PGRData/Script/matrix/xui/xuifavorability/XUiGridLikeRoleItem.lua

68 lines
No EOL
2.6 KiB
Lua

XUiGridLikeRoleItem = XClass(nil, "XUiGridLikeRoleItem")
function XUiGridLikeRoleItem:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridLikeRoleItem:Init(uiRoot)
self.UiRoot = uiRoot
end
-- [刷新界面]
function XUiGridLikeRoleItem:OnRefresh(data)
self.CharacterData = data
self.TrustExp = XFavorabilityConfigs.GetTrustExpById(data.Id)
self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(data.Id))
self.ImgAssist.gameObject:SetActiveEx(XDataCenter.DisplayManager.GetDisplayChar().Id == data.Id)
local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(data.Id)
self.ImgLock.gameObject:SetActiveEx(not isOwn)
self.RImgAIxin.gameObject:SetActiveEx(isOwn)
if not isOwn then
self.TxtDisplayLevel.text = ""
self.ImgRedPoint.gameObject:SetActiveEx(false)
else
local trustLv = data.TrustLv or 1
self.TxtLevel.text = trustLv
self.TxtDisplayLevel.text = XFavorabilityConfigs.GetWordsWithColor(trustLv, self.TrustExp[trustLv].Name)
self.UiRoot:SetUiSprite(self.RImgAIxin, XFavorabilityConfigs.GetTrustLevelIconByLevel(data.TrustLv))
self.ImgRedPoint.gameObject:SetActiveEx(self:IsRed())
end
self:OnSelect()
end
-- [修改选中状态]
function XUiGridLikeRoleItem:OnSelect()
local isSelect = self.CharacterData and self.CharacterData.Selected or false
self.ImgSelected.gameObject:SetActiveEx(isSelect)
end
-- [是否有红点]
function XUiGridLikeRoleItem:IsRed()
if self.CharacterData then
local characterId = self.CharacterData.Id
local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(characterId)
if not isOwn then return false end
local rumorReddot = XDataCenter.FavorabilityManager.HasRumorsToBeUnlock(characterId)
local dataReddot = XDataCenter.FavorabilityManager.HasDataToBeUnlock(characterId)
local audioReddot = XDataCenter.FavorabilityManager.HasAudioToBeUnlock(characterId)
local actionReddot = XDataCenter.FavorabilityManager.HasActionToBeUnlock(characterId)
local check = XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FavorabilityFile)
local documentReddot = (not check) and (rumorReddot or dataReddot or audioReddot or actionReddot)
local storyReddot = XDataCenter.FavorabilityManager.HasStroyToBeUnlock(characterId)
local plotReddot = (not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FavorabilityStory)) and storyReddot
return documentReddot or plotReddot
end
return false
end
return XUiGridLikeRoleItem