204 lines
No EOL
6.6 KiB
Lua
204 lines
No EOL
6.6 KiB
Lua
local XUiPanelBossRankInfo = XClass(nil, "XUiPanelBossRankInfo")
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local XUiPanelMyBossRank = require("XUi/XUiFubenBossSingle/XUiPanelMyBossRank")
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local XUiPanelRankReward = require("XUi/XUiFubenBossSingle/XUiPanelRankReward")
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local XUiGridBossRank = require("XUi/XUiFubenBossSingle/XUiGridBossRank")
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function XUiPanelBossRankInfo:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:AutoAddListener()
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self.PanelRankReward.gameObject:SetActive(false)
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self.GridRankList = {}
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self.GridRankLevel.gameObject:SetActive(false)
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self.GridBossRank.gameObject:SetActive(false)
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self.TxtCurTime.text = ""
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self:Init()
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end
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function XUiPanelBossRankInfo:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelBossRankInfo:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelBossRankInfo:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelBossRankInfo:AutoAddListener()
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self:RegisterClickEvent(self.BtnRankReward, self.OnBtnRankRewardClick)
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end
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function XUiPanelBossRankInfo:Init()
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if self.TabBtnGroup then
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self.TabBtnGroup:Dispose()
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end
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self.TabBtnGroup = nil
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self.BtnTabList = {}
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local Cfgs = XDataCenter.FubenBossSingleManager.GetRankLevelCfgs()
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for _ = 1, #Cfgs do
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local grid = CS.UnityEngine.Object.Instantiate(self.GridRankLevel)
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grid.transform:SetParent(self.PanelTags, false)
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grid.gameObject:SetActive(true)
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table.insert(self.BtnTabList, grid)
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end
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self.TabBtnGroup = XUiTabBtnGroup.New(self.BtnTabList, function(levelType)
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self:RefreshRankInfo(levelType)
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end)
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for k, btn in ipairs(self.TabBtnGroup.TabBtnList) do
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local text = CS.XTextManager.GetText("BossSingleRankDesc", Cfgs[k].MinPlayerLevel, Cfgs[k].MaxPlayerLevel)
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btn:SetName(Cfgs[k].LevelName, text)
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local icon = btn.Transform:Find("RImgIcon"):GetComponent("RawImage")
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icon:SetRawImage(Cfgs[k].Icon)
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self.TabBtnGroup:UnLockIndex(k)
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end
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self.MyBossRank = XUiPanelMyBossRank.New(self.RootUi, self.PanelMyBossRank)
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self.MyBossRank:HidePanel()
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self.RankReward = XUiPanelRankReward.New(self.RootUi, self.PanelRankReward)
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end
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function XUiPanelBossRankInfo:ShowPanel(levelType, rankPlatform)
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self.CurLevelType = levelType
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self.RankPlatform = rankPlatform
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self.TabBtnGroup:SelectIndex(self.CurLevelType)
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self.GameObject:SetActive(true)
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self.RootUi:PlayAnimation("AnimRankInfolEnable")
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self:RefreshTime()
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end
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function XUiPanelBossRankInfo:HidePanel()
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self:RemoveTimer()
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self.GameObject:SetActive(false)
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end
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function XUiPanelBossRankInfo:RefreshRankInfo(levelType)
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self.CurLevelType = levelType
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self.RootUi:PlayAnimation("AnimInfoQieHuan")
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self:RefreshRank()
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end
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function XUiPanelBossRankInfo:RemoveTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiPanelBossRankInfo:RefreshRank()
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local func = function(rankData)
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self:SetRankInfo(rankData)
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self:RefreshMyRankInfo(rankData)
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end
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XDataCenter.FubenBossSingleManager.GetRankData(func, self.CurLevelType)
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end
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function XUiPanelBossRankInfo:RefreshTime()
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local func = function(rankData)
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self:SetLeftTime(rankData)
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end
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XDataCenter.FubenBossSingleManager.GetRankData(func, self.CurLevelType)
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end
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function XUiPanelBossRankInfo:SetLeftTime(rankData)
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local leftTime = rankData.LeftTime
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if self.Timer then
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self:RemoveTimer()
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end
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self.TxtIos.gameObject:SetActiveEx(false)
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self.Timer = XScheduleManager.ScheduleForever(function()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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local desc = "BossSingleLeftTimeIos"
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if self.RankPlatform == XFubenBossSingleConfigs.Platform.Win then
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desc = "BossSingleLeftTimeWin"
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elseif self.RankPlatform == XFubenBossSingleConfigs.Platform.Android then
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desc = "BossSingleLeftTimeAndroid"
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elseif self.RankPlatform == XFubenBossSingleConfigs.Platform.IOS then
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desc = "BossSingleLeftTimeIos"
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elseif self.RankPlatform == XFubenBossSingleConfigs.Platform.All then
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desc = "BossSingleLeftTimeAll"
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end
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self.TxtIos.text = CS.XTextManager.GetText(desc)
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leftTime = leftTime - 1
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if leftTime <= 0 then
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local dataTime = XUiHelper.GetTime(0)
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self.TxtCurTime.text = CS.XTextManager.GetText("BossSingleLeftTime", dataTime)
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self:RemoveTimer()
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else
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local dataTime = XUiHelper.GetTime(leftTime)
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self.TxtCurTime.text = CS.XTextManager.GetText("BossSingleLeftTime", dataTime)
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end
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end, 1000)
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end
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function XUiPanelBossRankInfo:SetRankInfo(rankData)
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local count = #rankData.rankData
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local maxCount = XDataCenter.FubenBossSingleManager.MAX_RANK_COUNT
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if #rankData.rankData > maxCount then
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count = maxCount
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end
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for i = 1, count do
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local grid = self.GridRankList[i]
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if not grid then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridBossRank)
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grid = XUiGridBossRank.New(self.RootUi, ui)
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grid.Transform:SetParent(self.PanelRankContent, false)
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self.GridRankList[i] = grid
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end
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grid:Refresh(rankData.rankData[i], self.CurLevelType)
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grid.GameObject:SetActive(true)
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end
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for i = count + 1, #self.GridRankList do
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self.GridRankList[i].GameObject:SetActive(false)
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end
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self.PanelNoRank.gameObject:SetActive(count <= 0)
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end
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function XUiPanelBossRankInfo:RefreshMyRankInfo(rankData)
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local myLevelType = XDataCenter.FubenBossSingleManager.GetBoosSingleData().LevelType
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self.MyRankData = {
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MylevelType = myLevelType,
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MineRankNum = rankData.MineRankNum,
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HistoryMaxRankNum = rankData.HistoryMaxRankNum,
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TotalCount = rankData.TotalCount,
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}
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if self.CurLevelType == myLevelType then
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self.MyBossRank:ShowPanel()
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self.MyBossRank:Refresh(self.MyRankData)
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else
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self.MyBossRank:HidePanel()
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end
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end
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function XUiPanelBossRankInfo:OnBtnRankRewardClick()
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self.RankReward:ShowPanel(self.CurLevelType, self.MyRankData)
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end
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return XUiPanelBossRankInfo |