262 lines
No EOL
9 KiB
Lua
262 lines
No EOL
9 KiB
Lua
local XUiGridStageBuff = require("XUi/XUiFubenCoupleCombat/ChildItem/XUiGridStageBuff")
|
|
|
|
local XUiFubenCoupleCombatDetail = XLuaUiManager.Register(XLuaUi, "UiFubenCoupleCombatDetail")
|
|
|
|
function XUiFubenCoupleCombatDetail:OnAwake()
|
|
self:AutoAddListener()
|
|
--self.GridStageStar.gameObject:SetActive(false)
|
|
--self.GridCommon.gameObject:SetActive(false)
|
|
--self:InitStarPanels()
|
|
self.GridBuffList = {}
|
|
self.GridBuff.gameObject:SetActiveEx(false)
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:OnStart(rootUi)
|
|
self.GridList = {}
|
|
self.DescList = {}
|
|
self.RootUi = rootUi
|
|
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:OnEnable()
|
|
-- 动画
|
|
--self.IsPlaying = true
|
|
--self:PlayAnimation("AnimBegin", handler(self, function()
|
|
-- self.IsPlaying = false
|
|
--end))
|
|
|
|
self.IsOpen = true
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:OnDisable()
|
|
self.IsOpen = false
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:SetStageDetail(stageId)
|
|
self.StageId = stageId
|
|
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
|
|
|
|
self.StageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
|
|
self.StageInterInfo = XFubenCoupleCombatConfig.GetStageInfo(self.StageId)
|
|
self.IsPassed = self.StageInfo and self.StageInfo.Passed
|
|
if not self.StageInterInfo then return end
|
|
|
|
local showReset = false
|
|
local useList = XDataCenter.FubenCoupleCombatManager.GetStageUsedCharacter(self.StageId)
|
|
if useList and next(useList) then
|
|
showReset = true
|
|
end
|
|
|
|
self.BtnEnter.gameObject:SetActiveEx(not showReset)
|
|
self.BtnReset.gameObject:SetActiveEx(showReset)
|
|
|
|
self:UpdateDesc()
|
|
self:UpdateCommon()
|
|
self:UpdateRewards()
|
|
self:UpdateFeature()
|
|
--self:UpdateStageFightControl()--更新战力限制提示
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:InitStarPanels()
|
|
self.GridStarList = {}
|
|
for i = 1, 3 do
|
|
local ui = self.Transform:Find("SafeAreaContentPane/PanelDetail/PanelTargetList/GridStageStar" .. i)
|
|
ui.gameObject:SetActive(true)
|
|
local grid = XUiGridStageStar.New(ui)
|
|
self.GridStarList[i] = grid
|
|
end
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:UpdateDesc()
|
|
self.TxtActive.gameObject:SetActiveEx(false)
|
|
for i, desc in ipairs(self.StageInterInfo.Intro) do
|
|
if not self.DescList[i] then
|
|
self.DescList[i] = CS.UnityEngine.GameObject.Instantiate(self.TxtActive.gameObject, self.DescContent):GetComponent("Text")
|
|
end
|
|
self.DescList[i].text = desc
|
|
self.DescList[i].gameObject:SetActiveEx(true)
|
|
end
|
|
|
|
for i = #self.StageInterInfo.Intro + 1, #self.DescList do
|
|
self.DescList[i].gameObject:SetActiveEx(false)
|
|
end
|
|
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self.DescContent)
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:AutoAddListener()
|
|
self.BtnEnter.CallBack = function() self:OnBtnEnterClick() end
|
|
self.BtnReset.CallBack = function() self:OnBtnResetClick() end
|
|
self.BtnCloseDetail.CallBack = function() self:OnBtnCloseDetailClick() end
|
|
end
|
|
-- auto
|
|
function XUiFubenCoupleCombatDetail:OnBtnResetClick()
|
|
XUiManager.DialogTip(nil, CSXTextManagerGetText("CoupleCombatResetStageTip"), XUiManager.DialogType.Normal, nil, function()
|
|
XDataCenter.FubenCoupleCombatManager.ResetStage(self.StageId, function()
|
|
XUiManager.TipText("CoupleCombatResetStageSucc")
|
|
self:Hide()
|
|
end)
|
|
end)
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:OnBtnCloseDetailClick()
|
|
self:Hide()
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:OnBtnEnterClick()
|
|
if self.IsPlaying then
|
|
return
|
|
end
|
|
|
|
if XDataCenter.FubenManager.CheckPreFight(self.StageCfg) then
|
|
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL)
|
|
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_COUPLECOMBAT_UPDATE)
|
|
|
|
XLuaUiManager.Open("UiNewRoomSingle", self.StageId)
|
|
--self:Hide()
|
|
self:Close()
|
|
end
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:Hide()
|
|
if self.IsPlaying or not self.IsOpen then
|
|
return
|
|
end
|
|
|
|
self.IsPlaying = true
|
|
self:PlayAnimation("AnimEnd", handler(self, function()
|
|
if XTool.UObjIsNil(self.GameObject) then
|
|
return
|
|
end
|
|
self.IsPlaying = false
|
|
self:Close()
|
|
|
|
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL)
|
|
end))
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:UpdateCommon()
|
|
local stageId = self.StageId
|
|
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
|
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
|
|
|
|
self.TxtTitle.text = stageCfg.Name
|
|
--self.TxtDesc.text = stageCfg.Description
|
|
self.TxtATNums.text = stageCfg.RequireActionPoint
|
|
|
|
local maxChallengeNum = XDataCenter.FubenManager.GetStageMaxChallengeNums(stageId)
|
|
|
|
--self.PanelNums.gameObject:SetActive(maxChallengeNum > 0)
|
|
--self.PanelNoLimitCount.gameObject:SetActive(maxChallengeNum <= 0)
|
|
--
|
|
--if maxChallengeNum > 0 then
|
|
-- local stageData = XDataCenter.FubenManager.GetStageData(stageId)
|
|
-- local chanllengeNum = stageData and stageData.PassTimesToday or 0
|
|
-- self.TxtAllNums.text = "/" .. maxChallengeNum
|
|
-- self.TxtLeftNums.text = maxChallengeNum - chanllengeNum
|
|
--end
|
|
|
|
local firstDrop = false
|
|
if not stageInfo.Passed then
|
|
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stageId)
|
|
if cfg and cfg.FirstRewardShow > 0 or stageCfg.FirstRewardShow > 0 then
|
|
firstDrop = true
|
|
end
|
|
end
|
|
self.TxtFirstDrop.gameObject:SetActive(firstDrop)
|
|
self.TxtDrop.gameObject:SetActive(not firstDrop)
|
|
|
|
--for i = 1, 3 do
|
|
-- self.GridStarList[i]:Refresh(stageCfg.StarDesc[i], stageInfo.StarsMap[i])
|
|
--end
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:UpdateFeature()
|
|
local stageId = self.StageId
|
|
local showFightEventIds = XFubenCoupleCombatConfig.GetStageShowFightEventIds(stageId)
|
|
local gridBuff
|
|
for i, eventId in ipairs(showFightEventIds) do
|
|
gridBuff = self.GridBuffList[i]
|
|
if not gridBuff then
|
|
local grid = i == 1 and self.GridBuff or CS.UnityEngine.Object.Instantiate(self.GridBuff.gameObject, self.PanelBuff)
|
|
gridBuff = XUiGridStageBuff.New(self, grid)
|
|
self.GridBuffList[i] = gridBuff
|
|
end
|
|
gridBuff:Refresh(eventId)
|
|
gridBuff.GameObject:SetActiveEx(true)
|
|
end
|
|
|
|
local showFightEventIdsCount = #showFightEventIds
|
|
for i = showFightEventIdsCount + 1, #self.GridBuffList do
|
|
self.GridBuffList[i].GameObject:SetActiveEx(false)
|
|
end
|
|
|
|
if self.PanelBuffList then
|
|
self.PanelBuffList.gameObject:SetActiveEx(XTool.IsNumberValid(showFightEventIdsCount))
|
|
end
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:UpdateRewards()
|
|
self.GridCommon.gameObject:SetActiveEx(false)
|
|
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
|
|
|
|
-- 获取显示奖励Id
|
|
local rewardId = 0
|
|
local IsFirst = false
|
|
local cfg = XDataCenter.FubenManager.GetStageLevelControl(self.StageId)
|
|
if not stageInfo.Passed then
|
|
rewardId = cfg and cfg.FirstRewardShow or self.StageCfg.FirstRewardShow
|
|
if cfg and cfg.FirstRewardShow > 0 or self.StageCfg.FirstRewardShow > 0 then
|
|
IsFirst = true
|
|
end
|
|
end
|
|
if rewardId == 0 then
|
|
rewardId = cfg and cfg.FinishRewardShow or self.StageCfg.FinishRewardShow
|
|
end
|
|
if rewardId == 0 then
|
|
for j = 1, #self.GridList do
|
|
self.GridList[j].GameObject:SetActive(false)
|
|
end
|
|
return
|
|
end
|
|
|
|
local rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
|
|
if rewards then
|
|
for i, item in ipairs(rewards) do
|
|
local grid
|
|
if self.GridList[i] then
|
|
grid = self.GridList[i]
|
|
else
|
|
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
|
|
grid = XUiGridCommon.New(self, ui)
|
|
grid.Transform:SetParent(self.PanelDropContent, false)
|
|
self.GridList[i] = grid
|
|
end
|
|
grid:Refresh(item)
|
|
grid.GameObject:SetActive(true)
|
|
end
|
|
end
|
|
|
|
local rewardsCount = 0
|
|
if rewards then
|
|
rewardsCount = #rewards
|
|
end
|
|
|
|
for j = 1, #self.GridList do
|
|
if j > rewardsCount then
|
|
self.GridList[j].GameObject:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiFubenCoupleCombatDetail:UpdateStageFightControl()
|
|
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
|
|
if self.StageFightControl == nil then
|
|
self.StageFightControl = XUiStageFightControl.New(self.PanelStageFightControl, self.StageCfg.FightControlId)
|
|
end
|
|
if not stageInfo.Passed and stageInfo.Unlock then
|
|
self.StageFightControl.GameObject:SetActive(true)
|
|
self.StageFightControl:UpdateInfo(self.StageCfg.FightControlId)
|
|
else
|
|
self.StageFightControl.GameObject:SetActive(false)
|
|
end
|
|
end |