PGRData/Script/matrix/xui/xuigoldenminer/grid/XUiItemGrid.lua

62 lines
No EOL
1.6 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local XUiItemGrid = XClass(nil, "XUiItemGrid")
--黄金矿工通用道具格子
function XUiItemGrid:Ctor(ui, useItemCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UseItemCb = useItemCb
XTool.InitUiObject(self)
self.DataDb = XDataCenter.GoldenMinerManager.GetGoldenMinerDataDb()
XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnBtnClick)
self.GameObject:SetActiveEx(true)
end
--itemColumnXGoldenMinerItemData
function XUiItemGrid:Refresh(itemColumn)
self.ItemColumn = itemColumn
if not itemColumn then
self:SetRImgIconActive(false)
return
end
local itemId = itemColumn:GetItemId()
local iconPath = XGoldenMinerConfigs.GetItemIcon(itemId)
if self.RImgIcon then
self.RImgIcon:SetRawImage(iconPath)
end
self:SetRImgIconActive(true)
end
function XUiItemGrid:SetUseItemActive(isActive)
self.BtnClick.gameObject:SetActiveEx(isActive)
end
function XUiItemGrid:SetRImgIconActive(isActive)
if self.RImgIcon then
self.RImgIcon.gameObject:SetActiveEx(isActive)
end
if self.ImgNotItem then
self.ImgNotItem.gameObject:SetActiveEx(not isActive)
end
end
function XUiItemGrid:GetItemColumn()
return self.ItemColumn
end
function XUiItemGrid:OnBtnClick()
local itemColumn = self.ItemColumn
local itemIndex = not XTool.IsTableEmpty(itemColumn) and itemColumn:GetGridIndex()
if not itemIndex then
return
end
--玩法中使用道具
if self.UseItemCb then
self.UseItemCb(self)
return
end
end
return XUiItemGrid