74 lines
No EOL
2.6 KiB
Lua
74 lines
No EOL
2.6 KiB
Lua
local XUiGuildGloryLevel = XLuaUiManager.Register(XLuaUi, "UiGuildGloryLevel")
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local XUiGridTalentListItem = require("XUi/XUiGuild/XUiChildItem/XUiGridTalentListItem")
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local ShowGuildTalentHelp = "ShowGuildTalentHelp"
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function XUiGuildGloryLevel:OnAwake()
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self:BindHelpBtn(self.BtnHelp, "GuildTalentHelp")
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self.BtnViewTalent.CallBack = function() self:OnBtnViewTalentClick() end
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self.TalentPointList = {}
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self:SetGuildInfo()
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end
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function XUiGuildGloryLevel:OnDestroy()
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end
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function XUiGuildGloryLevel:OnStart()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelTalent)
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self.DynamicTable:SetProxy(XUiGridTalentListItem)
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self.DynamicTable:SetDelegate(self)
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self.TalentPoints = XGuildConfig.GetSortedTalentPoints()
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self.DynamicTable:SetDataSource(self.TalentPoints)
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self.DynamicTable:ReloadDataASync(1)
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end
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function XUiGuildGloryLevel:SetGuildInfo()
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local pointTotal = XDataCenter.GuildManager.GetTalentPointFromBuild()
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local pointLevelNeed = CS.XGame.Config:GetInt("GuildGloryPointsPerLevel")
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local gloryLevel = XDataCenter.GuildManager.GetGloryLevel()
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local pointOwn = pointTotal % pointLevelNeed
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local pointNeed = pointLevelNeed - pointOwn
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-- self.ImgProgress.fillAmount = pointOwn / pointLevelNeed
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-- self.TxtTalentPoint.text = CS.XTextManager.GetText("GuildTalentPointProgress", pointOwn, pointNeed)
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self.TxtGloryLevel.text = gloryLevel
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self.TxtGloryDescription.text = CS.XTextManager.GetText("GuildTalentGloryDescription")
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-- 暂时隐藏
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self.ImgProgress.gameObject:SetActiveEx(false)
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self.TxtTalentPoint.gameObject:SetActiveEx(false)
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self.PanelLine.gameObject:SetActiveEx(false)
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end
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function XUiGuildGloryLevel:Refresh(bReload)
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self:UpdateDynamicTable(bReload)
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end
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--设置动态列表
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function XUiGuildGloryLevel:UpdateDynamicTable(bReload)
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--刷新数据
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self.DynamicTable:ReloadDataASync(bReload and 1 or -1)
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end
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--动态列表事件
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function XUiGuildGloryLevel:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.TalentPoints[index]
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grid:Refresh(data)
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end
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end
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function XUiGuildGloryLevel:OnBtnBackClick()
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self:Close()
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end
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function XUiGuildGloryLevel:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiGuildGloryLevel:OnBtnViewTalentClick()
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XDataCenter.GuildManager.GuildTalentListReq(function()
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XLuaUiManager.Open("UiGuildSkill")
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end)
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end |