95 lines
No EOL
3.4 KiB
Lua
95 lines
No EOL
3.4 KiB
Lua
local XUiGridExpeditionTask = XClass(nil, "XUiGridExpeditionTask")
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function XUiGridExpeditionTask:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:RegisterUiEvents()
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self.RewardGrids = {}
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self.GridCommon.gameObject:SetActiveEx(false)
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end
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function XUiGridExpeditionTask:Refresh(taskData)
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self.Data = taskData or self.Data
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self:UpdateRewards()
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self:UpdateProgress()
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self:UpdateTaskText()
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end
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function XUiGridExpeditionTask:UpdateRewards()
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local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
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local rewards = XRewardManager.GetRewardList(config.RewardId)
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if not rewards then
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return
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end
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for i = 1, #rewards do
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local panel = self.RewardGrids[i]
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if not panel then
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local ui = XUiHelper.Instantiate(self.GridCommon, self.GridCommon.parent)
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panel = XUiGridCommon.New(self.RootUi, ui)
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self.RewardGrids[i] = panel
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end
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panel:Refresh(rewards[i])
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end
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end
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function XUiGridExpeditionTask:UpdateProgress()
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local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
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-- 判断条件大于2 不显示进度条
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if #config.Condition < 2 then
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self.ImgProgress.transform.parent.gameObject:SetActiveEx(true)
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self.TxtTaskNumQian.gameObject:SetActiveEx(true)
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local result = config.Result > 0 and config.Result or 1
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XTool.LoopMap(self.Data.Schedule, function(_, pair)
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self.ImgProgress.fillAmount = pair.Value / result
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pair.Value = (pair.Value >= result) and result or pair.Value
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self.TxtTaskNumQian.text = pair.Value .. "/" .. result
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end)
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else
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self.ImgProgress.transform.parent.gameObject:SetActiveEx(false)
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self.TxtTaskNumQian.gameObject:SetActiveEx(false)
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end
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--更新按钮状态
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if self.Data.State ~= XDataCenter.TaskManager.TaskState.Achieved and self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then
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self.BtnSkip.gameObject:SetActiveEx(true)
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if config.SkipId == nil or config.SkipId == 0 then
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self.BtnSkip:SetButtonState(CS.UiButtonState.Disable)
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else
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self.BtnSkip:SetButtonState(CS.UiButtonState.Normal)
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end
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else
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self.BtnSkip.gameObject:SetActiveEx(false)
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end
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self.BtnFinish.gameObject:SetActiveEx(self.Data.State == XDataCenter.TaskManager.TaskState.Achieved)
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self.BtnReceiveHave.gameObject:SetActiveEx(self.Data.State == XDataCenter.TaskManager.TaskState.Finish)
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end
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function XUiGridExpeditionTask:UpdateTaskText()
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local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
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self.TxtTaskName.text = config.Title
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self.TxtTaskDescribe.text = config.Desc
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end
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function XUiGridExpeditionTask:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnSkip, self.OnBtnSkipClick)
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XUiHelper.RegisterClickEvent(self, self.BtnFinish, self.OnBtnFinishClick)
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end
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function XUiGridExpeditionTask:OnBtnSkipClick()
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
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XFunctionManager.SkipInterface(skipId)
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end
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function XUiGridExpeditionTask:OnBtnFinishClick()
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XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList)
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XUiManager.OpenUiObtain(rewardGoodsList)
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end)
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end
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return XUiGridExpeditionTask |