470 lines
No EOL
16 KiB
Lua
470 lines
No EOL
16 KiB
Lua
local XUiGridObtain = require("XUi/XUiFurnitureRecycleObtain/XUiGridObtain")
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local XUiFurnitureObtain = XLuaUiManager.Register(XLuaUi, "UiFurnitureObtain")
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local FurnitureState
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function XUiFurnitureObtain:OnAwake()
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self:AddListener()
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FurnitureState = XFurnitureConfigs.FURNITURE_STATE
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end
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function XUiFurnitureObtain:AddListener()
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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self:RegisterClickEvent(self.BtnReset, self.OnBtnResetClick)
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self:RegisterClickEvent(self.BtnRecovery, self.OnBtnRecoveryClick)
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self:RegisterClickEvent(self.BtnRefit, self.OnBtnRefitClick)
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self:RegisterClickEvent(self.BtnBatchReset, self.OnBtnBatchResetClick)
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self:RegisterClickEvent(self.BtnBatchRecovery, self.OnBtnBatchRecoveryClick)
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self:RegisterClickEvent(self.BtnBatchRefit, self.OnBtnBatchRefitClick)
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self:RegisterClickEvent(self.TogLevelA, self.OnTogLevelAClick)
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self:RegisterClickEvent(self.TogLevelB, self.OnTogLevelBClick)
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self:RegisterClickEvent(self.TogLevelC, self.OnTogLevelCClick)
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end
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function XUiFurnitureObtain:OnStart(gainType, furnitueList, refitCallBack, createCoinCount, createPos, resetCallBack)
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self.ResetCallBack = resetCallBack
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self.RefitCallBack = refitCallBack
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self.FurnitureState = FurnitureState.DETAILS
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self.IsRecovery = false
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self.GainType = gainType
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self.CreateCoinCount = createCoinCount or 0
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self.CreatePos = createPos or 0
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self:InitFurnitureDatas(furnitueList)
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self:InitDynamicTable()
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self:InitBtnState()
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end
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function XUiFurnitureObtain:OnEnable()
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XEventManager.AddEventListener(XEventId.EVENT_CLICKFURNITURE_GRID, self.OnObtainGridClick, self)
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end
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function XUiFurnitureObtain:OnDisable()
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XEventManager.RemoveEventListener(XEventId.EVENT_CLICKFURNITURE_GRID, self.OnObtainGridClick, self)
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end
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function XUiFurnitureObtain:InitFurnitureDatas(furnitueList)
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self.FurnitureIds = {}
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self.FurnitureLevelDic = {}
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if not furnitueList or #furnitueList <= 0 then
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return
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end
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local white = XGoodsCommonManager.QualityType.White
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local greed = XGoodsCommonManager.QualityType.Greed
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local blue = XGoodsCommonManager.QualityType.Blue
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local purple = XGoodsCommonManager.QualityType.Purple
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local gold = XGoodsCommonManager.QualityType.Gold
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for _, furniture in ipairs(furnitueList) do
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table.insert(self.FurnitureIds, furniture.Id)
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local furnitureType = XDataCenter.FurnitureManager.GetFurnitureConfigByUniqueId(furniture.Id).TypeId
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local totalScore = XDataCenter.FurnitureManager.GetFurnitureScore(furniture.Id)
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local quality = XFurnitureConfigs.GetFurnitureTotalAttrLevel(furnitureType, totalScore)
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local insert = function(color, id)
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if not self.FurnitureLevelDic[color] then
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self.FurnitureLevelDic[color] = {}
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end
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table.insert(self.FurnitureLevelDic[color], id)
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end
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if quality == white then
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insert(white, furniture.Id)
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elseif quality == greed then
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insert(greed, furniture.Id)
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elseif quality == blue then
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insert(blue, furniture.Id)
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elseif quality == purple then
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insert(purple, furniture.Id)
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elseif quality >= gold then
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insert(gold, furniture.Id)
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end
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end
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end
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function XUiFurnitureObtain:InitDynamicTable()
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self.ObtainGrid.gameObject:SetActiveEx(false)
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self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamic)
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self.DynamicTable:SetProxy(XUiGridObtain)
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self.DynamicTable:SetDelegate(self)
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end
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--动态列表事件
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function XUiFurnitureObtain:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.FurnitureIds[index]
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grid:Refresh(data, self.SelectQualityList)
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end
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end
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function XUiFurnitureObtain:UpdateDynamicTable()
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self.DynamicTable:SetDataSource(self.FurnitureIds)
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self.DynamicTable:ReloadDataASync(1)
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end
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function XUiFurnitureObtain:InitBtnState()
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local isCreate = self.GainType == XFurnitureConfigs.GainType.Create
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self.BtnBatchReset.gameObject:SetActiveEx(isCreate)
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self.BtnBatchRefit.gameObject:SetActiveEx(not isCreate)
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local icon = XDataCenter.ItemManager.GetItemIcon(XDataCenter.ItemManager.ItemId.FurnitureCoin)
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self.RImgIcon:SetRawImage(icon)
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self:ChangeUiState()
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end
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function XUiFurnitureObtain:ChangeUiState()
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self.FurnitureSelectList = {}
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self.FurnitureSelectCount = 0
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self.SelectQualityList = {}
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if self.FurnitureState == FurnitureState.DETAILS then
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self.PanelBatch.gameObject:SetActiveEx(true)
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self.PanelEdit.gameObject:SetActiveEx(false)
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elseif self.FurnitureState == FurnitureState.SELECT then
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self.PanelBatch.gameObject:SetActiveEx(false)
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self.PanelEdit.gameObject:SetActiveEx(true)
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self.TogLevelA.isOn = false
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self.TogLevelB.isOn = false
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self.TogLevelC.isOn = false
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local isCreate = self.GainType == XFurnitureConfigs.GainType.Create
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self.BtnReset.gameObject:SetActiveEx(not self.IsRecovery and isCreate)
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self.BtnRefit.gameObject:SetActiveEx(not self.IsRecovery and not isCreate)
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self.TxtDesc.gameObject:SetActiveEx(self.IsRecovery or isCreate)
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self.BtnRecovery.gameObject:SetActiveEx(self.IsRecovery)
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if self.IsRecovery or isCreate then
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local text = self.IsRecovery and CS.XTextManager.GetText("DormObtainRecovery") or CS.XTextManager.GetText("DormObtainReset")
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self.TxtDesc.text = text
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end
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self:SetCoinCount()
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end
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self:UpdateDynamicTable()
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end
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function XUiFurnitureObtain:SetCoinCount()
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self.IsRefitCoinEnough = true
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if self.FurnitureSelectCount <= 0 then
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self.TxtCoin.text = 0
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return
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end
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local isCreate = self.GainType == XFurnitureConfigs.GainType.Create
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local getRewardCount = function()
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local count = 0
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local rewards = XDataCenter.FurnitureManager.GetRecycleRewards(self:GetFurnitureList())
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local coinId = XDataCenter.ItemManager.ItemId.FurnitureCoin
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for _, reward in ipairs(rewards) do
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local templateId = (reward.TemplateId and reward.TemplateId > 0) and reward.TemplateId or reward.Id
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if templateId == coinId then
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count = count + reward.Count
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end
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end
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return count
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end
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if self.IsRecovery then
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self.TxtCoin.text = getRewardCount()
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elseif isCreate then
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local rewardCount = getRewardCount()
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local createCount = self.CreateCoinCount * self.FurnitureSelectCount
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local count = (createCount - rewardCount) > 0 and createCount - rewardCount or 0
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local currentOwn = XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.FurnitureCoin) + rewardCount
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self.IsRefitCoinEnough = currentOwn >= createCount
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self.TxtCoin.text = self.IsRefitCoinEnough and CS.XTextManager.GetText("DormBuildEnoughCount", count)
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or CS.XTextManager.GetText("DormBuildNoEnoughCount", count)
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end
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end
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function XUiFurnitureObtain:CheckIncludeLevelS()
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for id, _ in pairs(self.FurnitureSelectList) do
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local furnitureType = XDataCenter.FurnitureManager.GetFurnitureConfigByUniqueId(id).TypeId
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local totalScore = XDataCenter.FurnitureManager.GetFurnitureScore(id)
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local quality = XFurnitureConfigs.GetFurnitureTotalAttrLevel(furnitureType, totalScore)
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if quality >= XGoodsCommonManager.QualityType.Gold then
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return true
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end
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end
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return false
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end
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function XUiFurnitureObtain:GetGridSelected(id)
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if self.FurnitureState == XFurnitureConfigs.FURNITURE_STATE.SELECT then
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if self.FurnitureSelectCount <= 0 then
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return false
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end
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for myId, _ in pairs(self.FurnitureSelectList) do
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if myId == id then
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return true
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end
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end
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return false
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end
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return false
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end
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function XUiFurnitureObtain:GetFurnitureList()
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local list = {}
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for id, _ in pairs(self.FurnitureSelectList) do
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table.insert(list, id)
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end
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return list
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end
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function XUiFurnitureObtain:RemoveSelectQuality(quality, closeTog)
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local removeIndex
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for i, k in ipairs(self.SelectQualityList) do
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if k == quality then
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removeIndex = i
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break
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end
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end
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if removeIndex then
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table.remove(self.SelectQualityList, removeIndex)
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end
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if not closeTog then return end
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local white = XGoodsCommonManager.QualityType.White
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local greed = XGoodsCommonManager.QualityType.Greed
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local blue = XGoodsCommonManager.QualityType.Blue
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local purple = XGoodsCommonManager.QualityType.Purple
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if (quality == white or quality == greed) and self.TogLevelC.isOn then
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self.TogLevelC.isOn = false
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elseif quality == blue and self.TogLevelB.isOn then
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self.TogLevelB.isOn = false
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elseif quality == purple and self.TogLevelA.isOn then
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self.TogLevelA.isOn = false
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end
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end
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--------------------------------- 点击事件相关(Start) ---------------------------------
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function XUiFurnitureObtain:OnObtainGridClick(furnitureId, furnitureConfigId, grid)
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if self.FurnitureState == FurnitureState.DETAILS then
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XLuaUiManager.Open("UiFurnitureDetail", furnitureId, furnitureConfigId, nil, nil, true, true)
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elseif self.FurnitureState == FurnitureState.SELECT then
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grid:SetSelected(not grid:IsSelected())
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for myId, _ in pairs(self.FurnitureSelectList) do
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if myId == furnitureId then
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self.FurnitureSelectCount = self.FurnitureSelectCount - 1
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self.FurnitureSelectList[myId] = nil
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self:RemoveSelectQuality(grid.Quality, true)
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self:SetCoinCount()
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return
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end
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end
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self.FurnitureSelectList[furnitureId] = true
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self.FurnitureSelectCount = self.FurnitureSelectCount + 1
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self:SetCoinCount()
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end
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end
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function XUiFurnitureObtain:OnBtnCloseClick()
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if self.FurnitureState == FurnitureState.DETAILS then
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self:Close()
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elseif self.FurnitureState == FurnitureState.SELECT then
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self.FurnitureState = FurnitureState.DETAILS
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self:ChangeUiState()
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end
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end
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function XUiFurnitureObtain:OnBtnBatchResetClick()
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self.IsRecovery = false
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self.FurnitureState = FurnitureState.SELECT
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self:ChangeUiState()
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end
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function XUiFurnitureObtain:OnBtnBatchRefitClick()
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self.IsRecovery = false
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self.FurnitureState = FurnitureState.SELECT
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self:ChangeUiState()
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end
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function XUiFurnitureObtain:OnBtnBatchRecoveryClick()
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self.IsRecovery = true
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self.FurnitureState = FurnitureState.SELECT
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self:ChangeUiState()
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end
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function XUiFurnitureObtain:OnTogLevelAClick()
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local purple = XGoodsCommonManager.QualityType.Purple
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self:OnTogLevelClick(self.TogLevelA, purple, true)
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end
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function XUiFurnitureObtain:OnTogLevelBClick()
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local blue = XGoodsCommonManager.QualityType.Blue
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self:OnTogLevelClick(self.TogLevelB, blue, true)
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end
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function XUiFurnitureObtain:OnTogLevelCClick()
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local greed = XGoodsCommonManager.QualityType.Greed
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local white = XGoodsCommonManager.QualityType.White
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self:OnTogLevelClick(self.TogLevelC, white)
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self:OnTogLevelClick(self.TogLevelC, greed, true)
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end
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function XUiFurnitureObtain:OnTogLevelClick(tog, quality, isFresh)
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if not tog.isOn then
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self:RemoveSelectQuality(quality)
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-- 从选择列表中移除
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local levelIdList = self.FurnitureLevelDic[quality] or {}
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for _, id in ipairs(levelIdList) do
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if self.FurnitureSelectList[id] then
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self.FurnitureSelectCount = self.FurnitureSelectCount - 1
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self.FurnitureSelectList[id] = nil
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end
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end
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else
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table.insert(self.SelectQualityList, quality)
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-- 添加到选择列表
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local levelIdList = self.FurnitureLevelDic[quality] or {}
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for _, id in ipairs(levelIdList) do
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if not self.FurnitureSelectList[id] then
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self.FurnitureSelectList[id] = true
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self.FurnitureSelectCount = self.FurnitureSelectCount + 1
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end
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end
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end
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if not isFresh then return end
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self:UpdateDynamicTable()
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self:SetCoinCount()
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end
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-- 重新建造
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function XUiFurnitureObtain:OnBtnResetClick()
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if not self.IsRefitCoinEnough then
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XUiManager.TipMsg(CS.XTextManager.GetText("FurnitureZeroCoin"))
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return
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end
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local func = function()
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local furnitureList = self:GetFurnitureList()
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if #furnitureList <= 0 then
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XUiManager.TipMsg(CS.XTextManager.GetText("DormFurnitureRecycelNull"), XUiManager.UiTipType.Tip)
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return
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end
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if #furnitureList > XFurnitureConfigs.MaxCreateCount then
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XUiManager.TipMsg(CS.XTextManager.GetText("DormBuildMaxCount", XFurnitureConfigs.MaxCreateCount))
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return
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end
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for _, furnitureId in pairs(furnitureList) do
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if XDataCenter.FurnitureManager.GetFurnitureIsLocked(furnitureId) then
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XUiManager.TipMsg(CS.XTextManager.GetText("DormCannotRemakeLockFurniture"))
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return
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end
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end
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XDataCenter.FurnitureManager.FurnitureRemake(self.CreatePos, furnitureList, function()
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self:Close()
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if self.ResetCallBack then
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self.ResetCallBack(self.CreatePos)
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end
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end)
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end
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if self:CheckIncludeLevelS() then
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local titletext = CS.XTextManager.GetText("TipTitle")
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local contenttext = CS.XTextManager.GetText("DormObtainLevelSReset")
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XUiManager.DialogTip(titletext, contenttext, XUiManager.DialogType.Normal, nil, function()
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func()
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end)
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else
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func()
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end
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end
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-- 回收
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function XUiFurnitureObtain:OnBtnRecoveryClick()
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local func = function()
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local furnitureList = self:GetFurnitureList()
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if #furnitureList <= 0 then
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XUiManager.TipMsg(CS.XTextManager.GetText("DormFurnitureRecycelNull"), XUiManager.UiTipType.Tip)
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return
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end
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for _, furnitureId in pairs(furnitureList) do
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if XDataCenter.FurnitureManager.GetFurnitureIsLocked(furnitureId) then
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XUiManager.TipMsg(CS.XTextManager.GetText("DormCannotRecycleLockFurniture"))
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return
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end
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end
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XDataCenter.FurnitureManager.DecomposeFurniture(furnitureList, function(rewardItems, successIds, isFailed)
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if not isFailed then
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-- 打开回收界面
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XLuaUiManager.Open("UiDormBagRecycle", furnitureList, rewardItems, nil, function()
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self:Close()
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end)
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-- 将分解成功的家具从缓存中移除
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for _, id in ipairs(successIds) do
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-- local configId = XDataCenter.FurnitureManager.GetFurnitureConfigId(id)
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XDataCenter.FurnitureManager.RemoveFurniture(id)
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end
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-- 删除红点
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XDataCenter.FurnitureManager.DeleteNewHint(successIds)
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end
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end)
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end
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if self:CheckIncludeLevelS() then
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local titletext = CS.XTextManager.GetText("TipTitle")
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local contenttext = CS.XTextManager.GetText("DormObtainLevelSRecovery")
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XUiManager.DialogTip(titletext, contenttext, XUiManager.DialogType.Normal, nil, function()
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func()
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end)
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else
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func()
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end
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end
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-- 重新改造
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function XUiFurnitureObtain:OnBtnRefitClick()
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local func = function()
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self:Close()
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if self.RefitCallBack then
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local furnitureList = self:GetFurnitureList()
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if #furnitureList <= 0 then
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XUiManager.TipMsg(CS.XTextManager.GetText("DormFurnitureRecycelNull"), XUiManager.UiTipType.Tip)
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return
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end
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self.RefitCallBack(furnitureList)
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end
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end
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for id, _ in pairs(self.FurnitureSelectList) do
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if XDataCenter.FurnitureManager.GetFurnitureIsLocked(id) then
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XUiManager.TipMsg(CS.XTextManager.GetText("DormCannotRemakeLockFurniture"))
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return
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end
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end
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if self:CheckIncludeLevelS() then
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local titletext = CS.XTextManager.GetText("TipTitle")
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local contenttext = CS.XTextManager.GetText("DormObtainLevelSRefit")
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XUiManager.DialogTip(titletext, contenttext, XUiManager.DialogType.Normal, nil, function()
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func()
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end)
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else
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func()
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end
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end
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--------------------------------- 点击事件相关(End) --------------------------------- |