158 lines
No EOL
6.7 KiB
Lua
158 lines
No EOL
6.7 KiB
Lua
-- 双人下场玩法出战界面代理
|
|
local XUiCoupleCombatNewRoomSingle = {}
|
|
local XUiPanelFeature = require("XUi/XUiFubenCoupleCombat/ChildView/XUiPanelFeature")
|
|
|
|
local TeamMemberMaxCount = 2 -- 双人玩法 不允许上超过2个人
|
|
|
|
local UpdateAddIcon = function(newRoomSingle)
|
|
local isShowAddIcon
|
|
local curTeamMemberCount = 0
|
|
for _, charId in ipairs(newRoomSingle.CurTeam.TeamData) do
|
|
if charId > 0 then
|
|
curTeamMemberCount = curTeamMemberCount + 1
|
|
end
|
|
end
|
|
for i, charId in ipairs(newRoomSingle.CurTeam.TeamData) do
|
|
isShowAddIcon = curTeamMemberCount < TeamMemberMaxCount or XTool.IsNumberValid(charId)
|
|
newRoomSingle["ImageAddIcon" .. i].gameObject:SetActiveEx(isShowAddIcon)
|
|
newRoomSingle["ImgNormal" .. i].gameObject:SetActiveEx(isShowAddIcon)
|
|
newRoomSingle["ImgIconProhibit" .. i].gameObject:SetActiveEx(not isShowAddIcon)
|
|
end
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.InitEditBattleUi(newRoomSingle)
|
|
newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false)
|
|
local stageInterInfo = XFubenCoupleCombatConfig.GetStageInfo(newRoomSingle.CurrentStageId)
|
|
|
|
for _, v in ipairs(stageInterInfo.Intro) do
|
|
local item = CS.UnityEngine.Object.Instantiate(newRoomSingle.GridIntroDesc, newRoomSingle.PanelIntroContent) -- 复制一个item
|
|
item:Find("Text"):GetComponent("Text").text = v
|
|
end
|
|
newRoomSingle.GridIntroDesc.gameObject:SetActiveEx(false)
|
|
UpdateAddIcon(newRoomSingle)
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle)
|
|
newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false)
|
|
newRoomSingle.IsShowCharacterInfo = 0
|
|
newRoomSingle:RefreshCharacterTypeTips()
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.GetBattleTeamData(newRoomSingle)
|
|
local stageId = newRoomSingle.CurrentStageId
|
|
local teamData = XDataCenter.TeamManager.LoadTeamLocal(stageId)
|
|
teamData = XTool.Clone(teamData)
|
|
for i, charId in ipairs(teamData.TeamData or {}) do
|
|
if XDataCenter.FubenCoupleCombatManager.CheckCharacterUsed(stageId, charId) or not XFubenCoupleCombatConfig.CheckRobotIsUse(stageId, charId) then
|
|
teamData.TeamData[i] = 0
|
|
end
|
|
end
|
|
return teamData
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.GetTeamCaptainId(stageId)
|
|
local teamData = XDataCenter.TeamManager.LoadTeamLocal(stageId)
|
|
return teamData.TeamData[teamData.CaptainPos]
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.GetTeamFirstFightId(stageId)
|
|
local teamData = XDataCenter.TeamManager.LoadTeamLocal(stageId)
|
|
return teamData.TeamData[teamData.FirstFightPos]
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.HandleCharClick(newRoomSingle, charPos)
|
|
if newRoomSingle.CurTeam.TeamData[charPos] == 0 then
|
|
local curTeamMemberCount = 0
|
|
for _, charId in ipairs(newRoomSingle.CurTeam.TeamData) do
|
|
if charId > 0 then
|
|
curTeamMemberCount = curTeamMemberCount + 1
|
|
end
|
|
end
|
|
|
|
if curTeamMemberCount >= TeamMemberMaxCount then
|
|
XUiManager.TipText("CoupleCombatTeamOverDoubleTip", XUiManager.UiTipType.Wrong)
|
|
return
|
|
end
|
|
end
|
|
|
|
local teamData = XTool.Clone(newRoomSingle.CurTeam.TeamData)
|
|
local robotIdList = XDataCenter.FubenCoupleCombatManager.GetChapterRobotIdsByStageId(newRoomSingle.CurrentStageId)
|
|
local characterLimitType = newRoomSingle:GetCharacterLimitType()
|
|
local stageId = newRoomSingle.CurrentStageId
|
|
local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
|
|
XLuaUiManager.Open("UiRoomCharacter", teamData, charPos, function(resTeam)
|
|
newRoomSingle:UpdateTeam(resTeam)
|
|
end, XDataCenter.FubenManager.StageType.CoupleCombat, characterLimitType, {RobotIdList = robotIdList, StageId = stageId, LimitBuffId = limitBuffId, NotReset = true})
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.UpdateFeatureInfo(newRoomSingle, MAX_CHAR_COUNT)
|
|
local teamData = newRoomSingle.CurTeam.TeamData
|
|
local matchDic, featureFullList = XDataCenter.FubenCoupleCombatManager.GetFeatureMatch(newRoomSingle.CurrentStageId, teamData)
|
|
if not newRoomSingle.PanelFeature then
|
|
newRoomSingle.PanelFeature = {}
|
|
newRoomSingle.PanelFeature[0] = XUiPanelFeature.New(newRoomSingle, newRoomSingle.PanelStageFeature)
|
|
for i = 1, MAX_CHAR_COUNT do
|
|
newRoomSingle.PanelFeature[i] = XUiPanelFeature.New(newRoomSingle, newRoomSingle["CharacterFeature" .. i])
|
|
end
|
|
end
|
|
|
|
for i ,v in pairs(newRoomSingle.PanelFeature) do
|
|
v:Refresh(featureFullList[i], matchDic, XRobotManager.GetCharacterId(teamData[i]))
|
|
end
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.UpdateTeam(newRoomSingle)
|
|
XDataCenter.TeamManager.SaveTeamLocal(newRoomSingle.CurTeam, newRoomSingle.CurrentStageId)
|
|
XDataCenter.TeamManager.SetPlayerTeam(newRoomSingle.CurTeam, false)
|
|
|
|
UpdateAddIcon(newRoomSingle)
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.CheckEnterFight(newRoomSingle, curTeam)
|
|
local curTeamMemberCount = 0
|
|
for _, charId in ipairs(curTeam.TeamData) do
|
|
if charId > 0 then
|
|
curTeamMemberCount = curTeamMemberCount + 1
|
|
end
|
|
end
|
|
|
|
-- 双人玩法 只能上2个人
|
|
if curTeamMemberCount == TeamMemberMaxCount then
|
|
return true
|
|
else
|
|
XUiManager.TipText("CoupleCombatTeamLessDoubleTip", XUiManager.UiTipType.Wrong)
|
|
return false
|
|
end
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.OnResetEvent(newRoomSingle)
|
|
XLuaUiManager.RunMain()
|
|
XUiManager.TipMsg(CS.XTextManager.GetText("ActivityMainLineEnd"))
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.SetPanelRogueLike(newRoomSingleUi)
|
|
newRoomSingleUi.PanelRogueLike.gameObject:SetActiveEx(true)
|
|
newRoomSingleUi:SetRogueLikeCharacterTips()
|
|
end
|
|
|
|
function XUiCoupleCombatNewRoomSingle.SetRogueLikeCharacterTips(newRoomSingleUi)
|
|
newRoomSingleUi.PanelEnduranceRogueLike.gameObject:SetActiveEx(false)
|
|
newRoomSingleUi.TxtTeamMemberCount.text = CS.XTextManager.GetText("CoupleCombatTeamNeedCount")
|
|
end
|
|
|
|
-- 设置提示文本
|
|
function XUiCoupleCombatNewRoomSingle.RefreshCharacterTypeTips(newRoomSingleUi)
|
|
-- 混编时文本
|
|
local characterLimitType = newRoomSingleUi:GetCharacterLimitType()
|
|
local characterTypeList = newRoomSingleUi:GetCurTeamCharacterTypeList()
|
|
local text = XFubenConfigs.GetStageMixCharacterLimitTips(characterLimitType, characterTypeList)
|
|
newRoomSingleUi.TxtCharacterLimit.text = text
|
|
-- 非混编文本
|
|
if #characterTypeList < 2 or (#characterTypeList == 2 and characterTypeList[1] == characterTypeList[2]) then
|
|
newRoomSingleUi.PanelCharacterLimit.gameObject:SetActiveEx(false)
|
|
else
|
|
newRoomSingleUi.PanelCharacterLimit.gameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
|
|
return XUiCoupleCombatNewRoomSingle |