PGRData/Script/matrix/xui/xuifavorability/XUiPanelLikeGiveGift.lua

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XUiPanelLikeGiveGift = XClass(nil, "XUiPanelLikeGiveGift")
local Default_Min_Num = 1
local CSTextManagerGetText = CS.XTextManager.GetText
local CommunicationGiftMaxCount = CS.XGame.ClientConfig:GetInt("CommunicationGiftMaxCount")
function XUiPanelLikeGiveGift:Ctor(ui, uiRoot, parentUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
self.ParentUi = parentUi
XTool.InitUiObject(self)
self:InitUiAfterAuto()
self.GridGiftItem.gameObject:SetActiveEx(false)
end
function XUiPanelLikeGiveGift:InitUiAfterAuto()
--self:InitBtnLongClicks()
--self.BtnIncrease.CallBack = function() self:OnBtnIncreaseClick() end
--self.BtnDecrease.CallBack = function() self:OnBtnDecreaseClick() end
--self.BtnMax.CallBack = function() self:OnBtnMaxClick() end
self.BtnUse.CallBack = function() self:OnBtnUseClick() end
self.BtnGo.CallBack = function() self:OnBtnGoClick() end
end
function XUiPanelLikeGiveGift:OnRefresh()
self:RefreshDatas()
end
function XUiPanelLikeGiveGift:RefreshDatas()
self.CurTrustItem = nil
self.SelectedGifts = {}
self.SelectGiftItemList = {}
local trustItems = self:FilterTrustItems(XFavorabilityConfigs.GetAllCharacterSendGift())
table.sort(trustItems, XDataCenter.FavorabilityManager.SortTrustItems)
self:UpdateTrustItemList(trustItems)
-- self:UpdateBottomByClickItem()
-- self:UpdateTextCount(0)
end
function XUiPanelLikeGiveGift:FilterTrustItems(items)
local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
--联动角色类型0则不是联动角色
local linkageType = XCharacterConfigs.GetCharacterLinkageType(characterId)
local filterFunc = function(item)
local count = XDataCenter.ItemManager.GetCount(item.Id)
if count <= 0 then
return false
end
local typeDict = item.LimitLinkageTypeDict
if typeDict and typeDict[linkageType] then
return false
end
return true
end
local trustItems = {}
for _, v in pairs(items) do
if filterFunc(v) then
v.IsFavourWeight = self:IsContains(v.FavorCharacterId, characterId) and 1 or 0
v.TrustItemQuality = XDataCenter.ItemManager.GetItemQuality(v.Id)
table.insert(trustItems, v)
end
end
return trustItems
end
function XUiPanelLikeGiveGift:ResetSelectStatus()
for _, v in pairs(self.TrustItemList or {}) do
v.IsSelect = false
end
end
-- [刷先礼物ListView]
function XUiPanelLikeGiveGift:UpdateTrustItemList(trustItemList)
if not trustItemList then
XLog.Warning("XUiPanelLikeGiveGift:UpdateTrustItemList 函数错误: 参数trustItemList不能为空")
end
self.TrustItemList = trustItemList
self:ResetSelectStatus()
if not self.DynamicTableTrustItem then
self.DynamicTableTrustItem = XDynamicTableNormal.New(self.SViewGiftList.gameObject)
self.DynamicTableTrustItem:SetProxy(XUiGridLikeSendGiftItem)
self.DynamicTableTrustItem:SetDelegate(self)
end
local isZero = self:IsZeroGift(self.TrustItemList)
self.SViewGiftList.gameObject:SetActive(not isZero)
self.PanelEmpty.gameObject:SetActive(isZero)
self.BtnUse.gameObject:SetActiveEx(not isZero)
if not isZero then
self.DynamicTableTrustItem:SetDataSource(self.TrustItemList)
self.DynamicTableTrustItem:ReloadDataASync()
end
end
function XUiPanelLikeGiveGift:IsZeroGift(itemList)
for _, itemData in pairs(itemList or {}) do
local itemNum = XDataCenter.ItemManager.GetCount(itemData.Id)
if itemNum > 0 then
return false
end
end
return true
end
-- [监听动态列表事件]
function XUiPanelLikeGiveGift:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.UiRoot, handler(self, self.Check), handler(self, self.OnGiftChangeCallBack), handler(self, self.PreCheck))
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.TrustItemList[index]
if not data then return end
local id = data.Id
local count = self.SelectedGifts[id]
grid:OnRefresh(data, count)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
--if self:ChekMaxFavorability(self.TrustItemList[index].TrustItemType) then return end
self.CurTrustItem = self.TrustItemList[index]
end
end
function XUiPanelLikeGiveGift:PreCheck(itemId)
local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
local config = XFavorabilityConfigs.GetLikeTrustItemCfg(itemId)
local isCommunication = config and config.TrustItemType == XFavorabilityConfigs.TrustItemType.Communication
local isMax = XDataCenter.FavorabilityManager.IsMaxFavorabilityLevel(characterId)
if isMax and not isCommunication then
XUiManager.TipMsg(CS.XTextManager.GetText("FavorabilityMaxLevel"))
return false
end
local curExp = tonumber(XDataCenter.FavorabilityManager.GetCurrCharacterExp(characterId))
local startLevel = XDataCenter.FavorabilityManager.GetCurrCharacterFavorabilityLevel(characterId)
local addExp = 0
for i, var in ipairs(self.SelectGiftItemList) do
local favorExp = var.TrustItem.Exp
for _, v in pairs(var.TrustItem.FavorCharacterId) do
if v == characterId then
favorExp = var.TrustItem.FavorExp
break
end
end
addExp = addExp + favorExp * var.Count
end
local totalExp = addExp + curExp
local trustLv, leftExp, levelExp = XFavorabilityConfigs.GetFavorabilityLevel(characterId, totalExp, startLevel)
local maxLevel = XFavorabilityConfigs.GetMaxFavorabilityLevel(characterId)
if maxLevel == trustLv and not isCommunication then
XUiManager.TipMsg(CS.XTextManager.GetText("FavorabilityMaxLevel"))
return false
end
return true
end
function XUiPanelLikeGiveGift:Check(itemId, addCount)
local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
local curExp = tonumber(XDataCenter.FavorabilityManager.GetCurrCharacterExp(characterId))
local startLevel = XDataCenter.FavorabilityManager.GetCurrCharacterFavorabilityLevel(characterId)
local addExp = 0
for i, var in ipairs(self.SelectGiftItemList) do
local favorExp = var.TrustItem.Exp
for _, v in pairs(var.TrustItem.FavorCharacterId) do
if v == characterId then
favorExp = var.TrustItem.FavorExp
break
end
end
addExp = addExp + favorExp * var.Count
end
local totalExp = addExp + curExp
local trustLv, leftExp, levelExp = XFavorabilityConfigs.GetFavorabilityLevel(characterId, totalExp, startLevel)
local config = XFavorabilityConfigs.GetLikeTrustItemCfg(itemId)
local isCommunication = config and config.TrustItemType == XFavorabilityConfigs.TrustItemType.Communication
local maxLevel = XFavorabilityConfigs.GetMaxFavorabilityLevel(characterId)
if maxLevel == trustLv and not isCommunication then
return false
end
return true
end
function XUiPanelLikeGiveGift:OnGiftChangeCallBack(itemId, addCount)
local selectedGifts = self.SelectedGifts[itemId]
if not selectedGifts then
selectedGifts = 0
end
self.SelectedGifts[itemId] = selectedGifts + addCount
self.SelectGiftItemList = {}
for _, v in ipairs(self.TrustItemList) do
local count = self.SelectedGifts[v.Id]
if count and count > 0 then
local gift = {}
gift.TrustItem = v
gift.Count = count
table.insert(self.SelectGiftItemList, gift)
else
self.SelectedGifts[v.Id] = nil
end
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FAVORABILITY_ON_GIFT_CHANGED, self.SelectGiftItemList)
end
function XUiPanelLikeGiveGift:UpdateSelectStatus(index)
for i = 1, #self.TrustItemList do
local item = self.TrustItemList[i]
if i == index then
item.IsSelect = not item.IsSelect
else
item.IsSelect = false
end
local grid = self.DynamicTableTrustItem:GetGridByIndex(i)
if grid then
grid:OnRefresh(item, i)
end
end
end
function XUiPanelLikeGiveGift:UpdateBottomByClickItem()
if not self.CurTrustItem then
self:HideNumBtns()
self:UpdateTextCount(0)
return
end
local playerCount = XDataCenter.ItemManager.GetCount(self.CurTrustItem.Id)
if playerCount < Default_Min_Num or (not self.CurTrustItem.IsSelect) then
self:HideNumBtns()
self:UpdateTextCount(0)
else
self:ShowNumBtns()
self:UpdateTextCount(Default_Min_Num)
end
end
function XUiPanelLikeGiveGift:UpdateTextCount(count)
self.CurrentCount = count
self.TxtNum.text = self.CurrentCount
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FAVORABILITY_ON_GIFT_CHANGED, self.CurTrustItem, self.CurrentCount)
end
function XUiPanelLikeGiveGift:OnBtnUseClick()
if not self.SelectedGifts or next(self.SelectedGifts) == nil then
XUiManager.TipMsg(CS.XTextManager.GetText("FavorabilityChooseAGift"))
return
end
local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
local characterName = XCharacterConfigs.GetCharacterName(characterId)
local trustLv = XDataCenter.FavorabilityManager.GetCurrCharacterFavorabilityLevel(characterId)
local curExp = tonumber(XDataCenter.FavorabilityManager.GetCurrCharacterExp(characterId))
local IsDoCommunication = false
local IsGivenItem = XDataCenter.FavorabilityManager.IsInGivenItemCharacterIdList(characterId)
local args = {}
args.CharacterId = characterId
args.CharacterName = characterName
args.GiftItems = self.SelectedGifts
local addExp = 0
for i, var in ipairs(self.SelectGiftItemList) do
local exp = var.TrustItem.Exp
for _, v in pairs(var.TrustItem.FavorCharacterId) do
if v == characterId then
exp = var.TrustItem.FavorExp
break
end
end
if var.TrustItem.TrustItemType == XFavorabilityConfigs.TrustItemType.Communication then
IsDoCommunication = true
end
addExp = addExp + exp * var.Count
end
if addExp == 0 then
return
end
local IsOpen = XDataCenter.FavorabilityManager.IsDuringOfFestivalMail()
local fun = function()
XDataCenter.FavorabilityManager.OnSendCharacterGift(args, function()
self.ParentUi:DoFillAmountTween(trustLv, curExp, addExp)
self:RefreshDatas()
if IsOpen and IsDoCommunication and not IsGivenItem then
XDataCenter.CommunicationManager.ShowItemCommunication(args.CharacterId)
XDataCenter.FavorabilityManager.AddGivenItemCharacterId(args.CharacterId)
end
local text
if self:ChekCharacterIsMaxLevel() then
text = CS.XTextManager.GetText("GiftGiven")
else
text = CS.XTextManager.GetText("FavorabilityAddExp", tostring(args.CharacterName), addExp)
end
XUiManager.TipMsg(text)
end)
end
local isMaxLevel = self:ChekCharacterIsMaxLevel()
if IsDoCommunication and IsOpen then
if IsGivenItem and isMaxLevel then
XUiManager.TipText("GivenAndOverGiftText")
return
elseif IsGivenItem then
self:TipDialog(nil, fun, "GivenGiftText")
elseif isMaxLevel then
self:TipDialog(nil, fun, "ExFullGiftText")
else
--if addExp > 1 then
-- self:TipDialog(nil, fun, "OverGiftText")
--else
-- fun()
--end
fun()
end
else
if isMaxLevel then
self:TipDialog(nil, fun, "ExFullGiftText")
else
fun()
end
end
end
function XUiPanelLikeGiveGift:TipDialog(cancelCb, confirmCb, TextKey)
local tipTitle = CSTextManagerGetText("TipTitle")
local content = CSTextManagerGetText(TextKey)
XLuaUiManager.Open("UiDialog", tipTitle, content, XUiManager.DialogType.Normal, cancelCb, confirmCb)
end
function XUiPanelLikeGiveGift:OnBtnGoClick()
XLuaUiManager.Open("UiEquipStrengthenSkip", XDataCenter.FavorabilityManager.GetFavorabilitySkipIds())
end
function XUiPanelLikeGiveGift:IsContains(container, item)
for _, v in pairs(container or {}) do
if v == item then
return true
end
end
return false
end
function XUiPanelLikeGiveGift:GetMaxCountByItem(trustItem)
if trustItem.TrustItemType == XFavorabilityConfigs.TrustItemType.Communication then
return CommunicationGiftMaxCount
end
local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
local isFavor = self:IsContains(trustItem.FavorCharacterId, characterId)
local favorExp = isFavor and trustItem.FavorExp or trustItem.Exp
local curExp = tonumber(XDataCenter.FavorabilityManager.GetCurrCharacterExp(characterId))
local trustLv = XDataCenter.FavorabilityManager.GetCurrCharacterFavorabilityLevel(characterId)
local maxTrustLv = XFavorabilityConfigs.GetMaxFavorabilityLevel(characterId)
local levelUpDatas = XFavorabilityConfigs.GetTrustExpById(characterId)
if trustLv >= maxTrustLv then return 0 end
local totalNeedExp = 0
for i = trustLv, maxTrustLv - 1 do
if i == trustLv then
totalNeedExp = totalNeedExp + levelUpDatas[i].Exp - curExp
else
totalNeedExp = totalNeedExp + levelUpDatas[i].Exp
end
end
local count = math.modf(totalNeedExp / favorExp)
count = (totalNeedExp % favorExp == 0) and count or count + 1
return count
end
function XUiPanelLikeGiveGift:OnBtnMaxClick()
if not self.CurTrustItem then
XUiManager.TipMsg(CS.XTextManager.GetText("FavorabilityChooseAGift"))
return
end
local playerCount = XDataCenter.ItemManager.GetCount(self.CurTrustItem.Id)
local count = self:GetMaxCountByItem(self.CurTrustItem)
if self.CurrentCount >= count then
XUiManager.TipMsg(CS.XTextManager.GetText("FavorabilityMaxGiftNum"))
return
end
playerCount = (playerCount > count) and count or playerCount
self:UpdateTextCount(playerCount)
end
function XUiPanelLikeGiveGift:HideNumBtns()
--self.TxtNum.gameObject:SetActive(false)
self.BtnIncrease.gameObject:SetActive(false)
self.BtnDecrease.gameObject:SetActive(false)
self.BtnMax.gameObject:SetActive(false)
self.BtnUse.gameObject:SetActive(false)
end
function XUiPanelLikeGiveGift:ShowNumBtns()
-- self.TxtNum.gameObject:SetActive(true)
self.BtnIncrease.gameObject:SetActive(true)
self.BtnDecrease.gameObject:SetActive(true)
self.BtnMax.gameObject:SetActive(true)
self.BtnUse.gameObject:SetActive(true)
end
function XUiPanelLikeGiveGift:SetViewActive(isActive)
self.GameObject:SetActive(isActive)
if isActive then
self:RefreshDatas()
end
end
function XUiPanelLikeGiveGift:ChekMaxFavorability(itemType)
local isMax = self:ChekCharacterIsMaxLevel()
local IsCommunicationItem = itemType == XFavorabilityConfigs.TrustItemType.Communication
if isMax and not IsCommunicationItem then
XUiManager.TipMsg(CS.XTextManager.GetText("FavorabilityMaxLevel"))
return true
end
return false
end
function XUiPanelLikeGiveGift:ChekCharacterIsMaxLevel()
local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
local isMax = XDataCenter.FavorabilityManager.IsMaxFavorabilityLevel(characterId)
return isMax
end
function XUiPanelLikeGiveGift:OnSelected(isSelected)
self.GameObject:SetActive(isSelected)
if isSelected then
self:RefreshDatas()
end
end
return XUiPanelLikeGiveGift