PGRData/Script/matrix/xui/xuifashion/XUiGridFashion.lua

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3.1 KiB
Lua

local CSUnityEngineColor = CS.UnityEngine.Color
local XUiGridFashion = XClass(nil, "XUiGridFashion")
function XUiGridFashion:Ctor(ui, index, clickCallback)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Index = index
self.ClickCallback = clickCallback
XTool.InitUiObject(self)
self:SetSelect(false)
end
function XUiGridFashion:PlayAnimation()
if XTool.UObjIsNil(self.GridFashionTimeline) then return end
XScheduleManager.ScheduleOnce(function()
if self.GridFashionTimeline.gameObject.activeInHierarchy then
self.GridFashionTimeline:PlayTimelineAnimation()
end
end, 40)
end
function XUiGridFashion:CheckAnimationFinish()
if not self.ImgSelected then
return
end
local canvasGroup = self.ImgSelected:GetComponent("CanvasGroup")
if canvasGroup and canvasGroup.alpha ~= 1 then
self:PlayAnimation()
end
end
function XUiGridFashion:SetSelect(isSelect)
if self.ImgSelected then
self.ImgSelected.gameObject:SetActiveEx(isSelect)
end
end
function XUiGridFashion:UpdateStatus()
local status = XDataCenter.FashionManager.GetFashionStatus(self.FashionId)
if self.OpenUiType and self.OpenUiType == XUiConfigs.OpenUiType.NieRCharacterUI then
local nieRCharacter = XDataCenter.NieRManager.GetSelNieRCharacter()
if nieRCharacter:GetNieRFashionId() == self.FashionId then
status = XDataCenter.FashionManager.FashionStatus.Dressed
else
status = XDataCenter.FashionManager.FashionStatus.UnLock
end
end
if status == XDataCenter.FashionManager.FashionStatus.UnOwned then -- 未获得
self.ImgLock.gameObject:SetActiveEx(true)
self.ImgUse.gameObject:SetActiveEx(false)
self.ImgRedPoint.gameObject:SetActiveEx(false)
self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 0.6)
elseif status == XDataCenter.FashionManager.FashionStatus.Dressed then --已穿戴
self.ImgLock.gameObject:SetActiveEx(false)
self.ImgUse.gameObject:SetActiveEx(true)
self.ImgRedPoint.gameObject:SetActiveEx(false)
self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 1)
elseif status == XDataCenter.FashionManager.FashionStatus.Lock then --已获得,未解锁
self.ImgLock.gameObject:SetActiveEx(false)
self.ImgUse.gameObject:SetActiveEx(false)
self.ImgRedPoint.gameObject:SetActiveEx(true)
self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 0.6)
elseif status == XDataCenter.FashionManager.FashionStatus.UnLock then --已解锁
self.ImgLock.gameObject:SetActiveEx(false)
self.ImgUse.gameObject:SetActiveEx(false)
self.ImgRedPoint.gameObject:SetActiveEx(false)
self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 1)
end
end
function XUiGridFashion:Refresh(fashionId, characterId, rootUi)
self:CheckAnimationFinish()
self.FashionId = fashionId
self.CharacterId = characterId
self.OpenUiType = rootUi.OpenUiType
local template = XDataCenter.FashionManager.GetFashionTemplate(fashionId)
self.RImgIcon:SetRawImage(template.Icon)
self:UpdateStatus()
end
return XUiGridFashion