807 lines
No EOL
31 KiB
Lua
807 lines
No EOL
31 KiB
Lua
local XUiRogueLikeMain = XLuaUiManager.Register(XLuaUi, "UiRogueLikeMain")
|
||
local XUiRogueLikeCharItem = require("XUi/XUiFubenRogueLike/XUiRogueLikeCharItem")
|
||
local XUiRogueLikeNode = require("XUi/XUiFubenRogueLike/XUiRogueLikeNode")
|
||
|
||
local XUiRogueLikeSetTeam = require("XUi/XUiFubenRogueLike/XUiRogueLikeSetTeam")
|
||
|
||
local NodeAnimTime = CS.XGame.ClientConfig:GetInt("RogueLikeNodeAnimTime")
|
||
local vectorOffset = CS.UnityEngine.Vector3(-2, 0, 0)
|
||
local lastSectionId
|
||
|
||
function XUiRogueLikeMain:OnAwake()
|
||
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
|
||
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
|
||
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
|
||
-- self.TopicGroup.CallBack = function() self:OnTopicGroupClick() end
|
||
self.BtnIllegalShop.CallBack = function() self:OnBtnIllegalShopClick() end
|
||
|
||
if self.CharacterGroup then
|
||
self.CharacterGroup.CallBack = function() self:OnTopicGroupClick() end
|
||
end
|
||
self:BindHelpBtn(self.BtnHelp, "RogueLike")
|
||
|
||
self.BtnReset.CallBack = function () self:OnBtnResetClick() end
|
||
|
||
self.BtnGroupLevel.CallBack = function () self:OnBtnGroupLevelClick() end
|
||
|
||
self.BtnActionPoint.CallBack = function () self:OnBtnGroupLevelClick() end
|
||
|
||
self.TopicList = {}
|
||
self.CharacterList = {}
|
||
self.HelpCHaracterList = {}
|
||
|
||
self.BtnActivityTask.CallBack = function() self:OnBtnActivityTaskClick() end
|
||
self.BtnBuff.CallBack = function() self:OnBtnBuffClick() end
|
||
self.BtnHelpRole.CallBack = function() self:OnBtnHelpRoleClick() end
|
||
|
||
self.TeamTips = XUiRogueLikeSetTeam.New(self.PanelTeamTips, self)
|
||
|
||
self.RogueLikeNodeList = {}
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED, self.OnActionPointAndCharacterChanged, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_ASSISTROBOT_CHANGED, self.OnAssistRobotChanged, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_REFRESH_ALLNODES, self.RefreshNodes, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_BUFFIDS_CHANGES, self.OnBuffIdsChanged, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.SetRogueLikeDayBuffs, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_NODE_ADJUSTION, self.FocusOnNewest, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_SECTIONTYPE_CHANGE, self.CheckTrialOpens, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_SECTION_REFRESH, self.OnSectionRefresh, self)
|
||
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_TRIALPOINT_CHANGE, self.CheckClearanceOpen, self)
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnDestroy()
|
||
if self.TempNodeResource then
|
||
self.TempNodeResource:Release()
|
||
end
|
||
if self.TempNodeBossResource then
|
||
self.TempNodeBossResource:Release()
|
||
end
|
||
|
||
if self.DelayTimer then
|
||
XScheduleManager.UnSchedule(self.DelayTimer)
|
||
self.DelayTimer = nil
|
||
end
|
||
|
||
if self.TweenAnim then
|
||
XScheduleManager.UnSchedule(self.TweenAnim)
|
||
self.TweenAnim = nil
|
||
end
|
||
|
||
self:StopCounter()
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED, self.OnActionPointAndCharacterChanged, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_ASSISTROBOT_CHANGED, self.OnAssistRobotChanged, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_REFRESH_ALLNODES, self.RefreshNodes, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_BUFFIDS_CHANGES, self.OnBuffIdsChanged, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.SetRogueLikeDayBuffs, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_NODE_ADJUSTION, self.FocusOnNewest, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_SECTIONTYPE_CHANGE, self.CheckTrialOpens, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_SECTION_REFRESH, self.OnSectionRefresh, self)
|
||
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_TRIALPOINT_CHANGE, self.CheckClearanceOpen, self)
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnStart()
|
||
self.CurrentActivityId = XDataCenter.FubenRogueLikeManager.GetRogueLikeActivityId()
|
||
self.ActivityTemplate = XFubenRogueLikeConfig.GetRougueLikeTemplateById(self.CurrentActivityId)
|
||
local showBuffId = XFubenConfigs.GetLimitShowBuffId(self.ActivityTemplate.LimitBuffId)
|
||
self.TeamTips:SetCharacterType(self.ActivityTemplate.CharacterLimitType, showBuffId)
|
||
self.ActivityConfig = XFubenRogueLikeConfig.GetRogueLikeConfigById(self.CurrentActivityId)
|
||
self.CurrentSecionInfo = XDataCenter.FubenRogueLikeManager.GetCurSectionInfo()
|
||
if not self.CurrentSecionInfo then
|
||
XLog.Error("CurrentSectionInfo is nil")
|
||
return
|
||
end
|
||
self.CurrentSectionId = self.CurrentSecionInfo.Id
|
||
self.GroupId = self.CurrentSecionInfo.Group
|
||
lastSectionId = self.CurrentSectionId
|
||
|
||
self.CurSectionTierType = XFubenRogueLikeConfig.GetTierSectionTierTypeById(self.CurrentSectionId)
|
||
|
||
self:SetActivityInfo()
|
||
self:SetRogueLikeDayBuffs()
|
||
self:SetActivityAssistRobots()
|
||
self:InitDragPanel()
|
||
self:StartCounter()
|
||
|
||
XRedPointManager.AddRedPointEvent(self.RedTask, self.RefreshRogueLikeTaskRedDot, self, { XRedPointConditions.Types.CONDITION_TASK_TYPE }, XDataCenter.TaskManager.TaskType.RogueLike)
|
||
end
|
||
|
||
function XUiRogueLikeMain:CheckTrialOpens()
|
||
if self:IsSectionPurgatory() and XDataCenter.FubenRogueLikeManager.GetNeedShowTrialTips() and self.GameObject and self.GameObject.activeInHierarchy then
|
||
self:OpenChildUi("UiRogueLikeTrialOpens", self)
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:CheckClearanceOpen()
|
||
if XDataCenter.FubenRogueLikeManager.GetNeedShowTrialPointView() and self.GameObject and self.GameObject.activeInHierarchy then
|
||
self:OpenChildUi("UiRogueLikeClearance", self)
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:IsSectionPurgatory()
|
||
return XDataCenter.FubenRogueLikeManager.IsSectionPurgatory()
|
||
end
|
||
|
||
function XUiRogueLikeMain:RefreshRogueLikeTaskRedDot(count)
|
||
self.RedTask.gameObject:SetActive(count >= 0)
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnEnable()
|
||
self:CheckActivityEnd()
|
||
self:CheckSectionIdChanged()
|
||
self:CheckSetTeam()
|
||
|
||
self:SetActivityInfo()
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnDisable()
|
||
self.PanelActionPointEffect.gameObject:SetActiveEx(false)
|
||
for i = 1, #self.CharacterList do
|
||
if self.CharacterList[i] then
|
||
self.CharacterList[i]:StopFx()
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:CheckSetTeam()
|
||
XDataCenter.FubenRogueLikeManager.ShowRogueLikeTipsOnce()
|
||
end
|
||
|
||
function XUiRogueLikeMain:IsSectionChanged()
|
||
if lastSectionId and self.CurrentSectionId and lastSectionId ~= self.CurrentSectionId then
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XUiRogueLikeMain:CheckSectionIdChanged()
|
||
|
||
if self:IsSectionChanged() then
|
||
lastSectionId = self.CurrentSectionId
|
||
self.PanelFullExplore.gameObject:SetActiveEx(true)
|
||
self:PlayAnimation("PanelFullFinishEnable", function()
|
||
self.PanelFullExplore.gameObject:SetActiveEx(false)
|
||
self:RefreshNewChapter()
|
||
XLuaUiManager.SetMask(false)
|
||
self:PlayAnimation("BeiJingQieHuan", function()
|
||
XLuaUiManager.SetMask(false)
|
||
end, function()
|
||
XLuaUiManager.SetMask(true)
|
||
end)
|
||
self:CheckTrialOpens()
|
||
end,
|
||
function()
|
||
XLuaUiManager.SetMask(true)
|
||
end)
|
||
else
|
||
if XDataCenter.FubenRogueLikeManager.IsFinalTier() then
|
||
self.PanelFullExplore.gameObject:SetActiveEx(true)
|
||
self:PlayAnimation("PanelFullFinishEnable", function()
|
||
self.PanelFullExplore.gameObject:SetActiveEx(false)
|
||
XLuaUiManager.SetMask(false)
|
||
end,
|
||
function()
|
||
XLuaUiManager.SetMask(true)
|
||
end)
|
||
XDataCenter.FubenRogueLikeManager.ResetIsFinalTier()
|
||
|
||
self:CheckClearanceOpen()
|
||
end
|
||
self:FocusOnNewest()
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:InitDragPanel()
|
||
-- 初始化层级,需要考虑更新层级
|
||
local sectionConfig = XFubenRogueLikeConfig.GetTierSectionConfigById(self.CurrentSecionInfo.Id)
|
||
local prefabName = ""
|
||
for i = 1, #sectionConfig.GroupId do
|
||
if sectionConfig.GroupId[i] == self.CurrentSecionInfo.Group then
|
||
prefabName = sectionConfig.GroupPrefab[i]
|
||
break
|
||
end
|
||
end
|
||
if prefabName == "" then
|
||
XLog.Error("RogueLikeMain prefab not exist")
|
||
return
|
||
end
|
||
|
||
self.CurrentPrefabName = prefabName
|
||
self.DragPanel = self.PanelMap:LoadPrefab(self.CurrentPrefabName)
|
||
self.PanelDragArea = self.DragPanel:GetComponentInChildren(typeof(CS.XDragArea))
|
||
self.LayerLevel = self.PanelDragArea.gameObject.transform:Find("LayerLevel")
|
||
|
||
-- 初始化节点,需要考虑更新节点信息
|
||
self:InitNodes()
|
||
end
|
||
|
||
function XUiRogueLikeMain:InitNodes()
|
||
self.AllNodeList, self.NodeIndexMap = XFubenRogueLikeConfig.GetNodesByGroupId(self.GroupId)
|
||
self:GenerateChildNodeMap()
|
||
|
||
if not self.TempNodeResource then
|
||
self.TempNodeResource = CS.XResourceManager.Load(XFubenRogueLikeConfig.NORMAL_NODE)
|
||
end
|
||
if not self.TempNodeBossResource then
|
||
self.TempNodeBossResource = CS.XResourceManager.Load(XFubenRogueLikeConfig.BOSS_NODE)
|
||
end
|
||
|
||
self.Curlen = 1
|
||
self.Totallen = #self.AllNodeList
|
||
self:LoadNodePerFrame(self.Curlen)
|
||
|
||
end
|
||
|
||
function XUiRogueLikeMain:LoadNodePerFrame(index)
|
||
CS.XTool.WaitNativeCoroutine(CS.UnityEngine.WaitForEndOfFrame(), function()
|
||
local endIndex = index + 5
|
||
endIndex = (endIndex > self.Totallen) and self.Totallen or endIndex
|
||
for i = index, endIndex do
|
||
self:Loadfun(i)
|
||
end
|
||
if endIndex < self.Totallen then
|
||
self:LoadNodePerFrame(endIndex + 1)
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XUiRogueLikeMain:Loadfun(index)
|
||
if not self.RogueLikeNodeList[index] then
|
||
local nodeId = self.AllNodeList[index].NodeId
|
||
local nodeConfig = XFubenRogueLikeConfig.GetNodeConfigteById(nodeId)
|
||
local isBoss = nodeConfig.Param[1] == 1
|
||
local tempNodeObj
|
||
if isBoss then
|
||
tempNodeObj = CS.UnityEngine.Object.Instantiate(self.TempNodeBossResource.Asset)
|
||
else
|
||
tempNodeObj = CS.UnityEngine.Object.Instantiate(self.TempNodeResource.Asset)
|
||
end
|
||
local tempParentTransform = self.LayerLevel.transform:Find(tostring(index))
|
||
tempNodeObj.transform:SetParent(tempParentTransform, false)
|
||
self.RogueLikeNodeList[index] = XUiRogueLikeNode.New(tempNodeObj, tempParentTransform, self)
|
||
end
|
||
self.RogueLikeNodeList[index]:UpdateNode(self.AllNodeList[index])
|
||
if index == self.Totallen then
|
||
-- self:CheckPossiblePath()
|
||
self:FocusOnNewest()
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:CheckPossiblePath()
|
||
self.PossibleNodes = {}
|
||
self.UnpossibleNodes = {}
|
||
|
||
for nodeId, _ in pairs(self.CurrentSecionInfo.FinishNode or {}) do
|
||
local childNodes = self:GetChildNode(nodeId)
|
||
|
||
local hasFinishChildNode = false
|
||
|
||
local hasSelectChildNode = false
|
||
local selectChildNodeId = 0
|
||
|
||
for childNodeId, _ in pairs(childNodes or {}) do
|
||
-- 是否有子节点是已完成的
|
||
if self.CurrentSecionInfo.FinishNode[childNodeId] then
|
||
hasFinishChildNode = true
|
||
end
|
||
-- 是否有子节点选中
|
||
local selectNodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(childNodeId)
|
||
if self.CurrentSecionInfo.SelectNodeInfo[childNodeId] and
|
||
(selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Shop or
|
||
selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Event or
|
||
selectNodeTemplate.Type == XFubenRogueLikeConfig.XRLNodeType.Rest) then
|
||
hasSelectChildNode = true
|
||
selectChildNodeId = childNodeId
|
||
end
|
||
end
|
||
|
||
-- 这个节点是最后完成的节点,需要查看有没有选中的子节点
|
||
if not hasFinishChildNode then
|
||
if hasSelectChildNode and selectChildNodeId > 0 then
|
||
-- 有选中不可更改的子节点
|
||
self:GetPossibleNodes(selectChildNodeId)
|
||
else
|
||
-- 没有选中不可更改的子节点
|
||
self:GetPossibleNodes(nodeId)
|
||
end
|
||
end
|
||
self.PossibleNodes[nodeId] = true
|
||
end
|
||
-- 选中了节点,应当使用这个子节点,
|
||
for _, nodeInfo in pairs(self.AllNodeList or {}) do
|
||
if not self.PossibleNodes[nodeInfo.NodeId] then
|
||
self.UnpossibleNodes[nodeInfo.NodeId] = true
|
||
end
|
||
end
|
||
|
||
-- 没有完成节点,return
|
||
if not next(self.CurrentSecionInfo.FinishNode) then return end
|
||
|
||
for index, nodeInfo in pairs(self.AllNodeList or {}) do
|
||
self.RogueLikeNodeList[index].GameObject:SetActiveEx(self.PossibleNodes[nodeInfo.NodeId])
|
||
if self.UnpossibleNodes[nodeInfo.NodeId] then
|
||
self.RogueLikeNodeList[index]:HideAllLines()
|
||
else
|
||
local childNodes = self:GetChildNode(nodeInfo.NodeId)
|
||
for childNodeId, _ in pairs(childNodes or {}) do
|
||
if self.UnpossibleNodes[childNodeId] then
|
||
self.RogueLikeNodeList[index]:HideTargetLines(childNodeId)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:GetPossibleNodes(nodeId)
|
||
if not nodeId then return end
|
||
if not self.PossibleNodes[nodeId] then
|
||
self.PossibleNodes[nodeId] = true
|
||
|
||
local childNodes = self:GetChildNode(nodeId)
|
||
for childNodeId, _ in pairs(childNodes or {}) do
|
||
self:GetPossibleNodes(childNodeId)
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 当前章节关键路线检查
|
||
function XUiRogueLikeMain:CheckAllLines()
|
||
for i = 1, #self.AllNodeList do
|
||
local curNode = self.AllNodeList[i]
|
||
local childNodes = self:GetChildNode(curNode.NodeId)
|
||
local curNodeIndex = curNode.Index
|
||
for childNodeId, _ in pairs(childNodes or {}) do
|
||
local childNodeIndex = self:GetNodeIndex(childNodeId)
|
||
local cur2ChildLine = string.format("Line%d_%d", curNodeIndex, childNodeIndex)
|
||
local nodeParent = self.LayerLevel.transform:Find(tostring(curNodeIndex))
|
||
local needLine = nodeParent:Find(cur2ChildLine)
|
||
local hasLine = needLine ~= nil
|
||
local hasCanvasGroup = false
|
||
if needLine then
|
||
local lineCanvasGroup = needLine:GetComponent("CanvasGroup")
|
||
hasCanvasGroup = lineCanvasGroup ~= nil
|
||
end
|
||
if (not hasLine) or (not hasCanvasGroup) then
|
||
XLog.Error(string.format("层数:%d, 节点%d[%d] -> 节点%d[%d] 是否有连接线%s:%s,连接线是否有CanvasGroup组件:%s",
|
||
curNode.TierIndex, curNode.NodeId, curNodeIndex, childNodeId, childNodeIndex, cur2ChildLine, tostring(hasLine), tostring(hasCanvasGroup)))
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:GetNodeIndex(nodeId)
|
||
return self.NodeIndexMap[nodeId]
|
||
end
|
||
|
||
function XUiRogueLikeMain:GetChildNode(nodeId)
|
||
return self.ChildNodeMap[nodeId]
|
||
end
|
||
|
||
function XUiRogueLikeMain:GenerateChildNodeMap()
|
||
self.ChildNodeMap = {}
|
||
for i = 1, #self.AllNodeList do
|
||
local node = self.AllNodeList[i]
|
||
for _, fatherNodeId in pairs(node.FatherNodes) do
|
||
if not self.ChildNodeMap[fatherNodeId] then
|
||
self.ChildNodeMap[fatherNodeId] = {}
|
||
end
|
||
self.ChildNodeMap[fatherNodeId][node.NodeId] = true
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 当章节出现变化
|
||
function XUiRogueLikeMain:RefreshDragPanel()
|
||
local sectionConfig = XFubenRogueLikeConfig.GetTierSectionConfigById(self.CurrentSecionInfo.Id)
|
||
local prefabName = ""
|
||
for i = 1, #sectionConfig.GroupId do
|
||
if sectionConfig.GroupId[i] == self.CurrentSecionInfo.Group then
|
||
prefabName = sectionConfig.GroupPrefab[i]
|
||
break
|
||
end
|
||
end
|
||
if prefabName == "" then
|
||
XLog.Error("RogueLikeMain prefab not exist")
|
||
return
|
||
end
|
||
if self.CurrentPrefabName and self.CurrentPrefabName ~= prefabName then
|
||
self.DragPanel = self.PanelMap:LoadPrefab(prefabName)
|
||
self.PanelDragArea = self.DragPanel:GetComponentInChildren(typeof(CS.XDragArea))
|
||
self.LayerLevel = self.PanelDragArea.gameObject.transform:Find("LayerLevel")
|
||
end
|
||
self.CurrentPrefabName = prefabName
|
||
self:InitNodes()
|
||
end
|
||
|
||
function XUiRogueLikeMain:RefreshNewChapter()
|
||
self.RogueLikeNodeList = {}
|
||
self:RefreshDragPanel()
|
||
|
||
-- 主界面信息刷新
|
||
self:SetActivityInfo()
|
||
self:SetRogueLikeDayBuffs()
|
||
self:SetActivityAssistRobots()
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnSectionRefresh()
|
||
|
||
if self:IsSectionChanged() then
|
||
self:RefreshNewChapter()
|
||
else
|
||
self:FocusOnNewest()
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:RefreshNodes()
|
||
local currentSectionInfo = XDataCenter.FubenRogueLikeManager.GetCurSectionInfo()
|
||
local sectionId = currentSectionInfo.Id
|
||
if sectionId ~= self.CurrentSectionId then
|
||
self.CurrentSecionInfo = currentSectionInfo
|
||
self.CurrentSectionId = self.CurrentSecionInfo.Id
|
||
self.GroupId = self.CurrentSecionInfo.Group
|
||
-- 章节刷新/放到开头
|
||
self.CurSectionTierType = XFubenRogueLikeConfig.GetTierSectionTierTypeById(self.CurrentSectionId)
|
||
|
||
else
|
||
self.CurrentSecionInfo = currentSectionInfo
|
||
self.CurrentSectionId = self.CurrentSecionInfo.Id
|
||
self.GroupId = self.CurrentSecionInfo.Group
|
||
-- 节点刷新
|
||
if self.AllNodeList then
|
||
for i = 1, #self.AllNodeList do
|
||
if self.RogueLikeNodeList[i] then
|
||
self.RogueLikeNodeList[i]:UpdateNode(self.AllNodeList[i])
|
||
end
|
||
end
|
||
end
|
||
-- self:CheckPossiblePath()
|
||
local index = XDataCenter.FubenRogueLikeManager.GetRogueLikeLevel()
|
||
local maxTier = XDataCenter.FubenRogueLikeManager.GetMaxTier()
|
||
self.TxtLevel.text = index
|
||
self.TxtMaxTier.text = string.format("/%d", maxTier)
|
||
self.Slider.value = index * 1.0 / maxTier
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:SetActivityInfo()
|
||
if not self.GameObject.activeInHierarchy then return end
|
||
self.TxtTitle.text = self.ActivityConfig.Name
|
||
local index = XDataCenter.FubenRogueLikeManager.GetRogueLikeLevel()
|
||
local maxTier = XDataCenter.FubenRogueLikeManager.GetMaxTier()
|
||
self.TxtLevel.text = index
|
||
self.TxtMaxTier.text = string.format("/%d", maxTier)
|
||
self.Slider.value = index * 1.0 / maxTier
|
||
|
||
if self:IsSectionPurgatory() then
|
||
self.BtnIllegalShop.gameObject:SetActiveEx(false)
|
||
self.BtnHelpRole.gameObject:SetActiveEx(false)
|
||
self.BtnReset.gameObject:SetActiveEx(true)
|
||
self.BtnGroupLevel.enabled = true
|
||
self.BtnActionPoint.enabled = true
|
||
self.TextLevelTitle1.gameObject:SetActiveEx(true)
|
||
self.TextLevelTitle2.gameObject:SetActiveEx(false)
|
||
local trialPoint = XDataCenter.FubenRogueLikeManager.GetRogueLikeTrialPoint()
|
||
|
||
local startTweenPoint = XDataCenter.FubenRogueLikeManager.GetRogueLikeTrialPointShowByTween()
|
||
|
||
if startTweenPoint ~= 0 then
|
||
XDataCenter.FubenRogueLikeManager.SetRogueLikeTrialPointShowByTween(0)
|
||
local time = CS.XGame.ClientConfig:GetFloat("RogueLikeTrialPointAnimaTime")
|
||
local pointDifference = trialPoint - startTweenPoint
|
||
local realTime = pointDifference / 30
|
||
if realTime < 1 then
|
||
realTime = 1
|
||
elseif realTime > time then
|
||
realTime = time
|
||
end
|
||
self.TweenAnim = XUiHelper.Tween(realTime, function(f)
|
||
if XTool.UObjIsNil(self.Transform) then
|
||
return
|
||
end
|
||
local allPoint = startTweenPoint + math.floor(f * pointDifference)
|
||
self.TxtActionPoint.text = CS.XTextManager.GetText("RogueLikeTrialPoint", allPoint)
|
||
|
||
end, function()
|
||
if XTool.UObjIsNil(self.Transform) then
|
||
return
|
||
end
|
||
self.TxtActionPoint.text = CS.XTextManager.GetText("RogueLikeTrialPoint", trialPoint)
|
||
end)
|
||
else
|
||
self.TxtActionPoint.text = CS.XTextManager.GetText("RogueLikeTrialPoint", trialPoint)
|
||
end
|
||
|
||
self.BtnReset:SetNameByGroup(0, 1 - XDataCenter.FubenRogueLikeManager.GetRogueLikeResetNum())
|
||
else
|
||
self.BtnIllegalShop.gameObject:SetActiveEx(true)
|
||
self.BtnHelpRole.gameObject:SetActiveEx(true)
|
||
self.BtnReset.gameObject:SetActiveEx(false)
|
||
self.BtnGroupLevel.enabled = false
|
||
self.BtnActionPoint.enabled = false
|
||
self.TextLevelTitle1.gameObject:SetActiveEx(false)
|
||
self.TextLevelTitle2.gameObject:SetActiveEx(true)
|
||
|
||
local totalActionPoint = self.ActivityTemplate.ActionPoint
|
||
local actionPoint = XDataCenter.FubenRogueLikeManager.GetRogueLikeActionPoint()
|
||
self.TxtActionPoint.text = CS.XTextManager.GetText("RogueLikeCurretnActionPoint", tostring(actionPoint), tostring(totalActionPoint))
|
||
end
|
||
|
||
-- 锁定构造体
|
||
local characterInfos = XDataCenter.FubenRogueLikeManager.GetCharacterInfos()
|
||
for i = 1, XDataCenter.FubenRogueLikeManager.GetTeamMemberCount() do
|
||
local charInfo = characterInfos[i]
|
||
if not self.CharacterList[i] then
|
||
local ui = CS.UnityEngine.Object.Instantiate(self.CharacterItem.gameObject)
|
||
ui.gameObject:SetActiveEx(true)
|
||
ui.transform:SetParent(self.CharacterContent, false)
|
||
self.CharacterList[i] = XUiRogueLikeCharItem.New(ui, self)
|
||
end
|
||
self.CharacterList[i]:UpdateCharacterInfos(charInfo)
|
||
end
|
||
|
||
self:OnBuffIdsChanged()
|
||
|
||
end
|
||
|
||
|
||
function XUiRogueLikeMain:SetRogueLikeDayBuffs()
|
||
|
||
end
|
||
|
||
function XUiRogueLikeMain:OpenSetTeamView()
|
||
local characters = XDataCenter.FubenRogueLikeManager.GetCharacterInfos()
|
||
if #characters <= 0 then
|
||
self.TeamTips:ShowSetTeamView()
|
||
self:PlayAnimation("TeamTipsEnable", function()
|
||
XLuaUiManager.SetMask(false)
|
||
end, function()
|
||
XLuaUiManager.SetMask(true)
|
||
end)
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnTopicGroupClick()
|
||
if self:OpenSetTeamView() then
|
||
return
|
||
end
|
||
XLuaUiManager.Open("UiRogueLikeThemeTips")
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnResetClick()
|
||
-- if self:OpenSetTeamView() then
|
||
-- return
|
||
-- end
|
||
XLuaUiManager.Open("UiRogueLikeReset", CS.XTextManager.GetText("RogueLikePurgatoryResetTitle"), CS.XTextManager.GetText("RogueLikePurgatoryResetValue"))
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnGroupLevelClick()
|
||
if self:IsSectionPurgatory() then
|
||
XDataCenter.FubenRogueLikeManager.OpenTrialPoint(function()
|
||
self:OpenChildUi("UiRogueLikeClearance", self)
|
||
end)
|
||
end
|
||
end
|
||
|
||
-- 获得的支援
|
||
function XUiRogueLikeMain:SetActivityAssistRobots()
|
||
local assistRobots = XDataCenter.FubenRogueLikeManager.GetAssistRobots()
|
||
self.BtnHelpRole:SetNameByGroup(0, #assistRobots)
|
||
self.BtnHelpRole:SetNameByGroup(1, string.format("/%d", XDataCenter.FubenRogueLikeManager.GetMaxRobotCount()))
|
||
self.HelpRoleRed.gameObject:SetActiveEx(XDataCenter.FubenRogueLikeManager.HasNewRobots())
|
||
end
|
||
|
||
function XUiRogueLikeMain:StartCounter()
|
||
self:StopCounter()
|
||
|
||
if not self.ActivityTemplate then return end
|
||
local now = XTime.GetServerNowTimestamp()
|
||
local endTime = XDataCenter.FubenRogueLikeManager.GetActivityEndTime()
|
||
local weekEndTime = XDataCenter.FubenRogueLikeManager.GetWeekRefreshTime()
|
||
if not endTime then return end
|
||
|
||
local leftTimeDesc = CS.XTextManager.GetText("BabelTowerLeftTimeDesc")
|
||
self.TxtTime.text = string.format("%s%s", leftTimeDesc, XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY))
|
||
self.TxtTaskTime.text = CS.XTextManager.GetText("RogueLikeTaskLeftTime", XUiHelper.GetTime(weekEndTime - now, XUiHelper.TimeFormatType.ACTIVITY))
|
||
self.CountTimer = XScheduleManager.ScheduleForever(
|
||
|
||
function()
|
||
now = XTime.GetServerNowTimestamp()
|
||
local rootIsNil = XTool.UObjIsNil(self.Transform)
|
||
if not self.CountTimer or now > endTime or rootIsNil then
|
||
self:StopCounter()
|
||
self:CheckActivityEnd()
|
||
return
|
||
end
|
||
self.TxtTime.text = string.format(
|
||
"%s%s",
|
||
leftTimeDesc,
|
||
XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY)
|
||
)
|
||
-- 周任务时间
|
||
local weekTime = XDataCenter.FubenRogueLikeManager.GetWeekRefreshTime()
|
||
if weekTime then
|
||
self.TxtTaskTime.text = CS.XTextManager.GetText("RogueLikeTaskLeftTime", XUiHelper.GetTime(weekTime - now, XUiHelper.TimeFormatType.ACTIVITY))
|
||
end
|
||
-- 日更新时间
|
||
local dayEndTime = XDataCenter.FubenRogueLikeManager.GetDayRefreshTime()
|
||
if dayEndTime then
|
||
self.TeamTips:UpdateResetTime(XUiHelper.GetTime(dayEndTime - now, XUiHelper.TimeFormatType.ACTIVITY))
|
||
end
|
||
end,
|
||
|
||
XScheduleManager.SECOND, 0)
|
||
end
|
||
|
||
function XUiRogueLikeMain:CheckActivityEnd()
|
||
if not XDataCenter.FubenRogueLikeManager.IsInActivity() and XLuaUiManager.IsUiShow("UiRogueLikeMain") then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("RougeLikeNotInActivityTime"))
|
||
XLuaUiManager.RunMain()
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:StopCounter()
|
||
if self.CountTimer ~= nil then
|
||
XScheduleManager.UnSchedule(self.CountTimer)
|
||
self.CountTimer = nil
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnIllegalShopClick()
|
||
if not XDataCenter.FubenRogueLikeManager.IsInActivity() then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("RougeLikeNotInActivityTime"))
|
||
return
|
||
end
|
||
if self:OpenSetTeamView() then
|
||
return
|
||
end
|
||
XLuaUiManager.Open("UiRogueLikeIllegalShop")
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnActivityTaskClick()
|
||
if not XDataCenter.FubenRogueLikeManager.IsInActivity() then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("RougeLikeNotInActivityTime"))
|
||
return
|
||
end
|
||
if self:OpenSetTeamView() then
|
||
return
|
||
end
|
||
XLuaUiManager.Open("UiRogueLikeTask")
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnBuffClick()
|
||
if not XDataCenter.FubenRogueLikeManager.IsInActivity() then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("RougeLikeNotInActivityTime"))
|
||
return
|
||
end
|
||
if #XDataCenter.FubenRogueLikeManager.GetMyBuffs() <= 0 then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeNoneBuff"))
|
||
return
|
||
end
|
||
|
||
XLuaUiManager.Open("UiRogueLikeMyBuff")
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnHelpRoleClick()
|
||
local assistRobots = XDataCenter.FubenRogueLikeManager.GetAssistRobots()
|
||
if #assistRobots <= 0 then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeNoneSupport"))
|
||
return
|
||
end
|
||
if self:OpenSetTeamView() then
|
||
return
|
||
end
|
||
XLuaUiManager.Open("UiRogueLikeHelpRole")
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnBackClick()
|
||
self:Close()
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBtnMainUiClick()
|
||
XLuaUiManager.RunMain()
|
||
end
|
||
|
||
function XUiRogueLikeMain:SelectNodeAnimation(nodeTransform, finishCallBack)
|
||
|
||
XLuaUiManager.SetMask(true)
|
||
self.PanelDragArea:FocusTarget(nodeTransform, 1, NodeAnimTime / 10, vectorOffset, function()
|
||
XLuaUiManager.SetMask(false)
|
||
end)
|
||
XScheduleManager.ScheduleOnce(function()
|
||
if finishCallBack then
|
||
finishCallBack()
|
||
end
|
||
end, NodeAnimTime / 10 - 0.1)
|
||
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnActionPointAndCharacterChanged(isAddActionPoint)
|
||
self:SetActivityInfo()
|
||
self:SetRogueLikeDayBuffs()
|
||
|
||
if isAddActionPoint then
|
||
if self.PanelActionPointEffect.gameObject.activeSelf then
|
||
self.PanelActionPointEffect.gameObject:SetActiveEx(false)
|
||
end
|
||
self.PanelActionPointEffect.gameObject:SetActiveEx(true)
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnAssistRobotChanged()
|
||
self:SetActivityAssistRobots()
|
||
for i = 1, #self.AllNodeList do
|
||
if self.RogueLikeNodeList[i] then
|
||
self.RogueLikeNodeList[i]:UpdateNodeTab()
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:OnBuffIdsChanged()
|
||
self.BuffRed.gameObject:SetActiveEx(XDataCenter.FubenRogueLikeManager.HasNewBuffs() > 0)
|
||
self.BtnBuff:SetNameByGroup(0, #XDataCenter.FubenRogueLikeManager.GetMyBuffs())
|
||
self.TeamTips:UpdateBuffs()
|
||
end
|
||
|
||
-- 时机:节点完成,初始化完成
|
||
function XUiRogueLikeMain:FocusOnNewest()
|
||
if self.PanelDragArea and self.AllNodeList and self.CurrentSecionInfo then
|
||
if next(self.CurrentSecionInfo.FinishNode) then
|
||
local focusNodeId
|
||
for nodeId, _ in pairs(self.CurrentSecionInfo.FinishNode) do
|
||
local childNodes = self:GetChildNode(nodeId)
|
||
if childNodes then
|
||
local hasFinish = false
|
||
local hasSelect = false
|
||
for childNodeId, _ in pairs(childNodes or {}) do
|
||
if self.CurrentSecionInfo.FinishNode[childNodeId] then
|
||
hasFinish = true
|
||
break
|
||
end
|
||
if self.CurrentSecionInfo.SelectNodeInfo[childNodeId] then
|
||
hasSelect = true
|
||
focusNodeId = childNodeId
|
||
break
|
||
end
|
||
end
|
||
-- 存在完成的,下一个
|
||
-- 存在选中的,居中选中节点
|
||
-- 都不存在,默认第一个子节点
|
||
|
||
if not hasFinish and not hasSelect then
|
||
local key = next(childNodes)
|
||
if key then
|
||
focusNodeId = key
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
if focusNodeId then
|
||
for i = 1, #self.AllNodeList do
|
||
if self.AllNodeList[i].NodeId == focusNodeId and self.RogueLikeNodeList[i] then
|
||
self:FocusTargetDelay(self.RogueLikeNodeList[i].Transform)
|
||
break
|
||
end
|
||
end
|
||
end
|
||
else
|
||
-- 没有完成的节点
|
||
for i = 1, #self.AllNodeList do
|
||
local nodeInfo = self.AllNodeList[i]
|
||
if #nodeInfo.FatherNodes <= 0 and self.RogueLikeNodeList[i] then
|
||
|
||
self:FocusTargetDelay(self.RogueLikeNodeList[i].Transform)
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiRogueLikeMain:FocusTargetDelay(transform)
|
||
self.DelayTimer = XScheduleManager.ScheduleOnce(function()
|
||
self.PanelDragArea:FocusTarget(transform, 1, 1, CS.UnityEngine.Vector3.zero, function()
|
||
XScheduleManager.UnSchedule(self.DelayTimer)
|
||
end)
|
||
end, 50)
|
||
end |