489 lines
No EOL
18 KiB
Lua
489 lines
No EOL
18 KiB
Lua
local XUiUnionKillRoom = XLuaUiManager.Register(XLuaUi, "UiUnionKillRoom")
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local XUiUnionKillMember = require("XUi/XUiFubenUnionKill/XUiUnionKillMember")
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local MAX_CHAT_WIDTH = 450
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local CHAT_SUB_LENGTH = 18
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function XUiUnionKillRoom:OnAwake()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self:InitMembers()
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self.BtnChat.CallBack = function() self:OnBtnChatClick() end
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self.BtnAutoMatch.CallBack = function(args) self:OnBtnAutoMatchClick(args) end
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self.BtnWaiting.CallBack = function() self:OnBtnWaitingClick() end
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self.BtnTongBlack.CallBack = function() self:OnBtnTongBlackClick() end
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self.BtnReady.CallBack = function() self:OnBtnReadyClick() end
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self.BtnCancelReady.CallBack = function() self:OnBtnCancelReadyClick() end
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XEventManager.AddEventListener(XEventId.EVENT_CHAT_RECEIVE_ROOM_MSG, self.OnReceRoomMsg, self)
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-- 组队同步信息
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XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_SUPPORT, self.OnChangeMyShareRole, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILLROOM_LEADER_CHANGED, self.OnTeamLeaderChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILLROOM_PLAYERSTATE_CHANGED, self.OnPlayerStageChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILLROOM_FIGHTNPC_CHANGED, self.OnFightNpcChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILLROOM_PLAYERENTER, self.OnPlayerEnter, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILLROOM_PLAYERLEAVE, self.OnPlayerLeave, self)
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-- 关卡同步信息
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILL_ROOMDATANOTIFY, self.OnStageRoomDataNotify, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILLROOM_KICKOUT, self.OnPlayerKickOut, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILLROOM_AUTOMATCHCHANGE, self.OnAutuMatchChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_UNIONKILL_ACTIVITYINFO, self.OnWeatherChanged, self)
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self.TxtMessageContent.text = ""
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end
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function XUiUnionKillRoom:OnDestroy()
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:ClearUnuseTImer()
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end
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end
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self:EndAllReadyCountDown()
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XDataCenter.ChatManager.ResetRoomChat()
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XEventManager.RemoveEventListener(XEventId.EVENT_CHAT_RECEIVE_ROOM_MSG, self.OnReceRoomMsg, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_CHARACTER_SUPPORT, self.OnChangeMyShareRole, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILLROOM_LEADER_CHANGED, self.OnTeamLeaderChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILLROOM_PLAYERSTATE_CHANGED, self.OnPlayerStageChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILLROOM_FIGHTNPC_CHANGED, self.OnFightNpcChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILLROOM_PLAYERENTER, self.OnPlayerEnter, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILLROOM_PLAYERLEAVE, self.OnPlayerLeave, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILL_ROOMDATANOTIFY, self.OnStageRoomDataNotify, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILLROOM_KICKOUT, self.OnPlayerKickOut, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILLROOM_AUTOMATCHCHANGE, self.OnAutuMatchChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_UNIONKILL_ACTIVITYINFO, self.OnWeatherChanged, self)
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end
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function XUiUnionKillRoom:InitMembers()
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self.Members = {}
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if not self.Members[i] then
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local ui = CS.UnityEngine.Object.Instantiate(self.InforGroup.gameObject)
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ui.transform:SetParent(self.Content, false)
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self.Members[i] = XUiUnionKillMember.New(ui, self, i)
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end
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self.Members[i].GameObject:SetActiveEx(true)
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self.Members[i]:InitNonePlayerView()
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end
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end
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function XUiUnionKillRoom:OnInviteClick(index)
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:ChangeInviteView(index == i)
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end
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end
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end
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function XUiUnionKillRoom:OnOperateClick(index)
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:ChangeOperationView(index == i)
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end
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end
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end
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function XUiUnionKillRoom:OnStart()
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self.RoomData = XDataCenter.FubenUnionKillRoomManager.GetUnionRoomData()
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if not self.RoomData then return end
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self:OnPlayerChanged()
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self:OnChangeQuickMatch()
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self.UnionKillInfo = XDataCenter.FubenUnionKillManager.GetUnionKillInfo()
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if not self.UnionKillInfo or not self.UnionKillInfo.CurSectionId then return end
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self.SectionTemplate = XFubenUnionKillConfigs.GetUnionSectionById(self.UnionKillInfo.CurSectionId)
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self.SectionConfig = XFubenUnionKillConfigs.GetUnionSectionConfigById(self.UnionKillInfo.CurSectionId)
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self.WeatherConfig = XFubenUnionKillConfigs.GetUnionWeatherConfigById(self.UnionKillInfo.WeatherId)
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local activityConfig = XFubenUnionKillConfigs.GetUnionActivityConfigById(self.UnionKillInfo.Id)
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self.TxtTitle.text = activityConfig.Name
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self.TxtEnvBuff.text = CS.XTextManager.GetText("UnionRoomEnvTitle", self.WeatherConfig.Name)
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end
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function XUiUnionKillRoom:OnEnable()
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if not self.RoomData then return end
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local playerData = self.RoomData.PlayerDataList[XPlayer.Id]
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if not playerData then return end
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if XFubenUnionKillConfigs.UnionRoomPlayerState.Select == playerData.State then
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XDataCenter.FubenUnionKillRoomManager.ChangePlayerState(XFubenUnionKillConfigs.UnionRoomPlayerState.Normal, function()
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playerData.State = XFubenUnionKillConfigs.UnionRoomPlayerState.Normal
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self:OnAllPlayerChanged()
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self:UpdateBottomButtons()
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end)
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else
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self:OnAllPlayerChanged()
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self:UpdateBottomButtons()
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end
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end
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function XUiUnionKillRoom:UpdateBottomButtons()
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local isLeader = XDataCenter.FubenUnionKillRoomManager.IsLeader(XPlayer.Id)
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local isAllReady = XDataCenter.FubenUnionKillRoomManager.IsAllMemberReady()
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if isLeader then
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self.BtnReady.gameObject:SetActiveEx(not isLeader)
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self.BtnCancelReady.gameObject:SetActiveEx(not isLeader)
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self.BtnWaiting.gameObject:SetActiveEx(not isAllReady)
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self.BtnTongBlack.gameObject:SetActiveEx(isAllReady)
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else
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self.BtnWaiting.gameObject:SetActiveEx(isLeader)
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self.BtnTongBlack.gameObject:SetActiveEx(isLeader)
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local player_state = XDataCenter.FubenUnionKillRoomManager.GetPlayerState(XPlayer.Id)
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self.BtnReady.gameObject:SetActiveEx(player_state ~= XFubenUnionKillConfigs.UnionRoomPlayerState.Ready)
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self.BtnCancelReady.gameObject:SetActiveEx(player_state == XFubenUnionKillConfigs.UnionRoomPlayerState.Ready)
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end
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end
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function XUiUnionKillRoom:UpdateBtnsStatus(playerId, playerLastState)
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self:UpdateBottomButtons()
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-- local isLeader = XDataCenter.FubenUnionKillRoomManager.IsLeader(XPlayer.Id)
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local isAllReady = XDataCenter.FubenUnionKillRoomManager.IsAllMemberReady()
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-- 开启队长死亡倒计时
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if not self.RoomData then return end
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local teammateCount = 0
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local leaderIsSelecting = false
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for id, playerData in pairs(self.RoomData.PlayerDataList or {}) do
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if id ~= XPlayer.Id then
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teammateCount = teammateCount + 1
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end
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if playerData.Leader and playerId and playerData.Id == playerId then
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leaderIsSelecting = true
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if playerLastState and playerLastState == XFubenUnionKillConfigs.UnionRoomPlayerState.Fight then
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leaderIsSelecting = false
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end
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end
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end
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-- 队伍中不止队长一人
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if not leaderIsSelecting then
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if isAllReady and teammateCount == 3 then
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self:StartAllReadyCountDown()
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else
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self:EndAllReadyCountDown()
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end
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end
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end
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function XUiUnionKillRoom:OnPlayerChanged()
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self:InitPlayerList()
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self:SetTeammates()
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self:UpdateBtnsStatus()
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end
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function XUiUnionKillRoom:InitPlayerList()
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self.PlayerList = {}
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for id, _ in pairs(self.RoomData.PlayerDataList or {}) do
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if id == XPlayer.Id then
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table.insert(self.PlayerList, 1, {
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PlayerId = id
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})
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else
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table.insert(self.PlayerList, {
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PlayerId = id
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})
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end
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end
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end
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function XUiUnionKillRoom:SetTeammates()
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.PlayerList[i] then
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local memberId = self.PlayerList[i].PlayerId
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self.Members[i]:InitPlayerView(self.RoomData.PlayerDataList[memberId])
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else
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self.Members[i]:InitNonePlayerView()
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end
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end
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end
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function XUiUnionKillRoom:OnReceRoomMsg(chatData)
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-- 弹tips
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if chatData.MsgType == ChatMsgType.Normal then
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:ProcessTipTalk(chatData.SenderId, chatData.Content)
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end
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end
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elseif chatData.MsgType == ChatMsgType.Emoji then
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:ProcessTipEmoji(chatData.SenderId, tonumber(chatData.Content))
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end
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end
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end
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-- 显示当前说的话
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self:RefreshChatMsg(chatData)
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end
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function XUiUnionKillRoom:RefreshChatMsg(chatDataLua)
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local senderName = XDataCenter.SocialManager.GetPlayerRemark(chatDataLua.SenderId, chatDataLua.NickName)
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if chatDataLua.MsgType == ChatMsgType.Emoji then
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self.TxtMessageContent.text = string.format("%s:%s", senderName, CS.XTextManager.GetText("EmojiText"))
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else
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self.TxtMessageContent.text = string.format("%s:%s", senderName, chatDataLua.Content)
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end
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if not string.IsNilOrEmpty(chatDataLua.CustomContent) then
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self.TxtMessageContent.supportRichText = true
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else
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self.TxtMessageContent.supportRichText = false
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end
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if XUiHelper.CalcTextWidth(self.TxtMessageContent) > MAX_CHAT_WIDTH then
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self.TxtMessageContent.text = string.Utf8Sub(self.TxtMessageContent.text, 1, CHAT_SUB_LENGTH) .. [[......]]
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end
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end
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-- 切换角色
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function XUiUnionKillRoom:OnChangeMyShareRole(characterId)
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-- 只更新我的,我的界面只有我自己能更改
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XDataCenter.FubenUnionKillRoomManager.SelectUnionRole(characterId, function()
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if not self.RoomData then return end
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local playerData = self.RoomData.PlayerDataList[XPlayer.Id]
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:UpdateShareCharacterById(XPlayer.Id, playerData.FightNpcData)
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end
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end
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end)
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end
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-- 快速匹配变化
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function XUiUnionKillRoom:OnChangeQuickMatch()
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if not self.RoomData then return end
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self.BtnAutoMatch.ButtonState = self.RoomData.AutoMatch and CS.UiButtonState.Select or CS.UiButtonState.Normal
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end
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-- 队长变化
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function XUiUnionKillRoom:OnTeamLeaderChanged()
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if not self.RoomData then return end
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.PlayerList[i] then
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local memberId = self.PlayerList[i].PlayerId
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local playerData = self.RoomData.PlayerDataList[memberId]
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self.Members[i]:SetLeaderFlag(playerData.Leader)
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else
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self.Members[i]:SetLeaderFlag(false)
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end
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end
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self:OnAllPlayerChanged()
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self:UpdateBtnsStatus()
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end
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-- 玩家状态改变
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function XUiUnionKillRoom:OnPlayerStageChanged(playerId, playerLastState)
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if not self.RoomData then return end
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.PlayerList[i] then
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local memberId = self.PlayerList[i].PlayerId
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if playerId == memberId then
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self.Members[i]:UpdatePlayerState()
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end
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end
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end
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self:UpdateBtnsStatus(playerId, playerLastState)
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end
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function XUiUnionKillRoom:OnAllPlayerChanged()
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if not self.RoomData then return end
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.PlayerList[i] then
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self.Members[i]:UpdatePlayerState()
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end
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end
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end
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-- 出战角色改变
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function XUiUnionKillRoom:OnFightNpcChanged(playerId)
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if not self.RoomData then return end
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.PlayerList[i] then
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local memberId = self.PlayerList[i].PlayerId
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if playerId == memberId then
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local playerData = self.RoomData.PlayerDataList[memberId]
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self.Members[i]:UpdateShareCharacterById(playerId, playerData.FightNpcData)
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end
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end
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end
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end
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-- 其他玩家进入
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function XUiUnionKillRoom:OnPlayerEnter()
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self:OnPlayerChanged()
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end
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-- 其他玩家离开
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function XUiUnionKillRoom:OnPlayerLeave()
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self:OnPlayerChanged()
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self:OnTeamLeaderChanged()
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end
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-- 收到了关卡房间信息
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function XUiUnionKillRoom:OnStageRoomDataNotify()
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XLuaUiManager.Open("UiUnionKillStage")
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end
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-- 踢出
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function XUiUnionKillRoom:OnPlayerKickOut()
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XLuaUiManager.Remove("UiDialog")
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XLuaUiManager.Remove("UiReport")
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XLuaUiManager.Remove("UiCharacter")
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XLuaUiManager.Remove("UiPlayerInfo")
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XLuaUiManager.Remove("UiPurchase")
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XUiHelper.RemoveUiChatServeMain()
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XLuaUiManager.Remove("UiMultiplayerInviteFriend")
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if XUiManager.CheckTopUi(CsXUiType.Normal, "UiUnionKillRoom") then
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self:Close()
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else
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self:Remove()
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end
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end
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function XUiUnionKillRoom:OnBtnTongBlackClick()
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-- 开始作战
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XDataCenter.FubenUnionKillRoomManager.EnterUnionRoomFihgt(function()
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end)
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end
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function XUiUnionKillRoom:OnBtnWaitingClick()
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end
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function XUiUnionKillRoom:OnBtnCancelReadyClick()
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local playerData = self.RoomData.PlayerDataList[XPlayer.Id]
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if not playerData then return end
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if XFubenUnionKillConfigs.UnionRoomPlayerState.Ready == playerData.State then
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XDataCenter.FubenUnionKillRoomManager.ChangePlayerState(XFubenUnionKillConfigs.UnionRoomPlayerState.Normal, function()
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playerData.State = XFubenUnionKillConfigs.UnionRoomPlayerState.Normal
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self:OnPlayerStageChanged(XPlayer.Id)
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end)
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end
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end
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function XUiUnionKillRoom:OnBtnReadyClick()
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local playerData = self.RoomData.PlayerDataList[XPlayer.Id]
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if not playerData then return end
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if XFubenUnionKillConfigs.UnionRoomPlayerState.Normal == playerData.State then
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XDataCenter.FubenUnionKillRoomManager.ChangePlayerState(XFubenUnionKillConfigs.UnionRoomPlayerState.Ready, function()
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playerData.State = XFubenUnionKillConfigs.UnionRoomPlayerState.Ready
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self:OnPlayerStageChanged(XPlayer.Id)
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end)
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end
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end
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function XUiUnionKillRoom:OnBtnAutoMatchClick()
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if not XDataCenter.FubenUnionKillRoomManager.IsLeader(XPlayer.Id) then
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if not self.RoomData then
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self.BtnAutoMatch.ButtonState = CS.UiButtonState.Normal
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else
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self.BtnAutoMatch.ButtonState = self.RoomData.AutoMatch and CS.UiButtonState.Select or CS.UiButtonState.Normal
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end
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XUiManager.TipMsg(CS.XTextManager.GetText("MultiplayerRoomCanNotChangeAutoMatch"))
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return
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end
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if self.RoomData then
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XDataCenter.FubenUnionKillRoomManager.SetUnionQuickMatch(not self.RoomData.AutoMatch)
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end
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end
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function XUiUnionKillRoom:OnAutuMatchChanged()
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self.BtnAutoMatch.ButtonState = self.RoomData.AutoMatch and CS.UiButtonState.Select or CS.UiButtonState.Normal
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end
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function XUiUnionKillRoom:OnWeatherChanged()
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self.UnionKillInfo = XDataCenter.FubenUnionKillManager.GetUnionKillInfo()
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if not self.UnionKillInfo then return end
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self.WeatherConfig = XFubenUnionKillConfigs.GetUnionWeatherConfigById(self.UnionKillInfo.WeatherId)
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self.TxtEnvBuff.text = CS.XTextManager.GetText("UnionRoomEnvTitle", self.WeatherConfig.Name)
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end
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function XUiUnionKillRoom:OnBtnChatClick()
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XUiHelper.OpenUiChatServeMain(false, ChatChannelType.Room, ChatChannelType.World)
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end
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function XUiUnionKillRoom:OnBtnBackClick()
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local title = CS.XTextManager.GetText("UnionRoomDialogTitle")
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local content = CS.XTextManager.GetText("UnionKillExitRoom")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
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end, function()
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-- 发送通知
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XDataCenter.FubenUnionKillRoomManager.LeaveUnionTeamRoom(function()
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self:Close()
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end)
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end)
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end
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function XUiUnionKillRoom:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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-- local title = CS.XTextManager.GetText("UnionRoomDialogTitle")
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-- local content = CS.XTextManager.GetText("UnionRoomExitRoom")
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-- XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
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-- end, function()
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-- -- 发送通知
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-- XDataCenter.FubenUnionKillRoomManager.LeaveUnionTeamRoom(function()
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-- end)
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-- end)
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end
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-- 全部准备倒计时
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function XUiUnionKillRoom:StartAllReadyCountDown()
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self:EndAllReadyCountDown()
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local now = XTime.GetServerNowTimestamp()
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self.AllReadyEndTime = now + XFubenUnionKillConfigs.AllReadyCount
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:UpdateAllReadyCountDown(self.AllReadyEndTime - now)
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end
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end
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self.AllReadyTimer = XScheduleManager.ScheduleForever(function()
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now = XTime.GetServerNowTimestamp()
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if now > self.AllReadyEndTime then
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self:EndAllReadyCountDown()
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return
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end
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:UpdateAllReadyCountDown(self.AllReadyEndTime - now)
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end
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end
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end, XScheduleManager.SECOND, 0)
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end
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function XUiUnionKillRoom:EndAllReadyCountDown()
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if self.AllReadyTimer ~= nil then
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XScheduleManager.UnSchedule(self.AllReadyTimer)
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self.AllReadyTimer = nil
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end
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for i = 1, XFubenUnionKillConfigs.MaxTeamCount do
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if self.Members[i] then
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self.Members[i]:HideAllReadyCountDown()
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end
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end
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end |