PGRData/Script/matrix/xui/xuiexpedition/battle/changemember/XUiExpeditionRoomCharacter.lua

149 lines
No EOL
5.1 KiB
Lua

--虚像地平线战斗准备换人界面
local XUiExpeditionRoomCharacter = XLuaUiManager.Register(XLuaUi, "UiExpeditionRoomCharacter")
local XUiExpeditionRoomCharListPanel = require("XUi/XUiExpedition/Battle/ChangeMember/XUiExpeditionRoomCharListPanel")
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
function XUiExpeditionRoomCharacter:OnAwake()
XTool.InitUiObject(self)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
local root = self.UiModelGo.transform
self.PanelRoleModel = root:FindTransform("PanelRoleModel")
self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
self.GridCharacter.gameObject:SetActiveEx(false)
self.CharacterList = XUiExpeditionRoomCharListPanel.New(self.SViewCharacterList, self)
self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true, nil, true)
self:AddListener()
end
function XUiExpeditionRoomCharacter:OnStart(teamData, changePos, cb, stageId)
self.TeamData = teamData
self.ChangePos = changePos
self.StageId = stageId
self.CurrentBaseId = teamData[changePos]
self.CallBack = cb
end
function XUiExpeditionRoomCharacter:OnEnable()
CS.XGraphicManager.UseUiLightDir = true
self.CharacterList:UpdateData(self.CurrentBaseId)
end
function XUiExpeditionRoomCharacter:Refresh(characterId, baseId, robotId)
self.CurrentBaseId = baseId
self.CharacterId = characterId
self:UpdateModel(characterId, robotId)
self:SetTeamBtns(baseId)
end
function XUiExpeditionRoomCharacter:UpdateModel(characterId, robotId)
if not characterId then return end
self.ImgEffectHuanren.gameObject:SetActiveEx(false)
self.ImgEffectHuanren.gameObject:SetActiveEx(true)
local callback = function()
self.ModelReady = true
end
self.ModelReady = false
local robotConfig = XRobotManager.GetRobotTemplate(robotId)
self.RoleModelPanel:UpdateRobotModelNew(robotId, characterId, callback, robotConfig.FashionId, robotConfig.WeaponId)
end
function XUiExpeditionRoomCharacter:OnDisable()
CS.XGraphicManager.UseUiLightDir = false
end
function XUiExpeditionRoomCharacter:OnDestroy()
if self.CallBack then
self.CallBack(self.TeamData)
self.CallBack = nil
end
end
function XUiExpeditionRoomCharacter:SetTeamBtns(baseId)
local isInTeam = XDataCenter.ExpeditionManager.GetCharacterIsInTeam(baseId)
self.BtnJoinTeam.gameObject:SetActiveEx(not isInTeam)
self.BtnQuitTeam.gameObject:SetActiveEx(isInTeam)
self.BtnLockTeam.gameObject:SetActiveEx(false)
end
function XUiExpeditionRoomCharacter:OnGetEvents()
return { XEventId.EVENT_ACTIVITY_ON_RESET }
end
function XUiExpeditionRoomCharacter:OnNotify(evt, ...)
local args = { ... }
if evt == XEventId.EVENT_ACTIVITY_ON_RESET then
if args[1] ~= XDataCenter.FubenManager.StageType.Expedition then return end
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("ExpeditionOnClose"))
end
end
function XUiExpeditionRoomCharacter:AddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnJoinTeam, self.OnBtnJoinClick)
self:RegisterClickEvent(self.BtnQuitTeam, self.OnBtnQuitClick)
self:RegisterClickEvent(self.BtnLockTeam, self.OnBtnLockClick)
self:RegisterClickEvent(self.BtnDeploy, self.OnBtnDeploy)
self:RegisterClickEvent(self.BtnTeaching, self.OnBtnTeaching)
end
function XUiExpeditionRoomCharacter:OnBtnBackClick()
self:CheckRoleInTeam()
end
function XUiExpeditionRoomCharacter:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiExpeditionRoomCharacter:OnBtnJoinClick()
for k, v in pairs(self.TeamData) do
if v == self.CurrentBaseId then
self.TeamData[k] = 0
break
end
end
self.TeamData[self.ChangePos] = self.CurrentBaseId
self:CheckRoleInTeam()
end
function XUiExpeditionRoomCharacter:OnBtnQuitClick()
for k, v in pairs(self.TeamData) do
if v == self.CurrentBaseId then
self.TeamData[k] = 0
break
end
end
self:CheckRoleInTeam()
end
function XUiExpeditionRoomCharacter:OnBtnLockClick()
XUiManager.TipText("ExpeditionMemberLock")
end
function XUiExpeditionRoomCharacter:OnBtnDeploy()
XLuaUiManager.Open("UiExpeditionRecruit")
end
function XUiExpeditionRoomCharacter:OnBtnTeaching()
XDataCenter.PracticeManager.OpenUiFubenPractice(self.CharacterId, true)
end
-- 检测队伍里的角色是否已解雇
function XUiExpeditionRoomCharacter:CheckRoleInTeam()
local count = #self.TeamData
for i = 1, count do
local baseId = self.TeamData[i]
if baseId > 0 then
local isActive = XDataCenter.ExpeditionManager.IsMemberActive(baseId) -- 检测当前角色id是否在招募的队伍中
if not isActive then
self.TeamData[i] = 0
end
end
end
if self.CallBack then
self.CallBack(self.TeamData)
self.CallBack = nil
end
self:Close()
end