284 lines
No EOL
9.3 KiB
Lua
284 lines
No EOL
9.3 KiB
Lua
local XUiFavorability = XLuaUiManager.Register(XLuaUi, "UiFavorability")
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local XUiPanelSignBoard = require("XUi/XUiMain/XUiChildView/XUiPanelSignBoard")
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local XFavorabilityType = {
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UILikeMain = 1,
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UILikeSwitchRole = 2,
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UILikeFile = 3,
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UILikePlot = 4,
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UILikeGift = 5,
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}
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function XUiFavorability:OnAwake()
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local root = self.UiModelGo
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self.PanelCamFarrExchange = root:FindTransform("PanelCamFarrExchange")
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self.PanelCamNearrExchange = root:FindTransform("PanelCamNearrExchange")
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self.PanelCamFarrBegin = root:FindTransform("PanelCamFarrBegin")
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self.PanelCamNearBegin = root:FindTransform("PanelCamNearrBegin")
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self:InitUiAfterAuto()
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end
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function XUiFavorability:OnStart()
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self.CvType = CS.XAudioManager.CvType
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self:OpenMainView(true)
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XDataCenter.FavorabilityManager.BoardMutualRequest()
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local characterId = self:GetCurrFavorabilityCharacter()
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self.RedPointSwitchId = XRedPointManager.AddRedPointEvent(self.ImgReddot, nil, self, { XRedPointConditions.Types.CONDITION_FAVORABILITY_RED }, { CharacterId = characterId })
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end
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function XUiFavorability:OnEnable()
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if self.SignBoard then
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self.SignBoard:OnEnable()
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end
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self:RefreshSelectedModel()
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if self.FavorabilityMain then
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self.FavorabilityMain:UpdateAllInfos()
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end
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end
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function XUiFavorability:OnDisable()
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if self.SignBoard then
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self.SignBoard:OnDisable()
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end
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end
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function XUiFavorability:OnDestroy()
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if self.SignBoard then
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self.SignBoard:OnDestroy()
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end
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self.FavorabilityDocument:OnClose()
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self.FavorabilityMain:OnClose()
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self.CurrentCharacterId = nil
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end
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function XUiFavorability:SetCurrFavorabilityCharacter(characterId)
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self.CurrentCharacterId = characterId
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end
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function XUiFavorability:GetCurrFavorabilityCharacter()
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return self.CurrentCharacterId
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end
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function XUiFavorability:OnGetEvents()
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return { XEventId.EVENT_FAVORABILITY_MAIN_REFRESH, XEventId.EVENT_FAVORABILITY_RUMORS_PREVIEW, XEventId.EVENT_FAVORABILITY_ON_GIFT_CHANGED }
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end
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function XUiFavorability:OnNotify(evt, ...)
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local args = { ... }
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if evt == XEventId.EVENT_FAVORABILITY_MAIN_REFRESH then
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self.FavorabilityMain:UpdateAllInfos(true)
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self:OnCurrentCharacterFavorabilityLevelChanged(args[1])
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elseif evt == XEventId.EVENT_FAVORABILITY_RUMORS_PREVIEW then
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self:OnPreView(args)
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elseif evt == XEventId.EVENT_FAVORABILITY_ON_GIFT_CHANGED then
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self.FavorabilityMain:UpdatePreviewExp(args)
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end
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end
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function XUiFavorability:OnBtnMainUIClick()
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self:SetCurrFavorabilityCharacter(nil)
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XLuaUiManager.RunMain()
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end
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function XUiFavorability:OnBtnMaskClick()
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self.PanelPreView.gameObject:SetActive(false)
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end
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function XUiFavorability:InitUiAfterAuto()
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local characterId = self:GetCurrFavorabilityCharacter()
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characterId = (characterId == nil) and XDataCenter.DisplayManager.GetDisplayChar().Id or characterId
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self:SetCurrFavorabilityCharacter(characterId)
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self.FavorabilityChangeRole = XUiPanelFavorabilityExchangeRole.New(self.PanelFavorabilityExchangeRole, self)
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self.FavorabilityDocument = XUiPanelFavorabilityDocument.New(self.PanelFavorabilityDocument, self)
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self.FavorabilityPlot = XUiPanelFavorabilityPlot.New(self.PanelFavorabilityPlot, self)
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self.FavorabilityGift = XUiPanelLikeGiveGift.New(self.PanelFavorabilityGift, self)
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self.SignBoard = XUiPanelSignBoard.New(self.PanelFavorabilityBoard, self, XUiPanelSignBoard.SignBoardOpenType.FAVOR)
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self.SignBoard.OperateTrigger = false
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self.SignBoard:SetAutoPlay(false)
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self.FavorabilityMain = XUiPanelFavorabilityMain.New(self.PanelFavorabilityMain, self)
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self.BtnMask.CallBack = function() self:OnBtnMaskClick() end
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self.BtnSwitch.CallBack = function() self:OnBtnSwitchClick() end
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end
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-- [更换模型]
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function XUiFavorability:ChangeCharacterModel(templateId)
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self.SignBoard:SetDisplayCharacterId(templateId)
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self.SignBoard:RefreshCharacterModelById(templateId)
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self.SignBoard:ResetPlayList(templateId)
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end
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function XUiFavorability:RefreshSelectedModel()
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local characterId = self:GetCurrFavorabilityCharacter()
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characterId = (characterId == nil) and XDataCenter.DisplayManager.GetDisplayChar().Id or characterId
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self:SetCurrFavorabilityCharacter(characterId)
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self:ChangeCharacterModel(characterId)
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end
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-- [预览]
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function XUiFavorability:OnPreView(previewArgs)
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if previewArgs and previewArgs[1] then
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self.PanelPreView.gameObject:SetActive(true)
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self:SetUiSprite(self.ImgPreview, previewArgs[1])
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end
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end
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-- [标记显示的界面]
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function XUiFavorability:ChangeViewType(currViewType)
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self.LastViewType = self.CurrViewType
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self.CurrViewType = currViewType
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end
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-- [打开main:isAnim是否伴随动画]
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function XUiFavorability:OpenMainView(isAnim)
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self:RefreshSelectedModel()
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self.FavorabilityMain.GameObject:SetActive(true)
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if isAnim then
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self.FavorabilityMain:RefreshDatas()
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else
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self.FavorabilityMain:UpdateDatas()
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end
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self.LastViewType = self.CurrViewType or XFavorabilityType.UILikeMain
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XRedPointManager.Check(self.RedPointSwitchId)
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end
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function XUiFavorability:UpdateCamera(isChangeRoleOpen)
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self.PanelCamFarrExchange.gameObject:SetActive(not isChangeRoleOpen)
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self.PanelCamNearrExchange.gameObject:SetActive(isChangeRoleOpen)
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end
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function XUiFavorability:UpdateBeginCamera(isOpen)
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self.PanelCamFarrBegin.gameObject:SetActive(isOpen)
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self.PanelCamNearBegin.gameObject:SetActive(not isOpen)
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end
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-- [打开切换角色]
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function XUiFavorability:OpenChangeRoleView()
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self:CloseOtherViewWhenExchagneRoleOpen(self.CurrViewType)
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self.FavorabilityChangeRole.GameObject:SetActive(true)
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self.FavorabilityChangeRole:RefreshDatas()
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self:ChangeViewType(XFavorabilityType.UILikeSwitchRole)
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self:UpdateCamera(true)
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self.FavorabilityMain:SetTopControlActive(false)
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self:PlaySaftyAnimation("CharacterExchangeEnable")
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end
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-- [关闭切换角色,回到上一个界面]
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function XUiFavorability:CloseChangeRoleView()
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self:PlaySaftyAnimation("CharacterExchangeDisable", function()
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self.FavorabilityChangeRole.GameObject:SetActive(false)
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self:OpenOtherViewWhenExchangeRoleClose(self.LastViewType)
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self.FavorabilityMain:UpdateAllInfos()
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self.FavorabilityMain:SetTopControlActive(true)
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end)
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end
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-- [打开档案界面]
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function XUiFavorability:OpenInformationView()
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self.FavorabilityDocument:SetViewActive(true)
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self:ChangeViewType(XFavorabilityType.UILikeFile)
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self.FavorabilityPlot:SetViewActive(false)
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self.FavorabilityGift:SetViewActive(false)
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end
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-- [打开剧情界面]
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function XUiFavorability:OpenPlotView()
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self.FavorabilityPlot:SetViewActive(true)
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self:ChangeViewType(XFavorabilityType.UILikePlot)
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self.FavorabilityDocument:SetViewActive(false)
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self.FavorabilityGift:SetViewActive(false)
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end
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-- [打开礼物界面]
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function XUiFavorability:OpenGiftView()
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self.FavorabilityGift:SetViewActive(true)
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self:ChangeViewType(XFavorabilityType.UILikeGift)
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self.FavorabilityDocument:SetViewActive(false)
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self.FavorabilityPlot:SetViewActive(false)
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end
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-- [关闭换人界面时打开上一个界面]
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function XUiFavorability:OpenOtherViewWhenExchangeRoleClose(viewType)
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if viewType == XFavorabilityType.UILikeFile then
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self:OpenInformationView()
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elseif viewType == XFavorabilityType.UILikePlot then
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self:OpenPlotView()
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elseif viewType == XFavorabilityType.UILikeGift then
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self:OpenGiftView()
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end
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self:OpenMainView()
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end
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-- [打开换人界面时关闭其他界面]CloseOtherViewWhenExchagneRoleOpen
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function XUiFavorability:CloseOtherViewWhenExchagneRoleOpen()
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self.FavorabilityDocument:SetViewActive(false)
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self.FavorabilityPlot:SetViewActive(false)
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self.FavorabilityGift:SetViewActive(false)
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self.FavorabilityMain:CloseFuncBtns()
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end
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-- [切换角色]
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function XUiFavorability:OnBtnSwitchClick()
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self:OpenChangeRoleView()
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end
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function XUiFavorability:UpdateExpFillAmount(lastLevel, lastExp, totalExp)
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self.FavorabilityMain:DoFillAmountTween(lastLevel, lastExp, totalExp)
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end
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function XUiFavorability:PlayCvContent(cvId)
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if not self.SignBoard then return end
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self.SignBoard:Stop()
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local content = XFavorabilityConfigs.GetCvContentByIdAndType(cvId, self.CvType)
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self.SignBoard:ShowContent(content)
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end
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function XUiFavorability:StopCvContent()
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if not self.SignBoard then return end
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self.SignBoard:ShowContent(nil)
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end
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function XUiFavorability:OnCurrentCharacterFavorabilityLevelChanged()
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local characterId = self:GetCurrFavorabilityCharacter()
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local favorUp = XSignBoardConfigs.GetSignBoardConfigByRoldIdAndCondition(characterId, XSignBoardEventType.FAVOR_UP)
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if favorUp and favorUp[1] and (not self.SignBoard:IsPlaying()) then
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self.SignBoard:ForcePlay(favorUp[1].Id)
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end
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end
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function XUiFavorability:PlaySubTabAnim()
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self:PlaySaftyAnimation("YeMianTwo")
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end
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function XUiFavorability:PlayBaseTabAnim()
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self:PlaySaftyAnimation("YeMianOne")
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end
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function XUiFavorability:PlaySaftyAnimation(animName, endCb, startCb)
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self:PlayAnimation(animName, function()
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if endCb then
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endCb()
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end
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XLuaUiManager.SetMask(false)
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end,
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function()
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if startCb then
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startCb()
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end
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XLuaUiManager.SetMask(true)
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end)
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end |