471 lines
19 KiB
Lua
471 lines
19 KiB
Lua
local tableInsert = table.insert
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local CsXTextManagerGetText = CS.XTextManager.GetText
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local TimeFormat = "yyyy-MM-dd"
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local CsXScheduleManager = XScheduleManager
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local XUiGridChapter = require("XUi/XUiFubenMainLineChapter/XUiGridChapter")
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local ChildDetailUi = "UiFubenRepeatChallengeStageDetail"
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local ChapterBtnNum = 5
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local XUiFubenRepeatchallenge = XLuaUiManager.Register(XLuaUi, "UiFubenRepeatchallenge")
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function XUiFubenRepeatchallenge:OnAwake()
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local tabGroup = {}
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for i = 1, ChapterBtnNum do
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tableInsert(tabGroup, self["BtnChapter" .. i])
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end
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self.TxtBtnExtraList = {
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self.TxtBtnExtra1,
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self.TxtBtnExtra2,
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self.TxtBtnExtra3,
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self.TxtBtnExtra4,
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self.TxtBtnExtra5
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}
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self.PanelTabChapterGroup:Init(tabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self:AutoAddListener()
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--XFunctionManager.CheckSkipInDuration(id)
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end
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function XUiFubenRepeatchallenge:OnStart(difficultType, stageId)
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difficultType = difficultType or XDataCenter.FubenRepeatChallengeManager.DifficultType.Normal
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self.DefaultStageId = stageId
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self.ChapterList = {}
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XDataCenter.FubenRepeatChallengeManager.SelectDifficult(difficultType)
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self.RedPointId = XRedPointManager.AddRedPointEvent(self.BtnTreasure, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_REPEAT_CHALLENGE_CHAPTER_REWARD }, nil, false)
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end
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function XUiFubenRepeatchallenge:OnEnable()
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local newChapterTip = XDataCenter.FubenRepeatChallengeManager.GetNewChapterTipInfo()
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if next(newChapterTip) then
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XLuaUiManager.Open("UiFubenRepeatChallengeNewChapter", newChapterTip.OldIndex, newChapterTip.NewIndex)
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XDataCenter.FubenRepeatChallengeManager.ResetNewChapterTipInfo()
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end
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if not XDataCenter.FubenRepeatChallengeManager.GetIsFirstAutoFightOpen() and XDataCenter.FubenRepeatChallengeManager.IsAutoFightOpen() then
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XDataCenter.FubenRepeatChallengeManager.SetAutoFightOpen()
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XUiManager.TipErrorWithKey("AutoFightUnLock")
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end
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self:Refresh()
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end
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function XUiFubenRepeatchallenge:OnDisable()
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self:DestroyActivityTimer()
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end
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function XUiFubenRepeatchallenge:Refresh()
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local difficultType = XDataCenter.FubenRepeatChallengeManager.GetSelectDifficult()
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self.DifficultType = difficultType
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self:CreateActivityTimer()
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self:RefreshLevel()
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self:RefreshChapterBtns()
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end
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function XUiFubenRepeatchallenge:RefreshChapterBtns()
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local difficultType = self.DifficultType
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local selectChapterIndex = XDataCenter.FubenRepeatChallengeManager.GetCurChapterIndex(difficultType)
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if not selectChapterIndex then return end
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local chapterNum = XDataCenter.FubenRepeatChallengeManager.GetChapterNum(difficultType)
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for i = 1, ChapterBtnNum do
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local btn = self["BtnChapter" .. i]
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local txtBtnExtra = self.TxtBtnExtraList[i]
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if i <= chapterNum then
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local chapterId = XDataCenter.FubenRepeatChallengeManager.GetChapterId(difficultType, i)
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local isRed = XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardCanGetReal(chapterId)
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if i > selectChapterIndex then
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local onlyShowNextCondition = CsXTextManagerGetText("ActivityRepeatChallengeChapterLockBtn1")
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txtBtnExtra.gameObject:SetActiveEx(true)
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txtBtnExtra.text = onlyShowNextCondition
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btn:ShowReddot(false)
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btn:ShowTag(false)
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btn:SetDisable(true)
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elseif i < selectChapterIndex then
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btn:ShowReddot(isRed)
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txtBtnExtra.gameObject:SetActiveEx(false)
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btn:ShowTag(true)
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btn:SetDisable(false)
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else
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if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
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btn:ShowTag(true)
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txtBtnExtra.gameObject:SetActiveEx(false)
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else
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btn:ShowTag(false)
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local time = XTime.GetServerNowTimestamp()
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local endTime = XDataCenter.FubenRepeatChallengeManager.GetChapterEndTime(chapterId)
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local timeStr = XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY)
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txtBtnExtra.text = CsXTextManagerGetText("ActivityRepeatChallengeChapterCurBtn", timeStr)
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txtBtnExtra.gameObject:SetActiveEx(true)
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end
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btn:ShowReddot(isRed)
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btn:SetDisable(false)
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end
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local chapterConfig = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId)
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btn:SetName(chapterConfig.Name)
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btn.gameObject:SetActiveEx(true)
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else
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btn.gameObject:SetActiveEx(false)
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txtBtnExtra.gameObject:SetActiveEx(false)
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end
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end
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self.PanelTabChapterGroup:SelectIndex(selectChapterIndex)
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self.PanelTabChapterGroup.gameObject:SetActiveEx(difficultType == XDataCenter.FubenRepeatChallengeManager.DifficultType.Normal)
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end
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function XUiFubenRepeatchallenge:RefreshCurChapter()
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local difficultType = self.DifficultType
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local chapterId = self.SelectChapterId
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if not chapterId then
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local firstChapterId = XDataCenter.FubenRepeatChallengeManager.GetChapterIds(difficultType)[1]
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local time = XTime.GetServerNowTimestamp()
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local beginTime = XDataCenter.FubenRepeatChallengeManager.GetChapterBeginTime(firstChapterId)
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local timeStr = XUiHelper.GetTime(beginTime - time, XUiHelper.TimeFormatType.ACTIVITY)
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XUiManager.TipError(CsXTextManagerGetText("ActivityRepeatChallengeChapterLock", timeStr))
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return
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end
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local activityCfg = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig()
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local chapterCfg = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId)
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self.RImgBg:SetRawImage(chapterCfg.Bg)
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self.TxtName.text = activityCfg.Name
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--self.TxtTitle.text = chapterCfg.Name
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local titlePath = chapterCfg.TitlePath
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if titlePath then
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self.RImgTitle.gameObject:SetActiveEx(true)
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self.RImgTitle:SetRawImage(titlePath)
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else
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self.RImgTitle.gameObject:SetActiveEx(false)
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end
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self.PanelEffect.gameObject:LoadUiEffect(chapterCfg.EffectPath)
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local isSelectDifficult = difficultType == XDataCenter.FubenRepeatChallengeManager.DifficultType.Difficult
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-- self.BtnSwitch2Fight.gameObject:SetActiveEx(not isSelectDifficult)
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self.BtnSwitch2Fight.gameObject:SetActiveEx(false)
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self.BtnSwitch2Regional.gameObject:SetActiveEx(isSelectDifficult)
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local buffDes = XDataCenter.FubenRepeatChallengeManager.GetBuffDes(chapterCfg.BuffId)
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if buffDes then
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self.TxtBuff.text = CsXTextManagerGetText("ActivityRepeatChallengeBuffDes", buffDes)
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self.TxtBuff.gameObject:SetActiveEx(true)
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else
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self.TxtBuff.gameObject:SetActiveEx(false)
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end
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self.GridCostItem.gameObject:SetActiveEx(false)
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local exConsumeId = XDataCenter.FubenRepeatChallengeManager.ExCostItemId
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if exConsumeId ~= 0 then
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self.CommonGrid = self.CommonGrid or XUiGridCommon.New(self, self.GridCostItem)
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self.CommonGrid:Refresh({ TemplateId = exConsumeId, Count = XDataCenter.ItemManager.GetCount(exConsumeId) })
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self.CommonGrid.GameObject:SetActiveEx(true)
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end
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end
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function XUiFubenRepeatchallenge:RefreshLevel()
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local level = XDataCenter.FubenRepeatChallengeManager.GetLevel()
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local exp = XDataCenter.FubenRepeatChallengeManager.GetExp()
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local levelConfig = XFubenRepeatChallengeConfigs.GetLevelConfig(level)
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local curLevelMaxExp = levelConfig.UpExp
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local isMaxLv = level == XFubenRepeatChallengeConfigs.GetMaxLevel()
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self.ImgExp.fillAmount = isMaxLv and 1 or (exp / curLevelMaxExp)
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self.TxtBuffDes.gameObject:SetActiveEx(not isMaxLv)
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self.TxtLevel.text = CsXTextManagerGetText("ActivityRepeatChallengeLevel", level)
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local nextShowLevel = XDataCenter.FubenRepeatChallengeManager.GetNextShowLevel()
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if nextShowLevel then
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local nextLvCfg = XFubenRepeatChallengeConfigs.GetLevelConfig(nextShowLevel)
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self.TxtBuffDes.text = nextLvCfg.SimpleDesc
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self.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeNextLevelDesc", nextShowLevel)
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else
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self.TxtBuffDes.gameObject:SetActiveEx(false)
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self.TxtExp.transform.position = CS.UnityEngine.Vector3.Lerp(self.TxtExp.transform.position, self.TxtBuffDes.transform.position, 0.5)
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if isMaxLv then
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self.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeMaxLevelTip")
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else
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self.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeExp", exp, curLevelMaxExp)
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end
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end
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-- TxtExpMax -> "(已达每日上限)"
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self.TxtExpMax.gameObject:SetActiveEx(false)
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end
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function XUiFubenRepeatchallenge:SelectChapter(chapterId)
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self.SelectChapterId = chapterId
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self:CloseChildUi(ChildDetailUi)
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self:RefreshCurChapter()
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self:RefreshChapterList()
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self:RefreshChapterReward(chapterId)
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end
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function XUiFubenRepeatchallenge:RefreshChapterList()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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local chapterId = self.SelectChapterId
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local chapterCfg = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId)
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local data = {
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Chapter = chapterCfg,
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StageList = chapterCfg.StageId,
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HideStageCb = handler(self, self.CloseStageDetailCb),
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ShowStageCb = handler(self, self.ShowStageDetail),
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}
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local prefabName = chapterCfg.Prefab
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local grid = self.ChapterList[prefabName]
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if not grid or XTool.UObjIsNil(grid.GameObject) then
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local go = self.PanelChapter:LoadPrefab(prefabName)
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if not XTool.UObjIsNil(go) then
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grid = XUiGridChapter.New(self, go)
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self.ChapterList[prefabName] = grid
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end
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end
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grid:UpdateChapterGrid(data)
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self.CurGrid = grid
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if self.DefaultStageId then
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grid:ClickStageGridByStageId(self.DefaultStageId)
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self.DefaultStageId = nil
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end
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end
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function XUiFubenRepeatchallenge:RefreshChapterReward(chapterId)
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self.ChapterRewardGrids = self.ChapterRewardGrids or {}
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local rewardId = XDataCenter.FubenRepeatChallengeManager.GetChapterRewardId(chapterId)
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local rewards = XRewardManager.GetRewardList(rewardId)
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local rewardsNum = #rewards
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for i = 1, rewardsNum do
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local grid = self.ChapterRewardGrids[i]
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if not grid then
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local go = i == 1 and self.GridCommonPopUp or CS.UnityEngine.Object.Instantiate(self.GridCommonPopUp)
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grid = XUiGridCommon.New(self, go)
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self.ChapterRewardGrids[i] = grid
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end
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grid:Refresh(rewards[i])
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grid.Transform:SetParent(self.PanelRewrds, false)
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grid.GameObject:SetActiveEx(true)
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end
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for i = rewardsNum + 1, #self.ChapterRewardGrids do
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self.ChapterRewardGrids[i].GameObject:SetActiveEx(false)
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end
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local canGet, des = XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardCanGet(chapterId)
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local hasGot = XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardGot(chapterId)
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if hasGot then
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self.BtnTreasure:SetDisable(true)
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self.TxtCondition.gameObject:SetActiveEx(false)
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self.BtnTreasure.gameObject:SetActiveEx(true)
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else
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if not canGet then
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self.TxtCondition.text = des
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self.TxtCondition.gameObject:SetActiveEx(true)
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self.BtnTreasure.gameObject:SetActiveEx(false)
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else
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self.TxtCondition.gameObject:SetActiveEx(false)
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self.BtnTreasure:SetDisable(false)
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self.BtnTreasure.gameObject:SetActiveEx(true)
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end
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end
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XRedPointManager.Check(self.RedPointId, chapterId)
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end
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function XUiFubenRepeatchallenge:OnCheckRewards(count)
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local isRed = count >= 0
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local chapterIndex = self.CurChapterIndex
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if chapterIndex then
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self["BtnChapter" .. chapterIndex]:ShowReddot(isRed)
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end
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end
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function XUiFubenRepeatchallenge:ShowStageDetail(stage)
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-- 复刷关拦截已结束章节
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local isFinished = XDataCenter.FubenRepeatChallengeManager.IsStageFinished(stage.StageId)
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if isFinished then
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XUiManager.TipError(CsXTextManagerGetText("ActivityRepeatChallengeChapterFinished"))
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return
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end
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CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Main_huge)
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if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
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XUiManager.TipText("ActivityRepeatChallengeFightEnd")
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return
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end
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self:OpenOneChildUi(ChildDetailUi, self)
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self:FindChildUiObj(ChildDetailUi):Refresh(stage)
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end
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function XUiFubenRepeatchallenge:CloseStageDetailCb()
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if XLuaUiManager.IsUiShow(ChildDetailUi) then
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self:FindChildUiObj(ChildDetailUi):CloseWithAnimDisable()
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end
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end
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function XUiFubenRepeatchallenge:CloseStageDetail()
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if self.CurGrid then
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self.CurGrid:CancelSelect()
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end
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end
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function XUiFubenRepeatchallenge:CreateActivityTimer()
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self:DestroyActivityTimer()
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local time = XTime.GetServerNowTimestamp()
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local fightEndTime = XDataCenter.FubenRepeatChallengeManager.GetFightEndTime()
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local activityEndTime = XDataCenter.FubenRepeatChallengeManager.GetActivityEndTime()
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local shopStr = CsXTextManagerGetText("ActivityBranchShopLeftTime")
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local fightStr = CsXTextManagerGetText("ActivityBranchFightLeftTime")
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if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
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self.TxtResetDesc.text = shopStr
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self.TxtLeftTime.text = XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
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else
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self.TxtResetDesc.text = fightStr
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self.TxtLeftTime.text = XUiHelper.GetTime(fightEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
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end
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self.ActivityTimer = CsXScheduleManager.ScheduleForever(function()
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if XTool.UObjIsNil(self.TxtLeftTime) then
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self:DestroyActivityTimer()
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return
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end
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time = time + 1
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if time >= activityEndTime then
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self:DestroyActivityTimer()
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XDataCenter.FubenRepeatChallengeManager.OnActivityEnd()
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elseif fightEndTime <= time then
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local leftTime = activityEndTime - time
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if leftTime > 0 then
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self.TxtResetDesc.text = shopStr
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self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
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end
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else
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local leftTime = fightEndTime - time
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if leftTime > 0 then
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self.TxtResetDesc.text = fightStr
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self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
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else
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self:DestroyActivityTimer()
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self:CreateActivityTimer()
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end
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end
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end, CsXScheduleManager.SECOND, 0)
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end
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function XUiFubenRepeatchallenge:DestroyActivityTimer()
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if self.ActivityTimer then
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CsXScheduleManager.UnSchedule(self.ActivityTimer)
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self.ActivityTimer = nil
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end
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end
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function XUiFubenRepeatchallenge:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self:RegisterClickEvent(self.BtnActDesc, self.OnBtnActDescClick)
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self:RegisterClickEvent(self.BtnSwitch2Fight, self.OnBtnSwitch2FightClick)
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self:RegisterClickEvent(self.BtnSwitch2Regional, self.OnBtnSwitch2RegionalClick)
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self:RegisterClickEvent(self.BtnLevelDes, self.OnBtnLevelDesClick)
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self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
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self.BtnShop.CallBack = function() self:OnBtnShopClick() end
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end
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function XUiFubenRepeatchallenge:OnBtnBackClick()
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if XLuaUiManager.IsUiShow(ChildDetailUi) then
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self:CloseStageDetail()
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else
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self:Close()
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end
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end
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function XUiFubenRepeatchallenge:OnBtnCloseDetailClick()
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self:CloseStageDetail()
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end
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function XUiFubenRepeatchallenge:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiFubenRepeatchallenge:OnBtnActDescClick()
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XUiManager.UiFubenDialogTip("", XDataCenter.FubenRepeatChallengeManager.GetActDescription())
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end
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function XUiFubenRepeatchallenge:OnBtnSwitch2FightClick()
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if not XDataCenter.FubenRepeatChallengeManager.IsStatusEqualChallengeBegin()
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or not XDataCenter.FubenRepeatChallengeManager.GetCurChapterIndex(XDataCenter.FubenRepeatChallengeManager.DifficultType.Difficult) then
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local chanllengeBeginTime = XDataCenter.FubenRepeatChallengeManager.GetActivityChallengeBeginTime()
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local timeStr = XTime.TimestampToGameDateTimeString(chanllengeBeginTime, TimeFormat)
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local desc = CsXTextManagerGetText("ActivityRepeatChallengeHideBeginTime", timeStr)
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XUiManager.TipError(desc)
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return
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end
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local ret, desc = XDataCenter.FubenRepeatChallengeManager.IsDifficultModeOpen()
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if not ret then
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XUiManager.TipError(desc)
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return
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end
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XDataCenter.FubenRepeatChallengeManager.SelectDifficult(XDataCenter.FubenRepeatChallengeManager.DifficultType.Difficult)
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self.PanelTabChapterGroup.gameObject:SetActiveEx(false)
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self:CloseStageDetail()
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self:Refresh()
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end
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function XUiFubenRepeatchallenge:OnBtnSwitch2RegionalClick()
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XDataCenter.FubenRepeatChallengeManager.SelectDifficult(XDataCenter.FubenRepeatChallengeManager.DifficultType.Normal)
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self.PanelTabChapterGroup.gameObject:SetActiveEx(true)
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self:CloseStageDetail()
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self:Refresh()
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end
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function XUiFubenRepeatchallenge:OnBtnLevelDesClick()
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XLuaUiManager.Open("UiFubenRepeatchallengeLevelDes")
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end
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function XUiFubenRepeatchallenge:OnClickTabCallBack(tabIndex)
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local chapterId = XDataCenter.FubenRepeatChallengeManager.GetChapterId(self.DifficultType, tabIndex)
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local isFinished = XDataCenter.FubenRepeatChallengeManager.IsChapterFinished(chapterId)
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local isUnlock = XDataCenter.FubenRepeatChallengeManager.IsChapterUnlock(chapterId)
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if not isFinished and not isUnlock then
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local time = XTime.GetServerNowTimestamp()
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local beginTime = XDataCenter.FubenRepeatChallengeManager.GetChapterBeginTime(chapterId)
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local timeStr = XUiHelper.GetTime(beginTime - time, XUiHelper.TimeFormatType.ACTIVITY)
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XUiManager.TipError(CsXTextManagerGetText("ActivityRepeatChallengeChapterLock", timeStr))
|
|
return
|
|
end
|
|
|
|
self.CurChapterIndex = tabIndex
|
|
self:CloseStageDetail()
|
|
self:PlayAnimation("AnimBeijingQieHuan")
|
|
self:SelectChapter(chapterId)
|
|
end
|
|
|
|
function XUiFubenRepeatchallenge:OnBtnTreasureClick()
|
|
local chapterId = self.SelectChapterId
|
|
if XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardGot(chapterId) then
|
|
XUiManager.TipText("ActivityRepeatChallengeTaskAlreadyFinish")
|
|
return
|
|
end
|
|
|
|
XDataCenter.FubenRepeatChallengeManager.RequesetGetReward(chapterId, function(rewardGoodsList)
|
|
XUiManager.OpenUiObtain(rewardGoodsList)
|
|
local exConsumeId = XDataCenter.FubenRepeatChallengeManager.ExCostItemId
|
|
if exConsumeId and exConsumeId ~= 0 and self.CommonGrid then
|
|
self.CommonGrid:Refresh({ TemplateId = exConsumeId, Count = XDataCenter.ItemManager.GetCount(exConsumeId) })
|
|
end
|
|
self:RefreshChapterReward(chapterId)
|
|
end)
|
|
end
|
|
|
|
function XUiFubenRepeatchallenge:OnBtnShopClick()
|
|
local skipId = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig().ShopSkipId
|
|
XFunctionManager.SkipInterface(skipId)
|
|
end
|