33 lines
No EOL
1.2 KiB
Lua
33 lines
No EOL
1.2 KiB
Lua
XUiFubenExploreBuff = XClass(nil, "XUiFubenExploreBuff")
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function XUiFubenExploreBuff:Ctor(ui, buffInfo)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.BuffInfo = buffInfo
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self.IsUnlock = XDataCenter.FubenExploreManager.IsBuffUnlock(buffInfo)
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self:InitUiObjects()
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self:Update(self.BuffInfo, true)
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end
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function XUiFubenExploreBuff:InitUiObjects()
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XTool.InitUiObject(self)
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end
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function XUiFubenExploreBuff:Update(buffInfo, isInit)
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local isUnlock = XDataCenter.FubenExploreManager.IsBuffUnlock(buffInfo)
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local unLockProgress = XDataCenter.FubenExploreManager.GetBuffUnlockProgress(buffInfo)
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if isUnlock then
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if isInit == nil and isUnlock ~= self.IsUnlock then
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self.IsUnlock = isUnlock
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self.FxUiTanSuoUnlock.gameObject:SetActive(true)
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else
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self.FxUiTanSuoUnlock.gameObject:SetActive(false)
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end
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self.Ico:SetRawImage(buffInfo.Icon)
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self.Ico.gameObject:SetActive(true)
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self.Lock.gameObject:SetActive(false)
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else
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self.Ico.gameObject:SetActive(false)
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self.Lock.gameObject:SetActive(true)
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self.ImgProgress.fillAmount = unLockProgress
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end
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end |