PGRData/Script/matrix/xui/xuifubencouplecombat/proxy/XUiCoupleCombatNewRoomSingle.lua

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6.7 KiB
Lua

-- 双人下场玩法出战界面代理
local XUiCoupleCombatNewRoomSingle = {}
local XUiPanelFeature = require("XUi/XUiFubenCoupleCombat/ChildView/XUiPanelFeature")
local TeamMemberMaxCount = 2 -- 双人玩法 不允许上超过2个人
local UpdateAddIcon = function(newRoomSingle)
local isShowAddIcon
local curTeamMemberCount = 0
for _, charId in ipairs(newRoomSingle.CurTeam.TeamData) do
if charId > 0 then
curTeamMemberCount = curTeamMemberCount + 1
end
end
for i, charId in ipairs(newRoomSingle.CurTeam.TeamData) do
isShowAddIcon = curTeamMemberCount < TeamMemberMaxCount or XTool.IsNumberValid(charId)
newRoomSingle["ImageAddIcon" .. i].gameObject:SetActiveEx(isShowAddIcon)
newRoomSingle["ImgNormal" .. i].gameObject:SetActiveEx(isShowAddIcon)
newRoomSingle["ImgIconProhibit" .. i].gameObject:SetActiveEx(not isShowAddIcon)
end
end
function XUiCoupleCombatNewRoomSingle.InitEditBattleUi(newRoomSingle)
newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false)
local stageInterInfo = XFubenCoupleCombatConfig.GetStageInfo(newRoomSingle.CurrentStageId)
for _, v in ipairs(stageInterInfo.Intro) do
local item = CS.UnityEngine.Object.Instantiate(newRoomSingle.GridIntroDesc, newRoomSingle.PanelIntroContent) -- 复制一个item
item:Find("Text"):GetComponent("Text").text = v
end
newRoomSingle.GridIntroDesc.gameObject:SetActiveEx(false)
UpdateAddIcon(newRoomSingle)
end
function XUiCoupleCombatNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle)
newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false)
newRoomSingle.IsShowCharacterInfo = 0
newRoomSingle:RefreshCharacterTypeTips()
end
function XUiCoupleCombatNewRoomSingle.GetBattleTeamData(newRoomSingle)
local stageId = newRoomSingle.CurrentStageId
local teamData = XDataCenter.TeamManager.LoadTeamLocal(stageId)
teamData = XTool.Clone(teamData)
for i, charId in ipairs(teamData.TeamData or {}) do
if XDataCenter.FubenCoupleCombatManager.CheckCharacterUsed(stageId, charId) or not XFubenCoupleCombatConfig.CheckRobotIsUse(stageId, charId) then
teamData.TeamData[i] = 0
end
end
return teamData
end
function XUiCoupleCombatNewRoomSingle.GetTeamCaptainId(stageId)
local teamData = XDataCenter.TeamManager.LoadTeamLocal(stageId)
return teamData.TeamData[teamData.CaptainPos]
end
function XUiCoupleCombatNewRoomSingle.GetTeamFirstFightId(stageId)
local teamData = XDataCenter.TeamManager.LoadTeamLocal(stageId)
return teamData.TeamData[teamData.FirstFightPos]
end
function XUiCoupleCombatNewRoomSingle.HandleCharClick(newRoomSingle, charPos)
if newRoomSingle.CurTeam.TeamData[charPos] == 0 then
local curTeamMemberCount = 0
for _, charId in ipairs(newRoomSingle.CurTeam.TeamData) do
if charId > 0 then
curTeamMemberCount = curTeamMemberCount + 1
end
end
if curTeamMemberCount >= TeamMemberMaxCount then
XUiManager.TipText("CoupleCombatTeamOverDoubleTip", XUiManager.UiTipType.Wrong)
return
end
end
local teamData = XTool.Clone(newRoomSingle.CurTeam.TeamData)
local robotIdList = XDataCenter.FubenCoupleCombatManager.GetChapterRobotIdsByStageId(newRoomSingle.CurrentStageId)
local characterLimitType = newRoomSingle:GetCharacterLimitType()
local stageId = newRoomSingle.CurrentStageId
local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
XLuaUiManager.Open("UiRoomCharacter", teamData, charPos, function(resTeam)
newRoomSingle:UpdateTeam(resTeam)
end, XDataCenter.FubenManager.StageType.CoupleCombat, characterLimitType, {RobotIdList = robotIdList, StageId = stageId, LimitBuffId = limitBuffId, NotReset = true})
end
function XUiCoupleCombatNewRoomSingle.UpdateFeatureInfo(newRoomSingle, MAX_CHAR_COUNT)
local teamData = newRoomSingle.CurTeam.TeamData
local matchDic, featureFullList = XDataCenter.FubenCoupleCombatManager.GetFeatureMatch(newRoomSingle.CurrentStageId, teamData)
if not newRoomSingle.PanelFeature then
newRoomSingle.PanelFeature = {}
newRoomSingle.PanelFeature[0] = XUiPanelFeature.New(newRoomSingle, newRoomSingle.PanelStageFeature)
for i = 1, MAX_CHAR_COUNT do
newRoomSingle.PanelFeature[i] = XUiPanelFeature.New(newRoomSingle, newRoomSingle["CharacterFeature" .. i])
end
end
for i ,v in pairs(newRoomSingle.PanelFeature) do
v:Refresh(featureFullList[i], matchDic, XRobotManager.GetCharacterId(teamData[i]))
end
end
function XUiCoupleCombatNewRoomSingle.UpdateTeam(newRoomSingle)
XDataCenter.TeamManager.SaveTeamLocal(newRoomSingle.CurTeam, newRoomSingle.CurrentStageId)
XDataCenter.TeamManager.SetPlayerTeam(newRoomSingle.CurTeam, false)
UpdateAddIcon(newRoomSingle)
end
function XUiCoupleCombatNewRoomSingle.CheckEnterFight(newRoomSingle, curTeam)
local curTeamMemberCount = 0
for _, charId in ipairs(curTeam.TeamData) do
if charId > 0 then
curTeamMemberCount = curTeamMemberCount + 1
end
end
-- 双人玩法 只能上2个人
if curTeamMemberCount == TeamMemberMaxCount then
return true
else
XUiManager.TipText("CoupleCombatTeamLessDoubleTip", XUiManager.UiTipType.Wrong)
return false
end
end
function XUiCoupleCombatNewRoomSingle.OnResetEvent(newRoomSingle)
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("ActivityMainLineEnd"))
end
function XUiCoupleCombatNewRoomSingle.SetPanelRogueLike(newRoomSingleUi)
newRoomSingleUi.PanelRogueLike.gameObject:SetActiveEx(true)
newRoomSingleUi:SetRogueLikeCharacterTips()
end
function XUiCoupleCombatNewRoomSingle.SetRogueLikeCharacterTips(newRoomSingleUi)
newRoomSingleUi.PanelEnduranceRogueLike.gameObject:SetActiveEx(false)
newRoomSingleUi.TxtTeamMemberCount.text = CS.XTextManager.GetText("CoupleCombatTeamNeedCount")
end
-- 设置提示文本
function XUiCoupleCombatNewRoomSingle.RefreshCharacterTypeTips(newRoomSingleUi)
-- 混编时文本
local characterLimitType = newRoomSingleUi:GetCharacterLimitType()
local characterTypeList = newRoomSingleUi:GetCurTeamCharacterTypeList()
local text = XFubenConfigs.GetStageMixCharacterLimitTips(characterLimitType, characterTypeList)
newRoomSingleUi.TxtCharacterLimit.text = text
-- 非混编文本
if #characterTypeList < 2 or (#characterTypeList == 2 and characterTypeList[1] == characterTypeList[2]) then
newRoomSingleUi.PanelCharacterLimit.gameObject:SetActiveEx(false)
else
newRoomSingleUi.PanelCharacterLimit.gameObject:SetActiveEx(true)
end
end
return XUiCoupleCombatNewRoomSingle