PGRData/Script/matrix/xui/xuifubenbosssingle/XUiGridBossScore.lua

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local XUiGridBossScore = XClass(nil, "XUiGridBossScore")
function XUiGridBossScore:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.GridRewardList = {}
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiGridBossScore:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridBossScore:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridBossScore:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridBossScore:AutoAddListener()
self:RegisterClickEvent(self.BtnReceive, self.OnBtnReceiveClick)
end
function XUiGridBossScore:OnBtnReceiveClick()
local canGet = self.TotalScore >= self.ScoreCfg.Score
if not canGet then
XUiManager.TipText("BossSingleCannotReward")
return
end
XDataCenter.FubenBossSingleManager.GetRankRewardReq(self.ScoreCfg.Id, function(rewards)
if rewards and #rewards> 0 then
XUiManager.OpenUiObtain(rewards)
end
XEventManager.DispatchEvent(XEventId.EVENT_BOSS_SINGLE_GET_REWARD)
self.PanelAlreadyGet.gameObject:SetActive(true)
self.BtnReceive.gameObject:SetActive(false)
end)
end
function XUiGridBossScore:Refresh(scoreCfg, totalScore)
self.TotalScore = totalScore
self.ScoreCfg = scoreCfg
self.GridReward.gameObject:SetActive(false)
local isGet = XDataCenter.FubenBossSingleManager.CheckRewardGet(scoreCfg.Id)
local rewardList = XRewardManager.GetRewardList(scoreCfg.RewardId)
self.TxtScore.text = scoreCfg.Score
self.PanelAlreadyGet.gameObject:SetActive(isGet)
self.BtnReceive.gameObject:SetActive(not isGet)
local canGet = self.TotalScore >= self.ScoreCfg.Score
if not canGet then
self.BtnReceive:SetButtonState(CS.UiButtonState.Disable)
else
self.BtnReceive:SetButtonState(CS.UiButtonState.Normal)
end
for i = 1, #rewardList do
local grid = self.GridRewardList[i]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
grid = XUiGridCommon.New(self.RootUi, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
self.GridRewardList[i] = grid
end
grid:Refresh(rewardList[i])
grid.GameObject:SetActive(true)
end
for i = #rewardList + 1, #self.GridRewardList do
self.GridRewardList[i].GameObject:SetActive(false)
end
end
return XUiGridBossScore