PGRData/Script/matrix/xui/xuifubenbosssingle/XUiPanelBossRankInfo.lua

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local XUiPanelBossRankInfo = XClass(nil, "XUiPanelBossRankInfo")
local XUiPanelMyBossRank = require("XUi/XUiFubenBossSingle/XUiPanelMyBossRank")
local XUiPanelRankReward = require("XUi/XUiFubenBossSingle/XUiPanelRankReward")
local XUiGridBossRank = require("XUi/XUiFubenBossSingle/XUiGridBossRank")
function XUiPanelBossRankInfo:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:AutoAddListener()
self.PanelRankReward.gameObject:SetActive(false)
self.GridRankList = {}
self.GridRankLevel.gameObject:SetActive(false)
self.GridBossRank.gameObject:SetActive(false)
self.TxtCurTime.text = ""
self:Init()
end
function XUiPanelBossRankInfo:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelBossRankInfo:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelBossRankInfo:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelBossRankInfo:AutoAddListener()
self:RegisterClickEvent(self.BtnRankReward, self.OnBtnRankRewardClick)
end
function XUiPanelBossRankInfo:Init()
if self.TabBtnGroup then
self.TabBtnGroup:Dispose()
end
self.TabBtnGroup = nil
self.BtnTabList = {}
local Cfgs = XDataCenter.FubenBossSingleManager.GetRankLevelCfgs()
for _ = 1, #Cfgs do
local grid = CS.UnityEngine.Object.Instantiate(self.GridRankLevel)
grid.transform:SetParent(self.PanelTags, false)
grid.gameObject:SetActive(true)
table.insert(self.BtnTabList, grid)
end
self.TabBtnGroup = XUiTabBtnGroup.New(self.BtnTabList, function(levelType)
self:RefreshRankInfo(levelType)
end)
for k, btn in ipairs(self.TabBtnGroup.TabBtnList) do
local text = CS.XTextManager.GetText("BossSingleRankDesc", Cfgs[k].MinPlayerLevel, Cfgs[k].MaxPlayerLevel)
btn:SetName(Cfgs[k].LevelName, text)
local icon = btn.Transform:Find("RImgIcon"):GetComponent("RawImage")
icon:SetRawImage(Cfgs[k].Icon)
self.TabBtnGroup:UnLockIndex(k)
end
self.MyBossRank = XUiPanelMyBossRank.New(self.RootUi, self.PanelMyBossRank)
self.MyBossRank:HidePanel()
self.RankReward = XUiPanelRankReward.New(self.RootUi, self.PanelRankReward)
end
function XUiPanelBossRankInfo:ShowPanel(levelType, rankPlatform)
self.CurLevelType = levelType
self.RankPlatform = rankPlatform
self.TabBtnGroup:SelectIndex(self.CurLevelType)
self.GameObject:SetActive(true)
self.RootUi:PlayAnimation("AnimRankInfolEnable")
self:RefreshTime()
end
function XUiPanelBossRankInfo:HidePanel()
self:RemoveTimer()
self.GameObject:SetActive(false)
end
function XUiPanelBossRankInfo:RefreshRankInfo(levelType)
self.CurLevelType = levelType
self.RootUi:PlayAnimation("AnimInfoQieHuan")
self:RefreshRank()
end
function XUiPanelBossRankInfo:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiPanelBossRankInfo:RefreshRank()
local func = function(rankData)
self:SetRankInfo(rankData)
self:RefreshMyRankInfo(rankData)
end
XDataCenter.FubenBossSingleManager.GetRankData(func, self.CurLevelType)
end
function XUiPanelBossRankInfo:RefreshTime()
local func = function(rankData)
self:SetLeftTime(rankData)
end
XDataCenter.FubenBossSingleManager.GetRankData(func, self.CurLevelType)
end
function XUiPanelBossRankInfo:SetLeftTime(rankData)
local leftTime = rankData.LeftTime
if self.Timer then
self:RemoveTimer()
end
self.TxtIos.gameObject:SetActiveEx(false)
self.Timer = XScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.GameObject) then
return
end
local desc = "BossSingleLeftTimeIos"
if self.RankPlatform == XFubenBossSingleConfigs.Platform.Win then
desc = "BossSingleLeftTimeWin"
elseif self.RankPlatform == XFubenBossSingleConfigs.Platform.Android then
desc = "BossSingleLeftTimeAndroid"
elseif self.RankPlatform == XFubenBossSingleConfigs.Platform.IOS then
desc = "BossSingleLeftTimeIos"
elseif self.RankPlatform == XFubenBossSingleConfigs.Platform.All then
desc = "BossSingleLeftTimeAll"
end
self.TxtIos.text = CS.XTextManager.GetText(desc)
leftTime = leftTime - 1
if leftTime <= 0 then
local dataTime = XUiHelper.GetTime(0)
self.TxtCurTime.text = CS.XTextManager.GetText("BossSingleLeftTime", dataTime)
self:RemoveTimer()
else
local dataTime = XUiHelper.GetTime(leftTime)
self.TxtCurTime.text = CS.XTextManager.GetText("BossSingleLeftTime", dataTime)
end
end, 1000)
end
function XUiPanelBossRankInfo:SetRankInfo(rankData)
local count = #rankData.rankData
local maxCount = XDataCenter.FubenBossSingleManager.MAX_RANK_COUNT
if #rankData.rankData > maxCount then
count = maxCount
end
for i = 1, count do
local grid = self.GridRankList[i]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridBossRank)
grid = XUiGridBossRank.New(self.RootUi, ui)
grid.Transform:SetParent(self.PanelRankContent, false)
self.GridRankList[i] = grid
end
grid:Refresh(rankData.rankData[i], self.CurLevelType)
grid.GameObject:SetActive(true)
end
for i = count + 1, #self.GridRankList do
self.GridRankList[i].GameObject:SetActive(false)
end
self.PanelNoRank.gameObject:SetActive(count <= 0)
end
function XUiPanelBossRankInfo:RefreshMyRankInfo(rankData)
local myLevelType = XDataCenter.FubenBossSingleManager.GetBoosSingleData().LevelType
self.MyRankData = {
MylevelType = myLevelType,
MineRankNum = rankData.MineRankNum,
HistoryMaxRankNum = rankData.HistoryMaxRankNum,
TotalCount = rankData.TotalCount,
}
if self.CurLevelType == myLevelType then
self.MyBossRank:ShowPanel()
self.MyBossRank:Refresh(self.MyRankData)
else
self.MyBossRank:HidePanel()
end
end
function XUiPanelBossRankInfo:OnBtnRankRewardClick()
self.RankReward:ShowPanel(self.CurLevelType, self.MyRankData)
end
return XUiPanelBossRankInfo