiMainCamera"),
|
||
[PARENT_PAGE.GUILDWAR] = root:FindTransform("UiGuildWarCamera"),
|
||
}
|
||
end
|
||
--================
|
||
--刷新场景相机
|
||
--================
|
||
function XUiGuildMain:UpdateCamera(pageIndex)
|
||
self.CurCameraIndex = pageIndex
|
||
for i = 1, CAMERA_NUM do
|
||
if self.CurCameraIndex ~= i then
|
||
self.CameraNear[i].gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
if self.CameraNear[self.CurCameraIndex] then
|
||
self.CameraNear[self.CurCameraIndex].gameObject:SetActiveEx(true)
|
||
end
|
||
end
|
||
--================
|
||
--读取面板控件
|
||
--================
|
||
function XUiGuildMain:LoadChildPrefab(pageIndex, assetPath)
|
||
return self["Panel" .. pageIndex]:LoadPrefab(assetPath)
|
||
end
|
||
--================
|
||
--销毁子页面
|
||
--================
|
||
function XUiGuildMain:ChildPageOnDestroy()
|
||
for _, page in pairs(self.ChildPage) do
|
||
if page.OnDestroy then page:OnDestroy() end
|
||
end
|
||
end
|
||
--================
|
||
--设置镜头模糊
|
||
--================
|
||
function XUiGuildMain:SetActiveScene3DBlur(value)
|
||
if self.Scene3DBlur then
|
||
self.Scene3DBlur.enabled = value
|
||
end
|
||
end
|
||
|
||
function XUiGuildMain:OnCheckGuildWarEntryRedPoint(count)
|
||
self.BtnGuildWarEntry:ShowReddot(count >= 0)
|
||
end
|
||
--================
|
||
--点击公会战入口
|
||
--================
|
||
function XUiGuildMain:OnBtnGuildWarEntryClick()
|
||
local currentRoundId = XDataCenter.GuildWarManager.GetCurrentRoundId()
|
||
if currentRoundId == 1 then
|
||
local now = XTime.GetServerNowTimestamp()
|
||
local roundStartTime = XDataCenter.GuildWarManager.GetRoundStartTime()
|
||
if now < roundStartTime then
|
||
XUiManager.TipText("GuildWarNoInRound")
|
||
return
|
||
end
|
||
end
|
||
if XDataCenter.GuildWarManager.CheckIsSkipCurrentRound() then
|
||
XUiManager.TipText("GuildWarIsSkip")
|
||
return
|
||
end
|
||
local haveSelectDifficulty = XDataCenter.GuildWarManager.CheckHaveDifficultySelected()
|
||
if haveSelectDifficulty then
|
||
XDataCenter.GuildWarManager.GetActivityData(function ()
|
||
XLuaUiManager.Open("UiGuildWarStageMain")
|
||
end)
|
||
else
|
||
self:OpenChildPage(PARENT_PAGE.GUILDWAR)
|
||
end
|
||
end |