279 lines
No EOL
11 KiB
Lua
279 lines
No EOL
11 KiB
Lua
local XUiRogueLikeNode = XClass(nil, "XUiRogueLikeNode")
|
|
local half_alpha = 0.3
|
|
local full_alpha = 1
|
|
|
|
function XUiRogueLikeNode:Ctor(ui, uiParent, uiRoot)
|
|
self.GameObject = ui.gameObject
|
|
self.Transform = ui.transform
|
|
self.UiRoot = uiRoot
|
|
self.UiParent = uiParent
|
|
self.Transform.localPosition = CS.UnityEngine.Vector3.zero
|
|
|
|
XTool.InitUiObject(self)
|
|
self.BtnNode = self.Transform:GetComponent("XUiButton")
|
|
self.BtnNode.CallBack = function() self:PlaySelectNodeAnimation() end
|
|
self.LineList = {}
|
|
self.LineCanvasGroupList = {}
|
|
end
|
|
|
|
-- Finish节点
|
|
-- 记下历史节点
|
|
-- 上次选中的节点
|
|
function XUiRogueLikeNode:UpdateNode(nodeInfo)
|
|
self.NodeInfo = nodeInfo
|
|
self.NodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(self.NodeInfo.NodeId)
|
|
self.NodeConfig = XFubenRogueLikeConfig.GetNodeConfigteById(self.NodeInfo.NodeId)
|
|
local sectionInfo = XDataCenter.FubenRogueLikeManager.GetCurSectionInfo()
|
|
|
|
-- 自己已经完成
|
|
self.PanelComplete.gameObject:SetActiveEx(sectionInfo.FinishNode[self.NodeInfo.NodeId])
|
|
if sectionInfo.FinishNode[self.NodeInfo.NodeId] then
|
|
self.BtnNode:SetButtonState(XUiButtonState.Normal)
|
|
self.NodeUsable = true
|
|
else
|
|
self.BtnNode:SetButtonState(XUiButtonState.Disable)
|
|
self.NodeUsable = false
|
|
end
|
|
-- 父节点已经完成
|
|
for i = 1, #self.NodeInfo.FatherNodes do
|
|
local fatherNodeId = self.NodeInfo.FatherNodes[i]
|
|
if sectionInfo.FinishNode[fatherNodeId] then
|
|
self.BtnNode:SetButtonState(XUiButtonState.Normal)
|
|
self.NodeUsable = true
|
|
break
|
|
end
|
|
end
|
|
-- 首节点
|
|
if #self.NodeInfo.FatherNodes <= 0 then
|
|
self.BtnNode:SetButtonState(XUiButtonState.Normal)
|
|
self.NodeUsable = true
|
|
end
|
|
-- 同级节点判断,如果有同级节点完成/不可逆节点选中
|
|
local tierDatas = XFubenRogueLikeConfig.GetGroup2TierMapDatas(self.NodeInfo.Group, self.NodeInfo.TierIndex)
|
|
local hasSameTier = false
|
|
|
|
|
|
for _, v in pairs(tierDatas and tierDatas.Nodes or {}) do
|
|
|
|
if v ~= self.NodeInfo.NodeId then
|
|
if sectionInfo.FinishNode[v] then
|
|
hasSameTier = true
|
|
end
|
|
|
|
if sectionInfo.SelectNodeInfo[v] then
|
|
-- 类型是随机事件、商店需要处理
|
|
local selectNodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(v)
|
|
if selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Shop or
|
|
selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Event or
|
|
selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Rest then
|
|
hasSameTier = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if hasSameTier then
|
|
self.BtnNode:SetButtonState(XUiButtonState.Disable)
|
|
self.NodeUsable = false
|
|
end
|
|
|
|
-- 特效
|
|
if self.PanelEffect then
|
|
self.PanelEffect.gameObject:SetActiveEx(self.NodeUsable and (not sectionInfo.FinishNode[self.NodeInfo.NodeId]))
|
|
end
|
|
|
|
self:UpdateNodeTab()
|
|
|
|
-- 界面显示
|
|
self:UpdateNodeUi()
|
|
|
|
self:UpdateNodeLines()
|
|
end
|
|
|
|
function XUiRogueLikeNode:UpdateNodeTab()
|
|
if self.ImgTab and self.NodeTemplate then
|
|
local sectionInfo = XDataCenter.FubenRogueLikeManager.GetCurSectionInfo()
|
|
self.ImgTab.gameObject:SetActiveEx(self.NodeUsable and (not sectionInfo.FinishNode[self.NodeInfo.NodeId])
|
|
and self.NodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Fight
|
|
and XDataCenter.FubenRogueLikeManager.CanSwitch2Assist())
|
|
end
|
|
end
|
|
|
|
function XUiRogueLikeNode:UpdateNodeUi()
|
|
-- 界面显示
|
|
if self.NodeTemplate.Type ~= XFubenRogueLikeConfig.XRLNodeType.Fight then
|
|
self.RogueLikeTabNor:SetRawImage(XFubenRogueLikeConfig.NodeTabBg[self.NodeTemplate.Type])
|
|
else
|
|
local fightType = self.NodeConfig.Param[1] or 0
|
|
self.RogueLikeTabNor:SetRawImage(XFubenRogueLikeConfig.NodeFightTabBg[fightType])
|
|
end
|
|
|
|
self.TxtNumber.text = self.NodeConfig.Name
|
|
|
|
if not self.NodeUsable then
|
|
if self.NodeTemplate.Type ~= XFubenRogueLikeConfig.XRLNodeType.Fight then
|
|
self.RogueLikeTabDis:SetRawImage(XFubenRogueLikeConfig.NodeTabDisBg[self.NodeTemplate.Type], function()
|
|
self.RogueLikeTabDis:SetNativeSize()
|
|
end)
|
|
else
|
|
local fightType = self.NodeConfig.Param[1] or 0
|
|
self.RogueLikeTabDis:SetRawImage(XFubenRogueLikeConfig.NodeFightTabDisBg[fightType], function()
|
|
self.RogueLikeTabDis:SetNativeSize()
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiRogueLikeNode:HideAllLines()
|
|
for _, line in pairs(self.LineList or {}) do
|
|
if line then
|
|
line.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiRogueLikeNode:HideTargetLines(targetNodeId)
|
|
if not self.NodeInfo then return end
|
|
local curNdoeIndex = self.UiRoot:GetNodeIndex(self.NodeInfo.NodeId)
|
|
local targetNodeIndex = self.UiRoot:GetNodeIndex(targetNodeId)
|
|
local cur2TargetLine = string.format("Line%d_%d", curNdoeIndex, targetNodeIndex)
|
|
if self.LineList[cur2TargetLine] then
|
|
self.LineList[cur2TargetLine].gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
|
|
function XUiRogueLikeNode:UpdateNodeLines()
|
|
local childNodes = self.UiRoot:GetChildNode(self.NodeInfo.NodeId)
|
|
local curNdoeIndex = self.UiRoot:GetNodeIndex(self.NodeInfo.NodeId)
|
|
for childNodeId, _ in pairs(childNodes or {}) do
|
|
-- 缓存
|
|
local childNodeIndex = self.UiRoot:GetNodeIndex(childNodeId)
|
|
local cur2ChildLine = string.format("Line%d_%d", curNdoeIndex, childNodeIndex)
|
|
if not self.LineList[cur2ChildLine] then
|
|
self.LineList[cur2ChildLine] = self.UiParent:Find(cur2ChildLine)
|
|
if self.LineList[cur2ChildLine] then
|
|
self.LineCanvasGroupList[cur2ChildLine] = self.LineList[cur2ChildLine]:GetComponent("CanvasGroup")
|
|
if not self.LineCanvasGroupList[cur2ChildLine] then
|
|
XLog.Error(string.format("%s 不存在", cur2ChildLine))
|
|
end
|
|
self.LineCanvasGroupList[cur2ChildLine].interactable = false
|
|
self.LineCanvasGroupList[cur2ChildLine].blocksRaycasts = false
|
|
end
|
|
end
|
|
-- 默认,当前节点还没有完成,全部子节点低透明度显示
|
|
if self.LineList[cur2ChildLine] then
|
|
self.LineCanvasGroupList[cur2ChildLine].alpha = half_alpha
|
|
self.LineCanvasGroupList[cur2ChildLine].gameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
local sectionInfo = XDataCenter.FubenRogueLikeManager.GetCurSectionInfo()
|
|
-- 看子节点、如果有子节点完成,那么只有一条线高透明度显示,如果没有子节点完成,则全部显示
|
|
if sectionInfo.FinishNode[self.NodeInfo.NodeId] then
|
|
local hasChildFinishOrSelected = false
|
|
local finishOrSelectedChildNodeId = 0
|
|
for childNodeId, _ in pairs(childNodes or {}) do
|
|
local hasSelect = false
|
|
local selectNodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(childNodeId)
|
|
if sectionInfo.SelectNodeInfo[childNodeId] and
|
|
(selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Shop or
|
|
selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Event or
|
|
selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Rest ) then
|
|
hasSelect = true
|
|
end
|
|
if sectionInfo.FinishNode[childNodeId] or hasSelect then
|
|
hasChildFinishOrSelected = true
|
|
finishOrSelectedChildNodeId = childNodeId
|
|
break
|
|
end
|
|
end
|
|
if hasChildFinishOrSelected and finishOrSelectedChildNodeId > 0 then
|
|
for childNodeId, _ in pairs(childNodes or {}) do
|
|
local childNodeIndex = self.UiRoot:GetNodeIndex(childNodeId)
|
|
local cur2ChildLine = string.format("Line%d_%d", curNdoeIndex, childNodeIndex)
|
|
if self.LineCanvasGroupList[cur2ChildLine] then
|
|
if childNodeId == finishOrSelectedChildNodeId then
|
|
self.LineCanvasGroupList[cur2ChildLine].alpha = full_alpha
|
|
-- self.LineCanvasGroupList[cur2ChildLine].gameObject:SetActiveEx(true)
|
|
else
|
|
self.LineCanvasGroupList[cur2ChildLine].alpha = half_alpha
|
|
-- self.LineCanvasGroupList[cur2ChildLine].gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for childNodeId, _ in pairs(childNodes or {}) do
|
|
local childNodeIndex = self.UiRoot:GetNodeIndex(childNodeId)
|
|
local cur2ChildLine = string.format("Line%d_%d", curNdoeIndex, childNodeIndex)
|
|
if self.LineCanvasGroupList[cur2ChildLine] then
|
|
self.LineCanvasGroupList[cur2ChildLine].alpha = full_alpha
|
|
-- self.LineCanvasGroupList[cur2ChildLine].gameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiRogueLikeNode:PlaySelectNodeAnimation()
|
|
if self.UiRoot:OpenSetTeamView() then
|
|
return
|
|
end
|
|
local sectionInfo = XDataCenter.FubenRogueLikeManager.GetCurSectionInfo()
|
|
if sectionInfo.FinishNode[self.NodeInfo.NodeId] then
|
|
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeCurrentNodeFinish"))
|
|
return
|
|
end
|
|
|
|
if not self.NodeUsable then
|
|
return
|
|
end
|
|
|
|
if not self:CheckActionPointEnouth() and false then
|
|
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeNotActionPoint"))
|
|
return
|
|
end
|
|
|
|
self.UiRoot:SelectNodeAnimation(self.Transform, function()
|
|
self:OnBtnNodeClick()
|
|
end)
|
|
end
|
|
|
|
function XUiRogueLikeNode:CheckActionPointEnouth()
|
|
|
|
if XFubenRogueLikeConfig.NoNeedCheckActionPointType(self.NodeTemplate.Type) then
|
|
return true
|
|
end
|
|
|
|
local actionPoint = XDataCenter.FubenRogueLikeManager.GetRogueLikeActionPoint()
|
|
return actionPoint > 0
|
|
|
|
end
|
|
|
|
function XUiRogueLikeNode:OnBtnNodeClick()
|
|
|
|
if not XDataCenter.FubenRogueLikeManager.IsInActivity() then
|
|
XUiManager.TipMsg(CS.XTextManager.GetText("RougeLikeNotInActivityTime"))
|
|
return
|
|
end
|
|
|
|
local args = {}
|
|
args.NodeInfo = self.NodeInfo
|
|
local sectionInfo = XDataCenter.FubenRogueLikeManager.GetCurSectionInfo()
|
|
local hasSelectNode = sectionInfo.SelectNodeInfo[self.NodeInfo.NodeId] ~= nil
|
|
hasSelectNode = hasSelectNode or (XDataCenter.FubenRogueLikeManager.GetShowSelectNodeById(self.NodeInfo.NodeId) ~= nil)
|
|
local getNodePositionFunc = function() return self:GetNodePosition() end
|
|
if hasSelectNode or XFubenRogueLikeConfig.IsRequestBeforeSelectType(self.NodeTemplate.Type) then
|
|
XLuaUiManager.Open("UiRogueLikeFightTips", args, getNodePositionFunc)
|
|
else
|
|
XDataCenter.FubenRogueLikeManager.SelectNode(self.NodeInfo.NodeId, function()
|
|
-- 选择节点成功打开界面
|
|
XLuaUiManager.Open("UiRogueLikeFightTips", args, getNodePositionFunc)
|
|
end)
|
|
end
|
|
end
|
|
|
|
function XUiRogueLikeNode:GetNodePosition()
|
|
return self.Transform.position
|
|
end
|
|
|
|
return XUiRogueLikeNode |