68 lines
No EOL
2.4 KiB
Lua
68 lines
No EOL
2.4 KiB
Lua
local XUiGridInfestorExploreCore = require("XUi/XUiFubenInfestorExplore/XUiGridInfestorExploreCore")
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local CONDITION_COLOR = {
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[true] = CS.UnityEngine.Color.black,
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[false] = CS.UnityEngine.Color.red,
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}
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local XUiGridChooseReward = XClass(nil, "XUiGridChooseReward")
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function XUiGridChooseReward:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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local icon = XDataCenter.FubenInfestorExploreManager.GetMoneyIcon()
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self.RImgCost:SetRawImage(icon)
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self.PanelRewards.gameObject:SetActiveEx(false)
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self.IsFirstPlayFanpai = true
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end
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function XUiGridChooseReward:InitRootUi(rootUi)
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self.RootUi = rootUi
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end
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function XUiGridChooseReward:Refresh(rewardId)
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self.GridCore = self.GridCore or XUiGridInfestorExploreCore.New(self.GridInfestorExploreCore, self.RootUi)
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local coreId = XFubenInfestorExploreConfigs.GetRewardCoreId(rewardId)
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local coreLevel = XFubenInfestorExploreConfigs.GetRewardCoreLevel(rewardId)
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self.GridCore:Refresh(coreId, coreLevel)
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local buyTimes = XDataCenter.FubenInfestorExploreManager.GetFightRewadBuyTimes()
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if buyTimes > 0 then
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local isRewardBuy = XDataCenter.FubenInfestorExploreManager.IsFightRewadBuy(rewardId)
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if isRewardBuy then
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self.TxtSpend.gameObject:SetActiveEx(false)
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self.TxtSellOut.gameObject:SetActiveEx(true)
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else
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local cost = XFubenInfestorExploreConfigs.GetFightRewardCost(buyTimes + 1)
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self.TxtSpend.text = cost
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self.TxtSpend.color = CONDITION_COLOR[XDataCenter.FubenInfestorExploreManager.CheckMoneyEnough(cost)]
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self.TxtSpend.gameObject:SetActiveEx(true)
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self.TxtSellOut.gameObject:SetActiveEx(false)
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end
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--获得品质
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local quality = XFubenInfestorExploreConfigs.GetCoreQuality(coreId)
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--1 金色 2 紫色
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if self.IsFirstPlayFanpai then
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self.IsFirstPlayFanpai = false
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if XFubenInfestorExploreConfigs.IsPrecious(quality) then
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XScheduleManager.ScheduleOnce(function()
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self.UiFanpai1:Play()
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end, 0)
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else
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XScheduleManager.ScheduleOnce(function()
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self.UiFanpai2:Play()
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end, 0)
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end
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end
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self.PanelLock.gameObject:SetActiveEx(false)
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else
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self.PanelLock.gameObject:SetActiveEx(true)
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end
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end
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return XUiGridChooseReward |